How are the physics?

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The__Luke
Nice to see we have a new sub-forum for this. đź‘Ť
Anyways, how are the physics in this game? It sounds brilliant and as long as they aren't terrible (like shift or grid) I will probably buy this.
 
Im finding the cars are fun to drive, turn in well, braking is good too but its not so much a sim in realisim. It is however fun to play responsive and at the same time not to arcadey. It doesnt to me feel floaty or twitchy.

Need to play more to get a feel in differences between various cars but I wouldnt say the handling of the cars is a downside to this title whatsoever.
 
Please don't trasform the new Dirt 3 section in another GT5 vs. Shift flame war. We have already enough threads in the Shift section.
 
I'm kinda interested in buying this game, simply because I love racing games, and from what I've seen, there's Group B :D, but physics are a big thing for me. So I'm wondering what the OP is wondering.
 
Im finding the cars are fun to drive, turn in well, braking is good too but its not so much a sim in realisim. It is however fun to play responsive and at the same time not to arcadey. It doesnt to me feel floaty or twitchy.

Need to play more to get a feel in differences between various cars but I wouldnt say the handling of the cars is a downside to this title whatsoever.

are you playing with a wheel is so which one?
 
Im using the T500RS mate.

Their is a difference to some of the cars handling but I wouldnt say it tries to simulate those real cars. The game doesnt need so much finesse regards acceleration and Id say is more forgiving than some games.

Certainly some of the older RWD cars tend to be easier to spin, come to think of it the OPAL MANTA was one that sticks in my mind. Their is a large difference in performance and speed with say a 70s OPAL KADET to the RS200 which is pretty awesome in its acceleration and speed.

The games weakness if any, having almost finished the first year in carreer is perhaps the amount of locations and track routes.
 
I tried to play dirt 2, but I have to say despite it being fun at first it's way too arcadey to hold my attention for long. It's just that driving fast is governed by laws different from what a sim player is used to. After looking at the dirt 3 movie I reckon it's pretty much the same. After all it sold well, why would they risk changing it?
 
Aren't they using a completely new engine for dirt 3's handling? I'm not 100% certain but I do remember hearing this somewhere.
 
Aren't they using a completely new engine for dirt 3's handling? I'm not 100% certain but I do remember hearing this somewhere.


Yes. Watching all of the developer diaries and such, they defiantly made sure to improve the physics.
 
I loved dirt 2, its so instantly accessible. Not terribly deep though. I will def be picking this game up. But it still wont be taking away my GT5 addiction.

EDIT: The 3 screens looked impressive. Do you still need 3 PS3's and 3 copies to play on 3 screens like GT5? Im assuming yes.
 
I loved dirt 2, its so instantly accessible. Not terribly deep though. I will def be picking this game up. But it still wont be taking away my GT5 addiction.

EDIT: The 3 screens looked impressive. Do you still need 3 PS3's and 3 copies to play on 3 screens like GT5? Im assuming yes.

Yep 3 PS3s and 3 screens.
 
Here I was expecting a discussion about DIRT 3 physics. :rolleyes:

Anybody with some real experience, and the ability to judge it (unlike some of the people above here)? If it's anything like DiRT2 or improved on it, it will be good. đź‘Ť
 
oohhh yeah
I have both Shift 1 and 2, yes 2 is better than 1 but it's still is nowhere near GT5's physics.

What on earth has this to do with this forum.

Please enlighten me.
 
Here I was expecting a discussion about DIRT 3 physics. :rolleyes:

Anybody with some real experience, and the ability to judge it (unlike some of the people above here)? If it's anything like DiRT2 or improved on it, it will be good. đź‘Ť

I've already made some comments...
Have you got any particular questions?

(Proof Of Ownership)
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I only played the DEMO of Dirt 2 so cannot give much detail on the differences. However this game does not feel like the car spins on its own fixed axis. It does feel grounded to whatever surface your on and snow in particular feels better than GT5s. I have not found a massive difference to the feel of the cars with changes in car settings before an event so I would base this game as an adrenaline racing game that has good input control and excellent feedback (certainly with my wheel) but should not be looked upon as simulating real rallying.
 
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I've already made comments...
Have you got any particular questions?
Nope, from your previous comment I already figured it feels similar or improved to DiRT2, which is good IMO. đź‘Ť

BTW, the shops over here are already selling it too. :) Will definitely give this a go once I get bored with Shift 2. I'll probably wait until the first patch or so. ;)
 
I'm curious to know, how are the RWD physics? I mean, do they lack as much on-power oversteer as in lets say, shift 2 (not that it has anything to do with rally)? Or do you actually have to do a lot of countersteering when rallying the classics?

Just asking incase I can get an answer before I get to try out the game for myself :P
 
Here I was expecting a discussion about DIRT 3 physics. :rolleyes:

And now that the off-topic noise is gone you should be able to.

Anyone else who wishes to try and turn this into a GT Vs Shift thread will find that as well as getting their posts deleted they will also be taking a 48 hour 'holiday' from GT Planet.

Off-topic flame-bait is not going to be tolerated.


Scaff
 
The thing about Codemasters is that their physics work around a central pivot point. That is, the centre of the car acts as the axis of rotation. Compare that to most simulators that have four independent points, one for each wheel. This tends to create something of an arcadey feel to Codemasters games - but it's long been established that the COLIN McRAE and DIRT franchises are not hardcore simulations. Go play RICHARD BURNS RALLY if that's what you're after.
 
Off-topic flame-bait is not going to be tolerated.


Scaff

Thats good to read Scaff.

The thing about Codemasters is that their physics work around a central pivot point.

To me, Dirt 3 feels different though.
Countersteering is almost constant requirement too. The controls/physics are very responsive to your steering. Ive had some great fun from this game already. It plays as well as the old Sega Rally 2 arcade and while perhaps not as arcade as that from a fun factor its as good, if not better.

Into Season 2 now... :)
 
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The thing about Codemasters is that their physics work around a central pivot point. That is, the centre of the car acts as the axis of rotation. Compare that to most simulators that have four independent points, one for each wheel. This tends to create something of an arcadey feel to Codemasters games - but it's long been established that the COLIN McRAE and DIRT franchises are not hardcore simulations. Go play RICHARD BURNS RALLY if that's what you're after.

Is that true? For example, does F1 2010 behave like that too? I wouldn't know what behaviours to look for to confirm/deny how the physics work.

I always thought that once you reached a certain level of sophistication in the physics, it would actually be harder to make a physics engine that was based on a single pivot point rather than the expected four points of contact. If you're doing something like Wipeout, sure, single point. But once you're getting loss of traction, different surfaces, different drivetrains, adjustable suspensions and such I always figured that the amount of scripting for specific situations that you'd have to put into the thing would overwhelm any time lost by just making a four point physics system.

I don't have Dirt 3 yet, but since Codies use modified versions of the same physics system in all their games I'm still interested in this line of discussion.
 
The thing about Codemasters is that their physics work around a central pivot point. That is, the centre of the car acts as the axis of rotation. Compare that to most simulators that have four independent points, one for each wheel. This tends to create something of an arcadey feel to Codemasters games - but it's long been established that the COLIN McRAE and DIRT franchises are not hardcore simulations. Go play RICHARD BURNS RALLY if that's what you're after.

I agree on this one, but I understand those who want a new reall rally sim, Its bin 7 years since richard burns rally afterall.
 
Is that true? For example, does F1 2010 behave like that too? I wouldn't know what behaviours to look for to confirm/deny how the physics work.
I'm not really sure how F1 2010 is modelled. I would imagine it's still the central pivot point, but I can't confirm it. They have been doing it long enough to know the ins and the outs of the design to the extent where they can make it very sensitive, but not as accurate as the four-point physics model used by most simulators.

I agree on this one, but I understand those who want a new reall rally sim, Its bin 7 years since richard burns rally afterall.
Well, that simulation is not DIRT 3. Apparently Black Bean's WRC 2010 isn't half bad, even if the graphics are a little lacking.
 
Inside Sim Racing reporting the physics are on par with GT5's rally physics if not better!

That's not saying much to be honest.

I found Dirt 2's physics to be quite good, if a little arcadey at times but as I use a DS3 it doesn't make as much difference, but I'd expect Dirt 3 to be an improvement.
 
That's not saying much to be honest.

I found Dirt 2's physics to be quite good, if a little arcadey at times but as I use a DS3 it doesn't make as much difference, but I'd expect Dirt 3 to be an improvement.

Yeah i know, i thought the Rally'ing in GT5 was abysmal but plenty on her thought they it were great...so for those people Dirt 3 will be very good.
 
Well here is some of me in action. Monaco VS Ken Block.
The game looks fantastic.

As for the physics and handling, see for yourself...

Norway Thousand Lakes Crown
[YouTube]4hUWzCUn28U&view=videos[/YouTube]
 
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