How in the Frank Bruno did Forza III do it?

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That would be either a huge car lot, or a massive cycle that would take forever to complete. I guess it would make rare cars rarer.
 
I just can't believe how ignorant and ungrateful people are being regarding interior cameras. Polyphony have not only lovingly recreated over 200 vehicles in exquisite detail, but thrown yet another 800 cars taken from previous Gran Turismo titles purely as a fan service, and all the fanbase can do is ******** them. It's pathetic.
 
No. They included 800 "fanservice" cars because they said from the beginning there would be 1000 cars. They are padding the roster. Nothing more, nothing less.
 
I just can't believe how ignorant and ungrateful people are being regarding interior cameras. Polyphony have not only lovingly recreated over 200 vehicles in exquisite detail, but thrown yet another 800 cars taken from previous Gran Turismo titles purely as a fan service, and all the fanbase can do is ******** them. It's pathetic.

Yeah, not to mention those 800 standard models are still far and away better looking than what the competition is offering. I don't know where the idea that FM3's cars are incredibly detailed came from, but it's wrong. Yes they have interior view; but that doesn't mean anything if the interiors are poorly designed.
 
Yeah, not to mention those 800 standard models are still far and away better looking than what the competition is offering. I don't know where the idea that FM3's cars are incredibly detailed came from, but it's wrong. Yes they have interior view; but that doesn't mean anything if the interiors are poorly designed.
👍 BTW whet people don't see is quality of textures and quality of the models,increase the number of polygons in a car doesn't make it more detailed or better, which is the case of both standard cars in GT5 and all the cars in Forza 3,Forza 3 have great courses but sadly is obscure by:textures of both cars and tracks,the driving aids,the quality of world class tracks(i.e. nurburgring) and this is because Forza tries to engage a more average user,instead of the normal GT market,Forza is a Gran Turismo ripoff by microsoft but sadly the cant recreate the racing experience that GT offers.
 
To be honest, nothing negative.

Without going into deep analysis, I do not find it that much problematic.

People often do not realise that past 6 years of GT5 development went into much important things such as actual physics engine, overall game design, game structure, creating online, community and network enviroment that GT series never had and upgrading the huuuuuuge PD's databases to HD-quality of this and next-next-gen.

Although I'd like to see all 1000+ cars available in Premium quaility, it was clear (at least to people that had inside info) it was just not going to happen. Such monumental task, with only 20+ people working on actual car modelling is too much work.

Worth mentioning is that all Standard cars will probably be available as Used Cars - not as new cars - so new models from Dealerships will all be Premium.

Back on your question, even from just what we saw untill now, GT5 will bring so much features into series and genre - especially on consoles - that this whole Standard/Premium debate should be non-existant IMO.

However, when final game hits the retail and everybody get their hands on GT5, it will be forgotten more-less. Criticism will remain, no doubt, but I presume nobody actually have an idea - myself included - what obstacles had to be done in order to get a final product od such technical quaility that GT5 will be on hardware from 2007.

Overall GT series philosophy of actual ownership and vehicle maintanance, mechanical and visual damage modelling, car tuning and such, night/day transitions, online, community and network features, possbile inclusion of weather effects, still non-determined option of track editor, countless options from audio/visual standpoint, 3D support, head-tracking, support for force feedback wheels, enhanced PhotoMode (18 megapixels probably), direct YouTube HD upload of replays, brand new and as rumored epical single player career mode, etc... I really do not care about Standard/Premium after all that.

It is an issue, I agree. But really...

All fine and dandy but your analysis of the subject is that of someone who is in the know, a fan for that matter.

We all know they had a lot of problems, are understaffed, had a lot of projects in between, but frankly, that's fan talk. We are pretty much creating excuses for PD. The casual consumer doesn't care about that at all. They only care about what's in the game. When they put the disk in their PS3s, they will look at standard cars and, unlike us, they don't know what is behind them and they don't give a damn. They only care that "this car I bought looks great but this other one looks like crap".

As a journalist, not a fan, what do you think about the issue? How do you think the gaming community will react to the standard car fiasco? Can really a massive list of secondary features overshadow such a huge shortcoming in a primary one?
 
I just can't believe how ignorant and ungrateful people are being regarding interior cameras. Polyphony have not only lovingly recreated over 200 vehicles in exquisite detail, but thrown yet another 800 cars taken from previous Gran Turismo titles purely as a fan service, and all the fanbase can do is ******** them. It's pathetic.
Absolutely spot on.

I don't mean any disrespect to GT members but in my opinion some have been waiting that long for GT5 to be released that they are expecting the game to be too perfect. I have often jokingly said that some would complain about the shade of green used on the trees.

Personally I prefer an excellent physics engine with solid gameplay offline and online. I also prefer to see detailed tracks than detailed interiors because when im racing im always looking ahead. Certainly don't have time to be marvelling at the dashboards.

Call me sad but I often find myself daydreaming about GT5. The thought of playing GT5 on my Sony Bravia, Surround sound whilst racing online against 15 of my friends on a track like Madrid and also using my G25/cockpit really makes me drool with excitement. I have been playing video games since the 1980s and this will definitely be the pinnacle of playing video games.

Personally I find it an insult to compare GT5 with FM3 as they simply do not compare. I have no doubts this will be the best racing game on any console and will set a new benchmark for other developers to follow and I don't mean just racing games. The positives far outweight the negatives i.e 800 standard cars. So everyone should stop moaning and await the masterpiece that will shortly be with us.
 
I just can't believe how ignorant and ungrateful people are being regarding interior cameras. Polyphony have not only lovingly recreated over 200 vehicles in exquisite detail, but thrown yet another 800 cars taken from previous Gran Turismo titles purely as a fan service, and all the fanbase can do is ******** them. It's pathetic.

Totally agree with you IF they had not lied to our faces. They promised a 1000 car game. Not a 200 car game with 800 half-assed bonus ones.

Pathetic is letting them get away with it.
 
Yeah, not to mention those 800 standard models are still far and away better looking than what the competition is offering. I don't know where the idea that FM3's cars are incredibly detailed came from, but it's wrong. Yes they have interior view; but that doesn't mean anything if the interiors are poorly designed.

okay, theyre not better looking, but i happen to have a 360 as well and FM3 and i know the cars are not as detailed blah blah blah... what matters to me is WHAT cars are in the game. Forza has maybe about 400 cars or so, but they are cars that MATTER. cars that have a legacy or cars that are noteworthy. The reason all the standard cars wont have interiors is because PD doesnt have the time to do 800 interiors, and i understand that. but in those 800 cars, i bet most of us arent going to drive half of them because they are 70s, 80s, and 90s japanese eco-boxes nobody cares about! (excluding the more famous cars from that era of course) I like forza because all the cars have a history, or are fun to drive. Meanwhile, PD is obsessing over getting 1000 cars in the game, and although the standard cars might look marginally better than Forza 3 cars, only 20% of GT5's cars will have interiors, whereas 100% of forza's cars have interiors, which is a crucial feature from my point of view...

In the end, it's really a toss up for me. There are things i love about Forza, and things I love about GT5, however PD can not ignore some things that forza has like full car customization, livery editor, etc. and Turn 10 can not ignore things that PD does, such as attention to detail, 1000 cars, etc.
 
Totally agree with you IF they had not lied to our faces. They promised a 1000 car game. Not a 200 car game with 800 half-assed bonus ones.

Pathetic is letting them get away with it.

How have they lied if we're still getting 1000 cars?

What some have to remember is even Kaz said they probably went OTT with the premium cars. Now they must be pretty damn special for Kaz to make such a statement. I also heard the standard cars will be GT5P quality which is fine with me.

I really hope PD don't read some of the crap on this forum otherwise GT5 will be released in 2015!
 
How have they lied if we're still getting 1000 cars?

What some have to remember is even Kaz said they probably went OTT with the premium cars. Now they must be pretty damn special for Kaz to make such a statement. I also heard the standard cars will be GT5P quality which is fine with me.

I really hope PD don't read some of the crap on this forum otherwise GT5 will be released in 2015!

How have they lied?

Maybe by saying the game has 1000 cars and dropping the bomb that 800 of them don't look or play (by play I mean they don't offer the same features, not talking about physics) like the 200 cars they boasted about until E3 2010?

And what you heard is awfully inaccurate. Standard cars look a lot more like GT4 cars than they look like GT5P cars. GT5P cars are all premium.
 
Iam the first time here
and iam shocked about some people here ,OMG
1.The reason why GT5 has a long development time is that the cars (premium ) are 100% the same like in reality
They need more then 3 months for only 1 car ! This is GT5 = AWESOME
2.The cars in FM3 are never like in the reality ,the cars are "free modeled " !!!!!!!!!!!!!!
You never can compaire the detail fron FM 3 with GT5 ,GT5 is on a other level
I can show thousands of GT5 pictures where you think , Is it real or not !
I saw pictures (on the left side was the real interiour and on the right side was GT5 ) and there you CAN'T find a difference
and now guys what are you talking about FM 3 , hahaha

admins ,please close threads like this ,its just stupid
OMG They try to compaire FM 3 with GT5 ...lol
 
How have they lied?

Maybe by saying the game has 1000 cars and dropping the bomb that 800 of them don't look or play (by play I mean they don't offer the same features, not talking about physics) like the 200 cars they boasted about until E3 2010?

And what you heard is awfully inaccurate. Standard cars look a lot more like GT4 cars than they look like GT5P cars. GT5P cars are all premium.
So you reckon the standard cars will look like those in GT4?

If thats your opinion then I can't be bothered to discuss this any further because thats a load of crap IMO.
 
Totally agree with you IF they had not lied to our faces. They promised a 1000 car game. Not a 200 car game with 800 half-assed bonus ones.

Pathetic is letting them get away with it.

The marketing lies like:

"where dreams are driven",not too much sense or logic or reason,no one complains about being a lie or false statement,but is marketing after all,we are getting 1000 cars,not getting all premiums but is better because is not a half assembled game,night and day transitions, weather multiple motoring disciplines like nascar and rally, also getting more real world tracks,and still whining because didn't feature all 1000 premiums,seem to have more content than forza not only for the 800 standard plus the 200 premium,but it does have all that I mention and if you are a journalist you seem to spot all of that features, I rather have those that having the same copycat of the copycat,I mean is pointless to keep giving the same content and then give more content to it,instead they taking a more advance approach after all they were the ones who started the whole GT racing on consoles,from my point of view GT seems to be a more innovate greed of racing,mostly because in each statement they introduce something more like:

-GT1:first game of the gender
-GT2:world class GT racing and a lot of content like cars, rallying
-GT3:introduction to the ps2 technology and featuring an evolved content from GT2
-GT4:apart from the 700 cars,the modelling of a mayor number world tracks,photomode,also the introduction of more advance gameplay stiles like driving missions
-GT5p:introduction of cockpit view ,the first experiment in new consoles
-GTPSP:introduction of 850cars an 70 tracks in handheld(sadly didn't feature a GT mode which was an easy meat for critics and a mayor fault by PD)

And by GT5 we are getting even more innovation than:

FM1:first introduction of the gender in xbox,livery editor,online racing
FM2:more cars,less tracks,more livery editor,photomode
FM3:cockpit view,and remake of the FM1 tracks

So now the spot of whining by copycat fans will be the standards,but at the end the copycat fans will end up buying it :lol:
 
So you reckon the standard cars will look like those in GT4?

If thats your opinion then I can't be bothered to discuss this any further because thats a load of crap IMO.

Indeed. It's hard to discuss things you don't know about isn't it? Read this thread and this thread a little bit, get to know what you're talking about, then come back so we can discuss it.
 
All fine and dandy but your analysis of the subject is that of someone who is in the know, a fan for that matter.

Interesting point... and I have to say that synopsis also seemed more a like a review or documentary on the building process and not so much a review of the product from a users point of view...

And since Amar isn't just a user and does have inside info, makes sense, but at the time it draws light on the fact that there is a dichotomy there...
 
👍 BTW whet people don't see is quality of textures and quality of the models,increase the number of polygons in a car doesn't make it more detailed or better, which is the case of both standard cars in GT5 and all the cars in Forza 3,Forza 3 have great courses but sadly is obscure by:textures of both cars and tracks,the driving aids,the quality of world class tracks(i.e. nurburgring) and this is because Forza tries to engage a more average user,instead of the normal GT market,Forza is a Gran Turismo ripoff by microsoft but sadly the cant recreate the racing experience that GT offers.

Absolutely. At this point in the industry, polygon count does not matter anymore. It did thirteen years ago when GT1 came out, because 3D graphics were so new. But nowadays, it's not polygon count that sets apart a great looking game from a bad looking one; it's lighting. Save for the blatant inaccuracies and lack of detail in FM3's car models, they still have a high polygon count. The problem is that Turn 10's lighting system is terrible. There is really no way to explain it, you just have to see it in motion. Everything is over-saturated, and the light source reflecting off the car makes the bodywork look more like plastic than sheetmetal. It's a mess, but that is the difference.


zepheadGT3
okay, theyre not better looking, but i happen to have a 360 as well and FM3 and i know the cars are not as detailed blah blah blah... what matters to me is WHAT cars are in the game. Forza has maybe about 400 cars or so, but they are cars that MATTER. cars that have a legacy or cars that are noteworthy. The reason all the standard cars wont have interiors is because PD doesnt have the time to do 800 interiors, and i understand that. but in those 800 cars, i bet most of us arent going to drive half of them because they are 70s, 80s, and 90s japanese eco-boxes nobody cares about! (excluding the more famous cars from that era of course) I like forza because all the cars have a history, or are fun to drive. Meanwhile, PD is obsessing over getting 1000 cars in the game, and although the standard cars might look marginally better than Forza 3 cars, only 20% of GT5's cars will have interiors, whereas 100% of forza's cars have interiors, which is a crucial feature from my point of view...

I do agree with you when it comes to car selection, however you can't honestly say that FM3's roster is that much better. Every single DLC pack to date has been comprised of ten cars built within the past two years. Turn 10 for the most part ignores any car built before the year 2008, and that in my opinion is just as bad. True, I don't want to drive Japanese econoboxes and 50 Skyline trims is definitely a bit much, but at least Polyphony is offering players different time periods, a variety of bodystyles and different eras of car design. Meanwhile, Forza only puts effort into modelling the most popular car at that point in time. Which is great, if the only car you have ever cared about was the Bugatti Veyron.

Regarding interior view, I've said this before... I've been playing racing games for a very long time, before interior view was even a possibility. As much as people would like to think, it still isn't a standrad today - maybe with hardcore PC simulators, but honestly I don't play those. When you take into account everything else PD is doing to advance the genre forward, the lack of interior views for 800 cars (800 cars which are still far and away more detailed than anything else you will see on the PS3) is only a minor inconvinience. Yes, it is more immersive - I'll agree with that. But you cannot expect them to model or up-res 1000 cars (even in the space of five years) and include an interior view with all of them. It's just too difficult.
 
How have they lied if we're still getting 1000 cars?

What some have to remember is even Kaz said they probably went OTT with the premium cars. Now they must be pretty damn special for Kaz to make such a statement. I also heard the standard cars will be GT5P quality which is fine with me.

You probably "heard" it on this forum, not much is known about what exactly constitutes a Standard car apart from a lack of certain features and a graphical difference.
If Standard had been confirmed as being of the same quality as the cars in Prologue this whole debate would probably be non-existent.
If they were you would indeed be nitpicking if complaining about it as the standard of the cars in Prologue should be more than sufficient.
 
You probably "heard" it on this forum, not much is known about what exactly constitutes a Standard car apart from a lack of certain features and a graphical difference.
If Standard had been confirmed as being of the same quality as the cars in Prologue this whole debate would probably be non-existent.
If they were you would indeed be nitpicking if complaining about it as the standard of the cars in Prologue should be more than sufficient.

I think InsideSimRacers E3 review said it actually... I strongly suspect they were just incorrect about this, all evidence direct from the source (PD) does not paint nearly as pretty a picture.
 
admins ,please close threads like this ,its just stupid
OMG They try to compaire FM 3 with GT5 ...lol

Its a valid discussion and as long as it keeps to the AUP it stays open.

I would also ask that you do not tell the staff what to do, as if anyone is at fault here its your spamming, flame-bait post, not the other contributors to the thread.


Scaff
 
I think InsideSimRacers E3 review said it actually... I strongly suspect they were just incorrect about this, all evidence direct from the source (PD) does not paint nearly as pretty a picture.

I think I read that 830 'standard' cars would be part of the game around 10 months ago (I think it was around the time of gamescom), many of them would be 'carried over' from GT4.

Now, carried over to me meant assets taken from GT4 and imported into the GT5 engine. It did not mean they upped the polycount or added interiors. What it did mean is GT4 assets with the benefits of a better graphics engine, better physics and the benefits of anything else included in the game.

The information was there for all to see and whilst I had hoped for interiors to be part of the game for the GT4 ports, I did not expect them.
 
I think I read that 830 'standard' cars would be part of the game around 10 months ago (I think it was around the time of gamescom), many of them would be 'carried over' from GT4.

Now, carried over to me meant assets taken from GT4 and imported into the GT5 engine. It did not mean they upped the polycount or added interiors. What it did mean is GT4 assets with the benefits of a better graphics engine, better physics and the benefits of anything else included in the game.

The information was there for all to see and whilst I had hoped for interiors to be part of the game for the GT4 ports, I did not expect them.

That's how I read it also... many people took it to mean that the standard cars would be carried over from GT4 in car list form (ie you could look at the Gt4 car list to see what would be in GT5).

I think now it's pretty clear that indeed we are getting imported assets from GT4 in a new engine... but some people still don't see it that way.

I am assuming ISR was simply told the standards would be GT5P quality or assumed that and didn't actually see them...
 
okay, theyre not better looking, but i happen to have a 360 as well and FM3 and i know the cars are not as detailed blah blah blah... what matters to me is WHAT cars are in the game. Forza has maybe about 400 cars or so, but they are cars that MATTER. cars that have a legacy or cars that are noteworthy. The reason all the standard cars wont have interiors is because PD doesnt have the time to do 800 interiors, and i understand that. but in those 800 cars, i bet most of us arent going to drive half of them because they are 70s, 80s, and 90s japanese eco-boxes nobody cares about! (excluding the more famous cars from that era of course) I like forza because all the cars have a history, or are fun to drive. Meanwhile, PD is obsessing over getting 1000 cars in the game, and although the standard cars might look marginally better than Forza 3 cars, only 20% of GT5's cars will have interiors, whereas 100% of forza's cars have interiors, which is a crucial feature from my point of view...

But the point of Gran Turismo (which is what a lot of the fans including me come back for) is taking these Japanese Eco-boxes and turning them into racecars.

Gran Turismo to me is all about taking "normal" cars and making them extraordinary :) If they took all these old cars out it would be a big downside for me.
 
All fine and dandy but your analysis of the subject is that of someone who is in the know, a fan for that matter.

We all know they had a lot of problems, are understaffed, had a lot of projects in between, but frankly, that's fan talk. We are pretty much creating excuses for PD. The casual consumer doesn't care about that at all. They only care about what's in the game. When they put the disk in their PS3s, they will look at standard cars and, unlike us, they don't know what is behind them and they don't give a damn. They only care that "this car I bought looks great but this other one looks like crap".

As a journalist, not a fan, what do you think about the issue? How do you think the gaming community will react to the standard car fiasco? Can really a massive list of secondary features overshadow such a huge shortcoming in a primary one?

You're calling 200/800 a "fiasco", I'm calling it a "bonus".

You're calling them "secondary features", I call them "primary difference".

It is a matter of opinion.

You know, if you already ask me how do I look to that particular issue as a gaming critic, you're going to like my opinion even less.

As s fan I could be disappointed about Standard/Premium issue up to some point. But as a game critic I would even forget that particular thing, because in the overall scope and importance of GT5 for racing genre and overall gaming it doesn't mean a thing.

To elaborate.

If you want to be serious gaming critic (or journalist, call it what you want) you must put things into perspective. And when you put all features of GT5 into perspective, whole Standard/Premium issue become non-relevant.

Is iRacing a bad game/bad simulation just because it has less than 20 cars? I don't think so.

Is original F355 Challenge by Yu Suzuki-san a bad game because it has just ONE car? I don't think so, even 12 years after it is still a non-doubtful masterpiece and it boosts few options and features that none racing game - even GT series - hasn't surpassed yet.

If you look just at the list of confirmed features - not to speak about all surprises that still awaits us - Gran Turismo 5 will certainly be the title that will change the genre, as all previous games did.

We still have to see the actual shapes of the GT5's most important features - single player structure and online structure - but from previous experience with GT series we can expect nothing less than AAA.

When I look at GT5 as a game critic, I see the driving game that boosts unprecedented list of technological features that no other games on consoles have - from 1080p, 60 fps, 3D, 7.1 DD sound, head tracking, PhotoMode, to FF wheels support.

I see game that will further expand the most important and revolutionary aspect of the series, that no other game on genre and on ANY platform have never managed to come even close - the single-player RPG aspect of ownership of the car, car maintenance and feel of connection to your vehicle(s). Not to even speak about the world of Licenses and Missions which remains milestone of the series forever.

From the driver point of view I see game that will give us the most advanced possible physics model ever on consoles and possibly overall, engine made in tight collaboration with Nissan and Mercedes-Benz, with almost genre-unique simulation of USABLE different tire-compounds, day/night change, possible inclusion of weather change and ONLY game in the genre that gives us opportunity to drive on all imaginable surfaces and almost all imaginable car-classes that exist today in the world of motorsport.

From additional features standpoint I see the game that will incorporate in-game streaming TV channels in form of GT:TV, HD YouTube support, numerous community features that still remains undisclosed (BBcode and 32-player lobbies being most interesting), together with some options we do not know about certanly yet - such as evolution of B-Spec mode, actual options of car-tuning and such.

To put it perspective of journalism, if Gran Turismo 5 would be Call of Duty game, it would have more than 1000 weapons to choose from (200+ Premium ones with slightest details nobody ever seen in the genre and 800+ made from assets from previous games), almost 100 maps available from the box, epic single-player, great community features and it would have day/night transitions, photomode, etc.

You can use your imagination to put into perspective same comparation inside any other genre.

As a game critic I can be only amazed with everything that Gran Turismo 5 will bring the the video-gaming in general, standards it will introduce to genre - especially on consoles - and overall size of the game that will be nothing less than unprecedented.

Issue that used cars - probably, it is my own presumption, but very logical one from series philosophy standpoint - will be "Standard" - and we still do not know what it means for sure, but we only know they will look different than Premium to some point and will not have detachable parts when taking damage, everything else will be the SAME - is non-important from game critic point of view.

Taking that as a game-breaking feature in perspective with everything else that GT5 will bring would be nothing less than deliberately ignorant.
 
You're calling 200/800 a "fiasco", I'm calling it a "bonus".

You're calling them "secondary features", I call them "primary difference".

It is a matter of opinion.

You know, if you already ask me how do I look to that particular issue as a gaming critic, you're going to like my opinion even less.

As s fan I could be disappointed about Standard/Premium issue up to some point. But as a game critic I would even forget that particular thing, because in the overall scope and importance of GT5 for racing genre and overall gaming it doesn't mean a thing.

To elaborate.

If you want to be serious gaming critic (or journalist, call it what you want) you must put things into perspective. And when you put all features of GT5 into perspective, whole Standard/Premium issue become non-relevant.

Is iRacing a bad game/bad simulation just because it has less than 20 cars? I don't think so.

Is original F355 Challenge by Yu Suzuki-san a bad game because it has just ONE car? I don't think so, even 12 years after it is still a non-doubtful masterpiece and it boosts options and features that none racing game - even GT series - hasn't surpassed.

If you look just at the list of confirmed features - not to speak about all surprises that still awaits us - Gran Turismo 5 will certainly be the title that will change the genre, as all previous games did.

We still have to see the actual shapes of the GT5's most important features - single player structure and online structure - but from previous experience with GT series we can expect nothing less than AAA.

When I look at GT5 as a game critic, I see the driving game that boosts unprecedented list of technological features that no other games on consoles have - from 1080p, 60 fps, 3D, 7.1 DD sound, head tracking, PhotoMode, to FF wheels support.

I see game that will further expand the most important and revolutionary aspect of the series, that no other game on genre and on ANY platform have never managed to come even close - the single-player RPG aspect of ownership of the car, car maintenance and feel of connection to your vehicle(s). Not to even speak about the world of Licenses and Missions which remains milestone of the series forever.

From the driver point of view I see game that will give us the most advanced possible physics model ever on consoles and possibly overall, engine made in tight collaboration with Nissan and Mercedes-Benz, with almost genre-unique simulation of USABLE different tire-compounds, day/night change, possible inclusion of weather change and ONLY game in the genre that gives us opportunity to drive on all imaginable surfaces and almost all imaginable car-classes that exist today in the world of motorsport.

From additional features standpoint I see the game that will incorporate in-game streaming TV channels in form of GT:TV, HD YouTube support, numerous community features that still remains undisclosed (BBcode and 32-player lobbies being most interesting), together with some options we do not know about certanly yet - such as evolution of B-Spec mode, actual options of car-tuning and such.

To put it perspective of journalism, if Gran Turismo 5 would be Call of Duty game, it would have more than 1000 weapons to choose from (200+ Premium ones with slightest details nobody ever seen in the genre and 800+ made from assets from previous games), almost 100 maps available from the box, epic single-player, great community features and it would have day/night transitions, photomode, etc.

You can use your imagination to put into perspective same comparation inside any other genre.

As a game critic I can be only amazed with everything that Gran Turismo 5 will bring the the video-gaming in general, standards it will introduce to genre - especially on consoles - and overall size of the game that will be nothing less than unprecedented.

Issue that used cars - probably, it is my own presumption, but very logical one from series philosophy standpoint - will be "Standard" - and we still do not know what it means for sure, but we only know they will look different than Premium to some point and will not have detachable parts when taking damage, everything else will be the SAME - is non-important from game critic point of view.

Taking that as a game-breaking feature in perspective with everything else that GT5 will bring would be nothing less than deliberately ignorant.

Amen 👍 We needed a post around here like this to remind people as a whole GT5 is going to be amazing.
 
I think InsideSimRacers E3 review said it actually... I strongly suspect they were just incorrect about this, all evidence direct from the source (PD) does not paint nearly as pretty a picture.
Yes it was insidesimracers that I heard it.

Whilst some think the standard cars are going to be ported over from GT4 there is one thing that doesn't make sense. How can these cars being ported from GT4 when all the code from previous GT games has been thrown in the bin. I remember Kaz stating this in an interview and he also said GT5 was going to be developed from scratch.
 
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