The only standards I drove in GT5 were the ones I had to drive in GT-mode. In GT6? BMW V12, R390 road car, R390 race car and a quick test run in the McLaren F1 longtail to hear how it sounds compared to the Assetto Corsa version. That's it.But what about all the individual cars that are iconic to a lot of people, the duplicate cars don't actually make up that much of the list, you're still left with at least 400 unique standard models, that you're willing to forget and cast aside.
Who doesn't enjoy watching standard cars in 4K really?
PD's Premium car selection is plenty eclectic and outright weird itself, so this is pretty false.If you're saying "Premium or die", you're essentially saying that you either want Polyphony to banish niche vehicles from the series
An encyclopedia where a tenth of the pages have incorrect facts, and about a sixth of the pages are just copies of other pages.GT's car list, starting with GT2 and cemented with GT4, has been about being encyclopedic in nature.
Here, let me help you with that:I suppose I'll quote myself.
I don't want Gran Turismo made for you. You have a "precious" to fondle, be happy with that.
Let me ask you something? At what point do you draw the line? If tomorrow Kaz come out and says Standards will be in GT8 will you still be ok with that?. GT9 for the PS5 will have SC will you still be ok with that? GT10 for the PS5 will also have SC will you still be ok with that? GT11 for the PS6 will also have SC will you still be ok with that?
All i know is SC need to stop and i hope it did with GT6
Ok let's be real. Yes it is a bad thing. Having a triple A game on a next gen console, with 10x the power of the old one, containing, by then 12 year, 2 gen old assets, is a bad thing. Yes it is.Let's be real here... is including more content for the people who want it honestly a bad thing? I propose the only thing that they ought to change is not let the AI drive standards (and an option to allow/disallow them in online sessions), so that players just see the beautiful cars during their time with GT7 unless they go out of their way to buy and drive a standard car.
GT3 Sold 15 million copies. Explain again how a massive car count is important? Obviously sales go towards gameplay regardless of car count, so long as it's a big enough number to support the game. Surely 600ish is a big enough number no?^ Okay, was that supposed to counter my assertion? There's a reason why I said that GT4 cemented GT's enyclopedic nature... *cough*GT3*cough*
But one could argue that the series has been striving for an encyclopedic car roster since the beginning, and that GT1 and GT3 only have relatively (to GT, that is) small car rosters due to time constraints. With GT5 they decided that the PS2-era models were good enough to bring over to the next generation.
What about them? GT6 Trophy stats indicate that 80% of players don't drive 92% of the cars and 70% of players don't drive 96% of the cars. Building a large garage, driving all the old standards. statisically appeals to a very tiny portion of the fanbase. I'm guessing that the proportion that wants all next-gen assets on a next-gen console is significantly higher. Nothing is stopping them from remodelling the icnonic standards and I agree that should be done. Scrap the rest and look forward, not back. If you build a good game no one will notice but a handful of people.But what about all the individual cars that are iconic to a lot of people, the duplicate cars don't actually make up that much of the list, you're still left with at least 400 unique standard models, that you're willing to forget and cast aside.
PD's Premium car selection is plenty eclectic and outright weird itself, so this is pretty false.
An encyclopedia where a tenth of the pages have incorrect facts, and about a sixth of the pages are just copies of other pages.
So ugly is bad... Never mind potentially putting that 10x processing power to use for other things, the game has to look pretty first and foremost. Roger that.JohnnypensoOk let's be real. Yes it is a bad thing. Having a triple A game on a next gen console, with 10x the power of the old one, containing, by then 12 year, 2 gen old assets, is a bad thing. Yes it is.
JohnnypensoGT3 Sold 15 million copies. Explain again how a massive car count is important? Obviously sales go towards gameplay regardless of car count, so long as it's a big enough number to support the game. Surely 600ish is a big enough number no?
That's an interesting way of looking at it. The way I see it, it's the exact opposite... Polyphony's giving us more cars, which means more options and more freedom to play the game how we want.NorthstarIf anything standard cars just magnify PD's insistence that you play the game their way.
GT6: 92,777 Game OwnersWhat about them? GT6 Trophy stats indicate that 80% of players don't drive 92% of the cars and 70% of players don't drive 96% of the cars. Building a large garage, driving all the old standards. statisically appeals to a very tiny portion of the fanbase. I'm guessing that the proportion that wants all next-gen assets on a next-gen console is significantly higher.
Sampling A random sampling of 1000 people is enough to predict the national tendencies of 330 Million people within +/- 4% most of the time. That's 0.0003% of the population. The GT6 survey has 10,000 times the participation rate of typical national surveys you hear about on the news. Good enough or are you going to argue that statistics that have 10,000 times the sampling rate of national polls are somehow less accurate?GT6: 92,777 Game Owners
PSNProfiles is not affiliated with Sony or PlayStation in any way
Not sure why are you trying to build facts around those numbers. How do that site track their game stats? less that 93k "Game Owners" is only the 3% of a total of 3M of GT6 units sold. Being conservative.
FIFA's character models look absolutely nothing like their real-life counterparts outside of a select 12ish teams. If you want Civics that look like slightly tweaked Accords then EA's worth ethic would suit PD.Would it be acceptable if FIFA 16 shipped with now retired players from 2005 without updating their models? Would it be acceptable if COD BLOPS 3 used the same engine as Call of Duty Tw.... Oh wait... ummmmmmm disregard that.
Seriously though, PS2 assets do not have a place in a AAA, in house game released 12+ years later.
So you want to lose your precious Supra? If you think losing all standards means making them premium I got some bad news for ya...
I would be pissed if they took them out, many standard cars that I love in this game.
Maybe just maybe they could do this unfathomable impossible thing called make them premium.... just a thought.
Sampling A random sampling of 1000 people is enough to predict the national tendencies of 330 Million people within +/- 4% most of the time. That's 0.0003% of the population. The GT6 survey has 10,000 times the participation rate of typical national surveys you hear about on the news. Good enough or are you going to argue that statistics that have 10,000 times the sampling rate of national polls are somehow less accurate?
There's no need for what if's when you have the actual statistics right in front of you. The myth is busted that a large car list appeals to many players because most players don't touch the vast, vast majority of cars. Car collecting and driving hundreds of cars appeals to a very small minority of players. So the question for me is, do you design the game with those players in mind, or do you go the route of every developer in the history of gaming, throw away your legacy assets that cannot be upgraded, and start over on the new console? If the numbers were different, if half the players in GT collected 200+ cars then I'd say you had to cater to them because they are the majority of players and you can't afford to alienate them. But these statistics, in my mind anyway, at least open the door to the possibility that we over emphasize what is essentially a niche element of GT at the risk of alienating a larger part of the fanbase that wants everything to be new and shiny on the new system.Statistics are great and all, but I already explained why this argument is irrelevant: If 60% of players only ever drove two cars regularly in GT, would that justify GT having only two cars? No, it wouldn't, for an obvious reason: Not everybody likes or drives the same cars. Even among the hypothetical 60% that only ever drive two cars, it's doubtful that there would be any significant overlap between the two cars that any of them drive (except if there's only one starting vehicle or only a couple starting vehicles capable of progressing through the early A-spec events)
The large car count appeals to the minority of players who do like collecting and filling up their garage, but that's not the only demographic it appeals to. Any single vehicle among the 1000+ could appeal to somebody who has a penchant for that particular vehicle... they don't have to be collection-obsesed to appreciate a vehicle in the game that other players don't. Sure, there might only be one Honda Odyssey enthusiast who plays GT... but it's not about him specifically, it's about appealing to anybody who has a specific vehicle that they like more than the average person does.
Bearing in mind that many of the 1000+ cars are duplicates, I struggle to think of someone who is unwilling to drive a Nissan Skyline GT-R R34 V-Spec II Nur '02 because they are actually a Nissan Skyline GT-R R34 Midnight Purple II '99 enthusiast.The large car count appeals to the minority of players who do like collecting and filling up their garage, but that's not the only demographic it appeals to. Any single vehicle among the 1000+ could appeal to somebody who has a penchant for that particular vehicle... they don't have to be collection-obsesed to appreciate a vehicle in the game that other players don't. Sure, there might only be one Honda Odyssey enthusiast who plays GT... but it's not about him specifically, it's about appealing to anybody who has a specific vehicle that they like more than the average person does.
The standards will look better than the PS3 premiums? By what magic do 6,000 polygons look better than 500,000 polygons on a PS4?Assetto corsa, project cars, IRacing etc. I own and have played them all. But only a couple have enough spirit, and the GT series is one of them. When I was a kid I remember leaving my PlayStation on for 3 days straight (because I had no memory card), so I could get 'that skyline' and turn it into a race car! These days GT6, a G27 and a decent monitor do it for me. The GT series feels like home to me, the only one that comes close would be IRacing (it's got the looks and the physics). It's not about premium and standard cars in 7 because the standards would look better than PS3 premiums anyway. It's about playability and re-playability, and so far PD has delivered for me every time. Until E3 everything is speculation, so I'm just gonna ride the waves for a few more days. Whatever PD brings to the PS4 will be awesome.
Polygons aren't everything, for example project cars uses 60k polygons and looks a damn site better than GT6. And I was talking all black interiors on new standard models. It's details and rendering, not polygonsThe standards will look better than the PS3 premiums? By what magic do 6,000 polygons look better than 500,000 polygons on a PS4?
Here's an interesting perspective on standards. Standards have a broad appeal on GTP no doubt, because it's full of diehard, long term fans. But how much of an appeal do they have to the average gamer? What do the stats say? Well they say this:
Not about standards specifically, but how important can standards be, or having 1200 cars for that matter, if more than 80% of players never own more than 8% of the available cars? 70% of users never own 96% of the cars in the game. Think about that for a minute. 70% of players never own or drive 24/25 cars in the game! If this isn't convincing evidence that standards don't have broad appeal and in fact the entire car list does not have broad appeal, I don't know what is.
There's no need for what if's when you have the actual statistics right in front of you. The myth is busted that a large car list appeals to many players because most players don't touch the vast, vast majority of cars. Car collecting and driving hundreds of cars appeals to a very small minority of players. So the question for me is, do you design the game with those players in mind, or do you go the route of every developer in the history of gaming, throw away your legacy assets that cannot be upgraded, and start over on the new console? If the numbers were different, if half the players in GT collected 200+ cars then I'd say you had to cater to them because they are the majority of players and you can't afford to alienate them. But these statistics, in my mind anyway, at least open the door to the possibility that we over emphasize what is essentially a niche element of GT at the risk of alienating a larger part of the fanbase that wants everything to be new and shiny on the new system.
Bearing in mind that many of the 1000+ cars are duplicates, I struggle to think of someone who is unwilling to drive a Nissan Skyline GT-R R34 V-Spec II Nur '02 because they are actually a Nissan Skyline GT-R R34 Midnight Purple II '99 enthusiast.
Of course, some of the Standards are in fact quite unique. But if it's such an important car, all PD needs to do is give it a Premium treatment. Mind boggling I know.