How has your time been with the GT Sport Beta?

I have to ask, with you mates that are overall disappointed with GTS, how would you fix it to where you would actually consider buying it? On the physics side of things, I don't think GT will ever get the the level complexity that you see in Pcars or AC or any other hardcore sim. It just isn't what PD is aiming for despite things that they have said.
 
Goal posts on the move I see, and it was often high 30 when the pack got busy, with a frame rate that fluctuated from under 30 to 60. Hell PD patched out a load of trackside detail on a number of tracks to try and boost it.

Oh and GTS doesn't keep a stable 60fps either, not even on a PS4 Pro, but you keep that head in the sand.
GTs isnt out yet, what we have seen so far is the beta. If you talk about FPS in online, as far as I know Sony wanted equality for both PS4 and PS4 pro in online gampeplay, because otherwise it would not be fair for the normal PS4 users, thats what I heard.
You can always go the PC route and turn your resolution way down to buff your FPS if that's all that matters to you, Bear in mind the higher the resolution the lower the FPS its a balancing act, Would you rather take a game at a stable 30FPS with all the features time/weather etc or a stable 60FPS with those features cut? AKA a pretty game but only half a game....
Obviously I want both and I think it can be done. In DC they choose 30 fps and highly detailed graphics and landscapes, huge mistake IMO. Make less detailed and less loaded graphics but 60 fps instead.
Framerate is not about being pretty, its about the smoothness and accuracy of the handling and gameplay. For some games 30 FPS its okay but for racing games? definitely no, it is important to have good smoothness and precision.
 
GTs isnt out yet, what we have seen so far is the beta
So that's all people are commenting on. You said it was possible though, because it's on the PS4, so stop moving the goal posts.
Obviously I want both and I think it can be done
It can, if they make choices and compromises to make it there, but so far it hasn't been done at a locked rate.

In DC they choose 30 fps and highly detailed graphics and landscapes, huge mistake IMO. Make less detailed and less loaded graphics but 60 fps instead.
Why is it a mistake? It's a good choice because they obviously understood that a compromise was going to have to be made, to make the experience as enjoyable as possible.

Framerate is not about being pretty, its about the smoothness and accuracy of the handling and gameplay
A game at 30 fps is accurate and smooth, if it's locked. A game at 60fps is accurate and smooth if it is locked. GTS is not locked, making it not so "smooth and accurate." You're condemning something because its apparently not smooth or accurate to you, yet, the game you're in favor of is going to be even less smooth and accurate than a 30fps game because it's fluctuating.
 
A game at 30 fps is accurate and smooth, if it's locked. A game at 60fps is accurate and smooth if it is locked.
I play on my PC with locked 60 fps and with slow or medium fast cars is smooth,but with formula cars with big downforce and a lot of horsepower is not so smooth anymore.My next monitor will be 144 Hz,that's what I call smooth.
 
I want a solid 60fps!
I'd take 60 fps over dynamic time and weather easily.

Oh wait, I meant anything above 30 fps is fine, even fluctuating is good.
lol no I didnt [hate GT5 with it's highly unstable framerates], GT5 ran at unstable FPS but usually was far more than 30 fps, and on a much older and weaker machine. On the other hand DC runs on PS4, perfectly capable of doing 1080/60 without much trouble.


GTs isnt out yet, what we have seen so far is the beta. If you talk about FPS in online, as far as I know Sony wanted equality for both PS4 and PS4 pro in online gampeplay, because otherwise it would not be fair for the normal PS4 users, thats what I heard.

Obviously I want both and I think it can be done. In DC they choose 30 fps and highly detailed graphics and landscapes, huge mistake IMO. Make less detailed and less loaded graphics but 60 fps instead.
Framerate is not about being pretty, its about the smoothness and accuracy of the handling and gameplay. For some games 30 FPS its okay but for racing games? definitely no, it is important to have good smoothness and precision.
Smoothness and precision is achieved first and foremost by a solid, stable frame rate. 60fps solid>30fps solid>any frame rate that fluctuates 30-60fps.

smooth
[smooth]
5. free from or proceeding without abrupt curves, bends, etc.: a smooth ride.
6. allowing or having an even, uninterrupted movement or flow: smooth driving.
7. easy and uniform, as motion or the working of a machine.


Do you ever get tired of carrying those goalposts?
 
Imarobot and Johnny, I have both of you on ignore since long ago, you can go annoy the hell out of other people, not me. Bye! :D

I wonder if some of those guys are paid forumers just to increase the site traffic or something
 
Imarobot and Johnny, I have both of you on ignore since long ago, you can go annoy the hell out of other people, not me. Bye! :D

I wonder if some of those guys are paid forumers just to increase the site traffic or something
Ignoring me doesn't make my posts go away. If you want to ignore me, its up to you, but I'll quote what I see fit to at least point out to people how far off base you are with you're completely biased and wrong information you try to spread around.

Whats even more funny is that you claim I'm blocked, but you message me specifically to tell me that I've been blocked and you can't see my quotes.
 
GTs isnt out yet, what we have seen so far is the beta.
We are talking about the Beta, you can tell that because its in the thread title.

If you talk about FPS in online, as far as I know Sony wanted equality for both PS4 and PS4 pro in online gampeplay, because otherwise it would not be fair for the normal PS4 users, thats what I heard.
Then the chances of them doing a locked 60fps have just been lowered

Obviously I want both and I think it can be done.
It can, but PD haven't done it, so please stop acting as if they have.

In DC they choose 30 fps and highly detailed graphics and landscapes, huge mistake IMO. Make less detailed and less loaded graphics but 60 fps instead.
The picked a locked 30fps and to you it makes it unplayable, yet GT5 had a frame rate that could fluctuate from 20 to 60 and thats just fine?

Why don't you please just come clean and acknowledge what everyone else is painfully aware of, that this is nothing to do with actual performance, and everything to do with you having such a GT bias that you can see no wrong in it.

Framerate is not about being pretty, its about the smoothness and accuracy of the handling and gameplay. For some games 30 FPS its okay but for racing games? definitely no, it is important to have good smoothness and precision.
Fluctuations in frame rate are not smooth, quite the opposite, yet the consistency you get from a locked frame rate (regardless of what it is) you ignore over a blind desire to try and make out that GT5 (and to a slightly lesser degree GT6) did have a frame rate that was all over the place and far from smooth.

Honestly I can't think of another PS3 AAA title that had worse frame rate fluctuations than GT5 did, yet that's cool with you even when it drops below 30fps becuase a locked 30fps is unplayable!

Do you actually not realise just how absurd that sounds?

Imarobot and Johnny, I have both of you on ignore since long ago, you can go annoy the hell out of other people, not me. Bye! :D

I wonder if some of those guys are paid forumers just to increase the site traffic or something
So you wade into a thread to make a claim that not only flies in the face of logic, but when that is pointed out you attack other members and then sulk off.

Not a good idea given that all it does is come across as you trolling and posting flame-bait.
 
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It can, but PD haven't done it, so please stop acting as if they have.

The picked a locked 30fps and to you it makes it unplayable, yet GT5 had a frame rate that could fluctuate from 20 to 60 and thats just fine?

Why don't you please just come clean and acknowledge what everyone else is painfully aware of, that this is nothing to do with actual performance, and everything to do with you having such a GT bias that you can see no wrong in it.


Fluctuations in frame rate are not smooth, quite the opposite, yet the consistency you get from a locked frame rate (regardless of what it is) you ignore over a blind desire to try and make out that GT5 (and to a slightly lesser degree GT6) did have a frame rate that was all over the place and far from smooth.

Honestly I can't think of another PS3 AAA title that had worse frame rate fluctuations than GT5 did, yet that's cool with you even when it drops below 30fps becuase a locked 30fps is unplayable!

Do you actually not realise just how absurd that sounds?
PD may target it, you sound like they will never do it, you dont know that.

Yes I'd say 30 fps is far worse than unstable 60 fps, Including GT5/GT6 FPS.

How many PS3 games ran at a higher resolution/framerate combo? In GT5/6 you have to understand that they tried to push PS3 limits, its a quite old machine. Yes maybe they should've lowered the res to 720, but then the usual suspects would complain of that, surely
 
PD may target it, you sound like they will never do it, you dont know that.
They are targeting it. They aren't hitting it, though.

Yes I'd say 30 fps is far worse than unstable 60 fps, Including GT5/GT6 FPS.
Well than it's obvious what you're doing here.

How many PS3 games ran at a higher resolution/framerate combo? In GT5/6 you have to understand that they tried to push PS3 limits, its a quite old machine. Yes maybe they should've lowered the res to 720, but then the usual suspects would complain of that, surely
Everyone is trying to push the system they are working on. They wan't to use everything that is available to them.
 
PD may target it, you sound like they will never do it, you dont know that.

Yes I'd say 30 fps is far worse than unstable 60 fps, Including GT5/GT6 FPS.

How many PS3 games ran at a higher resolution/framerate combo? In GT5/6 you have to understand that they tried to push PS3 limits, its a quite old machine. Yes maybe they should've lowered the res to 720, but then the usual suspects would complain of that, surely
So let's get this straight. You want locked 60 but 20-60 fps is ok so long as they are trying really hard to push the limits of the hardware? Gotcha:tup:
Imarobot and Johnny, I have both of you on ignore since long ago, you can go annoy the hell out of other people, not me. Bye! :D

I wonder if some of those guys are paid forumers just to increase the site traffic or something
Haha...pull the other one:lol:
 
In GT5/6 you have to understand that they tried to push PS3 limits, its a quite old machine.

I swear I heard similar things about the PS2 when the GT5 buzz started. Will we hear something along those lines with the first PS5 GT as well?

I get that consoles are extremely limited power wise compared to a PC, but it gets to a point where you have to wonder if the old adage "It's a poor craftsman that blames his tools" is fitting.
 
When I crated this discussion, I never thought it would turn into a back and forth discussion on framerates. I always see this happen on other threads. It starts on topic and then goes 3 billion light years in some other direction.

Even if GTS isn't a locked 60fps, from what I've heard it only drops no more than 2-3 frames. The fact that it isn't locked is a problem but at the same time, I don't see it as big of a problem like it was in GT5 or even GT6. There isn't as much of a noticeable difference between 60fps-58fps as there is between 60fps-30fps. At the end of the day, I still found GT5 and GT6 playable despite their framerate issues and I will probably find GTS just as playable. I'm perfectly fine with a locked 30fps as well. then again, my standards may be lower than most since I regularly play Call of Duty on my factory built computer at an unstable, usually sub 30fps. To give you an idea of how taxing the game is on my computer, the game has caused it to blue screen over 5 times now.

This paragraph was a mess.
 
My impression through the closed beta stage are pretty good, while there are some features that locked as what Kaz said the closed beta first priority is for server stress test. However, there is surprising response came from PD themselves listening to testers request and suggestions, improving the beta a little bit better. Best update probably the reworked sound with more added sound effect and camera settings which from what I've seen gave some positive reviews. Graphics are keep improving as well. Don't forget Porsche confirmed at the beta stage even though we don't have chance to try it yet, but we've got some screenshot and garage showcase in home menu, which is every GT fans dream to have it since GT3 comes with hidden 996 GT3 in it.

The conclusion is I'm glad there are some changing way of thinking and some good response from PD staff, but there are some parts from what I've seen from closed beta need to be refined at launch. Let's see how far the final build is developed from the beta phase.
 
PD may target it, you sound like they will never do it, you dont know that.
I didn't say that, don't make out I did.

Yes I'd say 30 fps is far worse than unstable 60 fps, Including GT5/GT6 FPS.
And people will see that for what it is.

How many PS3 games ran at a higher resolution/framerate combo? In GT5/6 you have to understand that they tried to push PS3 limits, its a quite old machine. Yes maybe they should've lowered the res to 720, but then the usual suspects would complain of that, surely
The very first racing title on the PS3 managed it.
 
I didn't see any framerate issues with GTS so far, and Digital Foundry reviews few month ago regarding the frame rate are pretty smooth and quite positive. There are frame rate drops, but not that big and hardly affect the fluidity of the gameplay. As GT5 and GT6 I have to say the fps drop is noticeable and sometimes make the screen stuttering through gameplay if I remember.
 
I didn't see any framerate issues with GTS so far, and Digital Foundry reviews few month ago regarding the frame rate are pretty smooth and quite positive. There are frame rate drops, but not that big and hardly affect the fluidity of the gameplay. As GT5 and GT6 I have to say the fps drop is noticeable and sometimes make the screen stuttering through gameplay if I remember.
It's been improved immensely in GTS. It needed to always be this way, but their dreams were unrealistic.

To reiterate, this was the beta. In four months they managed to make changes and improve in many areas. I, honestly, couldn't have expected more from this. Imagine how PD feel. They had success and more out of a beta. :) That's great!

@NixxxoN It's not worth the time. They're trying to steal your time! Don't let them! It's all we have!
 
Will you still have to in the final release?

Sorry, it seems your question is incomplete/you hit Post Reply button too fast.

If your question is are we required to have PS Plus subscription to play MULTIplayer online, the answer is YES IT IS. The expected features requiring you a ps plus subsciption is Sport Mode, and private lobby (if these feature exist).

Basically you need a subs if you want to play multiplayer online with real human.

I 100% believe Arcade mode, photo-taking feature, single player, split screen or even checking leaderboards in time trial is not requiring you a ps plus.

I hope this clears any confusion.
 
It's been improved immensely in GTS. It needed to always be this way, but their dreams were unrealistic.


@NixxxoN It's not worth the time. They're trying to steal your time! Don't let them! It's all we have!
The issue was never about the fact that it's dropping FPS in this discussion, more so the person in discussion keeps insisting that just because its on the PS4 it'll be locked, when we just haven't seen it yet. It's completely false to pretend that a fluctuating FPS is going to be smoother than a locked, regardless of the FPS. They've definitely improved in that regard, though.

@NixxxoN has an agenda, and a very obvious one at that. He's made that very obvious over the years.
 
Any beta testers in the fortunate position of comparing the experience on PS4 vs PS4 Pro?
 
I played it a lot when first released but it wasn't any fun doing the online stress test racing. Half the time racing was bumper cars and shoving. Standing starts were welcomed except for the usual massive pile ups in the first corner. Thought I would appreciate the implementation of rolling starts but that wasn't the answer to the problems. You started 10th, you likely finished 10th.

I also hope they settle on having the cars handle like they did at the beginning and end of the beta. The middle updates were awful. Too Arcady for my preference.

Other than not enjoying the online racing and rating systems, the game looks amazing. Really hoping for more offline content.
 
RE frame rate consistency: Yes, consistency is important; a consistent lower FPS will look smoother than a higher FPS that goes up and down. Having the FPS drop mid-game is sort of like having lag; it sucks and is annoying. It's a bit disheartening to hear that even GTS on a PS4 Pro can't keep a locked frame rate.

Source: I game on a Mac.
 
RE frame rate consistency: Yes, consistency is important; a consistent lower FPS will look smoother than a higher FPS that goes up and down. Having the FPS drop mid-game is sort of like having lag; it sucks and is annoying. It's a bit disheartening to hear that even GTS on a PS4 Pro can't keep a locked frame rate.

Source: I game on a Mac.
Nah, for a racing game, you'll play much better with an unstable 60 fps rather than a stable 30 fps, any day any time.
 
Nah, for a racing game, you'll play much better with an unstable 60 fps rather than a stable 30 fps, any day any time.

:lol::lol::lol: Sorry but that is the most idiotic thing I have ever heard, A stable but lower FPS is what makes a game smoother, "Smoothness is the key thing to bear in mind"

If your FPS is jumping all over the place not only will the game look worse but you will always be less precise FACT.
 
:lol::lol::lol: Sorry but that is the most idiotic thing I have ever heard, A stable but lower FPS is what makes a game smoother, "Smoothness is the key thing to bear in mind"

If your FPS is jumping all over the place not only will the game look worse but you will always be less precise FACT.
Not if it a GT title, then is magically all OK.

Well for some that who refuse to see any issue with a frame rate that can vary between 15 and 60.

GTS on the pro is the closest PD have come to a locked 60fps in a long time, but taking a look at a few videos last night a number of the standard PS4 show a bit more of a drop than that, with Willow Springs seeming to be the worse culprit.

http://www.teamvvv.com/en/news/comments/Digital-Foundry-compares-GT-Sport-PS4-vs-PS4-Pro-at-1080p

Which on a standard PS4 puts GTS frame rate on a par with Project Cars in the wet.

http://www.eurogamer.net/articles/digitalfoundry-2015-project-cars-face-off
 
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