- 1,629
- RedSuinit
Kaz said 6 months for each car. So 41 people, maybe split into 4 groups.
So 8 cars a year x 5-6 years
That would mean 40 cars over those 5 years.
Kaz said 6 months for each car. So 41 people, maybe split into 4 groups.
So 8 cars a year x 5-6 years
The 'casuals' don't know about anything that is of a worry to usual GTPlaneteer. That comes from having friends that are GT fans, but do not come to GTPlanet. Although, I could be totally wrong.My fear is that the casuals and bad journalists won't think that way. They are the great majority and GT5 needs them. But maybe I'm just overreacting.
This is why no one takes your posts seriously. Because you write long sentences, trying to inject emotion into them. Then you write a sentence for the opposition saying, "Has this. Has this. Has this."-GT1:first game of the gender
-GT2:world class GT racing and a lot of content like cars, rallying
-GT3:introduction to the ps2 technology and featuring an evolved content from GT2
-GT4:apart from the 700 cars,the modelling of a mayor number world tracks,photomode,also the introduction of more advance gameplay stiles like driving missions
-GT5p:introduction of cockpit view ,the first experiment in new consoles
-GTPSP:introduction of 850cars an 70 tracks in handheld(sadly didn't feature a GT mode which was an easy meat for critics and a mayor fault by PD)
And by GT5 we are getting even more innovation than:
FM1:first introduction of the gender in xbox,livery editor,online racing
FM2:more cars,less tracks,more livery editor,photomode
FM3:cockpit view,and remake of the FM1 tracks
So now the spot of whining by copycat fans will be the standards,but at the end the copycat fans will end up buying it
It's a bit hard to take a blog that shows a strong dislike for Microsoft when it turns around & talks about how the same idea will work well for Sony.
It's a bit hard to take a blog that shows a strong dislike for Microsoft when it turns around & talks about how the same idea will work well for Sony.
But then again, a lot of people here already seem to follow that philosophy. Of course, it's also a bit humorous that that is the only blog GT fans seem interested in posting on here.
The thread also asks how did they achieve the amount of cars they did with interiors, not how the gameplay is.Sorry if you didn't like the article, but the thread reads HOW in the Frank Lloyd did Forza III do it?. Im just answering the question in my opinion. Say what you want McLaren he also said he was pumped up for the game like many people were, and even said it has some good feature with good graphics, however it just does not live up to its simulation title.
The thread also asks how did they achieve the amount of cars they did with interiors, not how the gameplay is.
Simple answer is they rushed the rest of the game which is why they managed to fit in so many interiors. Unfortunately FM3 has so many examples of a rushed game.The thread also asks how did they achieve the amount of cars they did with interiors, not how the gameplay is.
The thread also asks how did they achieve the amount of cars they did with interiors, not how the gameplay is.
I agree what your saying to a certain degree. However when I recieved my copy of FM3 it only took me 20mins to realise Turn 10 had made some errors i.e AWD swap. This should of been noticed whilst testing especially after I noticed the problem after 20mins.I imagine if GT5 introduced some kind of PI-similar setup to FM3, we'd also see certain cars dominating leaderboards. It's bound to happen, and I don't blame T10 for that one; it would take stupid amounts of testing to get a completely balanced system like that in place, especially with 400 cars.
....
...Another problem is how on earth could you add 1090hp with very little effect on your P.I. ...
There is no denying that FM3 could and should have been better, but like you say, this thread touches on the 3D modelling aspect of 400+ cars. The 3D modellers don't have much to do with the gameplay...
They actually did for a while there b/c they listened to the community unlike PD who ignored us until GT5 finally got around.They even don't fix things by DLC...Forza is 8 month from now, they haven't fix anything serious.T10 only worried about money and popularity.
Sorry, but that's not accurate at all. Esp. not when your fellow GT supporters are arguing about how they just farm the modeling work out to other companies who will have no impact on gameplay.And again my answer is when you sacrifice game play you can achive many things such as 400 OK cockpits.
They even don't fix things by DLC...Forza is 8 month from now, they haven't fix anything serious.T10 only worried about money and popularity.
I imagine if GT5 introduced some kind of PI-similar setup to FM3, we'd also see certain cars dominating leaderboards. It's bound to happen, and I don't blame T10 for that one; it would take stupid amounts of testing to get a completely balanced system like that in place, especially with 400 cars.
As do I. My main beef is normally their interior dash models, whether it's the speedometer in the Ford GT disappearing or the XKRS being able to "top out" so fast. Stuff like that should have been caught during the last 2 months.EDIT: I understand from McLaren that some car models have been corrected but I can see plenty more errors every time I play the game... Maybe there is hope then. I just wish that T10 upped their QC.
As do I. My main beef is normally their interior dash models, whether it's the speedometer in the Ford GT disappearing or the XKRS being able to "top out" so fast. Stuff like that should have been caught during the last 2 months.
That I can't argue with, and to be honest I don't understand why. There are countless errors reported by FM fans but instead of fixing those T10 are making new models for DLC. Worst still, it's not as is FM4 might have them fixed. Plenty errors reported by FM2 players made it into car models in FM3.
I feel it's a QC issue, that when this outsourced work makes it back at T10 studios it should then be gone over and over again to ensure a quality product. At the moment FM franchise doesn't have a lot of bragging rights when it comes to car model fidelity and QC...
EDIT: I understand from McLaren that some car models have been corrected but I can see plenty more errors every time I play the game... Maybe there is hope then. I just wish that T10 upped their QC. I'm a bit gutted that a lot of race cars don't have working ccockpit instruments.
In a perfect work both GT5 and FM3, or FM4 who knows, will be polished and finished, well supported and patched regularly. The reality has been different and being as much of an automotive nut I put too much hope and get more than disappointed when they don't deliver.[
...I really doubt that. That what I'm talking about. We all fooled. Forza 2 promises be the best definitive racing game...FAIL...Forza 3 promises exactly the same...FAIL...
It's even funny that years ago we compare Forza 2 to GT5P...Now I doubt that Forza 4 (yes 4) can be "better" than GT5P (yes Prologue).
We can't expect good game from such kind of developers.(T10)
Are you saying that PD don't care about money.
The mind boggles.
GT5P already does, the PP system and yes certain cars have been able to dominate. That they have then tweaked the PP system a couple of times is a credit to PD.
However it should always be remembered that in the real world, even with the best attempts at equalisation, certain cars dominate certain areas of the sport. Unless a strict formula (i.e. set chassis, engine, gearbox, etc) approach is taken that will always be the case, so its not surprising that both T10 and PD find problems getting it right.
What is worrying in regard to T10 is that they have done nothing about the AWD domination, this same issue has arisen countless times in the real world and sporting bodies have always moved to correct it. The one that springs to mind for me was Audi with the A4 in the BTCC back in the days of the Super Touring class, they put a weight penalty on AWD with a few races after they saw it was quite clearly unbalancing the racing.
Regards
Scaff