- 5,187
- The Grid
- OnE-JoKeR_
- OneCrazedJoker
If anything so far, the current winner of this DLC in my eyes has to be the Gargoyle.
It's so freaking satisfying to do anything with it! Not to mention it's really cheap.
And it sounds fantastic.
If anything so far, the current winner of this DLC in my eyes has to be the Gargoyle.
It's so freaking satisfying to do anything with it! Not to mention it's really cheap.
Speaking from experience. No.I'm seeing the new cars' customization options and question those of the ETR1 and the Omnis.
Does losing that spoiler ADD traction??
Found a rather interesting bug.
I finished a small Hostile Takeover and headed for the flight school for daily duty.
After that's that, I ended up in a small, near empty room: perfect for cargo transfer. Strangely my CEO carried over to this session.
But since I don't like partaking in that, I waited the 5 minute cooldown for Headhunter, and got in a Savage to.. well.. savage the opposition.
After that's taken care of, I head straight to the job menu and checked for cooldown. I see my Headhunter all ready to go again, with no cooldown.
Okay, small oversight in code. Headhunter round 2 done, and.. ready for another one with no cooldown.
Guess what I did for the next 20 minutes?
I have the key...@STI9 How did you get into my garage?
I have the key...
Muscle cars were the racecar variants of the Gauntlet, Dominator, and StallionSports and 'muscle'?
Times please: in a place where internet is from a video unfriendly data plan.
I'm 90% certain he didn't retest them, he just took the footage from the video where he did test them and just put new overlays on it.Aww, come on, B. You don't have to do the racing liveried Muscles again. I NEED THOSE TROPHY TRUCK TIMES, DOG!
Then again.. I already don't mind even more praise for the Pißwasser Dominator.
My question is, are we certain the muscle cars are the exact same as the ones in singleplayer, or are they just a reskin orlf the standard vehicals? In terms of handling, speed, etc.