How long do you except the career of gt7 compared to gt4? could be longer than 4 with more events?

  • Thread starter MadMax97
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I'd like to see a separate online career. You race against online drivers in career mode. Maybe a Sunday cup race with 150bhp max and minimum 1000kg weight. You pick a car, tune it and race others. Only problem would be lack of drivers if there are a lot of events. Would be fun though.
I don't see an online career mode working simply because most people would use whatever rabbit can enter the race. They would ram you and be bad sports unless the penalty system got fixed which being realistic, it won't. And lastly players would lose interest in doing the lower paying races and would default to whatever pays the highest in the quickest amount of time leaving online Sunday Cup a ghost town.

I'd rather they keep the daily races for the online racer, and bring back seasonals for the person that wants to race the AI.
 
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I'd like to see a separate online career. You race against online drivers in career mode. Maybe a Sunday cup race with 150bhp max and minimum 1000kg weight. You pick a car, tune it and race others. Only problem would be lack of drivers if there are a lot of events. Would be fun though.

My idea was to mix the offline career mode with online. So you could enter an offline race and there might be 11 AI cars and 4 real people.
 
An online career is one of those things that sound good on paper but not so much in reality. Are you really going to want to keep entering a 30 minute race over and over until you get one that doesn't have humans way above your skill level?

single player and multiplayer need to remain two separate entities.
 
An online career is one of those things that sound good on paper but not so much in reality. Are you really going to want to keep entering a 30 minute race over and over until you get one that doesn't have humans way above your skill level?

single player and multiplayer need to remain two separate entities.

GT7 should have some sort of algorithm that pairs drivers of equal skill together, just like GT Sport. Also, it shouldnt always be about winning. GT has fostered this terrible 'if you ain't first your last' mentality in it's gameplay. It should be more rewarding to have a hard fought battle for 5th then to romp awful AI in an overpowered car.
 
An online career is something I hadn't thought about before...; might work.

And no. No way career is gonna take longer than that of GT4.

What this game needs is to stop caring for graphical fidelity so much, and begin developing a good tyre model and overall physics. Yamauchi and his obsession for photorealistic graphics is a problem when you have ACC, PC2 and rFactor2 wispering around.

A good GT classic style offline career with proper wheel calibration tool so we can drive each of the cars available with their real degrees of rotation, used or not, and with proper serious physics that are very much needed for this series (and now it is the moment to do it thanks to ps5 power), would indeed become my ultimate driving game to go.

And of course weather don't forget. Do you have to reduce physics in order to do that?, then do it. What matters in a racing game is the physics and the handling, not graphics.
 
My idea was to mix the offline career mode with online. So you could enter an offline race and there might be 11 AI cars and 4 real people.
Decent scalable AI mixed with players is much needed. The F1 series managed it.

An online career is one of those things that sound good on paper but not so much in reality. Are you really going to want to keep entering a 30 minute race over and over until you get one that doesn't have humans way above your skill level?

single player and multiplayer need to remain two separate entities.

Players replay the dailies all week and some have posted asking for longer daily races.
 
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Decent scalable AI mixed with players is much needed. The F1 series managed it.



Players replay the dailies all week and some have posted asking for longer daily races.
Mixed grids of players and bots for online racing sounds great for dailies/weeklies, but goes against the point of the traditional career mode, where the aim is to complete your collection of hundreds of gold trophies and prize cars. We've got to keep them separated.

If my goal was, say, to win the 4WD cup, but I couldn't use the car I wanted because, while it would be a good challenge against bots, it wasn't the 'meta' and there'd be usually random people I don't know in GT-R Nismos battling for first 50 seconds ahead of me, I'd say it was a terrible feature and disconnect my internet to enjoy the game alone.

In short, for serious racing, online is the place to go, some bots to inflate the grids for some events would be welcome. Career mode is our own fantasy, where we are on the road to being the greatest driver in the world, difficulty settings would be nice, but not other players.
 
An online career is something I hadn't thought about before...; might work.

And no. No way career is gonna take longer than that of GT4.

What this game needs is to stop caring for graphical fidelity so much, and begin developing a good tyre model and overall physics. Yamauchi and his obsession for photorealistic graphics is a problem when you have ACC, PC2 and rFactor2 wispering around.

A good GT classic style offline career with proper wheel calibration tool so we can drive each of the cars available with their real degrees of rotation, used or not, and with proper serious physics that are very much needed for this series (and now it is the moment to do it thanks to ps5 power), would indeed become my ultimate driving game to go.

And of course weather don't forget. Do you have to reduce physics in order to do that?, then do it. What matters in a racing game is the physics and the handling, not graphics.
Of course those hardcore simulations are more realistic, but GT's main appeal is accessibility, something that mass amount of players are easier to get on (still significantly less than arcade games), of course physics should always be improved but they probably won't reach the hardcore sim levels.
 
I sort of think GT4's campaign could've be trimmed down just a bit. Some events either seemed too long or seemed like they were just padding. But with this in mind, I really want to see the return of events you can enter from a brand's menu, as well as a general campaign design that may not force you to literally get every single car, but does encourage players to drive an incredibly wide variety of vehicles. For example, there could be multiple Gr.3 events - one could include all Gr.3 cars, while another may focus on FIA GT3 cars, and yet another could only permit Super GT300 cars. I believe GT6 did indeed use those latter two regulations in its campaign, as short as it was otherwise.

EDIT: I also hope that the list of typical opponents and the list of eligible cars for each event is one and the same. I'm not a fan of being capable of picking a highly over-powered or under-powered vehicle for an event when none of the AI drivers will use said vehicle. For example, in the Electric Circuits event in GT6, the Fisker Karma and Tesla Roadster are both eligible, but are not used by the AI. Instead of being allowed to use an underpowered model, I'd much rather see something similar to what we see in GT Sport, where you might get an experience/credit bonus for using an otherwise eligible car with lower power, PP, etc. than what is recommended for the event.

EDIT2: I almost forgot to add, that if the Premium Sports Lounge returns, I want more of an emphasis on snobby, "bougie" cars, like Aston Martin or Ferrari. I'd also have both raise the minimum cost for an eligible vehicle, and limit it to certain models, rather than simply permit anything and everything above a certain credit cost. The next iteration of the PSL better have a round at Ascari Race Resort, too!

EDIT3: I had another thought. I'm admittedly a bit divided over the famed "Race of the Red Emblem" being replaced with the "Nissan GT-R Cup," as I don't think the R35 GT-R actually has the famed red emblem that's mentioned in the event's name. But on the other hand, I really would like an event where we could still use Skylines without the GT-R label like the R30 and R31, or the much older Skylines like the BLRA-3. Ah, maybe those could be eligible for some event that features a certain decade of Japanese cars or something instead.

EDIT4: Yet another note. If you look up the "GT-R Maestros" event in GT6, it allows for pretty much any iteration of the GT-R R35, including racing versions. But if we had that event in GT7, I'd personally limit it to the GT-R '07, GT-R Spec V, the GT-R Black Edition, and the GT-R Premium. I also might permit both the 2014 and 2017 iterations of the GT-R Nismo, too, but even then, that would only be with a PP limit. Alternatively, neither of the GT-R Nismo models could be eligible, but one of them could be offered as a prize car. Or maybe even both of them could technically be prize cars, though you'd only get one of them. I generally like the idea of multiple prize cars that follow a certain motif, which would combine the much more random prize cars of GT3 with the themed prize cars of GT4. Some events could still just have a single prize car, but others could have two, three, or four prize cars that all fit the theme of the event.
 
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If PD programmed the AI to be competitive with a slider and or its beginner-professiinal tiers, I'd prefer AI leveling up/customising, to match whatever PP the User car has.

I'd not want to be using an '83 AE86 with 200bhp and the AI are using an F40. I'd want the AI to use the same AE86 and equivalent cars of that era(not an '84 Ferrari GTO) and class. Like an '89 Eunos Roadster customised to match the AE86.
 
GT is the only game I know that still don't offer difficulty choices for their offline part of the game.

Want to race against professional AI in the Gr.4 events of GTS? Nope, sorry. Beginner only.

It's absurd. Even downtuning your car as far as you can won't make it any harder. They'll go 7+ seconds a lap slower than you at Tsukuba for crying out loud.

GT7 needs to let me enter every single event against the hardest possible AI (or easiest, if you want. Choice). Nothing else will suffice for me.
 
GT is the only game I know that still don't offer difficulty choices for their offline part of the game.

Want to race against professional AI in the Gr.4 events of GTS? Nope, sorry. Beginner only.

It's absurd. Even downtuning your car as far as you can won't make it any harder. They'll go 7+ seconds a lap slower than you at Tsukuba for crying out loud.

GT7 needs to let me enter every single event against the hardest possible AI (or easiest, if you want. Choice). Nothing else will suffice for me.
I think what really needs to happen is that the events that involve the major racing groups should be closer to the endgame than at the beginning, and maybe we could see the return of multiple events in the same campaign like in GT3 and GT Sport, where the difference may include vehicles with higher power. Although if you wanted to specifically talk about the VGT Trophy, I'd change it so that the "normal" VGT trophy is reserved for Gr.3 cars based on VGTs like those from Toyota or Peugeot, while the VGT Trophy + would be for Gr.1 cars based on VGTs, such as those from Alpine and Hyundai. I'd also permit some cars that aren't necessarily VGTs to compete in the former event, like the Mazda RX-Vision GT3 Concept and the GTbyCitroen Gr.3. In fact, maybe they could just scrap calling it the VGT Trophy, and instead reviving the "Dream Car Championship" name. And in that case, they could have the eligible cars/typical opponents be all the made-for-game racers, including the VGTs, and basically excluding stuff like cars from FIA GT3, GTE, GT1, and so on.
 
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As a few of you have mentioned it's needs to be more difficult and better tyre model, the career mode can be shorter than GT4, I don't care.
I want to race a Sunday cup with 90s JDM cars on ultra hard mode and get pleasure out of not having to just win. I want the fight and I want it over 5-10 or 15 laps with a pre qualification sprint.
Beginner events...... fine but I want the same events in expert and I want FF power train events in expert too.
Make the career mode longer that way.

Endurance races are fine to me as long as they are under 2 hours and they don't force a 24 hour cycle over 2 hours. Realtime please.
 
As a few of you have mentioned it's needs to be more difficult and better tyre model, the career mode can be shorter than GT4, I don't care.
I want to race a Sunday cup with 90s JDM cars on ultra hard mode and get pleasure out of not having to just win. I want the fight and I want it over 5-10 or 15 laps with a pre qualification sprint.
Beginner events...... fine but I want the same events in expert and I want FF power train events in expert too.
Make the career mode longer that way.
I think it could be fun if there were more regulations, and/or incentives to use a car that's relatively weaker, not unlike how in GT Sport, you get a credit/EXP bonus for using an underpowered car. For example, I'd love to see some events with a hard limit on power/weight, and in other cases, makes you use a stock version of a car.

Endurance races are fine to me as long as they are under 2 hours and they don't force a 24 hour cycle over 2 hours. Realtime please.
Agreed, I think GT3's endurance races were the perfect length. I'd be willing to do a 4h endurance, but only as the absolute maximum. Any longer than that is seriously pushing it, especially since in real 24h endurances, it's never a single guy doing the whole thing. And I don't wanna do 4h of Tsukuba, I'd want to do 4h of Le Mans, Spa-Francorchamps, or Nurburgring. Tsukuba feels like it'd get boring an eighth of the way in.
 
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Merging offline with online is a stupid idea.
Where did I say merge the online and offline? Each career race would have 2 trophies. One each for offline and online. You can still do the offline races as per normal GT. The other is an online version of that race.
 
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Where did I say merge the online and offline? Each career race would have 2 trophies. One each for offline and online. You can still do the offline races as per normal GT. The other is an online version of that race.
I'm a fan of this idea. Take my money! The only issue is the player base to support it. Maybe the online fork could be limited to a single race per series, or just a few series across all tracks.

Maybe a gr4, gr3, gr1 along with a JDM, n100 (or it's equivalent) PSL and Sunday Cup.

If each series was 5 to 7 races long you could have the online version cycling through a new track each day on the hour. That way it's easy enough for those that use it to allocate time for it and still likely have full grids in each slot. Those that aren't interested can just ignore it and play the same race against the AI whenever they want.

It could also entice a lot of players that are a bit scared to try Sport mode to give online a try. The penalty system would be the biggest issue to sort, but that is always going to be the case for online.
 
Where did I say merge the online and offline? Each career race would have 2 trophies. One each for offline and online. You can still do the offline races as per normal GT. The other is an online version of that race.
I'd merge online and offline as a choice (so the choice for an event is for example: offline, online, and preview), but better use 1 trophy. I'd want for the players to be given a choice to avoid online, or play online if offline doesn't interest them anymore. Probably different prizes or such for online one (along with different difficulty levels), or a choice to decide which grid is AI or players. 2 trophies IMO is not giving a choice, rather forcing players to do both.
I'm a fan of this idea. Take my money! The only issue is the player base to support it. Maybe the online fork could be limited to a single race per series, or just a few series across all tracks.

Maybe a gr4, gr3, gr1 along with a JDM, n100 (or it's equivalent) PSL and Sunday Cup.

If each series was 5 to 7 races long you could have the online version cycling through a new track each day on the hour. That way it's easy enough for those that use it to allocate time for it and still likely have full grids in each slot. Those that aren't interested can just ignore it and play the same race against the AI whenever they want.

It could also entice a lot of players that are a bit scared to try Sport mode to give online a try. The penalty system would be the biggest issue to sort, but that is always going to be the case for online.
I mean of course, online had to make the player wait until the grid is fully filled, making it a bit longer to start races, though like above, would prefer it to be one of the choices (1 trophy still for events), instead of forcing players to do both. But why people are keep bringing up the cursed N-class systems ._., I even know from the beginning it's going to be problematic, cars aren't judged by hp number alone.
 
But why people are keep bringing up the cursed N-class systems ._., I even know from the beginning it's going to be problematic, cars aren't judged by hp number alone.
That's why I put or equivalent for the n-class one. In that example I mean the class you would find a stock Demio, Swift, Beat etc. Maybe it's a bit of a crossover from Sunday Cup, but from memory you can use a pretty broad range of cars in that.
 
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