I moved this to the General thread as doesnt belong in the GTA 5 Cars thread.
That is the figure most commonly cited; if you think it's debatable, post some links backing that up.
It doesn't change the fact the profits paid for the game Day 1 and once over. It was an entertainment record setter.
R* have never published a figure for the budget since then but if you cannot see why a 3 year old figure may not entirely be accurate then fine. True, it doesn't make much difference due to the money it made. Not entirely relevant here I just wanted to point out that it was an old figure.
That's not a good excuse.
"Just watch someone else play the game. Who cares how you might like it in your own hands".
My point was to find a GTP'er or friend who owned the car you want to test and borrow it. You can dupe personal vehicles in GTA races so you can test it on any track. I mentioned youtube as a way to see the customisation offered in LSC but if yu dont like that then you could sit in said persons car whilst they are in LSC/Bennys and preview the mods. There are no secrets, just because you cannot build the car in SP first does not ruin the game. Within the GTP GTA players, we probably own all the cars worth owning.
None of which explains why Rockstar conveniently stopped updating Single Player just before they started releasing a lot of these highly desirable items in the last few updates. Hmm, why spend $2 million+ in game currency when I could buy it in Single Player and see if I like it? Rockstar stopped that with the end of Single Player updates. This isn't a case of adding longevity to the game; it's clear cut move to make easy money bypassing regular DLC packs in exchange for overpriced micro-transactions for people who don't want to grind. And who can blame them? Rockstar has been asked repeatedly to up the rewards for missions a bit.
If R* stopped updating SP like you said to make money then so be it, but it does not stop players from testing vehicles before they buy them.
You claiming it stops noobs from getting the best gear and then asking if it would be better to level lock the cars is funny, considering the best gear in the game already is level locked; certain modifications and weapons require higher ranks/accomplishments to use them. You're already rewarded for sticking it out with the game with pretty much everything but the cars.
Level locking cars was a rhetorical question. Car performance upgrades can be unlocked by either winning races or reaching a certain level but like I mentioned, you don't need a fully upgraded car to win races, it helps though.
Sticky bombs are level locked to level 19 which doesnt take long to reach...the homing launcher however is not level locked and that is one of the
best/OP weapons to have. The RPG is the only level locked weapon that you could argue is necessary and it unlocks at level 100. Once again, if you are in a gunfight, player skill will beat a better weapon so money isn't necessarily an advantage.
My point is that shark cards don't ruin the game because you cant
buy an advantage in races. If race can be won in a bullet for under $300k, then why do you need a $3M X80? I'm not saying that having a fast car doesn't give you an advantage but if you suck at driving, a fast car wont help.
Griefers in this game don't need the Hydra; the alternative you listed in the Lazer is enough to screw with people.
Exactly, so why buy a $3M jet? This proves my point that if a person dumps $40 or whatever on sharkcards to buy a jet, then they don't have an advantage over those who don't.
That's another poor excuse to justify Shark Cards. Just because someone can afford it doesn't mean it's a good decision by Rockstar. GTA V isn't a pay-to-play game like mobile games.
Right, it isn't a pay-to-play because you do not need shark cards/real money to buy content. Simple. It's better this way than offering heists and the stunt races as £10 DLC packs for example. If that were the case then there would be a bunch of people that couldn't get access to certain vehicles in free roam like the Insurgent, Armoured Kuruma, then
they would be at a disadvantage because they did not spend real life money on the game. IMO that is unfair.
The fact that the shark card system is more profitable for R* is irrelevant, it gets players free DLC because a minority spend lots of real life money on the game BUT do not gain an advantage over players who did not spend real life money. It's not like R* are being really shady and ripping players off with false promises, the few I know who bought shark cards did so with open eyes.
A major part of GTA now is the social aspect. If you play this solo then it will be a grind and totally unrewarding. If I didn't play with GTP'ers then I would likely have dumped it shortly after heists and I doubt very much lowriders or the stunt races would have brought me back. There are ways to make tonnes of money if you have a group (like the Pacific Standard exploit, which some have said is pretty much unpatch-able). Just because you cannot get vehicles in SP doesn't mean you cannot test them and it certainly doesn't ruin the game either. Also, I have to say, did players not expect items to get increasingly more expensive anyway, especially when there are more/easier means to make money playing the game?