- 11,921
- California
- GTP_WRP001
Key things to review one last time before the enduro race today. One change I made is the pole sitter starts on the left side of the track.
Simulated Driver Change
- To begin the simulated driver change enter the pits as normal during the driver change window (race clock between 1:00:00 to 1:30:00).
- Begin the pit stop as normal allowing AI to take over and then selecting tires and added fuel amount and select OK
- After that screen is dismissed hit "Start" which will show the options buttons ("resume", "chat", "options" and "exit").
- As long as you see those option buttons you will not be released from your pits. Do not click any buttons including chat or you will be released when you dismiss that screen.
- The AI will drive the car into your pit stall and begin your normal pit stop. At this point you should be watching the race timer and the crew member with the release flag.
- When the flag man raises the release lollipop, your 5 minute wait officially begins.
- Note the race clock time (or current lap time) and write it down. Manually add 5 mins and write down this time which is when you can leave the pit.
- Take a break, stretch, pat your dog and do whatever else makes you feel refreshed.
- After the target time has been reached on the race timer hit start and proceed with the remainder of your race.
Driver Change Verification and Infractions:
- All driver changes will be reviewed and penalties applied for improper execution before the results will become official.
- If you do not serve the total 5 minutes a double time penalty will be applied to your finish time. e.g. if you serve only 4 minutes then 2 minutes will be added to your finish time.
- If you accidentally leave the pits early you can avoid a penalty by returning to the pits and serving all of the remaining time on the *very next* lap.
- Any driver that doesn't attempt a proper driver change will be DQ'd and removed from the official results.
Rolling Starts By Class
LMP cars will leave the grid first and get into a staggered formation. Pole sitter on left side and alternating all the way back. Target speed is 63 MPH / 100 KPH. GT cars should form up the same way shortly behind. Both fields should close ranks after exiting the final corner on the formation lap. Maintain formation lap speed until the start/finish line when the pole sitter will accelerate to race pace. All other cars should accelerate when the car in front accelerates. There should be no overlap with the car in front of you during the start. The GT pole sitter should time the start to maintain a safe gap to the LMP cars. Ideally the GT cars would be accelerating to race pace at the start/finish line when the LMP cars are in turn 3 (a little less than a sector).
Mixed Class Racing Rules
Both classes must share the road and show some courtesy to the other class!
LMP Class Ground Rules:
- Be Patient: Your job is to get around the GT class responsibly. Do not dive bomb a GT class car under braking putting them in jeopardy if you make a mistake. Understand where you car holds the advantage and utilize those areas to execute passes safely.
- Have good situation awareness. If GT class drivers you are approaching are engaged in close battles don't expect them to stop their battle and let you go by. You may have to slow and pick your passing lines carefully. You may lose a gap you've built over a competing LMP driver, but that's the nature of multi-class racing. Everyone has a right to the road and everyone is going to get stuck behind a slower car at some point in the race.
GT Class Ground Rules:
- Be predictable. Pick your line and and hold it. Don't suddenly change your line thinking it will allow faster cars to pass. You will just surprise them and mess up any plan they've already made to get around you. If you are taking a corner on the inside hold that line on exit and allow the LMP car to pass on the outside. If you are on an outside line in a corner, maintain that line on exit.
- Have good situation awareness. Understand which cars and how many are around you. Is there one LMP class car attempting to pass or a pack of them. Where do the LMP cars have a big advantage over you (straight, under braking, mid corner).
- Do not block: GT drivers do not have to move aside for an approaching LMP car, but they are not allowed to "block" or interfere with an LMP car trying to pass.
Race End
- At 2.4 hours (2:24:00.000 on the race clock) the "white" flag will be waved.
- The first time the overall race leader (from the LMP class) passes the finish line after 2.4 hours (2 hours 24 minutes) the checkered flag is waved and the leader's race is over. I.e. the first lap completed after 2.4 hours completes the leaders race. After passing the start/finish line the leader should immediately slow to 50 MPH and announce the checkered flag (press start and type "Checkered Flag"). No car should pass him at any time going forward. Any close finishes at the line will be reviewed with replay for the official results. Note: if in doubt, finish your lap and the results will be reviewed.
- After the checkered flag is announced all drivers should complete their current lap and their race is finished when they next pass the finish line. They should line up behind the train of cars that have already finished moving at 50 MPH. When the last car passes the start/finish line we will announce race end, record the results and then allow everyone to exit track and save the replay.
- If you are in the pits beyond the start/finish line when the leader takes the checkered flag you can complete your lap *only* if you can exit pit road before the leader passes the pit exit. You cannot past the leader on the parade lap.