GT7 & PSVR2

  • Thread starter gtrotary
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Yes; the key is both of them have to be on the same network.

My PS5 is connected to the router via LAN cable and my phone is connected to WiFi. When I performed the initial scan, it picked up my PS5 quickly. Afterwards, each time I start the app I see my PS5 already there.
ok thanks. Strange it doesn't work for me. I have a switch in between router and PS5 and a guest wifi network. Maybe one of these two causes the problem?
 
ok thanks. Strange it doesn't work for me. I have a switch in between router and PS5 and a guest wifi network. Maybe one of these two causes the problem?
If you are using the Guest Network, it may isolate wireless devices from wired devices.

If your router has “AP Isolation” (Wireless Isolation) enabled, it could block communication between WiFi and wired devices.

PS I'm no expert, so I asked ChatGPT's "Technical Advisor". Trust but verify!! 😂
 
Can the headset and Pulse Elites fit on your ears? Thought we would be limited only to ear buds? Im sure i tried headphones before and they didnt sit right.
I wear the Pulse Elite under the PSVR2, works fine. I also have the Globular Cluster mod kit installed and having no problems. It takes a little bit to get it all adjusted to fit right; main thing is to thread whichever top strap you are using from the GC kit in between the two top arcs on the Elites. 👍
 
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OK, this is a dumb question.

To get 3-D sound on my headphones I have to plug them into the controller. If I plug them into the VR2 headset, I only get a stereo. When plug into the controller and flatscreen the sound for the game is routed to the headphones and it goes quiet on the TV, which is what I want. But, if I put the VR2 headset on then the sound remains on the TV and also goes through the headphones.

Is there a way in the settings so that when using the headphones in VR all the sound also goes to the headphones and not the TV.?

My wife complains the TV is too loud so when I’m in VR, I would like it to be quiet. Simple enough eh?
 
Hmmm, first option would be to press Mute on the TV remote. Otherwise, I'd say check both the GT7 audio settings and PS4/5 audio settings to see if there's an option to always route sound to a headset when its detected.


Jerome
 
Hmmm, first option would be to press Mute on the TV remote. Otherwise, I'd say check both the GT7 audio settings and PS4/5 audio settings to see if there's an option to always route sound to a headset when its detected.


Jerome
Yep mute is the easiest way. 😁.

Was just hoping there was a setting. Having found it yet.
 
Yep mute is the easiest way. 😁.

Was just hoping there was a setting. Having found it yet.
There is a toggle switch in the PS5 sound/audio settings to “Switch sound output automatically” that should do this.
I’m the opposite and only want avr sound at all times. Sometimes it’s either the game or VR headset which thinks I’m using headphones even though none are plugged in anywhere, resulting in no sound at all. Turns out thats more of a proper order and timing of powering on the headset issue- I learned from trial and error- but I found that toggle while troubleshooting. I keep it toggled off, but having it toggled on may solve your issue.
System Settings- Sound- Sound Output (headphones)- Switch sound output automatically.
 
I'm needing some advice.

A friend is coming over soon to try out GT7 in my PSVR2. He has zero VR experience and very little driving game experience, but loves cars and driving.

Which track(s) would you start him off on? I'm thinking a combination of scenic, interesting and definitely "short" since I plan to turn all the HUD elements off for more realism and learning the track should be easy.

I also plan to jump him straight into "Quick Races" against "Beginner" level, asking him to initially simply follow along, not attempting to overtake unless he feels comfortable. I plan to ask him to avoid collisions.

At a guess, I'd start him with cars with a good sense of cockpit space with power in the range of 60 to 120 HP or thereabouts until we see how it goes.

I see the goal as "experience" rather than "winning".

What are your thoughts?

For bonus points, please suggest best "time of day" choices!
 
Grand valley short in a slowish convertible, or Eiger as driving the switch backs in VR is soooo nice.

Both have good elevation changes and really nice vista

Don’t pick things like high speed ring or the fast tracks as race orientated tracks are by their nature are pretty featureless
 
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Different opinion from newmedia_dev :) I would avoid ups and downs and corners because of possible nausea. Eiger causes me nausea still sometimes. I used La Sarthre with my niece. And an open-wheeled car is very impressive the first time in VR like that 3500-A (correct name?), with all the aids though.
I agree. Elevations and cambers for a starter is not a good idea IMO.
I'm needing some advice.

A friend is coming over soon to try out GT7 in my PSVR2. He has zero VR experience and very little driving game experience, but loves cars and driving.

Which track(s) would you start him off on? I'm thinking a combination of scenic, interesting and definitely "short" since I plan to turn all the HUD elements off for more realism and learning the track should be easy.

I also plan to jump him straight into "Quick Races" against "Beginner" level, asking him to initially simply follow along, not attempting to overtake unless he feels comfortable. I plan to ask him to avoid collisions.

At a guess, I'd start him with cars with a good sense of cockpit space with power in the range of 60 to 120 HP or thereabouts until we see how it goes.

I see the goal as "experience" rather than "winning".

What are your thoughts?

For bonus points, please suggest best "time of day" choices!
My suggestion is to free roam in Monza with the Miata with all the aids on.
If he tolerates it, a jump into the Honda RA272 should amaze him.

Edit: a night ride at lemans with an open wheeler to admire the nightsky and the light reflections should be nice also.
 
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Different opinion from newmedia_dev :) I would avoid ups and downs and corners because of possible nausea. Eiger causes me nausea still sometimes. I used La Sarthre with my niece. And an open-wheeled car is very impressive the first time in VR like that 3500-A (correct name?), with all the aids though.
That’s fair, but I never suffered any motion stuff from it apart from an 8 hour session of beer and VR when I first got it….over initial use was not good the next morning trying to do laps was not great.

As Met says, some people are ok with it straight away, others it takes time.

I do probably 20 hours a week with no nausea or eye strain, but I know people who don’t do well with it.

I find contrary to what a friend told me was really looking around even at your feet etc helped the separate some of the reality from the imaginary. All this said having 6000k daily races in GT7 alone I could frame the experience to what I’d be experiencing in game in a different camera.

I still hold a cruise round in a Copen or similar with scenery and elevation that the change is so slow is a nicer experience than long boring race tracks with mostly just stands and trees/grass banking.

Edit:

My 10 year old daughter and wife have both driven a range of cars now but they don’t care for the game let alone the VR side of things. It’s cool for them, but not something they are vaguely interested in. The reason I say this is my wife was just pretty crap at the whole driving thing, my daughter absolutely smashed it. 3 years ago I was you going to miss the start of a race and she just jumped in the seat to make sure I was racing when it started and I got back from answering the door.

So don’t over think it just show them loads of different things in the game, but breaks every 4-5 mins with the headset off
 
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And less than 8 hours of beer.
Definitely would not recommend that, ever ever ever ever again. Take it from a man that knows and very much over indulged on the first night of VR and Beer!

Honestly for younger peeps the sense of cabin space and depth is the mind blowing thing, the driving they typically aren’t that bothered about in any practical sense. If you’ve raced the AI or some of the meme drivers…that’s about the same as kids drive
 
Thank you all for your insights. I'm hearing slow plus some elevation change. And less than 8 hours of beer. Or something similar!
I don't want to be a killjoy. You're going to make them sick with a "you have to get in a car and drive" approach.


Start at a showroom - used / new / Hagerty / your own garage - and just let your friend experience walking around the car, getting in and looking around. Do that with several cars; the goal isn't to get your friend driving, it's to make sure they have a good experience.

Have them experience looking in and around the cars in different environments from the cafe (home garage) to a parking lot (UCD) to the paddock (home garage) and remember to change the kinds of lighting.

Remember, the goal is to give them an outstanding first experience in VR. Driving can come later.

IF YOU MUST put them in a car, begin with the outstanding article here on GT Planet. Give them some ginger candy some 30 minutes before driving (this can be done just before showing them how to get in and out of a car) and have some gum handy. Then, IF YOU MUST GET THEM IN A CAR (I recommend you hold this off for another visit) put them in the old Honda (S-600?) convertible at Big Willow. Limited elevation changes (but not zero) and make them concentrate on driving.

I strongly recommend you just let them get in and out of cars and have them wanting more rather than putting them behind a wheel during the first visit.

Granted, that's just my opinion. I could be wrong.
 
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@Revengel I know I’m a lot older than the question, but I found the garage/showroom stuff the most visually impressive but most disorientating. In a moving car the visuals make a lot of sense.

With static objects and clunky movements and view points I found that really disorientating in that I could see but couldn’t naturally move to where I wanted. But when driving the visuals make sense to the inputs and environments.

My caveat was I was in a rig and a wheel with a much smaller play area, it might be different with standing play areas.
 
I’d recommend asking what they like for driving music, and fire up a station using apple music, or spotify. (The ones on ps5)

Then, no other cars, and a ride they are relatively familiar with..or something close from your garage.
 
I jumped right in. Use a fan. Eat some ginger a half hour before. Don't spend too long in it. Cool clothing. I get really hot in VR and cool breathable clothing helps a ton. Maybe you'll want to sit right there with and hit pause if they go into a wicked spin because that will quickly ruin the experience as well. 😂
 
I strongly recommend you just let them get in and out of cars and have them wanting more rather than putting them behind a wheel during the first visit.
Nah, that seems almost cruel 😉 Driving is where the fun is, and it‘s absolutely the first thing I did when I got mine. Also to echo what @newmedia_dev said, the showroom is the most nausea-inducing part of the VR experience for me as well because my viewpoint moves and I don‘t, whereas in the cockpit everything‘s stationary.

Just ask your friend to take it slow, avoid crashing if possible and take a break when he experiences symptoms. People have vastly different tolerance levels for this stuff.
 
@Revengel I know I’m a lot older than the question, but I found the garage/showroom stuff the most visually impressive but most disorientating. In a moving car the visuals make a lot of sense.
I actually had much better luck starting off my cousin (slightly older than I but also born in the 1960s) and started her off looking at and around her mothers former car. I let her control the speed of how quickly (or slowly) she turned her head.
With static objects and clunky movements and view points I found that really disorientating in that I could see but couldn’t naturally move to where I wanted. But when driving the visuals make sense to the inputs and environments.
Interesting. I was the opposite; I liked the fact I could just sit an look around. Having to move would have been horrific.
My caveat was I was in a rig and a wheel with a much smaller play area, it might be different with standing play areas.
Ditto - although I started on my couch.

At any rate, I hope it goes well!



Sorry to be a party pooper.
 

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