GTS drifting - where do you rate it's realism?

  • Thread starter mekonrider
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I don't know if GT6 physics were realistic but at least drifting used to be fun with a controller. Fun and convincing in replay (smoke and car's behaviour).
I can't drift in GTSport, it looks off in replay and I have zero feeling with the DS4. IMO, GTSport has killed a huge part of the drifting community.
 
I don't know if GT6 physics were realistic but at least drifting used to be fun with a controller. Fun and convincing in replay (smoke and car's behaviour).
I can't drift in GTSport, it looks off in replay and I have zero feeling with the DS4. IMO, GTSport has killed a huge part of the drifting community.
Same thing with wheels... I was playing GT5 and GT6 with a G25 and I loved drifting, especially in GT6, it was hard, but challenging and doable. In GTS it's hit or miss every single time.
 
it's a pity there's now playground track, or at least tracks with big enough areas for learning drift basics like doing tight drift circles and figure 8s. Even though they took the main airfield area out of Forza (offline) it's still got enough space to learn to chuck it about .

GT needs a nice skidpan. Even an empty featureless piece of tarmac would do .

I've also gone back to sports hards and using a gear higher than I would in Forza and AC. The throttle modulation seems easier in the lower range of the rev counter and the car seems to break away much the same.
There is a skidpad at Willow Springs-Streets of Willow.
 
I don't know if GT6 physics were realistic but at least drifting used to be fun with a controller. Fun and convincing in replay (smoke and car's behaviour).
I can't drift in GTSport, it looks off in replay and I have zero feeling with the DS4. IMO, GTSport has killed a huge part of the drifting community.

Totally agree with this.

One of the updates last year appears to have altered the handling model immensely. The steering wheel and front wheels dont correspond to the cars movements, and the time it takes for the wheels to reset to 'straight ahead' is delayed, so coming out of a corner the car is moving straight but the front wheel angle is out of sync and trying to catch up.

I felt up to update 1.08, or thereabouts, was great, but whatever they changed after that has made the whole feel of the car movements far too 'arcadey'. I wish they would stop dicking around with everything, or if they make a major change to handling; give players the option to choose whether they want it or not.

Although the graphics are amazing, especially on UHD HDR; Drifting replays look terrible now as the cars appear to float on a central axis with the front wheels not correlating to the user input and cars movements. I think they have simplified the car handling model to cater for newer players (there was a lot of critisism of the handling being too difficult after release) but seem to have forgotten about more experienced players using Dpad that know what they are doing and actually like the handling to be challenging... Sadly, there have been several updates since they made the major change (back in October/November time I think) with no update to fix the odd handling issue - It's always the first thing I check when a new update is released xD.

The good thing is that track-prepped cars handle really well.....and look good on replays.....except for when a slide occurs, and of course the dodgy out-of-sync front wheels.

All they need to do is reintroduce the older handling model as an 'expert' option or something and i'll be very happy again. Finger are crossed, but I won't be holding my breath.
 
Totally agree with this.

One of the updates last year appears to have altered the handling model immensely. The steering wheel and front wheels dont correspond to the cars movements, and the time it takes for the wheels to reset to 'straight ahead' is delayed, so coming out of a corner the car is moving straight but the front wheel angle is out of sync and trying to catch up.

I felt up to update 1.08, or thereabouts, was great, but whatever they changed after that has made the whole feel of the car movements far too 'arcadey'. I wish they would stop dicking around with everything, or if they make a major change to handling; give players the option to choose whether they want it or not.

Although the graphics are amazing, especially on UHD HDR; Drifting replays look terrible now as the cars appear to float on a central axis with the front wheels not correlating to the user input and cars movements. I think they have simplified the car handling model to cater for newer players (there was a lot of critisism of the handling being too difficult after release) but seem to have forgotten about more experienced players using Dpad that know what they are doing and actually like the handling to be challenging... Sadly, there have been several updates since they made the major change (back in October/November time I think) with no update to fix the odd handling issue - It's always the first thing I check when a new update is released xD.

The good thing is that track-prepped cars handle really well.....and look good on replays.....except for when a slide occurs, and of course the dodgy out-of-sync front wheels.

All they need to do is reintroduce the older handling model as an 'expert' option or something and i'll be very happy again. Finger are crossed, but I won't be holding my breath.

I haven't seen a single person able to drift decently with road car before 1.11... none you can search all youtube and replay.
 
The latest 1.13 seems fixed this. Now in the replay tyre looks more convincing, i also noticing some increased smoke on CH tyre in term of the density, but still too short


I haven't seen a single person able to drift decently with road car before 1.11... none you can search all youtube and replay.

I think the actual handling model was better before 1.06 but the grip levels were all wrong. Since 1.06 the grip has slowly improved for road cars, but the handling model seems to have been simplified. Even when all assists are off, it still feels like there is something going on to help the car around a corner, which is a bit irritating. I still love the game...but hate drifting. Gt6 had it bang on in my opinion... Especially with the decent level of tyre smoke xD

I had some good drift replays saved but when I play them now they look wrong as the cars are utilising the modified handling model. Should have recorded the replays instead...
 
I haven't seen a single person able to drift decently with road car before 1.11... none you can search all youtube and replay.
Drifting before 1.11 felt like GT6 without the extra steering angle from Drift Trials. It wasnt that hard, it was just less enjoyable. You relied way more on throttle control and your tune, whereas now you can basically slap drift sheet on any car and have fun with all the angle.
 
Drifting before 1.11 felt like GT6 without the extra steering angle from Drift Trials. It wasnt that hard, it was just less enjoyable. You relied way more on throttle control and your tune, whereas now you can basically slap drift sheet on any car and have fun with all the angle.
I found that GT6 was super easy, i had 50+ drift cars in GT6 just simple tune with LSD, HP, and Gears ratio and it can drift as blast as GT sport after 1.11, i would said after 1.11 is more similar to GT6 in terms with angle
 
I found that GT6 was super easy, i had 50+ drift cars in GT6 just simple tune with LSD, HP, and Gears ratio and it can drift as blast as GT sport after 1.11, i would said after 1.11 is more similar to GT6 in terms with angle
Im not saying that it was difficult on GT6, im saying that racemode in GT6 was comparable to GTSport pre 1.11. You had less steering angle to work with but it was still very easy to drift. Drifting in GTSport was never difficult in 1.11, you just had to adjust to the lack of steering angle since most of us were used to Drift Trials from GT6, which provided tons of steering angle.
 
Isho. You misunderstood me, my point of view is both GT6 and Sport 1.11 is similar now because of the angle allowed now, before 1.11 i'm saying it was not fun because of the angle limitation hence i'm saying it is difficult to have decent drift which looks good without using cars like GRMN, i can drift pre 1.11 but the less angle limitation is killing the fun of drift which i said no one can drift decently even with drift sheet setting,
 
Drift points are part of drifting realism and i think it's way off. Don't remember the exact number when boosting drift achievement at Willow Spring, but nearly every drift were within 1k from best altough i used tens of different lines and entry speeds. Continued boosting at Suzuka with F40 and was getting 12k points while holding traction.
 
Ok, so here’s my take on it.

I have extensive real world drifting experience and have spotted for 3 years in FD and can visually tell those grip levels in those high grip high hp monsters. GT Sport has gotten it almost perfect except for the “full lock” situations when the tires feel goes from grip to comfort Not... at full lock or close to it the car will just slow down and fall flat on its face and basically go backwards off the track if you don’t throttle it right. That and burnouts, if you were to see a car warm it’s tires in fd or even at a grassroots event, you can see the levels of grip. On gt if you do light donuts to scrub tires in, the car slides like it’s on ice. Aside from those small gripes, the fixed the steeringwheel issue when driving any race chassis car that goes past 90degrees steering, and I’m fully loving the squat and grip that you can physically see from the cockpit and the chassis.
 

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Ok, so here’s my take on it.

I have extensive real world drifting experience and have spotted for 3 years in FD and can visually tell those grip levels in those high grip high hp monsters. GT Sport has gotten it almost perfect except for the “full lock” situations when the tires feel goes from grip to comfort Not... at full lock or close to it the car will just slow down and fall flat on its face and basically go backwards off the track if you don’t throttle it right. That and burnouts, if you were to see a car warm it’s tires in fd or even at a grassroots event, you can see the levels of grip. On gt if you do light donuts to scrub tires in, the car slides like it’s on ice. Aside from those small gripes, the fixed the steeringwheel issue when driving any race chassis car that goes past 90degrees steering, and I’m fully loving the squat and grip that you can physically see from the cockpit and the chassis.
That second picture is how smokescreen should look like .
 
That second picture is how smokescreen should look like .


Yah, I wish they would add gt6 levels on smoke. In real life it’s so hard to drive in the clouds and I like to practice behind Smokey drivers. You can see me deep in the fog on this pic
 

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Yah, I wish they would add gt6 levels on smoke. In real life it’s so hard to drive in the clouds and I like to practice behind Smokey drivers. You can see me deep in the fog on this pic

Smoke really helped overall drifting feel, i think there must be a way to add more smoke without affecting the visual performance, maybe the system will auto generate more smoke when less car on screen? PD please make it happen.
 
Yah, I wish they would add gt6 levels on smoke. In real life it’s so hard to drive in the clouds and I like to practice behind Smokey drivers. You can see me deep in the fog on this pic
I would love that level of smoke in PSVR, it would be epic.
 
the throttle pedal on my g29 is almost on or off.

This is supposedly a bug that affects the accelerator and brake. It is also in GT6.

To fix this, push the brake and accelerator to the floor during auto-drive when entering a track and hold them until auto-drive ends.
You should only have to do this once each time you start up the game.

The accelerator and brake should now have full throttle/brake input calibrated to when the pedals hit the floor, rather than when the pedals are pushed half way.

I'm not sure if this "bug" affects the clutch, but you can try use this method for it too.

(As a side note; you can do this method at any time, just make sure the desired pedal is floored when auto-drive finishes.)
 
having such an exaggerated angle generates slow drift

This is exactly why I'm here!

It seems that in GT Sport, full throttle at max angle causes the car to slide slowly as if the car suddenly has zero-grip, and it drifts in almost a straight line perpendicular to the car, (which is extremely cool, but rather odd).

In GT6, full throttle at max angle seems to have the opposite effect; the car takes a tighter line and decelerates (as compared to full throttle at a smaller angle.)

Another questionable aspect of GT Sport's drift physics is how a car behaves on entry. When entering a corner at speed, sliding around the apex and applying throttle, the rear wheels once again seem to have zero grip. I find that when I enter a corner drifting, my throttle input has to be as little as possible to gather enough grip to actually go anywhere.

Moreover, it is the increased steering angle of the new "drift" tab and the updated wheel-spin physics that I find questionable in realisim. I personally believe that both these factors are simply a result of comfort hard tires, and that tires in real life have a lot more grip and therefore these behaviours are not as exaggerated in real life drifting.

I believe GT Sport has realistic drift physics, and more realistic drift physics than GT6.
 
when in doubt, throttle out... except in GT games...
I've never caught a slide in real life by lifting...

Those rare moments when throttle is NEEDED to catch some grip. I know exactly what you mean. It's a totally fun awesome feat irl and definitely scares the hell out your passenger (if you've got one).. and fun. But I said that already.

But that level of grip is totally missing from GT Sport. I've yet to do it, and I'm yet to see it.

Something really is off with the tire model. Its gotten better, but when I need to apply some heat to gain grip.. then I know it's right.

I wish they could somehow bring back a tire manufacturer to assist, but given the FIA affiliation it's possible there is some barrier there. Who knows?
 
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