GT3A with Driving Force
GT3A was my favourite PS2 game with the Driving Force wheel. I learned about track driving (cornering lines, braking points, etc. and even late braking and fighting for position) from that game. Years of road driving can only get you so far. GT3A helped me a lot before I went on a track for real. No, it wasn't totally realistic, but it simulated reality well enough to be useful. I'd say it was about
20% realistic.
GT4 with the Driving Force Pro was even better. I did hundreds of laps of the Nurbürgring with that, learning my real track car's reactions. Of course, GT4 has to have all aids off and be in full sim mode to be useful – and then oversteer is certainly possible
Gave me the confidence to push quite hard on a real track (Hockenheim)

:
http://video.google.co.uk/videoplay?docid=-980304974860446087&q=source%3A007237021980558059214&hl=en
The feel with the DFP was good.
I also have a Peugeot 106 GTI and, before I took the real car to a "Snow and Ice" event, I practised with the same car in GT4 in the Ice arena. It was really helpful mastering using the handbrake to get the tail round in the tight turns.
Another of my cars is a 300ZX Twin Turbo 2+2. Naturally, I also used GT4's similar ZX before taking this on track:
http://video.google.co.uk/videoplay?docid=-545235663700196479&q=source%3A007237021980558059214&hl=en
The characters of these three quite different cars do come across enough in GT4 to help.
I would give GT4
30%.
GT5 Prologue with the G25 – mine's modded with a larger (Lotus) wheel – is a little more accurate in the physics, but the force feedback is
far too weak compared to the real thing at the limit stuff (seems a lot weaker than the DFP), but otherwise the feel is not bad.
My track car is now a supercharged Lotus Exige – the tuned 111R in GT5P is very similar. I recently test drove the Nissan GT-R and the solid feel of that comes over quite well too in GT5P.
A big plus is the almost real life view in GT5 – fantastic!
I would give GT5 Prologue
45% (so a 50% improvement on GT4). With more FF and rumble through the wheel, it could reach 55%. But, without a moving cockpit to generate G-forces at least to some degree, there is still a
lot missing from the total experience of pushing a car on track. I can't see any sim nearing 100%.
But it's still great fun* – and a lot cheaper and safer and often more fun than the real thing (at track days, where generally you can't be
too wild – and who can afford to go racing for real???).
* Doesn't
have to be realistic to be fun – even MarioKart on the Nintendo64 was good!
