Has Forza 3 suppressed you appetite for GT5?

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Considering how long we've waited for GT5, Forza had better not have a bead on GT5.
It should be enough that we hear the end of the Forza vs GT argument once and for all.
Anyone saying that forza is better had better be in clinical denial otherwise I've waited way to long.
 
Actually you've answered my question with that Suzuka video, GT5 almost looks identical where as Forza is prettier but not actually what it looks like.

I'm not sure people should dismiss Forza on replay quality as to me it's a driving game rather than a video watching game. Sure I love the GT5P replays, but I'll spend 99% of my time racing rather than watching back replays, although I am loving photo mode in FIII.

Don't get me wrong I'm as big a GT fan as anyone but in a way I'm sort of glad having bought an XBox in the last month that GT5 isn't hitting in December as it gives me time to play Forza and on the other hand not be sick of driving games when GT hits as I've been playing Forza for 4 hours every night because to be honest I love the game.

In a way Forza gives GT a chance to step back take a deep breath and work on the things that can make it the definitive racer of the next gen, weather, day/night etc

If anything Forza hasn't weakend my appetite because I want to be able to race Monte Carlo and it looks like GT is the big hope for that track!

And p.s. yes the title should be "your" rather than "you", if it could be changed!
 
I'm not a fanboy, I'm sure Forza 3 is a great game, but why people say Forza is prettier than GT5 is a big mystery in my book. FM3 doesn't even deserv to be compared graphicly with GT5. By judging from videos, FM3 doesn't actually look much better than FM2 in my opinion, except the cars are more detailed.

Oh, and this is what happens when you rush a game just to release it before it's rival.

 
Oh, and this is what happens when you rush a game just to release it before it's rival.

And? It's a bug, the equivalent of the bug in GT5:P that causes cars to spin 360 repeatedly down the track. But that doesn't mean PD rushed it.
 
Well i have to say all the Forza 3 media got me in doubt to buy a 360 and Forza, and maybe even skip GT5. But one of the main activities for me in almost every race game is racing the nurburgring. So i looked for a youtube movie of the ring in Forza 3 to see how it looks there. And its just a joke!

Some of the coners on the ring are 90 degree turns. But in forza they almost look a strait piece of road. Most of the corners are not sharp enough, and there are strait peices of road connecting corners while in the real world the corners are connected directly to eachother (after breitscheid for example there is a 100m strait piece of road before the next corner to the right up the hill, while they are directly connected to each other for real).

This for me is they reason to skip Forza and wait for GT5. Since PD exually visit the tracks they build to make them looks like the real live counterparts. It feels like Turn10 just build the ring using some photos they found on the internet.
 
I frequently lap the Nürburgring with my 350Z IRL so I can give a bit of advice on this subject ;)

GT4 model was closer to reality but FM3 model is definitely not a joke. For the lenght between the curves, I think it is more due to the computer representation. GT4 gave the same feeling at the time.

The FM3 ring model is OK. If you know the real line, apply it and it will work ;)

But there are some ennoying things missing or incorrect :

Bumps ! GT4 tarmac was bumpy and it was OK. Tarmac is not bumpy in FM3. Example : the braking zone when you enter Hatzenbach. You can't see that in video or pictures, you have to feel it via the wheel. It was ok in GT4 and you feel a flat tarmac with the MS wheel in FM3. (I don't think the Fanatec wheel will make a difference).

A lot of rumble strips are missing : Hocheichen, exit of Füchsrohre (the one on the left), exit of Adenauer Forst (on the left), Bergwerk enter (left), Angst Kürve (right), etc... They only put classic kerbs there.

Caraciola Karusel is a joke in FM3. That is the worst part for me ! Kleines Karusel is OK.

The is a strange double dip at Pflantzgarten I where in reality there is only one.

Apart from that, it is a great pleasure to lap the Ring in FM3 given the excellent sim model ;)

When I read some comments here about the FM3 sim model, I think a lot people should stop lookin at pictures or videos and give it an extended try with a wheel (not a controler ! Any racing game is a joke with a controler !). You have to feel it, not look at it.

But I'm still waiting for GT5 and it's excellent ring model inherited from GT4. I will certainly not sell my PS3 and I will buy GT5 the day it is available ;)
 
If suddenly an Xbox360 and Forza 3 appeared in my living room, I would hook it up and play. In fact, I wouldn't put it down. I've played the demo for a few hours on several occasions at not here locations and I can dig it. The game feels great with the controller and a couple of assists turned on.

I'm not willing to drop cash for an Xbox just to play Forza though. At the time, I researched my system choice and it's been on, doing something nearly 24/7 since it's awakening during GT5p's release season. GT5 is what I will drive at home, with my G25 and my Playseat EVO. Between PC (my real interest) and PS3 (my forced purchase, which I didn't really mind finally caving in to buy), I really don't have the time to justify playing yet another list of exclusive games.

Deliver the game, PD. Deliver it soon.
 
This begs the question, does the suspension bottom out if set too stiff?

Yup. It did that in FM2 as well. In fact, if you had it lowered TOO low, you could take out the front spoiler on a rumble strip.

wow that suzuka video looks EXACTLY like it does in GT5P, very impressive

Yep..FM3 and GT5p seemed to have nailed it pretty darn good.

Do cars really roll over so easily as in forza3? I have no real life experience about this :)

I haven't had a single flip or tip in my career so far (I am on Driver Level 16 now). Though I was able to intentionally flip the car easily in the demo.
 
That is why i love GT the most, very accurate race tracks, just like iRacing belief, a good sim needs a accurate race track to begin with. Sure forza3 is fun game, i have it, and love it, but when i go to NUR-RIng, and Suzuka, they both suck big time in the game.. the tracks, and few physics really make the game far from perfect.

Its because Turn10 spend only 2 or 3 days at a track. They take aerial photos and walk around a track noting cracks, kerbs and bumps, and taking photos of each corner at varying angles.

Polyphony Digital send a team that spends 3 months at a circuit (well, varies depending on the size of the circuit, but i bet they send a larger team to the 'Ring to get it done quicker). They take tens of thousands of photos of the track metre by metre, to get everything right. They even take close up shots of the painted white stripes along the sides of the track. As we have seen, the attention to detail in the R246 demos is amazing, they don't leave anything out. In one shot there was a bike next to a building, i wonder if it was there in real life when they were photographing it. Along with the Maserati/Bentley advertisement at the end of the main straight and a staircase behind a window in one of the buildings was actually modelled, yes modelled, so you can see it correctly from any angle.

The advantage of taking so many photos from so many angles means it is easier to build up an accurate digital representation. And this is exactly what PD have done. Whereas Forza get the layout of the track spot on, and the background/general features are good, they miss out on subtle details, like the length and widths of the kerbs, the precise angles and lengths of corners, changes in gradient etc.
 
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Thats like asking if Shift or Grid is a good appetite suppressant.

Forza3 doesn't offer the same feel GT does. GT's presentation is second to none, and thats the main reason I think most love it. Its not about the car selection, or the track detail at the top right corner of a track. Its about the cars & feeling like you're really driving them. F2/F3 doesn't replicate this. It tries to capture what it thinks is the goal of GT. Exotics & Classic -enthusiast- vehicles, as well as fan favorite tracks. But thats not the goal of GT. I think PD really spends time making sure everything feels right when you play any car. You can even enjoy the slow cars in GT, and feel like you could give an honest review of the vehicle.

Watching all of the videos, you can see theres virtually no way you're ever going to squint your eyes and confuse forza3 for reality. It looks like a great game, but I feel challenged when I play GT to pull off an amazing lap.

You don't have to know how to drive to shave time off your scores in Forza. Just keep at it, and you will eventually be faster regardless of traction rules.

Did you just compare FM3 to Shift and GRiD? :odd:

I gotta say, some of you are either just downright delusional, haven't actually played FM3 thus judging and speaking out of your own ass, or can't acknowledge anything good unless GT features it, whether it's the same as another games offering or not. FM3, well, Forza Motorsport in general captures a key aspect Gran Turismo doesn't and hasn't up until this point. Forza is more about the community and what we're doing and/or asking for, as opposed to the car count (doesn't FM3 have less vehicles then GT5? Oh that's right, it does.) You say it's not about the car count or the amount of tracks, however, I'm certain you were ecstatic when you found out GT5 was going to feature 950 cars, more or less...
 
Do cars really roll over so easily as in forza3? I have no real life experience about this :)

I rolled over two times with FM3. Once with an Elise and once with a 911 GT2. With the Elise, I ended up on the roof which was quite funny :lol: I had to abandon the online race.

The rollover speed is a bit slow an unnatural but the rollover reason was always the same and quite realistic : vehicule in high speed curve and hard hit on a high kerb with the inside wheel.

Sometimes, inside wheels leave the ground in the same situation and body rolls by 30 or 40° but if you counter steer fast enough and have the place to do it, you can regain control. Very fun to do :) Feels very realistic in this case.
 
Its because Turn10 spend only 2 or 3 days at a track. They take aerial photos and walk around a track noting cracks, kerbs and bumps, and taking photos of each corner at varying angles.

Polyphony Digital send a team that spends 3 months at a circuit (well, varies depending on the size of the circuit, but i bet they send a larger team to the 'Ring to get it done quicker). They take tens of thousands of photos of the track metre by metre, to get everything right. They even take close up shots of the painted white stripes along the sides of the track. As we have seen, the attention to detail in the R246 demos is amazing, they don't leave anything out. In one shot there was a bike next to a building, i wonder if it was there in real life when they were photographing it. Along with the Maserati/Bentley advertisement at the end of the main straight and a staircase behind a window in one of the buildings was actually modelled, yes modelled, so you can see it correctly from any angle.

The advantage of taking so many photos from so many angles means it is easier to build up an accurate digital representation. And this is exactly what PD have done. Whereas Forza get the layout of the track spot on, and the background/general features are good, they miss out on subtle details, like the length and widths of the kerbs, the precise angles and lengths of corners, changes in gradient etc.

Turn 10, just from Circuit De La Sarthe track:

You see...tracks get major love over here and rightfully so. Each one is meaningful and special in its own way, and without accurate track models and detailed artwork, that magic and uniqueness is lost. It's all in the details. That (and our unyielding love for motorsports) is why we've sent our track team to Le Mans France to gather real-time data of the actual Circuit De La Sarthe. Over the course of two weeks we collected insane amounts of reference material that was brought home, broken down, and used to accurately re-create every last detail of this incredible course.

Track_reference_Full.jpg


In fact when asked for a few images of his reference trip to the Circuit De La Sarthe in France, Turn 10 track lead Matt Collins sent over a shared folder containing over 15,000 images ...nearly 60GB of source material! Looking through these images/videos I found reference on just about everything (and I mean everything). Track barriers, road materials, rumble strips, vegetation and trackside buildings are just a few of the things that we're documented during their visit to France. Combined with endless amounts of physical data collected via GPS, aerial photography and a team of car experts to ensure accuracy, we had everything needed to create a scale replica of the world famous Circuit De La Sarthe in Forza Motorsport 3. It's honestly way too much content (and hard work) to cover in the scope of this article, but the passion and pride we take in track modeling will shine through as you take your very first lap around the Circuit De La Sarthe in Forza 3 this October.

Track_reference_Small.jpg



Not sure where you get "two or three days" and a couple photos? I have found (so far) that the FM3 tracks to be more details than the GT5p tracks.
 
Turn 10, just from Circuit De La Sarthe track:

Not sure where you get "two or three days" and a couple photos? I have found (so far) that the FM3 tracks to be more details than the GT5p tracks.

Wow i got owned.

But how does that explain how some of the courses are inaccurate in some aspects? The guy who spoke about the missing kerbs and lack of bumps in the Nurburgring is probably right, but i will have to see it for myself to believe it, i have never been to the Nurburgring.

Like i said, the background in Forza circuits is amazing and close to real life, but GTs trees arn't lifelike, but they make up for that in other areas.
 
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Wow i got owned.

But how does that explain how some of the courses are inaccurate in some aspects? The guy who spoke about the missing kerbs and lack of bumps in the Nurburgring is probably right, but i will have to see it for myself to believe it, i have never been to the Nurburgring.

Like i said, the background in Forza circuits is amazing and close to real life, but GTs trees arn't lifelike, but they make up for that in other areas.

I would imagine that the ring dates back to FM1, and they were NOT as detailed back then (just a guess). So it probably is inaccurate.

But even GT has inaccuracies. It's bound to happen in any game. It's impossible to be perfect.
 
I would imagine that the ring dates back to FM1, and they were NOT as detailed back then (just a guess). So it probably is inaccurate.

But even GT has inaccuracies. It's bound to happen in any game. It's impossible to be perfect.

True 👍
 
Just got F3 yesterday and to be honest, from a driving stand point its not bad at all. I still perfer GT5P but forza3 is pretty good. i think the graphics on F3 are that good though, it kinda looks like a cleaner version of forza2 during replay mode. I know people say the backgrounds look great in forza3 but imo GT5P looks more realistic. i just got the game so i have to play more but im not going to bash the game because i love GT i had some fun on the mountain pass tracks last night. The sounds on forza3 are really good BTW
 
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Yep :)

GT5P is a demo, and we know from interviews that the physics have been altered since then, supposedly to make the game slightly easier, for like i said, pad users.

You will still have to control the throttle and steering in pro physics, but you won't get snap oversteer as much when only steering lightly, i'm assuming you will have to push it to get it to slide (although in TVRs, Vettes and Ford GTs etc. it will still be difficult to drive)

But unless the demo becomes available on PSN i won't be able to find out until the game is released as they cancelled the demo release for the UK at the Playstation house sites.

Ok, thats good, because to me that is one of the big things that draws me to Forza, is that the car is more realistically manipulated when at lower speeds, like on hairpins and I can change my line easier. Where as in GT5P if you pick a line there is no real deviation from it.
 
Wow i got owned.

But how does that explain how some of the courses are inaccurate in some aspects? The guy who spoke about the missing kerbs and lack of bumps in the Nurburgring is probably right, but i will have to see it for myself to believe it, i have never been to the Nurburgring.

Like i said, the background in Forza circuits is amazing and close to real life, but GTs trees arn't lifelike, but they make up for that in other areas.

LOL thats so funny, I was thinking that, but the fact that you admitted it is hilarious.

Forza has some really good original tracks by the way like Trial Mountain not quite as good though.
 
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^ The case was the same in GT4 as it is in Forza 3. Some circuits were re-vamped/updated/improved whatever you want to call it, but some were exactly the same as the old ones.

In GT5 however, all the tracks in the game have been re-modelled. I'm sure the attention to detail in GT5s tracks will be quite good all round, especially when they have only promised us 20 tracks, which is actually quite a small number considering the time scale they have had.
 
Did you just compare FM3 to Shift and GRiD? :odd:

I gotta say, some of you are either just downright delusional, haven't actually played FM3 thus judging and speaking out of your own ass, or can't acknowledge anything good unless GT features it, whether it's the same as another games offering or not. FM3, well, Forza Motorsport in general captures a key aspect Gran Turismo doesn't and hasn't up until this point. Forza is more about the community and what we're doing and/or asking for, as opposed to the car count (doesn't FM3 have less vehicles then GT5? Oh that's right, it does.) You say it's not about the car count or the amount of tracks, however, I'm certain you were ecstatic when you found out GT5 was going to feature 950 cars, more or less...

First of all Forza is a good series, it always has been. Unfortunately the reality of the simulation\car world is that its not in the same universe as Gran Turismo is. Which forza fan's cant accept. It has to be in the same leauge to them because its generally all they can play.

There is a reason why Ferrari, Citroen or Mercedes chooses to debut their vehicles in GT. It has nothing to do with critical success by the media that takes 800 dollar swag bags for games to review them, but the established success of the franchise. Grid/Forza/Shift/SegaGT all good games, but they aren't producing what the GT series is producing, and they aren't capable of doing so due to talent & hardware restrictions. We have already gone over Forza1, and Forza2. Same arguments about it being some GT replacement, they aren't. The same reasons Forza2 is better than the GT series, are the same exact reasons Forza3 is better than the GT series. Painting & "Community". Rewind to 2007, and its the same rhetoric.

Its focus is that, because it can't compete in GT's world of photo-reality , physic calculation & input that the series has thrived on since inception. Which is its main appeal. Forza just got a real FFB wheel. There are always games that have more features than GT, unfortunately sims aren't in a race for total number features. They are in a race to provide the user with a fantastic simulation of whats being simulated. In this case, its cars with second to none detail and great physics. Forza fans will always pretend forza is better, and Gt fans will always say GT is better. PC fans will be right saying PC games have the best physics. No one is ever winning that argument.

Sales speak to GT's community/appeal, as does Turn10's own commentary, still targeting GT after the reviewing system have given the last forza's higher marks than GT. Forza is in a desperate position to try to get itself considered in the same league as GT. But right at a feature level, the game fails to achieve with Gran Turismo's Demo has pulled out. I can tell you all of F3's bullet point features right now.

Enhanced body part modifications./Drivetrain swaps(fr/mr/rr)/Cockpit mode - Finally added./Enhanced Livery editor- keyword. Enhanced./Selling liveries & decals - enhanced./"Dyanmic" campaign mode which changes depending upon the races you choose./Vehicle Rollover & Better physics that still produce weightless vehicles that don't seem to react to weight of the real world./Tire Flexing/Video Export/8 Cars racing in 720p @ 60fps./Multiple Online racing modes.

It also features High polygon models in the menu, then lower polygon models at the beginning of the race, then even lower polygon models as you start a race with tinted windshields to cover up the fact that Turn10 uses separate cockpit models to maintain 30fps while driving in that view with reduced model of drivers, which only include their arms, and underwhelming ingame & replay visuals.

None of those features are the reason why I, or most play sims. Because other games offer the basic features, especially on the PC, which im sure most sim fans participate in(pc games, which host tons of customization and the ability to paint liveries in photoshop). Forza can't take credit for selling points that are available in the sim world as it stands now. You want rewind and easy driving? Try GRID, its where F3 stole its rewind feature from. The Forza community & setup is great, but again, GT isn't shooting for creating an online community where people can trade liveries, because its a simulation about driving. People are interested in trading tuning tips/cars, just like real life.

GT doesn't have to make up for the fact that it can't increase racers to 16 vehicles, cant improve the visuals significantly, or not have pit stop animations, or hell even animated spoilers & air brakes on vehicles. Nor is GT in some bind to appeal to casuals and making a game so easy "even children can play it". GT's laundry list of features shouldn't be ignored due to Forza not being able to compete with them. Trading vehicles & online racing is about as far as simulations go, and its as far as they really need to go. Custom paint jobs would be a great addition, but Its definitely not a requirement to enjoy a sim. Forza has a great # of community features, but GT's community is larger without the features. Not really a requirement of having a healthy community is it?

GT is known to have a great number of tracks & vehicles. Its what GT does. People are excited because it means that these cars will be done in GT style second to none quality, which means their exact vehicle may have a good chance of being in the game. People are excited because its the year 2009, and 950 cars is phenomenal for a title to have compared to the -definitive- racing king Forza2. GT has always been about not only driving super cars, but also enjoying your own car/trim and tuning it to be like the real life counterpart, and lets face it, most people can't afford 90k cars. PD has always mentioned they want GT to be a car encyclopedia. They aren't doing 950+ cars because it will piss Turn10 & their minuscule franchise off. No they are doing 950 cars because its the most they can do right now for their game, its not a bragging point. But a testament to their desire to make their product the best they can in their own eyes. There would be more if they could, you and I both know that.

The topic is about F3 suppressing a need to play GT5, and it just doesn't have the ability to replace the feeling you get when you play GT. The music/the menu's/the education/the presentation is superb and overly polished. Even the lesser powered vehicles are equally detailed. Most GT fans know of the experience you get when racing, every vehicle feels distinctively different from one another, and driving is as-challenging- in the game as it is in real life. It feels like an achievement to reduce lap times or to keep control of some beastly rwd vehicle on the road. Its a skill that GT takes to handle. And then the amazing pay off is to sit back and enjoy watching your vehicle, with you driving it.. attacking a track, in quality closer to reality than most people will ever get. Its kind of simple. But its what everyone has been simulating for years.

This is why Forza, like SegaGT/Grid/RacePro/Ferrari Challenge/Supercar Challenge/Grid/Dirt/Crusing USA/Mario Kart will never replace the effort that PD puts into their games. If you want to buy a game just to customize the pikachu on the side of your car, and play "cat and mouse" online, I doubt you'd be waiting around this long for GT in the first place. Its clearly not in the same ballpark of the game that you desire to play. But just because you decide you love pikachus and other decals, doesn't make that the requirement for an established genre of gaming.

You say I cant give credit where credit is due, I believe its absolutely the reverse. You want to ignore GT's strengths, and pretend that Turn10/Polyphony are making the same game--so thats why F3 having a feature PD is ignoring(decal community trading) is a must have for a simulation. The Simulation genre is still here, regardless of what Turn10 decides are definitive simulation features it lifts from Arcade titles.
 
There is a reason why Ferrari, Citroen or Mercedes chooses to debut their vehicles in GT. It has nothing to do with critical success by the media that takes 800 dollar swag bags for games to review them, but the established success of the franchise.

Have to disagree... there is a reason that lots of big companies promo their products along with Brittany Spears concerts... and it's not necessarily becuase of her great music ;)

Grid/Forza/Shift/SegaGT all good games, but they aren't producing what the GT series is producing, and they aren't capable of doing so due to talent & hardware restrictions.

I agree here... GT does something very well and it would be pretty hard to compete head to head and thus if another franchise wants to get in the game, they need to focus on areas where they can be competitive from the get go.

I would say it's loosely analagous to MMA where if you have a monster of a stand up boxer, you are far better off trying to take him down and win with wrestling than stand toe to toe.

So yes, T10 and Forza are attacking the game from the angle they stand the best chance at and doing what they said they wanted to (which was take the inspiration from GT but take it in directions that they fealt GT had stopped progressing the game in).
 
Untill Gran Turismo 5 comes out Forza Motorsport 3 will be the only console racer I'll spend my time on.

However, my answer to OP is "to some extent".

FM3 is a great game in many fields, weak at also many fields. However, it is more than a "good" game, it has many great features and I'll be spending all my racing time in FM3 for next months.

Of course, I speak about the time when I will not be playing Team Tactical matches in Modern Warfare 2, which will not be much time in given perspective :)
 
@ blademask :

In FM3, you can trade tuned cars (complete with parts, setup and decoration) or car setup only (alignment data, settings...), not only decals as you seem to believe. There is a very high activity in this domain.

You can publish a setup for a car and tell it is optimised for a track. When you are searching for a setup, you can search only setups optimised for a specific car for 1 track.

Comparing Forza to Grid/Shift/SegaGT is funny to say the least. I bought Shift on the PS3 in the hope it was a good game to wait for GT5. I sold the game after 1 week :crazy:
Tried the demo of Grid and hated it too !

Then I tried FM3 and found exactly what I loved in GT4 and hope for GT5. That's the reason why I bought it with the Xbox, the wheel, live gold, ... :ouch:
They copied a lot of ideas from GT and it is a good copy.

I'm am certainly not a Forza or MS fanboy (in fact I'm a Linux user. No windows on my PC and I hate MS !!!). But FM3 it too good to ignore it. It's not about the polygon count, the number of cars possible during online, the small details in the cockit. It's about the driving experience and it is great.

Forza fans will add that it does have a great community but that was not an argument for me.
 
Forza fans will add that it does have a great community but that was not an argument for me.

Yep, because people are under the illusion if there is no online play there is no community. That wasn't the case with GT3 or GT4, all people need to do is see the GT4 section of this forum to see that. And there are many other GT based forums aswell.
 
Yep, because people are under the illusion if there is no online play there is no community. That wasn't the case with GT3 or GT4, all people need to do is see the GT4 section of this forum to see that. And there are many other GT based forums aswell.

I don't think the majority really think that, but I think the common conception is that with online features a bigger and more in depth community is possible.
 
First of all Forza is a good series, it always has been. Unfortunately the reality of the simulation\car world is that its not in the same universe as Gran Turismo is. Which forza fan's cant accept.

As long as you can accept that others think that the reality of the simulation/car world is that its not in the same universe as Forza is, and that GT fans can't accept it.

It actually goes both ways and is a matter of opinion and preference.
 
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