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I still don't believe this in the slightest but an NBA 2K content creator would have nothing to gain lying about GTA6 so...
Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.
[...]
Sticking to that pledge has already prompted changes to the game. Original plans for the title, which is code-named Project Americas, were for it to be more vast than any Grand Theft Auto game to date. Early designs called for the inclusion of territories modeled after large swaths of North and South America, according to people familiar with the plans. But the company reeled in those ambitions and cut the main map down to a fictional version of Miami and its surrounding areas.
Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will lead to less crunch during the game’s final months. Still, the game’s world remains large, with more interior locations than previous Grand Theft Auto games, impacting the timeline.
[...]
Industry analysts anticipate that the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 through March 2024, but developers are skeptical. The game has been in development in some form since 2014. Although there are loose schedules in place, people interviewed for this article said they didn’t know of any firm release date and that they expect the game to be at least two years away. Earlier this year, a group of designers quit Rockstar’s Edinburgh office, telling colleagues they were sick of the lack of progress.
Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.
It also led to burnout, attrition and a public controversy in 2018 that prompted hundreds of Rockstar employees to speak out about the difficult work environment.
Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who work there or left recently, all of whom requested anonymity because they weren’t authorized to speak publicly. One employee described it as “a boys’ club transformed into a real company.” A spokesman for Rockstar declined to comment.
Can a kinder, gentler Rockstar still produce the chart-topping caliber of game the studio has become known for? Some employees aren’t sure. Morale across the company is higher than it’s ever been, according to many staffers. But the development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.
Much of that has to do with the pandemic, but the delay is also due to some of the changes that the company implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some workers say they’re still trying to figure out how to make games at this new iteration of Rockstar and wonder even what a Grand Theft Auto game looks like in today’s environment. Besides, several Rockstar employees pointed out that you can't really satirize today's America — it's already a satire of itself.
The studio was built on a culture of seven-day work weeks, said Jamie King, a founder who left after eight years. But, he said, that sort of culture is “unsustainable.” Games like Red Dead Redemption and Max Payne 3 required what some employees referred to as “death marches”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health and sometimes marriages.
In October 2018, shortly before the release of Red Dead Redemption 2, Houser, one of Rockstar’s founders, said his team had been working “100-hour weeks” to finish the game. The comments, which Houser later walked back, were the tipping point for many employees.
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The transformation of Rockstar includes changes to scheduling, converting contractors to full-time employees and the ouster of several managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During the protests over the death of George Floyd, a Black man who was murdered by police officers, the company said it would match donations to Black Lives Matter charities. Employees have been given new mental health and leave benefits. A new policy called “flexitime” allows staff to immediately take time off for every extra hour they work. And for the past four years, management has promised that excessive overtime won’t be required for Grand Theft Auto VI, one of the most-highly anticipated games by fans and investors on the planet.
[...]
To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that’s mostly been positive, developers said, but one that has also caused bottlenecks. Some employees said they found themselves waiting around to communicate through middlemen or that it felt like multiple people were in charge, leaving them unsure of who should make the final call.
In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game.
Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.
I trust that Bloomberg has reputable sources with some kind of verification so I'm inclined to believe it. Miami and surrounding areas sounds right although I don't think a setting in present day Miami is as compelling as the 80s setting was in VC. I suppose if they leaned into influencer peddling there is some potential for contemporary commentary but I'm so sick of that I don't think I can even handle it being satirized.
I have a suspicion that GTA VI is going to be heavily watered down, particularly without Leslie & Dan. I hope it's good.
Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis,
That just sounds like GaaS seasons for online.That sounds...not ideal. When the game comes out will the story not be complete?
That's fine, the RP community is more entertaining anyway.GTA V cancelled game mode
Purported leaked footage of the game
It's literally a new city w/ only the same name & real world-based location of Miami carried over.Shame they couldn't come up with a completely new city, I'll pass up on this one.
Well, realistically it's probably been delayed another year because of this leak, so nobody should hold their breath waiting for it.I think the game is currently in a really good state. There's probably another year of mission scripting and then another year of polishing. I think there could be a trailer or announcement next year.
IMO, GTA V at some areas it looks like it's worse than GTA IV, like the graphic felt cartoonish even though it's more detailed than the previous ones.The wider internet is going nuts over how great GTA6 is going to be... based on how good it's looking in these leaks...
Was GTAV's problem ever that it looked bad?
That's just what the game looks like white it's in development. It doesn't have all of the fancy graphics effects enabled.IMO, at some areas it looks like it's worse than GTA IV, like the graphic felt cartoonish even though it's more detailed than the previous ones.
No, I meant GTA V looked cartoonish in some parts when I played it in PS3 compared to IV.That's just what the game looks like white it's in development. It doesn't have all of the fancy graphics effects enabled.
Sure, but that wasn't the question.IMO, GTA V at some areas it looks like it's worse than GTA IV, like the graphic felt cartoonish even though it's more detailed than the previous ones.
Ah I see, I think I share the same sentiment as you on these.Sure, but that wasn't the question.
GTAV's issue was never how it looked, on any of the three console generations it was on. It was that it was a tedious, sprawling, joyless mess which mistook the fun of earlier games for endless penis and semen jokes constantly being thrown at your face. In fact even that one would be too subtle for GTAV.
Well, that and the fact they made billions off GTAO microtransactions, giving them money for nothing for the past decade.
It was never a question that GTA6 would look great, so I'm not totally sure what's so exciting about these videos showing it looks great; I get the hype angle but we knew it'd probably look great and, look, it does.
I'm sure it'll be no less successful regardless of what I think of how successively dreary the series has got over the past three releases, but I want to see if it's more than just better graphics, another "bigger is better" approach to the map, and penis and semen gags instead of humour, innovation, interesting missions, and a good story.