GTA Online Thread (Useful Links in OP)

  • Thread starter dhandeh
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I broke my helicopter.

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Try completely inside a building. A tiny little barn. That's where "my mechanic" left it. :banghead::lol:

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Ps. Flash did not survive trying to get it out

Liar! And I did get it out. Just not in the way I planned :lol:

I can't understand how people still fail to understand, but yes, of course you have to be logged in online to have your business produce/research. Something that never seems to stop amaze me, is how stupid people can be

If beeing online wasn't a criteria for making ingame-cash, you'd be b:censored:ing and whining that "I have too much cash" blah blah bla "I can't spend it all" boohoo".
If people actually played the game, instead of finding stuff to whine about, you'd know simple things like that.

Bonusfact: to play the game, you have to have the powercord of your PS4 plugged into the wall.
 
My next buy is going to be the Oppressor, for which I have to import and export a total of 30 top range cars with Sightseer + Headhunter in between exports...

Ahh... let the grind begin. Again. I hope to be done by Friday.
 
Anyone got any tips on how best to fly the Opressor?
I've found it's best to take off and use the rocket in the air. Try and stay flat and when you lose altitude let the bike dip then pull back a little to glide.
I'm far from proficient at it but some seem to keep the bike in the air for way longer than I can.
 
From my limited testing with the Bunker, if you have all upgrades and have the staff focus on production, they'll produce a tad bit over $100,000 worth of stock/hour, if you sell to LS, and will run dry on supplies about every three hours. Over the course of those three hours, that makes $300,000 - $75,000 = $225,000 or about $75000/hour. It should be noted that three hours worth of stock most likely means two delivery vehicles, but, if you're a little fast, that should be doable solo. I would recommend any more than that, given the time limit.

Consider as well that, between sales, you have ~180 minutes to, for instance, sell I/E cars, which, given the cooldown time of 20 minutes for a single car, means you should be able to sell about 9 cars, for an ideal profit of $720,000 ($240,000/hour) plus any Headhunter you might do if you have the spare time for it.

If all goes to plan, that's somewhere just north of $300,000 per hour on average for something that's very much doable yourself (although it is, of course, easier with at least one companion).

That said, I'd still recommend getting I/E before even considering the bunker. It'll take a little longer to set it up, but the sheer profits are more than worth it (trust me, a few more cars and mine's made a profit of $20,000,000 after *all* expenses are covered)
 
Anyone got any tips on how best to fly the Opressor?
I've found it's best to take off and use the rocket in the air. Try and stay flat and when you lose altitude let the bike dip then pull back a little to glide.
I'm far from proficient at it but some seem to keep the bike in the air for way longer than I can.

It's probably best if you land for a second then pull back up so the boost gauge can refill (thus allowing you to use it mid-air). Also i haven't tested this fully yet, but you might be able to travel farther on the rockets by dropping the wings then boosting before deploying them again.
 
I haven't even looked at the I/E business yet. What's the best way to go about setting it up and the like, and how expensive is it to set up? I foolishly blew about $7 million on the bunker update and I'm left with $1.6 million.
 
I haven't even looked at the I/E business yet. What's the best way to go about setting it up and the like, and how expensive is it to set up? I foolishly blew about $7 million on the bunker update and I'm left with $1.6 million.
If you have a bunker and a biker business I wouldn't bother tbh. The other 2 take too much time for it to be worth it.
 
Biker businesses and the Bunker are good for doing their own thing while you're off doing something else.

However, if you've got nothing better to do, I/E, if done correctly, pays something along the lines of $4K/min.

It, as many other things in life, all comes down to preference - convenience vs. the big gains.
 
If you have a bunker and a biker business I wouldn't bother tbh. The other 2 take too much time for it to be worth it.

The only money-making business I have is the bunker. I have an office and a clubhouse, but I don't run any operations from them.
 
The only money-making business I have is the bunker. I have an office and a clubhouse, but I don't run any operations from them.

My unpopular opinion: Buy the vehicle warehouse and begin sourcing vehicles. Store any low or mid range cars, and sell all the high end cars until you are only getting high end sources. IIRC the warehouses start around $1.5m or so(I bought one upon release and haven't looked at the options since) and vary depending on location. If you do not have a cargobob, it can be advantageous to purchase a warehouse with easy highway access. Having a cargobob makes it easier, faster, and more efficient overall, but it's still a solid earner with the fastest return of any of the businesses without it.

There are a lot of guides on how to capitalise on the I/E offerings out there that further detail the above, but that's the basics. Like many endeavours in this game, particularly those that require upfront investment; it is targeted more toward long term profit than quick and easy money, but it is still one of if not the best single earner in-game. It is now the cornerstone of my grind routine when employed.
 
The Oppresor kind of reminds me of the GTA3 Dodo, except infinitely easier to control.

I haven't even looked at the I/E business yet. What's the best way to go about setting it up and the like, and how expensive is it to set up? I foolishly blew about $7 million on the bunker update and I'm left with $1.6 million.
The cheapest is around $1.5M if I'm not mistaken, but the operating costs are non-existent and you'll make that money back relatively quickly. If you don't mind a bit of a grind, I'd definitely recomend it.

Or if you're lazy like me, you can just load up your bunker and a biker business if you have one, and rubberband your controller fool around while it makes the cash for you. Resupply every hour or so and always sell at <25% stock if you're playing solo.
 
Now this is peculiar (or, in the grand scheme of things, not).

I'm pretty certain if we were to get a new vehicle this week, it would've released long before now, yet there's nothing on any of the relevant sites.

They're really upset about this OpenIV thing, huh? :lol:
 
Tunables has been updated, with no new vehicles.

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