GTS vs GT6 - Cars comparison

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I have the impression that there is some sort of bug on the lod / tesselation and it is evident in the diablo, this car is PERFECT but has only some problems on the wheels and it is very strange.

I'd hardly call it perfect. There's just some serious consistency issues where it really matters. The taillights aren't great at all, and during a race it is very apparent. This should really what the focus should be; it's all well and good having some knob on the dash with a gazzillion polygons but when main fronts of the model, like wheels and taillights, have to suffer and it brings the entire model down in every instance of usage, it's all a bit pointless isn't it?
 
Lamborghini Diablo

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Those pipes are lower poly in GTS. What happened?
 
The pipes should have a welding seam and they should not be smooth as in GT6, but what happened to the rims is another matter.
looks like there is a bug of the tessellation on the chromed part of the rims and on some other part of the car

I hope PD fix it with the next update
It's looking more like intentional decisions to be honest as its the area that seems to be the most affected on other vehicles as well, from what I can see. Probably just some minor compromises to better other areas?
 
I’m not sure if the LOD works correctly but it’s seems like the Bugatti Veyron doesn’t have the engine in 3D while in-game.

https://i.redd.it/kxyne3b5ax101.jpg

That's odd...

Is it the only car that has this?
In my opinion, that is actually the LOD doing exactly what it's intended to do. No it wasn't the only car, though. @fatkid had found a similar issue with one of the Mclarens in the past. If it has been fixed or not, who knows, but the engine bays, exhaust pipes, and rims seem to loose a good bit of detail when in game, compared to other area's of the car.

EDIT: He actually found the issues during the beta, and it was a while ago, so it may have been fixed on some but not others. I'm sure someone can confirm that in game, though.

What makes this weirder is that this wasn’t the case in GT6 (or at least not with the Veyron).
They were a lot less conservative on the PS3 though, so that could have been the case.
 
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It's looking more like intentional decisions to be honest as its the area that seems to be the most affected on other vehicles as well, from what I can see. Probably just some minor compromises to better other areas?
Most likely incompetence . Check out my up close and personal photothread . If they can make a tiny bolt perfectly round but not a rim then that's incompetence . Most likely the modeler forgot / was to lazy to fix the mesh. I pointed out they fudged up the Diablos rims a few post ago . They were perfect in GT6.
 
The MR2 is absolutely flawless. Sadly PD skipped ut oon the Challenger . Lucky me , they touched up the mach one .
My car VS GTS .
PD fudged up the rear lights a bit . The side lights are textured , in GT sport they are flat like the center one . Otherwise 10/10
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Not really . I did a up close photo shoot of the MR2 yesterday . You can't see ANY polygons . Emula's shots are to far back. I think the only part that's messed up is the tail pipes .
Iv taken up close shots of 50+ cars now .
Some have zero visible vertices .
Others have very few but only inside headlights .
Others have a small amount on a few edges.
Others are absolute crap.
The worst model in the game is the Ferrari BB / Gennesis / and now Dodge challenger . Emula hasn't figured out how to zoom in incredibly close . I'm really close to glitching into a car in scapes . The issue is the model gets culled in when I zoom In .
The R8 got heavily updated , near perfect .
Mach one is Perfect except for inaccurate side tail light textures appearing as flat when they aren't , and the handle missing it's groves ( maybe not the tail pipes )
Challenger doesn't have a single Round edge when zoomed up .
I haven't bought the agents for but that car doesn't have round anything except the wheel wells and the small round curves where edges meet / Halogen reflector .

Oddly the GR4 vantage / Ferrari Italia have Jagged halogen bulbs despite the V8 vantage Has perfect lights and the GT3 Italia have perfect lights . They share lights . Yet ones of inferior quality . Weird .
 
Not really . I did a up close photo shoot of the MR2 yesterday . You can't see ANY polygons . Emula's shots are to far back. I think the only part that's messed up is the tail pipes .
Iv taken up close shots of 50+ cars now .
Some have zero visible vertices .
Others have very few but only inside headlights .
Others have a small amount on a few edges.
Others are absolute crap.
The worst model in the game is the Ferrari BB / Gennesis / and now Dodge challenger . Emula hasn't figured out how to zoom in incredibly close . I'm really close to glitching into a car in scapes . The issue is the model gets culled in when I zoom In .
The R8 got heavily updated , near perfect .
Mach one is Perfect except for inaccurate side tail light textures appearing as flat when they aren't , and the handle missing it's groves ( maybe not the tail pipes )
Challenger doesn't have a single Round edge when zoomed up .
I haven't bought the agents for but that car doesn't have round anything except the wheel wells and the small round curves where edges meet / Halogen reflector .

Oddly the GR4 vantage / Ferrari Italia have Jagged halogen bulbs despite the V8 vantage Has perfect lights and the GT3 Italia have perfect lights . They share lights . Yet ones of inferior quality . Weird .

I think the best thing you can do is take these shots yourself if you feel Emula's shots aren't showing what you see as need to be shown.
Don't just say you can do it if you aren't showing that you can.

That being said even with some models having a few imperfections, as you stated yourself you'd have to zoom "incredibly close" to notice, which the average player is never going to do themselves. What matters is how the car looks when in use in-game, which is far and beyond what was seen even on Gran Turismo 6. Its never going to be perfect, but its sure better than where it used to be.
 
That being said even with some models having a few imperfections, as you stated yourself you'd have to zoom "incredibly close" to notice, which the average player is never going to do themselves. What matters is how the car looks when in use in-game, which is far and beyond what was seen even on Gran Turismo 6. Its never going to be perfect, but its sure better than where it used to be.
I agree. It's absolutely ridiculous when someone tries to zoom in to microscopic levels to find minor errors in the vehicle, and then try to pretend the whole game is bad because of it. If you have to go that far to try to make that point, then it becomes obvious that you're just trying to make an issue seem way worse than it actually is, when it really is a minor issue at best.
 
I think the best thing you can do is take these shots yourself if you feel Emula's shots aren't showing what you see as need to be shown.
Don't just say you can do it if you aren't showing that you can.

That being said even with some models having a few imperfections, as you stated yourself you'd have to zoom "incredibly close" to notice, which the average player is never going to do themselves. What matters is how the car looks when in use in-game, which is far and beyond what was seen even on Gran Turismo 6. Its never going to be perfect, but its sure better than where it used to be.
So why bother detailing 95% of the roster ? Also In GT6 the in game Rims / Driver / Engine bay were more detailed . I don't hate GTS and I think 95% of all the cars in the game are near perfect . PD trying to slip some inferior quality work in there is a disservice to the guys who did their job.
 
So why bother detailing 95% of the roster ? Also In GT6 the in game Rims / Driver / Engine bay were more detailed . I don't hate GTS and I think 95% of all the cars in the game are near perfect . PD trying to slip some inferior quality work in there is a disservice to the guys who did their job.

Because after a point you have to make a balance. I'm sure they could have gone full banzai, but then what of the frame rates? I won't be surprised some of that "slipping of inferior quality work" were done by the modelers themselves to get that detail/performance balance they want to target.

Perhaps they were truly running behind schedule and had to release something. Who knows, they run the kitchen. The pics of the Nissan being touched up lends suggestion that maybe other cars will get a facelift here and there.
 
Because after a point you have to make a balance. I'm sure they could have gone full banzai, but then what of the frame rates? I won't be surprised some of that "slipping of inferior quality work" were done by the modelers themselves to get that detail/performance balance they want to target.
I don't think that's exactly how it works, to be honest. They dont make a balance by making a ton of very detailed cars, and then make a handful not up to par with the rest, that's quite literally the opposite of balance. The balance and design decisions during modeling will come over all vehicles, not just a small amount, I would imagine.
 
In my opinion, imperfection also did happened in other games. This is actually something that could be considered as relative to be honest. It is just because game developer like PD have craze for attention to details and immersion, it does obvious somehow if people or fans of related franchise will may get critical if there is any rough meshes and polygons. However, those things might be just an error in algorithm process as I thought, so it is not a big deal in my opinion as long it doesn't affect gameplay in general.

It is not just GTS in this case, but in most games you can found similiar problem to say the least. Though I believe this will surely being fixed in update patches if PD did noticing the errors by themselves hopefully.
 
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