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It's a good thing there could never be anything wrong with this game or something that anyone could dislike about it. 10/10!Play another game then, if it's too blurry.
It's a good thing there could never be anything wrong with this game or something that anyone could dislike about it. 10/10!Play another game then, if it's too blurry.
astronomy!
But then of course if blur is good or bad thing is a very, very subjective thing
Anyway, I think it's good that someone brought the question about blurring/anti-aliasing up. I thought most people knew after the GT6 demo that GT6 would have more blur..?
[...]
But then of course if blur is good or bad thing is a very, very subjective thing
I'm confused about why people who don't want to hear others complain about something, and don't wish to discuss those complaints, continually click on threads to read with subject headings that clearly inform you from the outset that the thread will in fact contain complaints.Hearing people whine in general isn't exactly a fairground ride bro.
I´m sorry but people seem to forget about this, back in the day when gt2 was launched for the ps1,it had the same graphics as gt1, and still gt2 was a huge success...
Well, as someone who opens up my Stellarium app just for fun sometimes... I know it's not a huge advancement in technology to accurately model the sky. But having that in gt6 I think was a nice touch.I don't think that astronomy thing is all that complicated, looks like a big textured sphere that accurately rotates by a timer. Everything more would be well... stupid.
I find the graphics in 720p to be a lot worse than GT5's 720p. It seems that there is weird blurring, low res textures and glitchy shadows in the environments. I played in 1080p and these issues were resolved but not fully. I find it weird that 720p has issues with environmental shadows especially for day-night cycle stages, but in 1080p they seem better. One thing I hate about the 1080p mode is that the frame rate issues are worse than in GT5. In 720p, the frame rates are smooth at the expense of worse graphics.
I noticed this way back in July with the demo, I haven't played GT6 yet but I remember having the same issues plus god awful aliasing with the demo. However, looking at the gameplay videos and stuff you can easily tell that the game is not as crisp and it's too dark, it seems like they boosted the deep color output, colors look more saturated but not vibrant.
I don't understand, this new lightning engine is anything but realistic, it seems that they wanted to go the Forza route but it doesn't really suit GT.
I always thought the saturation or colour balance or something was a bit off in GT5, with a kind of cartoonly garish brightness of colour kind of thing going on, if that makes any sense. I suppose I'm saying I kind of thought GT5 looked a bit loud.really ? i dont have the game yet but it seems that the game looks better than GT5. I always thought GT5 were too bright and that PD fixed this in GT6 by making it darker.
It's been mentioned a few times earlier in the thread. Just fyi (not judging).Anyone bothered using the filters in the menus?
like sharpening or flicker reduction?
I have no problem with the visuals (i like them better actually) but that might help with the blur thing?
I wasn't talking about the TV menu but the menus in GT6...I have a HDTV
Yes i know, Sharpen & Flicker reduction in GT settings is for SDTVs only!
Edit, I do apologise, Digital Foundry said it was for SDTVs but after further investigation it appears it changes the AA, one uses a different type off AA and one turns AA off (which would help with framerate) not sure which is which though, at work now so gotta get off my phone
That's the point. If GT6 has stuff that severely compromise gameplay experience like you know.. frame rate issues, AI issues, lack of options (no way to select AI cars and you have 1200 cars) , no livery editor, overuse of blur, almost no sound improvement, no shuffle racing etc etc...you can't give a 9. No way. Expecially because of frame rate issues the most severe and concerning problem.What does the embargo have to do with anything? The reviews have been great so far. Hell, even Polygon gave it a 9!!! (Polygon is funded directly by microsoft, and is notorious for giving PS exclusives insanely unfair and biased reviews. They gave the Last of Us a 7.5 if you'll believe it)
Mentioning the embargo implies that they didn't want people to see all the bad reviews, but GT6 is getting great reviews so I dont' see your point.
There is so much blur it's ridiculous. I normally wouldn't complain about graphics, but I'm really having trouble adjusting to GT6. It looks horrible in my opinion. It's one of the blurriest games I've ever seen.
I can't stand the fact that GT5 looks so much better than this. I don't understand why they would change the rendering engine just to make it look worse. I could care less if the lighting looks better or whatever.
I'd rather them have GT4 graphics rendered at full 1080p than this blurry mess. Seriously, even Vice City on my PC is easier to look at than this. So disappointed
I always loved GT5's graphics because they are crisp, clear, and detailed. What the hell happened?
No apology needed - glad you found that info as I was beginning to doubt myself.Yes i know, Sharpen & Flicker reduction in GT settings is for SDTVs only!
Edit, I do apologise, Digital Foundry said it was for SDTVs but after further investigation it appears it changes the AA...
I think this is the one - sorry I couldn't explain it more clearly yesterday....Sharpen I think turns off all of the above I think, or maybe turns off the regular AA but leaves the temporal, not sure
Way to much blur, im on 52 inch sony bravia , and i can tell you that the graphics arent that crisp as gt5!
And although gt5 graphics were fine, gt6 is not.
Not bad that its undriveble, but a little childish though. to much of everything, saturation, blur ....
And the physics???
Try a stock lambo gt 2 or 3 and than compare it to the fxx.
Ive drivin enough trackdays and its just ridicilous that a (std set up) lambo gt race car cant even take a wide corner with 80 km/ph.
maybe its the controller input ( mines on -2 ) and still way to much oversteer with only 2 mm input on my controller.
I always use 1080.I had my PS3 set to 720p for GT5. For GT6, set it to 1080p, there is a noticeable improvement.
About those physics; from my experience with GT5 they were just chosen at random for a lot of cars, I remember the Ferrari F40 being a real dog to drive (with a controller back then), and having to spend hours tuning the damn thing just to make it drivable...Way to much blur, im on 52 inch sony bravia , and i can tell you that the graphics arent that crisp as gt5!
And although gt5 graphics were fine, gt6 is not.
Not bad that its undriveble, but a little childish though. to much of everything, saturation, blur ....
And the physics???
Try a stock lambo gt 2 or 3 and than compare it to the fxx.
Ive drivin enough trackdays and its just ridicilous that a (std set up) lambo gt race car cant even take a wide corner with 80 km/ph.
maybe its the controller input ( mines on -2 ) and still way to much oversteer with only 2 mm input on my controller.