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- dawko-san
That or Nurb GP has a huge tarmac area around turn 2 - turn 3Suzuka. Before the back straight that leads up to 130R. Search the lobbys and you wil have mates to practice with too!
Its a huge piece of tarmac.
That or Nurb GP has a huge tarmac area around turn 2 - turn 3Suzuka. Before the back straight that leads up to 130R. Search the lobbys and you wil have mates to practice with too!
Its a huge piece of tarmac.
Same thing with wheels... I was playing GT5 and GT6 with a G25 and I loved drifting, especially in GT6, it was hard, but challenging and doable. In GTS it's hit or miss every single time.I don't know if GT6 physics were realistic but at least drifting used to be fun with a controller. Fun and convincing in replay (smoke and car's behaviour).
I can't drift in GTSport, it looks off in replay and I have zero feeling with the DS4. IMO, GTSport has killed a huge part of the drifting community.
There is a skidpad at Willow Springs-Streets of Willow.it's a pity there's now playground track, or at least tracks with big enough areas for learning drift basics like doing tight drift circles and figure 8s. Even though they took the main airfield area out of Forza (offline) it's still got enough space to learn to chuck it about .
GT needs a nice skidpan. Even an empty featureless piece of tarmac would do .
I've also gone back to sports hards and using a gear higher than I would in Forza and AC. The throttle modulation seems easier in the lower range of the rev counter and the car seems to break away much the same.
I don't know if GT6 physics were realistic but at least drifting used to be fun with a controller. Fun and convincing in replay (smoke and car's behaviour).
I can't drift in GTSport, it looks off in replay and I have zero feeling with the DS4. IMO, GTSport has killed a huge part of the drifting community.
GT6 has best drifting handling and visual IMO
Totally agree with this.
One of the updates last year appears to have altered the handling model immensely. The steering wheel and front wheels dont correspond to the cars movements, and the time it takes for the wheels to reset to 'straight ahead' is delayed, so coming out of a corner the car is moving straight but the front wheel angle is out of sync and trying to catch up.
I felt up to update 1.08, or thereabouts, was great, but whatever they changed after that has made the whole feel of the car movements far too 'arcadey'. I wish they would stop dicking around with everything, or if they make a major change to handling; give players the option to choose whether they want it or not.
Although the graphics are amazing, especially on UHD HDR; Drifting replays look terrible now as the cars appear to float on a central axis with the front wheels not correlating to the user input and cars movements. I think they have simplified the car handling model to cater for newer players (there was a lot of critisism of the handling being too difficult after release) but seem to have forgotten about more experienced players using Dpad that know what they are doing and actually like the handling to be challenging... Sadly, there have been several updates since they made the major change (back in October/November time I think) with no update to fix the odd handling issue - It's always the first thing I check when a new update is released xD.
The good thing is that track-prepped cars handle really well.....and look good on replays.....except for when a slide occurs, and of course the dodgy out-of-sync front wheels.
All they need to do is reintroduce the older handling model as an 'expert' option or something and i'll be very happy again. Finger are crossed, but I won't be holding my breath.
The latest 1.13 seems fixed this. Now in the replay tyre looks more convincing, i also noticing some increased smoke on CH tyre in term of the density, but still too short
I haven't seen a single person able to drift decently with road car before 1.11... none you can search all youtube and replay.
Drifting before 1.11 felt like GT6 without the extra steering angle from Drift Trials. It wasnt that hard, it was just less enjoyable. You relied way more on throttle control and your tune, whereas now you can basically slap drift sheet on any car and have fun with all the angle.I haven't seen a single person able to drift decently with road car before 1.11... none you can search all youtube and replay.
I found that GT6 was super easy, i had 50+ drift cars in GT6 just simple tune with LSD, HP, and Gears ratio and it can drift as blast as GT sport after 1.11, i would said after 1.11 is more similar to GT6 in terms with angleDrifting before 1.11 felt like GT6 without the extra steering angle from Drift Trials. It wasnt that hard, it was just less enjoyable. You relied way more on throttle control and your tune, whereas now you can basically slap drift sheet on any car and have fun with all the angle.
Im not saying that it was difficult on GT6, im saying that racemode in GT6 was comparable to GTSport pre 1.11. You had less steering angle to work with but it was still very easy to drift. Drifting in GTSport was never difficult in 1.11, you just had to adjust to the lack of steering angle since most of us were used to Drift Trials from GT6, which provided tons of steering angle.I found that GT6 was super easy, i had 50+ drift cars in GT6 just simple tune with LSD, HP, and Gears ratio and it can drift as blast as GT sport after 1.11, i would said after 1.11 is more similar to GT6 in terms with angle
That second picture is how smokescreen should look like .Ok, so here’s my take on it.
I have extensive real world drifting experience and have spotted for 3 years in FD and can visually tell those grip levels in those high grip high hp monsters. GT Sport has gotten it almost perfect except for the “full lock” situations when the tires feel goes from grip to comfort Not... at full lock or close to it the car will just slow down and fall flat on its face and basically go backwards off the track if you don’t throttle it right. That and burnouts, if you were to see a car warm it’s tires in fd or even at a grassroots event, you can see the levels of grip. On gt if you do light donuts to scrub tires in, the car slides like it’s on ice. Aside from those small gripes, the fixed the steeringwheel issue when driving any race chassis car that goes past 90degrees steering, and I’m fully loving the squat and grip that you can physically see from the cockpit and the chassis.
That second picture is how smokescreen should look like .
Yah, I wish they would add gt6 levels on smoke. In real life it’s so hard to drive in the clouds and I like to practice behind Smokey drivers. You can see me deep in the fog on this pic
I would love that level of smoke in PSVR, it would be epic.Yah, I wish they would add gt6 levels on smoke. In real life it’s so hard to drive in the clouds and I like to practice behind Smokey drivers. You can see me deep in the fog on this pic
the throttle pedal on my g29 is almost on or off.
having such an exaggerated angle generates slow drift
when in doubt, throttle out... except in GT games...
I've never caught a slide in real life by lifting...
You got your wish!I wish they could somehow bring back a tire manufacturer to assist, but given the FIA affiliation it's possible there is some barrier there. Who knows?