This thread was worth it just for this.grindpilled
Yup, utterly unpredictable massive goalpost shift right there. I'm shocked, shocked I tell you.I dont count
pretty sure
That guy be me.With that said, there was one guy who already posted in a thread somewhere that GT7, even without the latest update was already the worst to grind, and this math was only taking into account the most expensive car, not all of them.
Why would that matter?I'm assuming that GT2 time is purely using the credits you get and not credits + selling prize cars.
Dude, in your title you just mention that there was no game you could get all the cars quickly. We point out how wrong you are and you reply with "but you are just grinding bleh bleh". Yes, grinding is how you get all the cars quickly. You do the most efficient method. If a game designer were smart, he would make all of the methods equally as quicl so we have variety. People will always figure out the most efficient way to grind. Objectively, every other GT game was much faster to acquire cars. I liked this, it means I can race what I want, when I want faster. Do you think everyone is just going to stop playing the minute they get all the cars? It's like saying an MMO is just about the leveling experience and there is no end game. Tell me how many MMO's with that model have actually succeeded. Your comments and assumptions about other players (who are likely as big or bigger fans than you are) are so misguided and hollow.I dont count prologues as proper titles... and GT1/GT3 were the shortest but pretty sure they took more than 2 months unless you go "efficient grinding mode", which didnt happen the first ever time you played it.
My guy, it was not about the credits earned...or even finishing all the events. Back in the day I would play with my roommate on split screen and you know what made that more fun? Having a lot of the cars to choose from every race. The real trick to GT1-GT4 was selling cars. You had unlimited money very quickly grinding good reward cars that were handed out repeatedly, not just the first win. GT4-GT5 made it even easier with B-Spec.People need to stop trying to compare GT7 to GT3 as an example. GT3 was very low on Credits but GT3 was far less credit dependent than any other GT game.
Once you get a good enough car to win the European or American Championship, you can repeat the Championship until you win one of the Race Cars as a prize car.
Once you do that, you never have to use Credits to buy a car again except for One Make events. Prize Cars in GT3 are really generous and carry you throughout most of the game.
(Also in GT4 you can start with a Zonda LM Race Car and/or Toyota 7 without doing any events just by doing the Licenses and Missions)
I don't think GT3 even demanded selling cars late game though I guess you could with the truckload of good prize carsDude, in your title you just mention that there was no game you could get all the cars quickly. We point out how wrong you are and you reply with "but you are just grinding bleh bleh". Yes, grinding is how you get all the cars quickly. You do the most efficient method. If a game designer were smart, he would make all of the methods equally as quicl so we have variety. People will always figure out the most efficient way to grind. Objectively, every other GT game was much faster to acquire cars. I liked this, it means I can race what I want, when I want faster. Do you think everyone is just going to stop playing the minute they get all the cars? It's like saying an MMO is just about the leveling experience and there is no end game. Tell me how many MMO's with that model have actually succeeded. Your comments and assumptions about other players (who are likely as big or bigger fans than you are) are so misguided and hollow.
My guy, it was not about the credits earned...or even finishing all the events. Back in the day I would play with my roommate on split screen and you know what made that more fun? Having a lot of the cars to choose from every race. The real trick to GT1-GT4 was selling cars. You had unlimited money very quickly grinding good reward cars that were handed out repeatedly, not just the first win. GT4-GT5 made it even easier with B-Spec.
You make it sound like he's a superior being from another planet
You're quite sure without having the numbers? That's a bold strategy.Quite sure the answer is NO
Thread dedicated to teenagers who complain about this.
Check out each and every single other GT game. I dont have the exact numbers, but all the veterans who played every game should remember that every single Gran Turismo game, you needed to spend a heck of a lot of time playing in order to buy all cars.
Some more (as they had more cars) and some less. But in general, each and everyone of the games required A LOT of playing to complete the car collection.
So for anyone here angry, wanting all cars easily, I'm afraid you got into the wrong franchise.
Edit: and for everyone arguing about lack of events - yes, thats the only issue here, the game is a bit half done and lots of events and stuff missing, that will come in updates.
I don't think there will be a GT 8 either way.but there will be no GT8 as the franchise will be dead. That would suck for all of us.
You might be right. If the plan is to just keep updating GT7 as a service model then that could end up dead in the water as well without a decent player base. Either way it would be a crying shame.I don't think there will be be GT 8 either way.
Everyone bookmark this post.You're quite sure without having the numbers? That's a bold strategy.
Well, the answer with the numbers is YES. Did they require a significant amount of time? Also yes, but nobody has ever claimed that the previous games are outright quick, nor have they desired GT7 to be outright quick. Nobody, not one person, has said they want or expect all cars in 10-20 hours.
OK, so the numbers (partially).
GT1
The total time to complete the game and earn all cars in Gran Turismo is therefore approximately 50-70 hours, depending on which events you re-do, skill, and luck in the events with two prize cars.
- ~164 cars, region dependent. 51 could be won as prizes during normal gameplay, leaving 113 to buy, but some are arcade only/can't be bought.
- Normal gameplay, winning all events, will take about 25-40 hours, skill dependent.
- GT World Cup gave you 170,000 credits in 30 minutes. 340,000 per hour. Some were lower, so let's estimate an average of 250,000 per hour.
- To buy the remaining cars takes 6,932,000 for the US version. Roughly, used prices vary.
- The single most expensive car is 500,000.
- 6,932,000 / 250,000 = 28 hours "end game" playing to get the cars.
GT2
The total time to complete the game and earn all cars in GT2 is therefore approximately 60-80 hours if you grind the META, 80-100 hours if you don't. Maybe 120, if for some reason you really prefer lower paying events.
- 618 cars in the NTSC-U version according to this. That page also has the costs. 95 are prize cars.
- Normal gameplay, winning all events, takes 50-70 hours on average.
- The fastest end-game method to earn credits is 550,000 in 5 minutes (GT All Stars, Red Rock Valley). With loading, it's about 6 million per hour.
- If you don't grind that one event and just do a variety of high paying/high rewarding races you'll earn around 2 million per hour.
- To buy the remaining cars will cost you 59.8 million credits
- The single most expensive car is 2,000,000.
- 59.8M / 6M = 10 hours. 59.8 / 2M = 30 hours "end game" playing to get the cars.
[OTHER GAMES TO BE ADDED]
GT7
The total time to complete the game and earn all cars in GT7 is therefore currently estimated at 500-520 hours if you grind the META, 2,000-4,000 hours if you don't.
- 424 cars. 79 can be won as prize cars, leaving 345 to buy
- Normal gameplay, winning all events, takes 30-50 hours on average.
- The current fastest grinding method is 850,000 per hour. Earning them organically can be anything from 100,000 per hour (online) to 200,000 (custom races)
- The single most expensive car is 20,000,000.
- To buy the remaining cars will currently estimated (because we don't know all the prices yet) cost you 400 Million Credits.
- 400M / 850K = 470 Hours. 400M / 200K = 2,000 hours. 400M / 100K = 4,000 "end game" hours to get all the cars.
---
So, in summary/TL;DR
GT1 - 25-40 hours to complete the content, 28 "extra" hours to get all cars.
GT2 - 50-70 hours to complete the content, 10-30 "extra" hours to get all cars.
...
GT7 - 30-50 hours to complete the content, 470-4000 hours to get all the cars.
---
I will add the other games when I have the time, but I'm reasonably sure they're going to be in-line with GT2. They are not going to be like GT7, which could take upwards of 3200% longer to earn all cars.
I really don't get where this idea that "GT games last for years" come from. Unless you play at an incredibly slow rate, they simply do not last that long, other than you just choosing to play it because you just want to of course. But in terms of doing everything the game has to offer once, and accessing all the content, it's not. It's a few hundred hours, spread out over weeks or months depending how often you play.
Nobody said you didn't have to grind in old GT games. Nobody said they were completed and everything earned in a handful of hours. What has been said, ad nauseum, is that GT7 takes SIGNIFICANTLY longer, and does so with the least amount of unique, original content. Most of your time is "end game".
You're quite sure without having the numbers? That's a bold strategy.
Well, the answer with the numbers is YES. Did they require a significant amount of time? Also yes, but nobody has ever claimed that the previous games are outright quick, nor have they desired GT7 to be outright quick. Nobody, not one person, has said they want or expect all cars in 10-20 hours.
OK, so the numbers (partially).
GT1
The total time to complete the game and earn all cars in Gran Turismo is therefore approximately 50-70 hours, depending on which events you re-do, skill, and luck in the events with two prize cars.
- ~164 cars, region dependent. 51 could be won as prizes during normal gameplay, leaving 113 to buy, but some are arcade only/can't be bought.
- Normal gameplay, winning all events, will take about 25-40 hours, skill dependent.
- GT World Cup gave you 170,000 credits in 30 minutes. 340,000 per hour. Some were lower, so let's estimate an average of 250,000 per hour.
- To buy the remaining cars takes 6,932,000 for the US version. Roughly, used prices vary.
- The single most expensive car is 500,000.
- 6,932,000 / 250,000 = 28 hours "end game" playing to get the cars.
GT2
The total time to complete the game and earn all cars in GT2 is therefore approximately 60-80 hours if you grind the META, 80-100 hours if you don't. Maybe 120, if for some reason you really prefer lower paying events.
- 618 cars in the NTSC-U version according to this. That page also has the costs. 95 are prize cars.
- Normal gameplay, winning all events, takes 50-70 hours on average.
- The fastest end-game method to earn credits is 550,000 in 5 minutes (GT All Stars, Red Rock Valley). With loading, it's about 6 million per hour.
- If you don't grind that one event and just do a variety of high paying/high rewarding races you'll earn around 2 million per hour.
- To buy the remaining cars will cost you 59.8 million credits
- The single most expensive car is 2,000,000.
- 59.8M / 6M = 10 hours. 59.8 / 2M = 30 hours "end game" playing to get the cars.
[OTHER GAMES TO BE ADDED]
GT7
The total time to complete the game and earn all cars in GT7 is therefore currently estimated at 500-520 hours if you grind the META, 2,000-4,000 hours if you don't.
- 424 cars. 79 can be won as prize cars, leaving 345 to buy
- Normal gameplay, winning all events, takes 30-50 hours on average.
- The current fastest grinding method is 850,000 per hour. Earning them organically can be anything from 100,000 per hour (online) to 200,000 (custom races)
- The single most expensive car is 20,000,000.
- To buy the remaining cars will currently estimated (because we don't know all the prices yet) cost you 400 Million Credits.
- 400M / 850K = 470 Hours. 400M / 200K = 2,000 hours. 400M / 100K = 4,000 "end game" hours to get all the cars.
---
So, in summary/TL;DR
GT1 - 25-40 hours to complete the content, 28 "extra" hours to get all cars.
GT2 - 50-70 hours to complete the content, 10-30 "extra" hours to get all cars.
...
GT7 - 30-50 hours to complete the content, 470-4000 hours to get all the cars.
---
I will add the other games when I have the time, but I'm reasonably sure they're going to be in-line with GT2. They are not going to be like GT7, which could take upwards of 3200% longer to earn all cars.
I really don't get where this idea that "GT games last for years" come from. Unless you play at an incredibly slow rate, they simply do not last that long, other than you just choosing to play it because you just want to of course. But in terms of doing everything the game has to offer once, and accessing all the content, it's not. It's a few hundred hours, spread out over weeks or months depending how often you play.
Nobody said you didn't have to grind in old GT games. Nobody said they were completed and everything earned in a handful of hours. What has been said, ad nauseum, is that GT7 takes SIGNIFICANTLY longer, and does so with the least amount of unique, original content. Most of your time is "end game".
Yup! That's why it's my favorite in the series. There were lots of cars in the game, and also many quick ways to earn money so you have a reasonable chance to buy and upgrade them all.Because GT2 gives you a prize car every time you win most of the races in the game, and if you sell prize cars it takes ~twenty minutes and four races to afford the most expensive cars in the game.
I came back at this just to correct GT2 and GT4, as it takes a lot less time to get the most expensive car.Gran Turismo 1 – 1 hour (8 races)
- Gran Turismo 2 – 1.5 hours (14 races)
- Gran Turismo 4 – 2.7 hours (32 races)
- Gran Turismo 6 – 5.8 hours (90 races)
- Gran Turismo 3 – 7.5 hours (5 races)
- Gran Turismo Sport – 9.9 hours (84 races)
- Gran Turismo 7 (v1.06) – 10.9 hours (205 races)
- Gran Turismo 7 (v1.07) – 17.8 hours (333 races)
- Gran Turismo 5 – 23.3 hours (315 races)