How Challenging Do You Want GT5 to Be (Be Honest!)?

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JohnBM01
Now, I want you to define "easy," and "hard" in regards to the AI and the competition.

Easy - I can win in an inferior car after two bottles of redwine.

Hard - I can't beat it - At all...

John - Please, that is asking for replies for the sake of expanding the thread... Sorry....
 
Flerbizky
Exactly - Which is my "Slider" suggestion should work - in theory at least...

Yup, that should work:tup:
Honestly, if you increase the general AI difficulty, and then take the same slider settings of -10, 0, +10 then it would work out just fine.
 
I guess I never did answer directly the question of how easy or hard would be defined.

Easy: the A.I. drives their cars within 75-85% of their performance capacity. Stray from the ideal driving line. Occasional errors in driving.

Medium: the A.I. drives within 90-95% of the car's capacity. Stray from the ideal driving line somewhat, mostly to seize a passing opportunity. Some mistakes.

Hard: the A.I. drives from 95-100% of the car's capacity. Stray from the ideal driving line very little. Very few mistakes.
 
How difficult should GT5 be?

That my friend is the question that has been asked. It is an important area of discussion, as it is a crucial factor to your overall enjoyment of the game.

I believe that the fact that the next series is slated to have anywhere from 12 to 20 or more vehicles per race is going to greatly change how the game is played. Therefore instantly changing the difficulty. For this to happen one would be inclined to think that the races would have to be changed to compensate for the increase fields of cars. It would be silly to think that we would be forced to start at the back of the pack for every race. Although that would certainly present a challenge now wouldn’t it? How will the game be set up to overcome this? Qualifying could be used for most races, or maybe random field position. Maybe on race series, you qualify for the first race and then how you did sets your position for the next race. With a bigger field of cars, what places will pay out prizes? I would like to see bonus money for fastest lap, most laps in lead, and maybe fines for bad driving instantly taken out after race is over.

Now the larger field does not even address the fact that damage may be in the next version or possibly mechanical problems associated with over use of a car etc. This will really change the difficulty more so then a larger car field. Slamming your way through the pack to win a race could result in you getting disqualified. If damage and mechanical performance restrictions are included then it should be on all the time. Except in arcade you could change settings to limit the affects.
The off track excursions could really be penalized causing damage and maybe even losing laps if your car is immobilized.


The dreaded A.I., I think that the next version will have to have much better A.I. if larger fields and damage is included. Better A.I. will dramatically change the GT experience. I would like to see maybe 200 or more fictional A.I. drivers with human like traits. If they could develop say 20 to 50 different variables for each A.I. opponent. Then perhaps they all start about at the same level, but as they progress or race more the skill levels change, increase or decrease etc. Then maybe as the years go by, some retire and new ones are created etc. Also perhaps the A.I. could be kept in check by somehow accessing global A.I. databases that are kept online. The programming also needs to be smarter to have cars more evenly matched in every race, meaning any of the A.I. would have similar chance of winning, but the A.I. with higher skill would have the advantage.

The race events: For me the race events in GT4 are very poorly constructed and lacking in creativity. I hate having only a few race events to race certain cars in. These restrictions really make the game dull and boring sometimes. I could go on and on about this, but I won’t. I think that races and race events could and should be set up so that your skill level can naturally progress. They could easily add more races and events to the beginners series so that you are a better racer when you have completed them. Also they could maybe somehow flag or mark all of the races in the game that could be considered beginner.
Many of the dealership races, special, and maybe some of the mini endurance races could be considered beginner events. Or lets say you do beginner FF series and place 4th or better overall, then it unlocks the next FF series etc. Meaning you would not have to complete every beginner series of every car class before you can enter harder races.
Beginner races like Sunday Cup etc. would most likely start out at 5 laps and ½ or less car field per race. The next harder class of races might be 10 to 15 laps etc. I would also maybe on some of the race series to have longer races but fewer races, it is just hard to devote enough time to do a 10 race series of more then 10 laps even over a week or mores time. They should try and make each and every race as good as possible. For most races, the A.I. should use a much variety of cars and car colors. For race events, I would like the track order to be random, maybe number of laps somewhat random, even maybe have random tracks --- one time you might race on tracks a,b,c,d next time c,d,e,& f etc.

Family Cup in GT4 could have been and should have been great; if only they would of let you choose the number of laps. What the hell were they thinking! The family Cup does have the difficulty slider, which works okay, although I do not do family cup that much because of the number of laps. I would like to be able to create my own race series in GT mode, Arcade, Online and choose from a variety of race settings.

Some other things that are difficult and time consuming. Finding car and choosing a suitable track takes more time then it should. PS3 will make all menu options faster, but why not either let me choose car and bring up a list of races it can enter or let me pick a race and then a list of cars that can enter it. Tuning a car is also more tedious then it should be. I want to buy all my parts and then check out, do not ask me if I want to install the part now. Lets us purchase upgrade kits, maybe stage 1 upgrade, stage 2 etc. This would include a vast majority of parts. Let us customize the game menu or at least give us a dozen or so lay-out choices. Reduce the difficulty by place items that we use more often in logical locations and next to each other. Relatively speaking money is not that easy to obtain in GT4, unless you do the so called money cheat races lots of times. The game could be more balanced in this area. There are a ton of cars, to experience and tune, but a person should not have to spend their life doing it. Sure you can get some cheat codes, in fact did that, and have all the money that I need, but you know what now the game is boring as hell, hardly have any purpose to play, so I started over.

I truly hope that the little things get focused on in the upcoming PS3 installment. Single screen replay for arcade two player, use garage cars on single player arcade or give more options on family cup.
GT4 is an amazing game, but lack of attention to detail in some areas prevents it from standing miles above the competition.
 
i think the game should be nigh on impossible to beat.

why should you be able to beat it? in the real world you cant beat the best drivers so why would you be able to in a racing game, as you graduate to higher and higher levels of racing?


i like the ida of graduated difficulty, you start with easy AI and as you progress it gets harder. in real life this is how is it. you might be king od your little clique of streetracers, but start autocrossing and youll soon realise how slow you are.

but autocrossing is not racing you say. youre racing a clock.
ok, take your car to your local track and get your arse worked.

i think there should be a stage you can get to where the AI just brings the pain. just like there was a beginner stage and so on, if you complete 75% of the races it should open a new area where the racing is extremely hard. make it challenging. at that point, in, that arena, you have a different completion percentage thant the regular one in the game. so you could still achieve 100% completion.


getting better AI would be a big first step though.
 
Ok, ive warmed up to choosing difficulties and this is how I see it.

Foetus: AI drives at the pace of the AI in GT4.

Little girl: AI drives at around the pace of the bronze times in the GT4 lisence tests.

Easy: AI drives at aound the pace of the gold lisence times in GT4.

Normal: AI drives at my (SagarisGTB) pace, Around a second faster than gold/the pace required to pass mission 34 in NTSC.

I guess that would be fair, giving the slower drivers a chance to play the game at their pace, while giving the hardcores a chance to get a real challenge.
Imagine a 24 hour nurb race where the AI pounds out every lap about ten seconds faster than a gold time, thats my kinda race :drool: :mischievous: :cheers:
 
I think GT5 needs a A.I thats actively trying to overtake you, that will break late etc, but will try and avoid contact.
 
AI that will actively try to overtake would be nice. It would be a welcome from the kamikaze attack pass.
 
I was wondering how many parameters you could actually quantify in regards to categorizing what makes a racecar driver. This is what I came up with:

Skill level
Intelligence/Learning/Observing/Adapting
Tactics/Tricks
Endurance/Strength
Control/Courage
Patience
Daring/Chance taking
Intuition/Luck/Spider senses :D

That was about all I could sort out.

An intelligent driver could adjust his driving based on what you were doing, and improve his skill level faster as the season progressed.

A tactical driver would have a better idea of how to deal with cars in a group ahead of him, rather than dealing with one at a time, like a chess game, and be better able to perform a daring pass.

A stronger driver wouldn't tire during long races, and his level of skill slip.

A courageous driver wouldn't be rattled if you nearly caused a wreck and continue to challenge you, while a more timid one would back off.

If you were reckless, a patient driver would wait for you to make a mistake rather than challenge you constantly.

A daring driver would risk a collision if he was following you, it was coming down to the wire and one of the last few turns were coming up.

An intuitive driver would have a sense of what was going on ahead in the pack, perhaps without seeing anything of it.

I suppose the essential parameters would be Skill level, Intelligence and Endurance, and that would be sufficient to define a modern race driver, and you could derive a lot of personality traits from just those three.
 
I'd settle for the AI driving the fast line, and passing better.
none of this, i'm 3 ft from my programmed line, I have to swing left, before I turn right, oh crap, there's a wall, I cant get off of it! or, I'm going around this 280 deg. turn at Seoul (or the first turn at Nurb.) and going to slow, so I hit the INSIDE wall! DOH! or my favorite, Whoops! I missed the pits!
I'd laugh but it's to stupid to be amusing.
 
I'd settle for AI driving the Fast line....UNLESS YOU HAVE THE FAST LINE...

I swear, I trade more paint from cars trying to stay on line than anything else.
 
I've been saying they should split arcade and simulation up since GT2, to make it more accesible and give both the casual and hardcore gamers a choice. Add that to what TenaciousD just posted and there would finally be a good start to fixing flaws in this series.
Make Sim mode as realistic as possible, no give, no easy mode.
Full damage inside and out.
LFS physics, nothing less should even be considered.
ADD an A.i.
Fix the horrid colision/crash physics.
REMOVE the bias in performance for ever car.
Realistic car class racing, by that i mean no classics race with the Cobra added unless its in it's class. No Dodge hemi in the small compact races,etc.
Then make arcade mode as accesible and customizable as possible.
Ability to create your own series right down to adding random weather and changing car field.
Then add in settings for difficulty for both A.I. and race type, etc.
Finally add in options for both modes like the mentioned random weather, custom skin editor (LFS), Body customizing,etc.
One thing that would give a stategy in the series is say you enjoy driving stock cars but want to upgrade your car?
The more you upgrade your car to "race spec" the more t changes where that car can race.
Say you build a monster drag car, ok, now that car can only be a drag car,etc.
There had better be a fix in the godawful menu layout a well.
This is supposed to be "next-gen", well? prove it.
If i'm shelling out 600 bucks for a PS3 and 50-70 bucks a game i better see a full car field, and i mean minimum 20 crars, maximum whatever class your racing in has.
In TOCA3 there are some race classes where in real life the field is 44 on track.
Screw better graphics, they are good enough for now, add everything that makes racing, RACING!
 
Quite honestly, GT4 is as easy or difficult as you make it. Of course it's gonna be a cake walk when you show up with your F1 car every time! Try equipping your car similarly to the AI cars and you're going to have to work for the win, for sure.
That is, unless you are as good as SagarisGTB thinks he is.
 
BS?? Just because you are the gran turismo god and can outpace the gold license lap times by 5 seconds on average, doesn't mean my statement is BS. Bottom line - I wonder how many take the easy route and show up at an event with a vastly superior car and then complain that it was too easy? In this day and age of cheat codes, hacks, game sharks and invulnerability secrets, far too many gamers have no one to blame for games that are "too easy" but themselves.
And that's no BS. You might be an honest gamer though, and are simply way too skilled for PD to have even considered the caliber of your superiority.
 
I want the Ai to be challenging, but I want realistic monetary gain from winning races and all races and cars available from the start. I do not buy something and not be able to use it. I wouldn't buy a guitar and have one of the strings "locked" so I couldn't play it, I wouldn't buy an album that had locked tracks on it and I wouldn't buy a DVD that had the ending of the film locked. The difficulty of a game and the main reward should be winning, GT5 should continue to be as open ended as possible, more so than GT4 and WAY more than Forza (locked cars is SO arcade).

I want the challenge to be hard but based on REALITY, not some arbitrary variable that means a faster car in the field or that the Ai can drive cars beyond what they are capable of in reality.

Power to weight ratio should be used to populate the field and make things more even, the start of the game should have a wider range but should get very strict later on to avoid the player using overpowered cars to win.

I'd also like the option of the FULL race weekend formula. I.e. Thursday to practise, Friday for 1st qualifying, Saturday for 2nd qualifying and then Sunday for the race. That format, but with the ability to "skip" a "day" (for those who like to dive straight into a race without qualifying.

Also the diffuculty should not impact on the physics in any way, shape or form, the physics should be sacrosanct. Difficulty should only affect the Ai ability and speed. But the Ai should always be aware of the proper rules of racing.

Oh and I'd like to be able to choose myself how many laps ALL races are (apart from enduros). I'm sick of 3 lap races personally, but the option to choose anything from 2 - 70 laps should be available. Also as suggested (ans is a no brainer) enduro's should and MUST have a save option.

Oh and I TOTALLY agree with the suggestion for custom race series, picking any number of tracks (up to say 20 or so) and choose the cars available and other settings etc etc.
 
To be honest I want to easier than GT4, im more of a casual gamer and I tend to like the arcadey games abit better like PGR3 and NFS...... I like GT4 because of the physics, the choice of cars and the graphics, but I dont want hardcore 24 hour races or impossible licence tests!
 
I think they they should include sliders for the AI. I think somebody mentioned it earlier. That way You adjust the AI to your liking.
 
To be honest with you; I want the difficulty level to the extreme...

No weak AI, no crashing, no bumping, no bulls_t...

You think professional race driver's just wake up one day and can win a championship?

In other words, before each championship you're going to have to practice; and practice hard.

In the original Gran Turismo games, there's been many flaws towards the start of the game which ruins the challenge of the game.

How? For example on GT4: You buy a car, tune it to the max at the start and your dead broke....that's fine but then....
You go to the second race in the Special Conditions track:

You win with ease, you get a 230,000 car!?
(Man, I gotta' consider racing myself sometime...)

This purely and simple ruins the game and you can agree with me here, because as soon as you know it you have 1,000,000 credits in your pocket with pure ease.

So in conclusion, make Gran Turismo 5 extremely challenging; three times as long as Gran Turismo 4 and every car you win should be reasonable like in Gran Turismo 1 (An old 93 K's not a $230,000 concept!)

I know I might be going off a bit and not all of you will be able to have Gran Turismo like this as you have work, family and other things throughout your life that need attention to but...


Gran Turismo was never intended to be a Racing game; it was meant to be a 'Driving Simulator'...
 
Responce to post 55,

Driving simulator, well then they should remove all race tracks and just put in open roads, city streets etc. Race tracks are meant for racing not driving.
I for one like to experience lots of differnt cars, tune lots of cars, but will not play the game 10 plus hours a week to keep enough credits in order to afford the higher end cars. No game will ever satisfy everyones taste or requirements. The great thing about GT series is you can play it how you want, you are not really forced to do anything in any particular order. If you feel winning a car that sales for a lot is cheating, then simply do not reset the race, meaning once you do it one time you will never get another prize car. Wonder how many have actually completed the game by never redoing a race to get a prize car. I think it would be a neat feature if in order to have true 100 percent completion, that you have at least driven a 100 miles in each differnt car model.
 
Some want it nice and easy, some want it hard as titanium.

I was thinking that one way that could work would be to have the different modes like Toca 3 has. Arcade, easy. Gran Turismo Mode, moderate. Season and Career Modes, hard.

But I'm not sure I'm completely happy with that. I'd like GT and Career Mode to be similar in difficulty, so that you can use GT Mode to train in. Maybe a difficulty slider or sliders is in order.

In Season and Career Modes, if Polyphony can pull off some A.I. modelled on real racecar drivers, difficulty would populate the season with appropriate competition, from mostly rank amateurs to race hardened veterans.

I was really looking forward to a Polyphony press conference, but it could be that the Gran Turismo that's close to release is Vision GT. But if Kazunori-sama is determined to pour everything he possibly can into GT5, I could handle a Gran Turismo HD in the meantime. And Forza 2. :sly:
 
I'd love to drive against AI that is similiar to GT2's. I had some of the most intense races in GT2. That is the competition I'd like to see in a field with
10+ cars. I think that counts as a degree of difficulty. Difficulty diminished in GT3 and sorta vanished in GT4.
 
greenlightning
Responce to post 55,

Driving simulator, well then they should remove all race tracks and just put in open roads, city streets etc. Race tracks are meant for racing not driving.
I for one like to experience lots of differnt cars, tune lots of cars, but will not play the game 10 plus hours a week to keep enough credits in order to afford the higher end cars. No game will ever satisfy everyones taste or requirements. The great thing about GT series is you can play it how you want, you are not really forced to do anything in any particular order. If you feel winning a car that sales for a lot is cheating, then simply do not reset the race, meaning once you do it one time you will never get another prize car. Wonder how many have actually completed the game by never redoing a race to get a prize car. I think it would be a neat feature if in order to have true 100 percent completion, that you have at least driven a 100 miles in each differnt car model.

No... when Kaz focused the idea of the series upon the term 'Real Driving Simulator'; it had nothing to do with open roads and city streets, it was simply meant to enjoy and race each car to how you desired, that was the concept, idealy.

Although PD has still retained that vision, they have no doubt focused more on getting GT-racing in the series as realistic as possible as you should no doubt know by now.

In other words, I don't mean that winning a car with a high resale value is cheating (Don't know where you got that from:odd::lol:) I simply stated that because of their pursuit in racing realism they should consider raising the difficulty levels and the so.

But if you took it wrongly, well I guess that's my point isn't it?
 
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