- 260
- United States
Ok so i know we are still a ways away from full damage in online races but we're all hoping for it come GT5. I was thinking about it, and its absolutely necessary to have damage online to prevent rammers and such.
A while back i had Need For Speed Porsche Unleashed, which was i believe a PS1 game. I havent played much NFS since, because, well they all suck, but the damage system in NFSPU was excellent. Every little amount of damage incurred during a race would have to be fixed after the race, and paid for from your earnings. I was pretty young back then, so in games like GT1 i would bang into cars and ride walls to gain position, but this game really got me to stop and drive a more realistic line. I think this system is perfect for GT5 because people will be hesitant to bang their cars around, knowing they will have to pay for the damage as well as players will try to avoid being rammed even more.
Now the only problem is what happens after someone gets 75% or so through the game and they have a ton of cash? They won't care what happens to their car will they? Well first off, i think there has to be a different price rate of damage. For example, to fix an Integra is pretty damn cheap, but to fix, say an Audi R10, well that could cost hundreds of thousands of dollars. So when you progress and have cash, you're more likely to be driving the fast, more expensive cars meaning the damage to cash ratio is relative to when you're first starting out and have barely any cash to spare on something like replacement parts.
Im not sure about this last idea, but another way to discourage those when tons of credits to spare, is to allow totaling of the car. Now this is rather dangerous, because what happens if the accident is of no fault of your own? However, it's likely that if your car is totaled so is the other persons, so again this should limit the intentional ramming. Think about those cars that you have to pay $4.5 million or you can only win in endurance races, do you think someone is really going to want to replace that? I doubt many will, so people will be extremely cautious when racing (as real race drivers are).
So what do you all think? Feel free to contribute your own suggestions.
A while back i had Need For Speed Porsche Unleashed, which was i believe a PS1 game. I havent played much NFS since, because, well they all suck, but the damage system in NFSPU was excellent. Every little amount of damage incurred during a race would have to be fixed after the race, and paid for from your earnings. I was pretty young back then, so in games like GT1 i would bang into cars and ride walls to gain position, but this game really got me to stop and drive a more realistic line. I think this system is perfect for GT5 because people will be hesitant to bang their cars around, knowing they will have to pay for the damage as well as players will try to avoid being rammed even more.
Now the only problem is what happens after someone gets 75% or so through the game and they have a ton of cash? They won't care what happens to their car will they? Well first off, i think there has to be a different price rate of damage. For example, to fix an Integra is pretty damn cheap, but to fix, say an Audi R10, well that could cost hundreds of thousands of dollars. So when you progress and have cash, you're more likely to be driving the fast, more expensive cars meaning the damage to cash ratio is relative to when you're first starting out and have barely any cash to spare on something like replacement parts.
Im not sure about this last idea, but another way to discourage those when tons of credits to spare, is to allow totaling of the car. Now this is rather dangerous, because what happens if the accident is of no fault of your own? However, it's likely that if your car is totaled so is the other persons, so again this should limit the intentional ramming. Think about those cars that you have to pay $4.5 million or you can only win in endurance races, do you think someone is really going to want to replace that? I doubt many will, so people will be extremely cautious when racing (as real race drivers are).
So what do you all think? Feel free to contribute your own suggestions.