Has Forza 3 suppressed you appetite for GT5?

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Since the arrival of FIII my thinking on the release of GT5 has changed some what. Comparing GT5P and FIII from solely a cockpit driving perspective they are very similar (especially once you use the multiscreen FOV trick to obtain a GT5P like view by setting the viewing angle at around 72), for 90% of gamers the two are much of the same.

This is why to me it is probably even more important than PD don't rush the release the GT5 and instead look to maximise the aspects that will seperate GT5 from FIII. To me those are damage modelling, day/night cycles and weather.

Because if it were to release now it would really be equivalent to a DLC add-on of tracks and cars to Forza.

Things I hope PD bring from Forza are HUDless cockpit view, in race telemetry, custom sound tracks, equivalent online experience (not comparing apples with apples but the ease of getting in and out of an online race in FIII v GT5P is poles apart so I'm hoping GT5 raises the bar significantly), aggressive and varied AI competitors for example M.Rossi in FIII has already developed community angst for his aggressive and dirty racing style. I'm not into painting but the community side of FIII is a strong point to many, and also the use of auction house.

My point probably is I'm happy to wait another 6 months for GT5 since I've had FIII, because I don't want just more of the same, in the hope that PD can deliver something that raises the bar in SIM console racing besides better graphics and more cars.

As an aside can anyone let me know which game has the more realistic looking Suzuka as visually they look very different between GT5P and FIII. FIII has much more green foliage, and also the city in the distance looks good and also there appears more crowd or action, ferris wheel moving for example. GT5P looks much more sparse but is that the way it is in real life? On first play too I felt the elevation changes on the first section of the course were different and also some of the corners appear easier to take in FIII mainly the chicanes a third in and then once again the curved chicane just before the bakc straight. If I took them in GT5P how you cna take them in in FIII I'd be in the sand.
 
Suppressed my appetite? Oh no. It sure will make the wait seem much shorter though. :)

But yeah, Suzuka is stunning in Forza 3. Dunno which game has the more realistic version. While I think I might actually like the lush F3 version more, I wouldn't be surprised if GT5P had the more realistic rendition.
 
If my 360 didn't made a sound like a vacuum cleaner, if Xbox Live was free, and if I could hook my DFGT on my 360 I would surely get it. But that's not going to happen, so no, FM3 doesn't suppress my appetite for GT5.
 
I doubt someone will say it indeed has. The story doesn't end yet, GT5 has to be released. ;) And no matter what, I'm sure everyone wants to see this four chapter long story come to an end after so long.
 
My reaction is funny. On the one hand, I'm hungrier than ever for GT5. But on the other, it makes waiting for it almost enjoyable. Forza 3 is a nice game and really deserves some attention, and if GT5 were out, I probably wouldn't give it a sniff.

But I do agree with you, which I'm sure will make a bunch of GT5 fans cringe: delay it as long as necessary, so it's as superb and perfect as is humanly possible. And for pity's sake, give us race mod and a livery editor. I'd hate to think that Forza would enable me to create a wealth of personal race cars, but GT5 not.
 
Hugo, you've got it spot on for me.

Until last weekend I've been dedicated to Sony with PS1, PS2, PS3, GT1, GT2, GT3, GT4 and GT5P. I bought a PS3 two years ago solely for GT5. Sony has made plenty of money out of me in the meantime via me buying other games and PS Store content so the GT franchise has benefited them far more than just my purchase of GT5P. But last weekend, fed up with the wait for GT5 I went out and bought an Xbox and Forza 3.

I like Forza 3. It's good. It's very good. Many things are better than GT5P, some worse. However, I fully expect GT5 to be blow Forza 3 away with the rumoured features - physics improvements, better graphics, day/night, weather, head tracking, Nascar, Rally etc. But until I can actually buy GT5, whenever that may be, Forza 3 will keep me happy.

So now, although I'm still greatly looking forward to GT5 I'm not so concerned about the 'slipping' (taking into account there has been none actually announced) release date. I hope they take their time, ensure the quality and take a look and learn from Forza 3 to ensure that all of the nice features (at least to me) get included in GT5 - the detailed telemetry, the AI, the game progression, the community features.

The reward for our patience will come...
 
Yes, I honestly don't care when GT5 comes out now because I foresee Forza keeping my racing video game fix for a very long time. Granted I will have numerous other games sprinkled in there as well.
 
It can fill the gap between GT5 release that's for sure, Even though it has some few flaws it's still a hell of a great game.

Off topic, anyone here notice the body roll in Forza 3? It looks weird to see it in replay, is that the physics fault?


This has been my question for a while now.
How realistic is Forza 3 to call it a sim?
 
I got Forza 3 a couple days before release (thankyou Blockbuster and RM strike :D) and played the hell out of Forza 2 as well. If I'm being honest though, playing Forza 3 just makes the long wait until March for GT5 even more painful.
 
It can fill the gap between GT5 release that's for sure, Even though it has some few flaws it's still a hell of a great game.

Off topic, anyone here notice the body roll in Forza 3? It looks weird to see it in replay, is that the physics fault?


This has been my question for a while now.
How realistic is Forza 3 to call it a sim?

Those transitions while drifting look highly suspicious and unnatural. It's a mix between arcade and sim physics.
 
As an aside can anyone let me know which game has the more realistic looking Suzuka as visually they look very different between GT5P and FIII. FIII has much more green foliage, and also the city in the distance looks good and also there appears more crowd or action, ferris wheel moving for example. GT5P looks much more sparse but is that the way it is in real life? On first play too I felt the elevation changes on the first section of the course were different and also some of the corners appear easier to take in FIII mainly the chicanes a third in and then once again the curved chicane just before the bakc straight. If I took them in GT5P how you cna take them in in FIII I'd be in the sand.

The attention to detail of the track photography and mapping teams probably means the elevation changes in GT5P are more accurate.

Although in a visual sense, i think they have both nailed it:
http://www.gameswire.net/comparison...vs-gran-turismo-5-prologue-comparison_35.html

Apart from the poor quality of some of those GT shots due to not running in full definition, and the higher quality trees in Forza the backgrounds are exactly the same, and pretty much spot on as a comparison to the old Suzuka circuit (neither has incorporated the updates to the circuit in real life).

The physics, well we keep saying GT has the slight edge, but everyone seems to disregard the difference as if it is the same in both. But you play both and compare them you do notice the difference. Just as you would notice the difference between say GT and taking the step up to GTR2 or rfactor.

In some respects Forza has Arcade-like gameplay. I play Need for Speed prostreet (not shift) and notice the physics are good, i play some Formula One games and think the physics are good, i play GTA 4 (yes i know... lol) and think the physics are good. I played the Forza demo and though the physics were good too. The physics in GT are good. But the fact is they are all in different leagues, and on console, GT is the best in terms of physics no matter what anyone says, and anyone who plays both will understand that, even if they still prefer Forza as a whole.

It can fill the gap between GT5 release that's for sure, Even though it has some few flaws it's still a hell of a great game.

Off topic, anyone here notice the body roll in Forza 3? It looks weird to see it in replay, is that the physics fault?

I never noticed that before.

I'm assuming it is because they took out body roll and put in tyre deformation to replace it, so the tyres in effect act as the suspension.
 
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Yea, I could care less about when GT comes out, I'm sure it will be great and people will get on their knees but they will have missed out on another great experience. They can take their time I will enjoy GT when they release it, but this at least gets me through until then.

I think its very funny how everyone has a story about this M. Rossi it just adds to the game. Also GT better have a Livery Editor. I forgot how much fun it is, it is awesome, I like to add a little "J" in the back for The Jenius, I was on for hours last night just painting my cars. Little things like that go a long way.

An another note GT has helped me absolutely blow away all the drivers in the races I've been in. If I get any clear space and I don't get wiped out its not even close. It must be the challenge of balancing the cars in GT that make me more aware.

The cars are easier to drive which is a welcome addditon, driving a car is not difficult and once I'm out ahead I should be able to cruise, in Forza I can do that in GT not so much. I welcome Kaz's comments about making it easier, I think this is what he means especially on low speeds and when you've backed away from the edge of performance and are just working on solid times, not a pole.
 
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Also GT better have a Livery Editor. I forgot how much fun it is, it is awesome, I like to add a little "J" in the back for The Jenius, I was on for hours last night just painting my cars. Little things like that go a long way.

You mean a little like playing the sims just to create a house? :lol:

Thats all i played that game for :P i suppose the livery editor would be a good feature just for that aspect, but my lack of creative flair means i would not use it as much as others would.


The cars are easier to drive which is a welcome addditon, driving a car is not difficult and once I'm out ahead I should be able to cruise, in Forza I can do that in GT not so much. I welcome Kaz's comments about making it easier, I think this is what he means especially on low speeds and when you've backed away from the edge of performance and are just working on solid times, not a pole.

The latest demo appears to have already made the game easier. The cars turn a lot more sharply and while the physics remain basically the same, it is harder to enter a slide, you have to push it. I suppose they just added a little extra playability in pro physics for the pad users, i mean throttle control and smooth/flowing turns of the steering wheel are the key to fast laps, but both are difficult with the pad, and even when mastered arn't quite as versatile as a G25 can be.
 
You mean a little like playing the sims just to create a house? :lol:

Thats all i played that game for :P i suppose the livery editor would be a good feature just for that aspect, but my lack of creative flair means i would not use it as much as others would.




The latest demo appears to have already made the game easier. The cars turn a lot more sharply and while the physics remain basically the same, it is harder to enter a slide, you have to push it. I suppose they just added a little extra playability in pro physics for the pad users, i mean throttle control and smooth/flowing turns of the steering wheel are the key to fast laps, but both are difficult with the pad, and even when mastered arn't quite as versatile as a G25 can be.


It doesnt really turn that sharply if you are driving lights out with no assists, its realistic to what I would expect. It really wants to push wide if your hot which is how it should be. The sharp turn-in you speak of is probably not at 100% which IMO is the way to go because I can turn my car fairly sharply at a decent clip IRL, but once I approach the edge it takes careful manipulation to hit my apexes.

I can appreciate the weighty feel of the cars, there is a distinct difference between the Exige and the 430 and its nice. Also the races are very diverse which is awesome, I had a Mustang on my ass for an entire race in my 430, and behind is was an Audi. In another race I tailed a 355 Challenge the entire race with a Dodge Challenger and Corvette swaping place behind me. Really refreshing to see different types of cars be competitive not just the Ford GT or Clio.
 
You mean a little like playing the sims just to create a house? :lol:

Thats all i played that game for :P i suppose the livery editor would be a good feature just for that aspect, but my lack of creative flair means i would not use it as much as others would.




The latest demo appears to have already made the game easier. The cars turn a lot more sharply and while the physics remain basically the same, it is harder to enter a slide, you have to push it. I suppose they just added a little extra playability in pro physics for the pad users, i mean throttle control and smooth/flowing turns of the steering wheel are the key to fast laps, but both are difficult with the pad, and even when mastered arn't quite as versatile as a G25 can be.


I'm sorry did you mean the GT demo?
 
Yes :)

FM3 includes almost everything I hope GT5 will have except graphic quality. I bought an XBox + the cheap MS wheel (looks very fragile but feels surprisingly good) and sold my G25.

But I will definitely buy GT5 when it's out and I'm currently waiting for my Fanatec wheel to be delivered (4 to 6 weeks...).

Since then, I have 8 month of good gaming on FM3. :)

I'm only affraid that GT5 won't be good as expected. PD has spent a lot of time to create incredibly detailed and nice car models and forgot everything else... Turn 10 has done it the other way...

Let's go back to Fujimi Kaïdo :-)
 
It can fill the gap between GT5 release that's for sure, Even though it has some few flaws it's still a hell of a great game.

Off topic, anyone here notice the body roll in Forza 3? It looks weird to see it in replay, is that the physics fault?


This has been my question for a while now.
How realistic is Forza 3 to call it a sim?


Ok, I know nothing of computers or thier capabilities and I only have seen Forza here in various posts, but to a lamen like me I have to say that Forza's cars and environment look awesome and definately compareable to GT's but after watching these two videos something is wrong! I am not sure how to explain it intelligently but the cars don't seem to be one with the road, I mean they leave tire marks but they just do not look right to me, it seems like they are floating a half inch above the road. I am trying to be objective and non biased here but Forza just looks all wrong in the replays compared even to GT5P,which is what almost 2 years old now. So to the op, no it will not help me get through until GT5 comes out but GT5P sure will do till march. If I want cheesy arcade game grafics I think I have an old copy of NFS Hot pursute and a PS2 I could dig out and play.
 
I'm sorry did you mean the GT demo?

Yep :)

GT5P is a demo, and we know from interviews that the physics have been altered since then, supposedly to make the game slightly easier, for like i said, pad users.

You will still have to control the throttle and steering in pro physics, but you won't get snap oversteer as much when only steering lightly, i'm assuming you will have to push it to get it to slide (although in TVRs, Vettes and Ford GTs etc. it will still be difficult to drive)

But unless the demo becomes available on PSN i won't be able to find out until the game is released as they cancelled the demo release for the UK at the Playstation house sites.
 
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