How are the physics?

  • Thread starter Akmuq
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Can someone tell me how to change the driving view in dirt3. I got the game today and damn I can't figure that part out. I drive like I am in the cars. In GT 5 all I do is punch the select button and change the views.. help???

Go into options and assign it. Wrong thread BTW.. has nothing to do w/ physics - I shouldn't even have answered you.
 
I changed the handbrake,view change, look back,and horn to the buttons on the wheel of my G27.

the cars feel real good with the wheel, this game is not easy. I have all assists off and I had the difficulty at 5 and now I dropped it to 3. I will prob put it back up once I get the hang of it (only played for a couple hours so far).

a lot of fun with that being said.
 
I play with all aids off with difficulty level at 5, put it up to 6, but VERY hard to win some races/rallies at 6, so I put it back to 5. Maybe I'll put it back to 6 for a bigger challenge later on.
 
Its just like dirt 2 the physics are about the same .. A little better but overall the same
im addicted to gymkhana
I dont know if the physics are realistic because ive never done gymkhana or rally in real life
but yea .. if you played dirt 2 its just about the same a little better
 
Well after being dissapointment with every rally based game since CM2/3 and Richard Burns Rally, I never really got into Dirt or Dirt2... There was just something missing and the wheel calibration/settings were rubbish.
I enjoy GT5's rally mode and think the physics are pretty accurate (I've done rallying for real) but felt at certain points the lack of fundamental grip let it down. There was just times when the level of grip you had didn't coincide with the road surface you were on. This made it sometimes very frustrating. As it took some aspects away from your control.

Dirt 3. Has IMO the best physics (rally based) currently available on next gen console. There's times when you feel it's a little too easy, but turn all assists off and up the difficulty and you soon realise thats not the case. The feeling of speed is great. The feedback and vehicle response is fantastic. The way vehicles move about and gain/lose traction is impressive. You feel like your on the edge of losing control and that's a good thing. The question about the cars pivoting on a centre axis is a good one and tbh I didn't feel it was the case. I know some are saying that once the rear end goes it just comes round and you can't drift it. That depends on your speed, steering input, throttle control, traction and most importantly the diff lock setting. Leaving the diff lock to default promotes oversteer and can make it hard to catch a slide. Making the diff a little looser reduces the tendency to oversteer and gives more control in the corners.
Overall the best rally game ever is Richard Burns Rally. But tbh I've been pleasantly surprised with Dirt 3. Less American stuff to do and more rally based racing, plus a very solid physics engine make this the best option for people wanting a next gen rally fix.
 
"Well after being dissapointment with every rally based game since CM2/3 and Richard Burns Rally, I never really got into Dirt or Dirt2... There was just something missing and the wheel calibration/settings were rubbish."

I feel the same! Agree with rest of your post too.
 
It would be nice if they released some less successful rally cars with worse handling qualities to really test the physics.
 
Dirt3 without using brakes
Settings used:
Difficulty - 6
Damage - Full
ABS - Off
DRL - Off
Stability Control - Off
Throttle Management - Off


This guy can easily decelerate from 170 to 60 kph for the hairpin by ONLY downshifting. Pretty damning IMHO. What do you guys think?

Edit...
And here's one on SNOW!


:lol: Codies :rolleyes:
 
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I'm sorry, but watch his downshifts. You can do similar things in GT5 and other games that allow you to downshift aggressively. If the brakes on your car are poor, you can actually brake better by using this technique than by braking normally. On tarmac, it usually results in the car becoming very unstable, but in a rally it's probably not too bad as the car just slides. What would stop you doing this in RL would be the likely massive damage you would risk to your engine and drivetrain. In the world of computer games, there's no such thing and so tactics like this are viable. Nature of the beast, I'm afraid.
 
Sorry to bring Forza into this but as it's a console title.
Aggressive downshifting does damage engine/gearbox, so I don't see the fact it's on a console/computer game as an excuse.

The brakes if you do need to use them, seem from the future. Some sort of tractor beam tech used lol.
 
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Sorry to bring Forza into this but as it's a console title.
Aggressive downshifting does damage engine/gearbox, so I don't see the fact it's on a console/computer game as an excuse.

The brakes if you do need to use them, seem from the future. Some sort of tractor beam tech used lol.

Take off ABS and it isn't like that.
 
Sorry to bring Forza into this but as it's a console title.
Aggressive downshifting does damage engine/gearbox, so I don't see the fact it's on a console/computer game as an excuse.

The brakes if you do need to use them, seem from the future. Some sort of tractor beam tech used lol.

So tranny or engine rev damage are not included in D3?

The more I've read since posting this the more I get the impression CM never intended this to be seen as a simulator. So if one accepts that it is more an Arcade racer it makes the physics weaknesses less an issue.
However based on these videos it is still kinda weird that one can play the game on the most difficult settings and still win every race without ever using the brakes.

What a second, I take that all back. Thumbing through YT and fell across this official "Keeping it Real" promotional video.


"We're working much closer with manufacturers and racing drivers to make sure the physics are as realistic as possible for each and every car in the game," says Gehan Pathiraja, Senior Vehicle Handling Designer on DiRT 3.

CM deceiving its customers again. I shouldn't be shocked at this point. I'm sure their "get out of jail free" card is the "real as possible" comment. :yuck:
 
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No the real as possible argument doesn't hold much water for me.

Other developers have exceeded their real as possible benchmark.

I love what codies managed with F1. Are these the same guys.
 
No the real as possible argument doesn't hold much water for me.

Other developers have exceeded their real as possible benchmark.

I love what codies managed with F1. Are these the same guys.

Talk about irrealistic brakes physics... maybe they swaped the files and put on F1 brakes in Dirt and Dirt brakes in F1 :lol: :lol: :lol:
 
CM deceiving its customers again. I shouldn't be shocked at this point. I'm sure their "get out of jail free" card is the "real as possible" comment. :yuck:

That's a really strange video and undermined somewhat by another prerelease interview I recall where Codies own people said it was aimed as a 5/6 out of 10 on the realism scale kind of title, mariokart being a 1.
 
That's a really strange video and undermined somewhat by another prerelease interview I recall where Codies own people said it was aimed as a 5/6 out of 10 on the realism scale kind of title, mariokart being a 1.

Lies, damn lies, statistics and marketing. Just underscores why I won't believe a word of it come F1 2011.
 
The physics aren't too bad, but they are definitely smoothed off, attenuated or pulled back to make the game more forgiving and playable by the non enthusiast. Very similar to Dirt 2 really, nothing I didnt expect. Its a fantastic game but dont expect Richard Burns type simulation.
 
The physics aren't too bad, but they are definitely smoothed off, attenuated or pulled back to make the game more forgiving and playable by the non enthusiast. Very similar to Dirt 2 really, nothing I didnt expect. Its a fantastic game but dont expect Richard Burns type simulation.

Don't get me wrong, I fully expect it is a very fun game to play. I had oodles of fun playing D1. However I do very much have a problem with some of the BS that comes out of the marketing department. The fact that they were abel to get the actual coders, who definitely know better, to make the above questionable statements on "realism" troubles me.
 
Don't get me wrong, I wouldnt advise anyone that the game is realistic, if you drive like you do in Dirt 3 in real life you would end up in hospital or dead. There are aspects of it that are realistic.

Its like they take realism and add +5 to every factor, so that in each area there is like realism underneath a soft cushion of foam. It's a great game at the end of the day, it was never going to be simulation despite all the marketing. Same is F1 2010, same as Shift 2 and most big name games.
 
hi all
i agree that the physics are a little , lets call them a bit dodgy! although it seems great fun to drive around, i find it very odd due to the lack of over steer, i know i know it does slide but surely if i turn sharply and bury the throttle on a tight corner surely i should end up facing the wrong way???!!!
im using a g25 and have all the help turned off ? oh and the Brakes lol if my real car braked like that i could 150mph up my drive and stop before hitting my garage !:indiff :indiff:
you say setting the difficulty makes it harder? presumably this only makes the other cars go faster??? and not my car harder to drive ?
enough rambling i'll shut up now!:guilty:
 
but surely if i turn sharply and bury the throttle on a tight corner surely i should end up facing the wrong way???!!!

Or you end up understeering into the tree on the outside of the corner.

 
Personally I would say that the physics are "convincing but far too forgiving". You certainly get the idea what rallying feels like, but like far too many current "sims", the cars are just far too forgiving. It's a ton of fun, but like many other racing games that are "fun" at first, that fun ceases once the game becomes unchallenging. What all these racing games should do is include a "game" mode and a "sim" mode, and online those two worlds should be completely separate. Gives everyone what they want with little or no confusion. Gamers can race with gamers and sim-racers can race with sim-racers and life is all fine and dandy. As it stands, I'll probably have a lot of fun with Dirt 3, just like I did with Dirt 2 and the Shifts, and then quickly tire of it because the challenge simply isn't there. Bummer.

but surely if i turn sharply and bury the throttle on a tight corner surely i should end up facing the wrong way???!!!

Well, that really depends on the car of course. In a FF car, all you'll most likely do is understeer badly. In an RR car you could get either oversteer or understeer depending on your skill with the throttle. A traditional FR car? Yeah, you could certainly spin.....
 
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I actually still think the best game that Codemasters has done so far is the first DiRT. I still play it when I get bored with GT. I am more the purist and love all the real circuits and actually cars that the first one had. I rented DiRT2 and pretty much hated it except for the 6R4 Metro and the Baja stages. After seeing all the stuff about it, I went and bought it this morning. After a good 3 or 4 hours, it really took me back to the first one. I have to say though that the trophy trucks being gone disappoints me somwhat. It feels more of a halfway between DiRT and DiRT2 to me.
 
Do the physics change a little when using a wheel? I tried DiRT 2 with a wheel yesterday and they seemed way different.
 
physics are very arcadey :( even with all assists off difficulty turned up

Its a shame when I havent positioned myself for the next turn and going in to fast that I can just brake a little and downshift and can still make it out the turn relatively fast.. instead of completely sliding off the trail.

The game is still fun as is ridge racer to me, but this still has me wishing for a proper rally racer.
 
I know where your coming from, I traded it back in.

However they never stated it was ever going to be sim like. Personally I find dirt 2, especially under braking to be more satisfactory.

It was discussed before about codies not braking there winning formula. Kudos to them for that.

As it stands under metacritic, it's currently the 3rd best racer of all time on PS3.

I suppose all the ratings combined can't be wrong.
 
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