GTA Online Thread (Useful Links in OP)

  • Thread starter dhandeh
  • 42,332 comments
  • 1,579,957 views
It's also quite the offroader. Made it nearly to the first step of the test hill last night, which is farther than a stock Cavalcade could muster. Towing the MOC. It's a beast. I spent about $9m last night, and that was just on the bunker and MOC. I haven't purchased any of the other vehicles yet, although I did upgrade my Carbine, Combat MG, and Heavy Sniper. Beware, selecting the tracer rounds not only halves your magazine capacity, but also reduces your total carried ammunition load for the MG to 500 from 999x rounds of standard ammunition. I haven't done anything to unlock the other options but I don't see any benefit to the tracers unless there is some mission I've yet to come across that utilises them. Much like a lot of the other gadgetry such as the night vision that I purchased and have used on one or two missions, maybe. :lol:

Upgrading the Carbine seemed to not only reduce recoil/arc, but also increase firing rate. I don't care for the look of it, but being that rifle is just a workhorse for me I'll take the functionality. I haven't played much with the other upgraded weapons, and haven't unlocked the good stuff yet (heavy sniper scopes, rounds.)

So far I have supplied the bunker business and mostly let it go earning money. I've yet to begin allocating resources to research, although once I get a couple of runs through to gauge the profitability of the business I will likely shift focus to the unlocks. Most of the stuff is artillery related, so the motivation hasn't been there for me to chase it. I did outfit my MOC with the command centre along with the two-bay weapons/vehicle shop. Once I've completed the discount unlock missions I will likely never do them again, so I plan to then convert the MOC to a toy hauler with the PV storage and living quarters. Still up in the air on the third bay whether I will keep the command centre or possibly have two bays dedicated to living quarters. I am a little disappointed in the fact that there is no entertainment in the MOC. I would've enjoyed a whisky bottle, beer, bong, TV, laptop, etc like many of our other 'living quarters' have. Still disappointed the office wasn't fully appointed either, so it is not unexpected. I do expect that my desires are probably rather rare, as long term I see the MOC as a purely recreational toy hauler rather than some road faring gunship.

I've only done one of the discount unlock missions, and it was another cookie cutter mission mirroring all of the I/E warehouse vehicle discount unlocks. Mildly annoying, with a very low payout in exchange for the discount. @ExoSphere64 and I played round a bit with the new update, but a lot of my time yesterday was spent researching things(literal, not in game virtual) and touring all of the bunker locations prior to investing. I expect to have a more complete understanding of the whole dynamic of this update after this weekend, although my time may be somewhat limited weather depending. If it doesn't rain I may be at the track all weekend to dial in a pair of Dellortos on the race car. Regardless, if anyone has any questions I'll answer them the best that I can.

Note: I liked Lee's and Lizard's comments not because I'm happy that they experienced hardship, but for making everyone else aware of these potential traps to fall into.
 
Can anyone tell me what the MOC does? Is it just a glorified place to start the supply runs and mod the vehicles?

And....after an hour of using up my supplies my bunker team had made me stock worth a grand total of 15k. It's just not worth it so far to me.

Aside from the jet bike at the eye watering 3.5 million price I paid I kinda feel like I've wasted my money. I really don't think I'll use the bunker much.

An important lesson to wait and research the DLC and know whether it is worth the cost.

My mistake but at least I have my jet bike.
 
Can anyone tell me what the MOC does? Is it just a glorified place to start the supply runs and mod the vehicles?

And....after an hour of using up my supplies my bunker team had made me stock worth a grand total of 15k. It's just not worth it so far to me.

Aside from the jet bike at the eye watering 3.5 million price I paid I kinda feel like I've wasted my money. I really don't think I'll use the bunker much.

An important lesson to wait and research the DLC and know whether it is worth the cost.

My mistake but at least I have my jet bike.

That was so much fun flying around on the jet bikes :)
 
Can anyone tell me what the MOC does? Is it just a glorified place to start the supply runs and mod the vehicles?

And....after an hour of using up my supplies my bunker team had made me stock worth a grand total of 15k. It's just not worth it so far to me.

Aside from the jet bike at the eye watering 3.5 million price I paid I kinda feel like I've wasted my money. I really don't think I'll use the bunker much.

An important lesson to wait and research the DLC and know whether it is worth the cost.

My mistake but at least I have my jet bike.

The MOC is used for, among other things; the vehicle discount unlock missions, modifying those new vehicles, and upgrading/modifying firearms.

The vehicle discount missions only unlock with a specified number of supply runs completed, and require at least one other player. They are a direct copy of the I/E vehicle discount missions, only those unlocked with a specified number of vehicle source completions rather than supply source completions. For example, the first mission unlocked is the unlock for the discounted price on the machine gun Sandrail thing after you have completed two supply runs. You take the sandrail and chase a couple of cargobobs, titans, and then a final cargobob shooting them all down. Once completed you can now buy the Sandrail at the discounted rate. I think the next one unlocks at 4 supply runs, then 6, so on, and so forth. I don't recall the order in which they unlock(although if I recall correctly the rocket bike was the LAST one to unlock, so you'd need to do 16 supply runs(iirc) before you unlock the mission to get the discount.)

I haven't purchased any of the vehicles, but I do believe that the only way to modify any of them is inside the MOC. As well, I think the only way to upgrade to the MkII firearms and access the associated modifications is via the MOC.

When I purchased my bunker, I also purchased all the upgrades along with it basing my decision upon my experience with the biker businesses and the efficiency changes that came with those upgrades. The first supply pickup that came with the startup mission filled the supply bar, and provided $140k in product. This leads me to believe that fully upgraded, the bunker business will pay comparably to the fully upgraded coke business. I haven't done a sale mission yet, but I am reading they differ from the bike business in that they are single vehicle deliveries and you may have to fight NPCs at the delivery points. Reports seem to vary as to whether that is the same for every sale mission or if they change. I'd imagine, again based on previous businesses, that there will be several different sale missions. It is too early to tell a true efficiency and profitability of the business yet, as I will need to determine how much time and how much of a hassle the sales missions are to make any judgement. If there are not difficult and time consuming, I may use the business as a supplement to my routing between the I/E warehouse and the coke factory that currently make up my primary means of income.

In short, if you plan on modifying any of the new vehicles or want any of the new firearms, the MOC is going to be requisite. If you plan on purchasing more than one or two of the new vehicles, the discounts that the MOC missions will provide may offset a large portion of the MOC price. If you care not for any of this, then you won't miss much by passing on the MOC.

Hopefully this helps some.
 
@Marcus Garvey What would you consider to be the best config for the MOC?

It depends on your intents. If you intend to do the discount unlock missions for new vehicles, you will need to have either the living quarters or command centre to launch the missions. If you intend to purchase and modify any of the new vehicles you will need vehicle/weapon mod shop that takes up the other 2 bays. So, if you want to play with the new vehicles, the 2-bay mod shop is nearly requisite unless you plan to leave them stock including paint.

If you're just looking to have a new place to hang out, or just want to park it next to LSC and blast clowns with the built in turret, you only need select the command centre and can use the other bays for anything you want. I will say, though, that without any of the entertainment amenities in your yacht, office, etc it is a pretty boring hangout. I probably wouldn't spend the money if you are tight on cash just to have it as a hangout, again unless you plan on doing the missions or playing with the new vehicles where it is required. While very quick when modified, it's still a big stupid truck that gets stuck in narrow streets and under certain bridges, even on the motorway where there should be plenty of clearance for the oversized load. It is incredibly durable, though. Even a completely stock tractor took 7 RPG hits to explode, and all the explosive one can carry wasn't enough to damage the trailer. I didn't retest the tractor after modifying it, but I would guess it takes at least a few more RPG hits on top of the 7 it took stock. I left my character in the trailer for several minutes downtown in a public room, and wasn't concerned at all. Another reason I wish it had a TV, as instead of trekking back to my office, yacht, or apartment whenever I need to step away for a few minutes; I would simply call in the MOC and watch TV there to keep from idling out. No such luck.

So for me, I went with the command centre and the 2 bay mod shop for now, as I plan to do the unlock missions. Once I've completed those I will put the MOC into toy hauler mode and lose the 2-bay mod shop.
 
Last edited:
MOC turret station


...and the view using the turret


joined in a brief battle with another MOC, it was quite fun. On a side note, it does not show up on radar as a special blip, just the normal round one. One barreled passed me and ran over my Hakuchou Drag, my poor motorcycle didn't stand a chance.
 
Another fun bit I forgot:

As a passenger riding in the MOC trailer with another character operating the rig from the tractor, you can 'feel' the rig moving down the motorway. The diesel drone changes a bit underway, and the camera tends to roll back and forth a bit, not unlike when you are standing on a yacht. What is also fun, is that passengers in the trailer are not wise to the attitude of the rig. Barrelling down a mountainside, tumbling like a dumpster end over end; people in the trailer are not aware of anything out of place. Even landing the trailer completely upside down, the passengers in the trailer are still walking around on the floor(now upside down) inside as if nothing is amiss. As well, when you come to rest upside down or destroy the MOC, it seems to disappear after ~10 seconds and then autospawn somewhere nearby; like it does when you call it in.
 
I'm not sure what you mean. Please elaborate.

A previous post you wrote, I swear you said that you would never use this Gunrunning stuff. It's a damn expensive update if you're buying bunkers, MOC's etc to just use once? Surely just be easier to join other GTPL guys who are getting it to see what it's like and save the in game $$$

Unless you're one of those guys with a crazy amount of money in game that it doesn't matter.
 
So I finally got the MOC (after selling a few cars i didnt use) and the first thing I did was:

lgU8rHVwt06NEJcn0HMmUw_0_0.jpg


yup top of Chilliad.

[YouTube vid will be placed here once its uploaded]





You don't need a command center to access the vehicle missions. You can start them from the default living quarters.

Wish i would've know that but whatever
 
So I finally got the MOC (after selling a few cars i didnt use) and the first thing I did was:

lgU8rHVwt06NEJcn0HMmUw_0_0.jpg


yup top of Chilliad.

[YouTube vid will be placed here once its uploaded]







Wish i would've know that but whatever

Good colour choice
 
A previous post you wrote, I swear you said that you would never use this Gunrunning stuff. It's a damn expensive update if you're buying bunkers, MOC's etc to just use once? Surely just be easier to join other GTPL guys who are getting it to see what it's like and save the in game $$$

Unless you're one of those guys with a crazy amount of money in game that it doesn't matter.

Ahh ok, wasn't sure exactly what 'stuff' meant.

Yes, I will likely not buy many of the new vehicles because I do very little shooting at anything. The only vehicle I am really interested in is the Oppressor, which unfortunately unlocks the discount last. I will probably use that a couple of times, not much more, and will likely not use any of the other items at all. It's a little cartoonish to me, like the rocket car and KITT, so I will likely only use in when horsing round in the company of others. When left to my own devices I tend to drive cheaper, more common cars. I stop at stoplights, drive the speed limit, wear typical clothes that I do in real life. I probably play the game more like a sim than most, but I do occasionally cut loose and fly round in a rocket car or go on a rampage. These activities are usually instigated by one @superstreet556. :sly:

I purchased the bunker because I tend to purchase every property slot available, even if just for a hangout. For example, I have two crate warehouses; one that I haven't been to in many months and the other full of fun contraband that now serves as a hangout/safe house in that part of town and little more. Same with my biker farm, as I did purchase it but pretty much only stop there to enjoy the, uh, effects. Hahah.

The MOC I intended to purchase anyway, as I envision its long term use as a toy hauler. I plan to convert it to living space and PV storage once I've unlocked the Oppressor discount, and I envision next drag meet I attend will be showing up in a pristine big rig toy hauler that I roll my fat tyred hot rod from.

Yes, I am independently wealthy in-game. I do tend to buy things that I know I will use once, like KITT, the amphibious quad, and the offroading flatbed. I don't even think I've driven the last one once, though I did buy it with intentions to enjoy the unique suspension up in the mountains. I probably will at some point. :lol: I do still 'grind' regularly, though, mostly because I have a number that I like to maintain myself at. I do a rather low impact lazy grind, though; that mostly consists of my coke factory and I/E sales with some CEO stuff sprinkled throughout.

You don't need a command center to access the vehicle missions. You can start them from the default living quarters.

My mistake, I haven't purchased the living quarters and was going off information provided by a trusted friend who did outfit theirs as such. Not as trusted as I thought, perhaps. ;) I can only guess they did not look hard enough or simply did not notice. It did take me a minute or so before I realised it was a screen in the wall. I think I walked by it and caught the prompt.

Wish i would've know that but whatever

My apologies to anyone who spent anything they wouldn't have due to misinformation. If you see me online feel free to drop in and I can probably make you back a fair amount of it in short order. I will correct the above posts.

Edit: Just to elaborate further on why I even bother with these activities despite having little or no need, and often no desire for the unlocks:

With most of these updates, I've done my best to sort out ahead of time the pitfalls and the promise that comes with these updates, generally to assist my friends and prevent them from burning money discovering what I already found out. I typically play with a small group of friends, most of them personal friends in real life. My fortunate position affords me the opportunity to make mistakes and waste money that they can learn from to prevent the same from happening to them. That is why I am most disappointed in the inaccurate information provided regarding the living quarters/command centre in the MOC and I feel terrible that anyone would've wasted money they wouldn't have otherwise spent. That is exactly why I try to keep up and post these FYI type posts with each of the large updates. What I post with these updates is information that I've come upon through my own discoveries and that of the small group I play with, and only share here when I feel it can be of value to others and possibly save folks from making potentially costly mistakes. That is why I cannot apologise enough to anyone who wasted money on incorrect information, and again do not hesitate to find me online and I would be glad to put some of that money back in your pocket.

2nd Edit: Oh yeah, I'm on PS4 if you're looking for me...
 
Last edited:
On the subject of AP rounds, obviously effective against body armour, but what about vehicle armour?

We know the Armoured Karuma is very effective against bullets in most scenarios, but will AP rounds shot in the same place that a normal bullet wouldn't injure or kill an occupant actually penetrate the armour?

If AP rounds are more than just Body armour shredders, they'll be a new breed of long distance killers with Heavy Snipers kitted out with AP rounds that could very well shoot down choppers and such with relative ease.

Of course, that's IF AP rounds aren't just for body armour. :P
 
As the saying goes, "Use hollow points to stop the intruder in your house. Use FMJ if you want to stop the intruder in your neighbor's house... behind the fridge."
 
Dan
As the saying goes, "Use hollow points to stop the intruder in your house. Use FMJ if you want to stop the intruder in your neighbor's house... behind the fridge."
I literally used this saying today at work when my co-worker brought up the difference in those types of bullets.
 
I gave in purchased a bunker. Better be worth it.
Also, I have a crazy tale to tell...
So I had to get some more supplies for my bunker, and that meant stealing a tank from the army training facility (or Merryweather, one of the two) in Paleto Bay. Because I don't own a Motorcycle club or a CEO office, I pretty much had no assistance. I turn up to the facility in my Itali GTB to scope out the scene and it didn't look to promising for me. I fired one shot from my sniper rifle (kill was successful, shockingly) and I instantly get a four star cop chase... For several minutes I was driving around with no clue what to do, killing cops in the process. I went into the town (stupidly) and I get myself killed. The Itali GTB is impounded, and I don't have a vehicle... So I kill some more cops and get in their car, drive around aimlessly again and completely wreck the thing. I seek the high ground and park the car so I can advance on the tank. I killed some more police, got back in the car and moved closer to the tank. I shoot all the armed personnel down, get into the tank, destroy a couple vehicles with troops in them and make it back to the bunker.

Wow, that was quite a ride. And I'm the one who said "it's impossible"
 
Back