How in the Frank Bruno did Forza III do it?

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Kinetic on Forza= FAIL

Its not that bad. Here's Fernando Alonso showing how the 2 player passenger seat and rear view mirrors work. :sly:

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Agreed but even so there's not much use for move in GT5. Not any relevant one I can think of at least except when used for tools.
That's why I kept my list to tools... ;)

And I agree that kb/mouse use in GT5 would be about as useful. But as someone who used a mouse in paint programs, I have to tell you that something you move with your hands freely, like a pen or Move, is much more useful for that.

And Kinect could be useful in that regard for a Forza 4 livery editor, if they can give the thing better resolution and finer control than we've seen so far. Right now, it looks on par with the Wii controllers, which I'm not thrilled with.
 
Because they recycle car assets and only add more polygons to existing car models without completely starting from scratch. That's why all of the returning cars sport the same modeling errors in every game.

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Wouldn't worry about Kinect. Currently it only works with you standing up.
As for Move, again not worth worrying about with regards to a GT game. You have head tracking, which is enough to be honest. To play the game seriously you need a steering wheel anyway.
As for cockpit detail, unfortunately many of Forza's cars have serious omissions such as no dashboard displays in cars such as the 908, Super GT GTR's, Racing M3 etc. Far too many and Turn 10 obviously have no intention of fixing. Shame.
 
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Wouldn't worry about Kinect. Currently it only works with you standing up.

Are you sure about that? Sure, I never saw any footage of people playing it sitting down but to assume it doesn't work while sat from that alone is a stretch. Unless there's something else making you think that way.
 
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Are you sure about that? Sure, I never saw any footage of people playing it sitting down but to assume it doesn't work that way from that alone is a stretch. Unless there's something else making you think that way.

I think MS issued some kind of referendum in which they decided they wanted Kinetic to be a "standing up" kind of play system. Kind of a way to promote note playing from the couch sitting down.

I don't know if that will last... kind of like their size limits on arcade games, I wouldn't be surprised if they change this call down the road..
 
Kinect may or may not be functional when the person is sitting down. Microsoft has said it definitely is. Some developers have said it is not.

Because they recycle car assets and only add more polygons to existing car models without completely starting from scratch. That's why all of the returning cars sport the same modeling errors in every game.
Only about half of those are actually modeling errors. The rest of them are simply ignorance on the part of whoever made those comparison photos.
 
I think MS issued some kind of referendum in which they decided they wanted Kinetic to be a "standing up" kind of play system. Kind of a way to promote note playing from the couch sitting down.

I don't know if that will last... kind of like their size limits on arcade games, I wouldn't be surprised if they change this call down the road..

Not sure why would they do such a thing on purpose. Anyway, it's a more convincing reason to his statement. Thanks for the info.

Only about half of those are actually modeling errors. The rest of them are simply ignorance on the part of whoever made those comparison photos.

Is this one in particular? From what I can see, I wouldn't be surprised if the real picture is a newer or older version of the car modeled by T10. If not, then... wow...
 
Is this one in particular? From what I can see I wouldn't be surprised if the real picture is a newer or older version of the car modeled by T10. If not then... wow...
I'm not sure what you are trying to say. Admittedly the ones that are posted that aren't errors are generally less serious than the ones that actually are, but they still aren't nonetheless.
 
I'm not sure what you are trying to say. Admittedly the ones that are posted that aren't errors are generally less serious than the ones that actually are, but they still aren't nonetheless.

Sorry, english is my second language :)

What I mean is: is the one posted by Vspectra actually an error?
 
Sorry, english is my second language :)

What I mean is: is the one posted by Vspectra actually an error?
The real picture posted by Vspectra isn't wrong. What is wrong is him posting a single S2000 and then pointing out the differences between the car he posted and the cars in the game as being modeling errors. Specifically, the turn signal on the fender is clear on JDM S2000s, the windshield surround is not always painted body color, and the side skirt was an OEM option available from the factory.

In addition to the bit in the post above showing that the body curve in the Forza model was in the real car.
 
The real picture posted by Vspectra isn't wrong. What is wrong is him posting a single S2000 and then pointing out the differences between the car he posted and the cars in the game as being modeling errors. Specifically, the turn signal on the fender is clear on JDM S2000s, the windshield surround is not always painted body color, and the side skirt was an OEM option available from the factory.

In addition to the bit in the post above showing that the body curve in the Forza model was in the real car.

Thanks for elaborating. The car is mostly well modeled and most of the errors are not errors after all. Although it does seem to have a few odd curves in the front bumper and tail lights.
 
The real picture posted by Vspectra isn't wrong. What is wrong is him posting a single S2000 and then pointing out the differences between the car he posted and the cars in the game as being modeling errors. Specifically, the turn signal on the fender is clear on JDM S2000s, the windshield surround is not always painted body color, and the side skirt was an OEM option available from the factory.

In addition to the bit in the post above showing that the body curve in the Forza model was in the real car.

You're right about the turn signal and windshield, but honda doesn't offer an OEM side skirt. I also don't see a side skirt in that suzuka blue image you referred to, it's just a bone stock s2000. Ignorance? I guess we're both ignorant.

The modeling errors that irks me are mainly in the body lines. And no, the real car doesn't have the body curve of the one in the forza version. Maybe you should look at that blue CR again, it's the same body line as the real yellow s2k I posted. What might give off the illusion of the early body curve is the white glossy reflection near the hood in the CR image. Why are you guys even comparing a 2009 CR and Type S to a 2003 AP1 anyway?

Here is the same version of that suzuka blue you posted, no side skirt. The forza modeler must have been in a hurry.

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Is this one in particular? From what I can see, I wouldn't be surprised if the real picture is a newer or older version of the car modeled by T10. If not, then... wow...

The real picture is the same version as the car modeled by t10 (AP1 model, you can tell by the same bumper and stock wheels). There's only 4 versions that are easy to distinguish from one another, mainly in bumper changes and performance differences. Ultimately the car never received a full makeover, only slight variations throughout the years that kept the same body but different rear and front bumpers.
 
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Should have seen the fanboys at forzacentral try to defend this car model when I brought it up. It's not just the s2000 either, there are various other cars that look messed up compared to the real thing.

Turn10 actually adding higher res/polygons to existing models gives me the impression that they're going to reuse it again and again for the next games. :|
 
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