Guitar Hero III

Digital-Nitrate

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I see that Neversoft has announced that Guitar Hero III will be coming out for the PS3 sometime this Fall and will include wireless controllers as well as online multiplayer, and downloadable content.

Hopefully, Neversoft will do a better job than Harmonix so that it won’t be plagued with all the problems GHII is having on the XB360. In fact, many XB360 users are reporting that the latest patch from RedOctane to fix the problems they are having with the whammy bar has now caused the infamous "Red Ring of Death".

Speaking of which, it seems the dreaded XB360 RRD has been getting worse lately. The folks at Daily Tech certainly have been having a lot of problems with their XB360's.


Hopefully they won't try and charge $6 for only three songs like they are now, as that is absurdly overpriced for what you get! 👎
 
They will charge you $6 for three songs because of licensing issues. Microsoft didn't set the price, the record industry did.
 
www.xbox.com, Major Nelson's blog, it's all over the internet. I think someone might have even put it in the 360 GHII thread.
 
They will charge you $6 for three songs because of licensing issues. Microsoft didn't set the price, the record industry did.
So they claim, but they are not "The record industry", and as already pointed out, if the math was correct, then just the cost of the songs included in the game alone would be $100. :rolleyes:

Where did they get those 48 songs? From the same record industry? Or from some other industry? ;)

Seriously, they charge $6.25 for three songs because... that's what their marketing department believe people are willing to pay.

It is up to smart consumers to tell them they are wrong by not buying them, and then they'll lower the price.
 
Go look on Major Nelson's blog (he's some Xbox overlord), he says it's so high due to licensing issues. But if it's not the record industry, then what makes you think Sony is going to be any less greedy then Microsoft...I promise you it will cost the same on the PS3 as well.

Sorry it's not on the blog, but here is the link to the interview.
http://www.joystiq.com/2007/04/12/major-nelson-talks-guitar-hero-downloads-halo-3/
 
Go look on Major Nelson's blog (he's some Xbox overlord), he says it's so high due to licensing issues.
Well then it must be true... ;)

As I said, do the math, if it was true, then the cost of the songs included in the game would add $100 to the cost of the game.

But if it's not the record industry, then what makes you think Sony is going to be any less greedy then Microsoft...I promise you it will cost the same on the PS3 as well.
Where did I say I think Sony is going to be any less greedy? Stop acting like a fanboy and stick with the facts please.

As I said, I hope they don't and if consumers refuse to pay, the prices will likely fall.
 
You tell me to go on facts, which I am, then you don't believe them. Major Nelson is in the know around the Xbox community, if he says something then it's more then likely probably true. Go to www.xbox.com and look around, you'll see that he is highly respected and gives very good information.

How am I a fanboy? I'll be the first one to tell you that the 360 has a few issues, I just have a problem with people making it look bad when it's not.

You make it sound like the 360's GHII is plagued with problems because a few people have been having issues. This happens with every 360 game, a few people complain and a bunch of people jump on it and spin it out of control. The way you make in your initial post is that the 360 version is somehow inferior which I can't see how it is.

As with the songs, think about it. On iTunes songs go for a buck and Apple did nothing but host them. With GHII they had to buy the rights to the song and convert them into 5 playable formats (one for each difficulty, and one for the bass/rhythm). 2 bucks seems about right, I won't pay it, but there are people who will.
 
Referring to comments from an Xbox evangelist is not what I call sticking with the facts.

You keep avoiding the simple question, if the "music industry" set the price at $2.08 per song, why doesn't the game cost $150?

As for problems with the XB360 and the game, all I did was mention and link to reports on these known issues, of which all parties, including Microsoft, Harmonix, Activision, and RedOctane have all admitted to and are clearly trying to fix them. Facts.
 
I still thinking you are missing the point with Major Nelson, he goes to all the Microsoft events and gets insider information. He also works at MS (sorry I seriously thought that was known around the gaming community, that's a "my bad" on my part).

Major Nelson's Blog
I work at Microsoft under the title of ‘Xbox Live Director of Programming’ in the Xbox Live product group and use this blog as a method to communicate to anyone interested in Xbox and Xbox Live.
http://www.majornelson.com/about.aspx

The music industry probably set it at a dollar or slightly less like they do with every other song sold to people over the internet. That means with 64 songs you are only looking at 64 bucks, which I will promise you they worked out some sort of deal. With the new content they more then likely didn't want to deal due to the fact they weren't going to make a bunch of money on it like the game. I would be curious to see exactly how much they paid though for the songs.

Yes there are some problems, but it's not nearly as bad as people make it out to be. The reason Microsoft is trying to fix it is so the few people with issues don't make a huge fuss and reduce sales, it's all marketing.
 
I still thinking you are missing the point with Major Nelson, he goes to all the Microsoft events and gets insider information. He also works at MS (sorry I seriously thought that was known around the gaming community, that's a "my bad" on my part).
It doesn't matter. Unless you are prepared to prove that everything any executive, representative, or paid evangelist from Microsoft has said is truthful, which of course we already know is not the case, then in no way does it prove what Major Nelson says is true, and that the "music industry" set the price at $2.08

The music industry probably set it at a dollar or slightly less like they do with every other song sold to people over the internet. That means with 64 songs you are only looking at 64 bucks, which I will promise you they worked out some sort of deal.
See, now even if it was only $1 per song, the math still doesn't work out. It would mean that not only was the game (excluding all songs) was being given away, but was actually being sold at a huge loss. Of course we know that can't be the case, because the whole economic model of console games is losing money on the hardware, make up for it with inflated software prices. So no, the songs aren't even costing $1 – the simple math proves it.

Even at fifty cents the math doesn't add up, as the retailer gets a cut of the sale as well. So with GHII selling for $40 for the PS2, less say $10 to the retailer, that means gross revenue is only $30 per game. Now let's say the "music industry" is charging only $.50 per song. That leaves only a gross revenue of just $10 per game. That $10 per game has to pay for all development costs, programming, testing, marketing, disc replication, packaging, and distribution costs.... and that's ONLY if it costs just fifty cents per song.

Sorry, but this is yet another example that just because someone at Microsoft says something, doesn't make it true... and before you get all defensive on the part of Microsoft, yes, Sony and other companies do the exact same thing - although that doesn't make it right.

So no, it is not necessary to sell three songs at $6.25 in order to make a profit (especially because they are just downloads, saving them a ton on manufacturing and distribution costs and cutting out the retailer). If it were, then every time a copy of GHII sold, they would be losing money.


Yes there are some problems, but it's not nearly as bad as people make it out to be. The reason Microsoft is trying to fix it is so the few people with issues don't make a huge fuss and reduce sales, it's all marketing.
How do you know they are not nearly as bad as people make it out to be? Because someone at Microsoft said so? Because you have access to all the customer complaints? What facts do you have that would even support an opinion like this?

Bottom line, one only has to know basic math to know that it doesn’t have to cost $2.08 per song for them to turn a profit, and that the price is set at that level because they believe people, perhaps like yourself will not only buy it at that price, but will believe them when they tell you that the “music industry” set the price.

If they are right, more power to them. It is after all, their job to get the most profit possible. Personally, I would never pay that much for the songs – thus why I hope most consumers feel the same way, and result in a drop in price.
 
It doesn't matter. Unless you are prepared to prove that everything any executive, representative, or paid evangelist from Microsoft has said is truthful, which of course we already know is not the case, then in no way does it prove what Major Nelson says is true, and that the "music industry" set the price at $2.08

So you don't want to believe what a Microsoft employee who works in this area has to say? That's like saying a car companies new vehicle's specs are off because they are set by the corporation. I'm going to believe what someone from the company itself has to say over someone on a message board, he is in the know and provides facts. It's part of his job.

See, now even if it was only a $1 per song, the math still doesn't work out. It would mean that not only was the game (excluding all songs) was being given away, but was actually being sold at a huge loss. Of course we know that can't be the case, because the whole economic model of console games is losing money on the hardware, make up for it with inflated software prices. So no, the songs aren't even costing $1 – the simple math proves it.

Even at fifty cents the math doesn't add up, as the retailer gets a cut of the ale as well. So with GHII selling for $40 for the PS2, less say $10 to the retailer, that means gross revenue is only $30 per game. Now let's say the "music industry" is charging only $.50 per song. That leaves only a gross revenue of just $10 per game. That $10 per game has to pay for all development costs, programming, testing, marketing, disc replication, packaging, and distribution costs.... and that's ONLY if it costs just fifty cents per song.

This is exactly why I said they more then likely cut a deal for the main game but did not bother with the add on content. They knew people would buy the game but they can't be sure people are going to buy the content.

There wasn't a bunch of development costs for the 360 version if you think about it. The PS2 version showed that it was going to sell, also they took a large part of the development from that. They did not start with a blank sheet, rather a sheet with holes and they filled in the blanks.

And actually after googling I found that the record companies charged anywhere from 27 cents per song all the way up to 58 cents per song. Which one right I don't know.

Sorry, but this is yet another example that just because someone at Microsoft says something, doesn't make it true... and before you get all defensive on the part of Microsoft, yes, Sony and other companies do the exact same thing - although that doesn't make it right.

Once again I'm going to be more apt to believe something from the horses mouth rather then second hand.

How do you now they are not nearly as bad as people make it out to be? Because someone at Microsoft said so? Because you have access to all the customer complaints?

Go onto www.xbox.com and click on the forums, that's a pretty good representation of what is going on. There is a select group of people complaining but you see several replies and threads stating they didn't have a problem and to quit complaining. It happens with just about every game that comes out. Someone with a poorly taken care of Xbox blames the game and Microsoft for having their system blow up.

Bottom line, one only has to know basic math to know that it doesn’t have to cost $2.08 per song for them to turn a profit, and that the price is set at that level because they believe people, perhaps like yourself will not only buy it at that price, but will believe them when they tell you that the “music industry” set the price.

If they are right, more power to them. It is after all, their job to get the most profit possible. Personally, I would never pay that much for the songs – thus why I hope most consumers feel the same way, and result in a drop in price.

I already stated I was not going to buy the content, the only DLC I've bought is the car add on packs for TD:U and some user pictures. I just don't buy DLC unless it's something amazing or for a game I really like.

And why not believe about the music industry setting the price? They screw us on everything else, why not screw us on this? Also if Microsoft, or anyone else for that matter, thought people would pay a bunch of money for things wouldn't more companies do it? I think EA games rip people off, but that's well known, even their software is a rip off.
 
So you don't want to believe what a Microsoft employee who works in this area has to say? That's like saying a car companies new vehicle's specs are off because they are set by the corporation. I'm going to believe what someone from the company itself has to say over someone on a message board, he is in the know and provides facts. It's part of his job.
:)

Time to move on I think.

Bottom line remains the same. There is no proof that the music industry set the price. The math doesn't add up in the way that your trusted source at Microsoft would have us believe. And there are problems with the XB360 and its version of GHII. You apparently believe everything Microsoft says. I think that is an extraordinary leap of faith considering there are far too many known instances where Microsoft has been caught in one misleading statement after another.


If you must continue this, feel free to PM me or start a new thread specifically on why you believe everything Microsoft says is true, and see what kind of response you get.
 
D_N, you may be right for the most part, but if we arent to believe what the big guys at companies say, who are we to believe? I mean, I think you are being a little nit-picky. If Phil Harrison said something about the PS3, I would consider it to be a fact...same with this Major Nelson guy.
 
IGN
Wireless Axes Confirmed for Guitar Hero III
First Guitar Hero III info: new tracks, guitars, online mulitplayer and more.
by Rob Burman, IGN UK

UK, May 23, 2007 - Activision has rocked our world by officially announcing that Guitar Hero III will feature wireless guitars, an online multiplayer mode and original artists recordings when the game is released this Autumn.

Guitar Hero III will be available on PlayStation 2, PlayStation 3, Xbox 360 and Wii and will feature an abundance of new modes, including a multiplayer action-inspired battle mode, boss battles, unlockable content and authentic rock venues.

More importantly, wannabe rock gods can get their fingers in a twist with the all-new wireless guitar controllers, with the Wii, Xbox 360 and PS3 getting the Gibson Les Paul and PS2 the proud recipient of a Gibson Kramer. What's more, the guitars will have removable faceplates that allow fans to personalise their guitars, plus they'll include a new button colour design for "an even greater authentic feel and rock experience".

In addition Guitar Hero III will include an expanded online multiplayer in which axe-shredders worldwide can compete in head-to-head battles to prove they're the ultimate rock legend. As for the tracks you'll be rocking along to, Activision has revealed that GHIII features more master recordings than ever before, with the first tracks announced as follows:

Paint It Black - The Rolling Stones

Cherub Rock - Smashing Pumpkins

Sabotage - Beastie Boys

The Metal - Tenacious D

My Name is Jonas - Weezer

Knights of Cydonia - Muse

Rock And Roll All Nite - Kiss

School's Out - Alice Cooper

Slow Ride - Fog Hat

Cult of Personality - Living Colour

Barracuda - Heart

Dusty Welch, head of publishing at RedOctane, said: "The development team at Neversoft has been exceptional and we've been able to incorporate a host of fresh new online and multiplayer game play modes, along with exciting content into this version of Guitar Hero that our fans have been asking for. Also, many of the top bands and songs we've tried to get in the past are now on board."

http://ps2.ign.com/articles/791/791042p1.html

I'm glad it's also coming to the PS2, and this time it will feature some more original songs.
 
Maybe this should be moved to gaming in general since it's coming out for every system.
 
Maybe this should be moved to gaming in general since it's coming out for every system.
I agree.

By the way, two more songs were announced: Pearl Jam's "Even Flow" and Priestess' "Lay Down".
 
News from E3 is that Slash (of GNR fame) is going to be in the game as one of the big boss battles... could be fun.
 
Figured I'd make a thread for it since it looks like it's going to a very good future installment to the Guitar Hero series.

Here's a so-far confirmed list of songs for the game.

Original Songs
"Miss Murder" by AFI
"Through Fire and Flames" by DragonForce
"Number of the Beast" by Iron Maiden
"3's and 7's" by Queens of the Stone Age
"Suck My Kiss" by Red Hot Chili Peppers
"Raining Blood" by Slayer
"Reptilia" by The Strokes
Slash's Original Boss Battle Recording
"Welcome to the Jungle" by Guns N' Roses
"Paint It Black" by The Rolling Stones
"Cherub Rock" by Smashing Pumpkins
"Sabotage" by Beastie Boys
"The Metal" by Tenacious D
"My Name Is Jonas" by Weezer
"Knights of Cydonia" by Muse
"Even Flow" by Pearl Jam
"Lay Down" by Priestess
"Cult of Personality" by Living Colour

Cover Songs
"Paranoid" as made famous by Black Sabbath
"Cities on Flame" as made famous by Blue Oyster Cult
"Mississippi Queen" as made famous by Mountain
"La Grange" as made famous by ZZ Top
"Rock and Roll All Nite" as made famous by Kiss
"School's Out" as made famous by Alice Cooper
"Rock You Like a Hurricane" as made famous by Scorpions
"Slow Ride" as made famous by Foghat
"Barracuda" as made famous by Heart

Other Songs - format undetermined
"One" as made famous by Metallica

Source: http://www.gamespot.com/news/6176039.html
 
Possibly the biggest collection of songs I've never heard of short of the classic rock. Rock Band please.
 
They were bonus tracks, and i'm sure they picked those 5 to appeal to the european crowd, like IGN said.
 
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