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It seems to me that PD is very, very good at simulating plastic materials that hold up under different lighting conditions. But they are not so good at metals. The dull, flat look of the MR2 tailpipe is a good example.
The environmental reflections on the paint also looks like a slightly higher-res version of the algorithm they've been using since GT2. Even in Scapes mode, on some cars you can see pixellated reflections. It's really a stark contrast to the high resolution of the models.
Then...maybe you should show Emula your technique instead of just criticizing the shots? That would benefit everyone.
The environmental reflections on the paint also looks like a slightly higher-res version of the algorithm they've been using since GT2. Even in Scapes mode, on some cars you can see pixellated reflections. It's really a stark contrast to the high resolution of the models.
Not really . I did a up close photo shoot of the MR2 yesterday . You can't see ANY polygons . Emula's shots are to far back. ... Emula hasn't figured out how to zoom in incredibly close .
Then...maybe you should show Emula your technique instead of just criticizing the shots? That would benefit everyone.