How in the Frank Bruno did Forza III do it?

  • Thread starter LP670-4 SV
  • 924 comments
  • 73,384 views
Status
Not open for further replies.
-> So in conclusion, on bashing 'standard' cars in GT5. These people haven't seen the nonstrosities on what T10 did to Forza 3! :indiff:

-> Now I'm happy on what GT5 is doing. :)

~> Totally unacceptable! :grumpy:
 
-> So in conclusion, on bashing 'standard' cars in GT5. These people haven't seen the nonstrosities on what T10 did to Forza 3! :indiff:
Can you be a bit more specific, like telling us what they did wrong ([GT fanboy talking] except everything! [/GT fanboy talking]).
 
^ Hey, its not me! I'm just pointing out to the rants all over 2 weeks ago (since E3) about the whinning people here in GTP about 'standard' cars melo-drama. :boggled:
 
^^ Yeah, of course having two classes of cars might sound a turndown, but we must have the game at a certain point, it can't be developed forever. ;)

Honestly, I haven't played Forza to an extent of pointing modelling errors, however, the evidences provided in this thread show their compromise with the deadlines and quantity over quality.

It's not just fanboysm, it's realism. No matter what classes of cars we have, we're still are getting the best modelling accuracy of all racing games, and even the Standard cars look amazing in my opinion. If the exterior modelling is accurate as GT5P, I won't care for not having interiors, the cars will still look great and drive uniquely on the new physics, and that's all I want. :D
 
^^ Yeah, of course having two classes of cars might sound a turndown, but we must have the game at a certain point, it can't be developed forever. ;)

Funny a few months ago people were actively proclaiming they were happy to wait as long as it tooks becuase they knew KY was a perfectionist and everything he does is worth the wait... now that the situation changes, so, it seems, does the rationlization.

Honestly, I haven't played Forza to an extent of pointing modelling errors, however, the evidences provided in this thread show their compromise with the deadlines and quantity over quality.

The irony is thick here...

If the exterior modelling is accurate as GT5P, I won't care for not having interiors, the cars will still look great and drive uniquely on the new physics, and that's all I want. :D

Have you seen the video and screenshots? Nothing so far even hints at looking like GT5P quality.
 
Yeah, some slight modelling errors in regards to the curve on an S2000 is inexcuseable. Last-gen, one-piece models are definitely better. And recycling last-gen models definitely isn't taking quantity over quality.

Jesus.

20791
 
Forza might have some nice looking cars....but what good are nice looking cars when they handle like 🤬? GT has always been cutting edge on presentation and physics...and now car modeling. I would take a GT game with 10 cars over any Forza game with 1000 cars any day.
 
Last edited by a moderator:
Funny a few months ago people were actively proclaiming they were happy to wait as long as it tooks becuase they knew KY was a perfectionist and everything he does is worth the wait... now that the situation changes, so, it seems, does the rationlization.

Well, what people are supposed to do? Cry like a baby for not having interiors in all cars? I'm just taking what is being offered, childish attitudes doesn't change anything on this matter.

KY is a perfectionist? Yeah, but that doesn't mean he must deliver every possible feature, after all this is just a game and above that, a software project, with costs, deadlines and money involved. I know you're not ranting at me, but I just don't get your point dude.

The irony is thick here...

Yeah, I know it, every single Forza vs GT thread like this one is crammed full of fanboys and haters from both sides, so I'm giving my two cents, based in photographic evidence and there's plenty of it in this thread.

Have you seen the video and screenshots? Nothing so far even hints at looking like GT5P quality.

I actually saw it, and indeed doesn't look like GT5 models, but neither looks as GT4 models as many people are whining and crying in many threads, regardless of that, they look decent compared to the premium models at a point of not screwing the replays, so I'm happy with their quality.


SlipZtrEm
Yeah, some slight modelling errors in regards to the curve on an S2000 is inexcuseable. Last-gen, one-piece models are definitely better. And recycling last-gen models definitely isn't taking quantity over quality.

^^ Implicit mentioning of possible GT4 models in the too awaited GT5? I don't care, the Premium models are representative for this edition of the game, the Standard cars are just an excuse to test the new physics on GT4 cars. Regardless of that, any intended comparison should be done between Forza models and GT5 Premium models, as I said, the Standard models aren't representative for this game, they were dropped here just for the accountancy. Quality over quantity? Yeah, but the Premium models are flawless, so the "Absolute Perfection" compromise is accomplished. Thanks for that PD, bring the Standard models too.
 
Last edited:
Quality over quantity? Yeah, but the Premium models are flawless, so the "Absolute Perfection" compromise is accomplished. Thanks for that PD, bring the Standard models too.

Funny, I define "Absolute" as applying to more than 2/10 of the car lineup.

The Standards are a cop-out for promising a huge car lineup and giving us super-detailed Premiums that took way too long to model. I'm not stupid though; I see the long-term benefit of having the level of quality Premium has; they won't need to be changed for a long, long time. But short-term, we're given a game which has a car lineup largely based on carry-over material from the last generation.

The problem I have, and I feel like others have too, is that we've been promised for years that GTHD wasn't indicative of the final form of GT5 at all. And now it turns out it largely is.

If you can sit there, look at those Forza comparison shots and say they're lousy, but ignore the countless images showing how the Standard video is giving us GT4 car models, then whatever, nobody here can fix whatever the hell is wrong with your vision.
 
Well, what people are supposed to do? Cry like a baby for not having interiors in all cars?

False dichotomy. There are many stages between devout fanboy and crying baby.

I'm just bending over and taking what is being offered, childish attitudes doesn't change anything on this matter.

FTFY

KY is a perfectionist? Yeah, but that doesn't mean he must deliver every possible feature, after all this is just a game and above that, a software project, with costs, deadlines and money involved. I know you're not ranting at me, but I just don't get your point dude.

No, it means he was expected to choose what to deliver based on the need to have what IS chosen done perfectly.

800 cars out of 1000 done to lower quality is not perfectionism at work.

Yeah, I know it, every single Forza vs GT thread like this one is crammed full of fanboys and haters from both sides, so I'm giving my two cents, based in photographic evidence and there's plenty of it in this thread.

No two ways about, fanboys across the board.

I actually saw it, and indeed doesn't look like GT5 models, but neither looks as GT4 models as many people are whining and crying in many threads, regardless of that, they look decent compared to the premium models at a point of not screwing the replays, so I'm happy with their quality.

From Chepu's comparison they are indeed the same GT4 models... they are in a new engine that makes them look better but that's about on par with installing a new graphics card that supports a higher version of directx in your PC and playing the same game.

Basically the enhancements from GT4 are about on par with the absolutely least you shoudl expect from a generation jump like PS2 to PS3.

Standard models aren't representative for this game, they were dropped here just for the accountancy. Quality over quantity? Yeah, but the Premium models are flawless, so the "Absolute Perfection" compromise is accomplished. Thanks for that PD, bring the Standard models too.

We will have to disagree on that then I guess... I think that if a type of car makes up 80% of the game, THAT represents the game and the other 20% is more like a teaser for what's up next/shoulda been.
 
It is quite obvious that Forza3 is a better version of Forza2. They added few features but the damage was also more or less same. I do not think you can compare that game to GT5. There is a day and night difference.
 
It is quite obvious that Forza3 is a better version of Forza2. They added few features but the damage was also more or less same. I do not think you can compare that game to GT5. There is a day and night difference.
First you tell us we need to wait for GT5 to come out before we compare it, but now you can suddenly say it can't be compared to?

Oh wait, that's just how you let double standards slide....
 
Turn10 said Forza3 as " the definite racing game of this generation" :rolleyes:

It is very good game but it does not play and look realistic IMO

Just look at this ;)

 
Turn10 said Forza3 as " the definite racing game of this generation" :rolleyes:

It is very good game but it does not play and look realistic IMO

Just look at this ;)
Beside the point. You're issuing double standards as usual.
 
Forza might have some nice looking cars....but what good are nice looking cars when they handle like 🤬? GT has always been cutting edge on presentation and physics...and now car modeling. I would take a GT game with 10 cars over any Forza game with 1000 cars any day.

Wait, hold on for a second...what?

Have you ever played GT4 before, or for that have you played Forza before?
 
Last edited by a moderator:
Wow, this thread is incredibly hard to read.

The answer to the question of how did Turn10 Studios get all 400 (well, I guess 450 now) cars to have interiors modelled, they outsourced the modelling to various studios in Asia.

There are some wrong statements here that need correcting. Some say that only the dashboard was modelled, that is incorrect the entire cars have been modelled including the rear seats. They are not viewable in the game because during a race you cannot see it. They probably didn't have the hardware muscle to show them during a race.

People also say the interiors don't look good, that is wrong in one sense. In game, they don't look as good as GT5: Prologue. But in the screensaver mode they look excellent. Again, this has to do with the hardware power not being able to light, shade, and texture it as nicely as in Prologue. But it is still all modelled to incredible detail.

Cliffnotes version: Turn 10 managed to get all 400 car interiors modelled in extremely high detail, even though in-game it doesn't use that detail because the console isn't powerful enough to show it all at 60fps. These high detail models were done because they can use these highly detailed modelled for future games like Forza Motorsports 4 and 5.

PD should employ the same tactic. Or, go the route of iRacing and release a game with solid physics and set of cars and then release more in the future.
 
Last edited by a moderator:
Yes. GT5 is out same timeframe with Forza 4 so forza 3 can be definite racing game of it's generation :)

But that can be taken as generation of consoles, as in ps3 vs 360. That's more likely what he meant.
 
Wait, hold on for a second...what?

Have you ever played GT4 before, or for that have you played Forza before?

Why even bring GT4 up, thats for Playstaion 2 :odd: If you compare Forza3 physics with GT5P GT wins 10/10.
 
Wow, this thread is incredibly hard to read.

The answer to the question of how did Turn10 Studios get all 400 (well, I guess 450 now) cars to have interiors modelled, they outsourced the modelling to various studios in Asia.

There are some wrong statements here that need correcting. Some say that only the dashboard was modelled, that is incorrect the entire cars have been modelled including the rear seats. They are not viewable in the game because during a race you cannot see it. They probably didn't have the hardware muscle to show them during a race.

People also say the interiors don't look good, that is wrong in one sense. In game, they don't look as good as GT5: Prologue. But in the screensaver mode they look excellent. Again, this has to do with the hardware power not being able to light, shade, and texture it as nicely as in Prologue. But it is still all modelled to incredible detail.

Cliffnotes version: Turn 10 managed to get all 400 car interiors modelled in extremely high detail, even though in-game it doesn't use that detail because the console isn't powerful enough to show it all at 60fps. These high detail models were done because they can use these highly detailed modelled for future games like Forza Motorsports 4 and 5.

PD should employ the same tactic. Or, go the route of iRacing and release a game with solid physics and set of cars and then release more in the future.

Good sir, here is a cookie for your glorious post.
 
People also say the interiors don't look good, that is wrong in one sense. In game, they don't look as good as GT5: Prologue. But in the screensaver mode they look excellent. Again, this has to do with the hardware power not being able to light, shade, and texture it as nicely as in Prologue. But it is still all modelled to incredible detail.
Well... this is partly true. Some interiors look good. But others are just bare bones and unfinished looking.

PD should employ the same tactic. Or, go the route of iRacing and release a game with solid physics and set of cars and then release more in the future.
That "tactic" involved farming out work to shops in third world countries, which undoubtedly explains the headaches induced by using some of those models with the livery editor. :P

And I think the iRacing model is the worst one EVAR. Some just can't get enough of it, but frankly, I don't think it's $200 a year better. I also don't like having a limited selection of cars and tracks, and buying DLC is rather pricey.
 
Two thirds of the people bad talking FM3 are only doing so because it is made for the other system.

Here is what we know for sure. 200 cars in GT5 will be better than FM3. 800 cars no one really knows. GT5P had beautiful looking cars that had good physics. How many are there?? How many tracks also?? The cars although good looking have horrible sounds and take no damage. FM3 will have been out about a year before GT5 comes out, and has OK damage and great engine sounds.

This dumbass debate is totally subjective.

My opinion is since FM(1) came out FM has been the better series of games. Now finally GT looks to make a comeback and I'm looking forward to playing GT5. No damage and sewing machine sounding engines makes me want to vomit a little everytime I hear a car in GT5P.

I bought my PS3 about a month ago counting on GT5 being a step up from FM3. Now I'm just hoping. Please PD don't let me down.
 
Two thirds of the people bad talking FM3 are only doing so because it is made for the other system.

Here is what we know for sure. 200 cars in GT5 will be better than FM3. 800 cars no one really knows. GT5P had beautiful looking cars that had good physics. How many are there?? How many tracks also?? The cars although good looking have horrible sounds and take no damage. FM3 will have been out about a year before GT5 comes out, and has OK damage and great engine sounds.

This dumbass debate is totally subjective.

My opinion is since FM(1) came out FM has been the better series of games. Now finally GT looks to make a comeback and I'm looking forward to playing GT5. No damage and sewing machine sounding engines makes me want to vomit a little every time I hear a car in GT5P.

I bought my PS3 about a month ago counting on GT5 being a step up from FM3. Now I'm just hoping. Please PD don't let me down.

I respect your opinion, but for me i put forza3 down in about 2months. I love the painting and all that fun stuff but in the end its about how the cars drive, Forza3 is just to arcade its not a bad game, but its far from its simulator title that got me hyped to buy the game and wheel. GT making a comeback though. :odd:
 
No damage and sewing machine sounding engines makes me want to vomit a little everytime I hear a car in GT5P.
The truck tire sounds in Forza 2 and 3, no matter how small the car, do the same thing for me.

I put down Forza 3 myself after just six or seven weeks, the first Forza I quit before finishing. It was because Turn 10 ruined so many of the aspects of the game I used more than just ripping around a track. And unfortunately, they break something in every game. And frankly, Forza doesn't give me the "sim" feeling that Prologue and the Time Trial demo does/did - TT demo is kaput now.

Yes, fanboys will be fanboys, but while Forza is a nice game, it isn't just GT but different. Even though T10 did basically rip the entire game concept and format from Kaz...
 
I think that's what most of us are actually doing. Some of us are really unhappy with the limited and probably cockpitless Standard Cars, but I still think Kaz might be throwing us some unexpected curves on them. With all things GT, we'll see. ;)
 
Status
Not open for further replies.
Back