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- ferhound
It's safe to assume that it will be very realistic.The car body reflecting on the chrome parts looks neat!
Now I wonder how realistic the next GT will look like?
It's safe to assume that it will be very realistic.The car body reflecting on the chrome parts looks neat!
Now I wonder how realistic the next GT will look like?
Are they different from wheel to wheel? What I mean is the little solder points at the end of the wires, they look a bit better on the RT demo.The ingame picture shows the right wheel, but RT picture shows the left one.
Oops, sorry. I misunderstood what you mean...Are they different from wheel to wheel? What I mean is the little solder points at the end of the wires, they look a bit better on the RT demo.
The taillights are different though.Oops, sorry. I misunderstood what you mean...
The presenter said that the model is exactly the same as ingame one.
It's hard to judge because the video resolution seems to be a little low...
But anyway, the reflection is waaay better in RT, so it looks better than ingame one.
You mean that square?the taillights are different though.
Hmmmm, you might be right. Now that you mention it those taillights do look weird.You mean that square?
I think it's a bug of ray tracer.
Some of the decals on the McLaren P1 GTR in the presentation seems to be glitched. (Mobil 1 decals above its headlights, Pirelli decals near its air intake, and Akzonobel decals on its bodyside...)
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The difference in the rear lights is because there is no alpha masking in the textures used in the raytrace example. It's clearly a bare bones proof of concept with no special effects implemented, as far as shaders go.Its even a subtly different model of the E Type compared to the one in GTS, look at the taillights, the solder points on the wheels and the underbody.
They're nipplesAre they different from wheel to wheel? What I mean is the little solder points at the end of the wires, they look a bit better on the RT demo.
I barely remember that car...Am I the only one who wants Corvette Stingray Gran Turismo Concept '13 to be back?
That color.. It's matte, isn't it?Am I the only one who wants Corvette Stingray Gran Turismo Concept '13 to be back?
Am I the only one who wants Corvette Stingray Gran Turismo Concept '13 to be back?
F in the chat for the Lancer, it will be missed...Mitsubishi Lancer Evolution Final Edition '15
Full gallery https://granturismo.forumfree.it/?t=76377608
It kind of is, all that's different to the regular C7 specs wise is the suspension setup.I already know people would complain if this was in GT Sport saying,'oh it's another duplicate'.
@emula, have you ever thought of doing the Peugeot VGT?
Hmmm... Quite interesting! Maybe, when PD was making the Gr. 3, the new Viper wasn't done, so they had to use the GT6 Viper to do it. That's my theory lol.I have found a thing!
The Viper SRT GT3-R model in GTS is based on the Viper GTS model in GT6!
The shape of taillights are the same each other.
I'd had a feeling of strange at the difference of the shape of the taillights of Viper GTS and Viper GT3-R in GTS, thank you very much!
But actually, there're a lot of differences.Hmmm... Quite interesting! Maybe, when PD was making the Gr. 3, the new Viper wasn't done, so they had to use the GT6 Viper to do it. That's my theory lol.
Just been refined?Mazda Eunos Roadster (NA Special Package) '89
Full gallery https://granturismo.forumfree.it/?t=76463405
Just been refined?
So it means the Roadster model in GTS is based on GTHD model, which is the oldest for refinement base in GTS.Yes, deeply refined but not made from the scratch
It looks pretty round and smooth, compared to say the Challenger '73 which has polygons edges everyone and low textures.So it means the Roadster model in GTS is based on GTHD model, which is the oldest for refinement base in GTS.
There're a lot of car models which had been carried over but has a really good quality.It looks pretty round and smooth, compared to say the Challenger '73 which has polygons edges everyone and low textures.