How to get used to wheel?

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Make the wheel yours. Don't worry about it breaking or anything, because it won't (for the most part) .. I'm on G27 number 3.

Drive slower, easier to handle cars, and then work your way up to harder cars and you'll get a good feel for it eventually.
 
I had a quick scan through the thread but didn't see this, apologies if it was already mentioned.

Keeping your inputs smooth and progressive is essential: One of the big things I found was getting over the bad DS habit of dealing with oversteer. With DS most of the time you can just give it full counter steer and and keep the power and essentially drift out of trouble.

Not so easy with the wheel as you can't get instant lock. As people have said there much more of the relationship between pedals and wheel, so in the oversteer situation less countersteer and less throttle are the answer.

But it is just practice. 👍
 
one car,one track and drive drive drive,race your own ghost car,after a while you will stop thinking about what your doing and just do it.
 
As stated before, I'm fairly new to the wheel myself. Tonight, for the heck of it, I turned my feedback on the G27 from 3 to 10, just to see how hard it was to drive. I went into a shuffle lobby online, won the first race by 0.4, lost the 2nd by 0.3, won the next by 12 seconds, won the last race by 0.015. Every car was a FR. I normally spin out a lot, but I could tell when the car was at the limit before breaking loose. So if you have some problems, try the higher ff and be smoother with turning and throttle input.
 
I did a lot of laps on Tskuba in an Impreza Coupe and set everything up until it felt like my own Impreza coupe does in real life. Once I had the benchmark right for settings I started to drive different cars knowing that the weight of the wheel aka it's ffb felt right.
 
Practice and Patience, there's no simple trick to instantly getting better at the wheel.

I'd highly recommend a low powered car, I personally started in an AE86 and perfected my skills in my S2000.
I've also seen people have lots of success starting in a roadster (MX-5/Miata depending on where you're from)

Good luck on your journey of learning and improvement 👍

Funni lol I started in gtr tcs
 
As stated before, I'm fairly new to the wheel myself. Tonight, for the heck of it, I turned my feedback on the G27 from 3 to 10, just to see how hard it was to drive. I went into a shuffle lobby online, won the first race by 0.4, lost the 2nd by 0.3, won the next by 12 seconds, won the last race by 0.015. Every car was a FR. I normally spin out a lot, but I could tell when the car was at the limit before breaking loose. So if you have some problems, try the higher ff and be smoother with turning and throttle input.

I agree the higher the FFB the better you can read the car, track etc.
 
One of the things I found that helped me the most was driving high powered RWD cars with poor grip and no traction control. For example 500hp Muscle cars with sport tires on a track with a variety of turns and speed sections, Suzuka seemed to work pretty well. Once you get to where you can control the car with the rear stepping out everything seems to be quite a bit easier but it can be very frustrating at first especially if you were good with a controller before the wheel.
 
One of the things I found that helped me the most was driving high powered RWD cars with poor grip and no traction control. For example 500hp Muscle cars with sport tires on a track with a variety of turns and speed sections, Suzuka seemed to work pretty well. Once you get to where you can control the car with the rear stepping out everything seems to be quite a bit easier but it can be very frustrating at first especially if you were good with a controller before the wheel.

Oh I thought lower HP helps a lot! Well I guess we are all different. I'd agree with you on some points. To be honest my first drifting car was the AE86>S13>S14 then I got better and I'm now drifting a 300zx and a Z34 (370z)
 
1 ) Drive with it.
2 ) Pay attention to what you see and feel.
3 ) Be patient.

Totally agree except I'd have said,
1. Drive with it.
2. Pay attention to what you see and feel.
3. Drive with it.
4. Pay attention to what you see and feel.
5. Drive with it.
6. Pay attention to what you see and feel.
7. Drive with it.
8. Pay attention to what you see and feel.
9. Be patient.
 

zzzzzzzzzzzzzzzzzzzzzzzzz..........

* pop

Oh! Ah! Right. Sorry . . . dozed off for a moment there.

I got used to a wheel from when I was an adolescent, and used to jump into any relative's or family friend's parked car and turning the wheel and making 'Vroom vrrroooom' sounds, till they yelled at me to get out and stop messing about.

When that was not possible, I would draw a chair up to a wall and face it holding a dinner plate like a wheel and do the same thing. Sometimes I put chairs behind me and would make my reluctant siblings frightened passengers; when I crashed, they were all supposed to fall over in their chairs, too. A few broken dinner plates and chairs (as well as self-inflicted bruises on passengers) provoked my Mom to put a halt to this and I had to cop out.

Later on I got the chance to move a car backward and forward short distances in a friend's car as he and I hung out in it while our parents were trapped listening to homilies in church.
Holding a real wheel, and feeling the bulk of the car respond was the first wake-up call I got that this was nothing like a dinner plate.
Then I got into bikes, and a handlebar is quite a different thing - even a twitch can translate into a wild swerve off the road.

Along come video-games, Pong, Pac-Man, Space Invaders . . . and finally a computer with a keybord and a mouse, and games like Wolfpack, Battle of Britain, even Spectre - all games that were good without a wheel; a yoke made flying a joy, and a keyboard and mouse made torpedoeing Merchant ships, or blowing ballast just a click away.

And then the racing/driving games.
Which totally teed me off; all I had was a controller, and . . . that . . just . . didn't feel right. As much of a driving fanatic as I was, I stuck to flying, war-games, and creative sandboxes, and the only racing game I would play was Uniracers on the SNES.
Because I was used to a wheel before I started trying to get used to simulating it using a controller, a controller seemed totally 'fake'.

I was mad as hell watching my eldest kid play through GT3, and then GT4 . . . and finally I couldn't help it - I started playing them with a controller. Bought myself into the NASCAR series and kept ploughing away through these driving games hating the controller. It didn't feel too bad playing Ford OffRoad on the PSP, though, and I would spend hours every night in bed using the buttons to play through the game. That didn't feel so bad, and actually helped me get more programmed into the use of the PS3 controller (though TBH, I find the XBox controller a lot more ergonomic, if not user-friendly.)

So back to GT3, and then fully into GT4 using the controller, hating it, but doggedly going through the game. Finally not being able to stand the frustration any more, I got myself a DFGT.

Bam! What a different game! I had my wheel back! I could actually drive, instead of twiddling my thumbs to control all the different wheels working under me.
The DFGT (IMHO) is one of the best wheels to start with - especially if you have never used a wheel before. It's comfortable, and fairly ergonomic, and quite realistic within the parameters it is confined to. My game bounded forward - not only did GT4 suddenly become more easier for me, the actual driving became intensely enjoyable, absolutely addictive, and B-Spec Bob and I were suddenly fighting each other for races; became my turn more often than his :lol: - and I love being a race engineer, too, so B-Spec is a part of the game I really enjoy (with a controller - not a wheel!)

GT5 comes along and I get myself a G27 - more of a big brother to the DFGT, with a lot more realism, especially in the tactile feel of the wheel, and its inputs - and I can never play driving games with a controller anymore, unless we're talking menus involving modding, photomode, replays, etc - where, yes, using a wheel is a pain - this is where the controller comes into its own.
So in my case it was not so much getting used to a wheel, and synching into it right away, having got used to a real wheel (and diner plates) first, but a case of returning to what was natural to me.
I rarely play with the others in my gang at their homes, because I won't play with a controller. I need my wheel.

To hone in on the point of this topic now, and how to get used to a 'gaming' wheel - an example for me would be letting my 12 yr old take one of the Lupos out (in Practise mode) to the Ring. A few crashes and bangs, a bit of swerving around, and once he got the coordination of wheel and pedals (he was on Auto) he started to actually enjoy himself, and going : "Wow! I know why you play this game so much! It's fun!"

It was actually the feeling of driving that was fun - but I didn't tell him that.

Then I made him take part in a one-make race at the Ring, and then the Lupo Cup itself, on the Ring - all which he won (with a few restarts ;) ) He never uses a controller now when he borrows my game for a race or two occasionally. And he feels confident that when he progresses to a real car he is not going to be too disoriented about the controls.
He now understands what I'm doing when I'm driving my car IRL and he is riding shotgun.

Getting used to a wheel - and it doesn't matter what game you are playing - NFS, TDU, GT5, - is much like getting used to a wheel IRL. No two vehicles I've driven have had the same 'wheel-feeling'. Even identical models. Some are as responsive as a flight-yoke. Some RL vehicles I've driven respond seconds after the move on the wheel is made; some are tight, some loose, some definitely with a will of their own.

Wheels in games pretty much feel lifeless 'underneath' - on the surface they behave with whatever settings, (or particular car) one is using - from wildly uncontrollable, to absolutely dead.
Get used to the wheel by driving first, forget about racing. Use the default settings, whatever game you are playing - and then tweak the settings (one setting at a time) till you tailor the wheel to suit your movements.
Use Practise Mode (so that it doesn't recycle your UCD unnecessarily) and so that you can drive at your own pace. Take a leisurely drive around Madrid, Rome or London, as if you were driving a real car with friends in it. Stop, Park, Reverse, do U-Turns, fling the car around a corner, stomp on the accelerator, stomp on the brake; feel what your wheel does in these instances - these are all things you may actually have to do while racing (one of the core actions in racing cars, is to drive the car. Fast.)
Use low HP cars in the beginning - use stable machines, like the Lancia Delta, VW Golf, Mini Cooper, etc, and ace the one-make races. Then progress to higher HP, as well as the more finicky cars like the Stratos or Yellowbird.

Your next step would be to forget Automatic (unless simulating an Automatic only car) and to get used to Manual - and a whole new powerful, and an even more 'controllable' game will come to life. The only downside being that you may suddenly start to look for paddles when driving your own Automatic IRL. Happens to me all the time when I need to down shift in my RL car, when behind my RL wheel - which doesn't have paddles. :D I need to talk to my mech about replacing it with a G27.

Finally, try not to break your wrists when you have got the Red Bull by the horns. Quite possible in the RL Red Bull, I would think. :D


TL; DR: ?

What I said:

Practice makes perfect dude. Just treat the wheel as if you were learning to drive a car for the first time.
 
I simply started a new game. first the karts, the license test's and the other special events.

It takes a while before you get a good feeling.
 
I simply started a new game. first the karts, the license test's and the other special events.

It takes a while before you get a good feeling.

You don't need to start a new game to do that :lol:
 
I have been playing with the DFGT for a year now and still can not best my times with the controller. Maybe because I have played all the GT series with a controller, or maybe because I just don't "get it", the feeling and the coordination that is needed when driving realistically i.e. with a wheel.
So my advice to you is : Stick with the wheel and never, never, never resort to the controller again, I am sure you will enjoy the game much more than I do.
 
You don't need to start a new game to do that :lol:

hahah, you're right about that.

I just liked it that way because it forced me to start out with lower power cars and not take the easy route.

only thing I regret is that I lost my chapparel 2J and never had the chance to buy it again:grumpy:
 
Keeping your inputs smooth and progressive is essential

^ This.

Don't turn a lot your wheel and do it smooth and progressive, 45º will be enough in most curves, hairpins may need 90~120º but not more than that.

Use a car with default settings, preferably an FR car, sport soft tires and no more than 200 BHP.

Use active steering on strong, this will help you a bit when the car begins to oversteer, by another side, if you want a more precise steering switch off the active steering, but in your first steps with a wheel I recommend you active steering on strong.
Use ABS to 1 and switch off all the other aids, they will slow you down.

I use force feedback at 3, I can be more precise with that and receive enough feedback so I recommend you this but maybe you'll need more force feedback, get the one you feel more comfortable with.

When you get used to the steering and you want to be a bit faster, get ready really soon on your gas pedal, the muscle memory of your foot will need to learn how to match the quickness of your finger when pressing the gamepad button, be patient, this requires practice.
 
Finally got everything today, and was just wondering how to get used to using a wheel, and get good at it. I used to be decent with a DS3 and when I tried my wheel I wasn't doing so hot (granted I drove half of monza, simply because I had raid but that's beside the point). Just looking for any tips and tricks. I'm using a DFGT.

Well the best advice is just to keep driving BUT, to make things easier to these things

1. Shut off TCS, and ASM
2. Turn on Active Steering (eventually you want to turn it off though, for now it will definitely help you get used to using a wheel)
3. Try using Mitsubishi Evo's, Subaru WRX's, Toyota GT86, Mazda RX8 and Honda S2000.

also, some very easy race cars to drive are the Super GT300 class, like the RE Ameniya RX 7, the Wedsport Lexus , the Arta Garaia, etc.

What I advise against is using racing soft tires on anything but race cars. You don't want to get into the habit of that because anytime you have to use proper tires, which you will at some point, you'll be useless at using them. Racing tires on road cars are so forgiving that you might as well be playing NFS. So if you want to really learn how to drive, I suggest just stick to the tire the car comes with.

Eventually, learn how to drift because it really helps teaching you how to counter steer and save slides
 
I got my gt3rs three weeks ago along with the seat, shifter, and pedals. I'm more confident pushing a car now, than I ever was with the ds3. Just keep going I did all of the races up to extreme again and that helped then I went online and just went for it haha.
Hey I just bought a wheel and I hadn't thought of this for practice. Thanks for this little advice, it may help me a lot.
 
Best advice anybody ever give to me in regard to drifting ( but same principle for racing )

" Always point the steering wheel in the direction you want to be going ".

Trick is, being quick enough to react in time. Oh and...

" Don't let the steering wheel run free ( as you would in domestic driving ). Keep both hands on the wheel while cornering where possible ".

Helped me anyhow :cool:
 
With my DFGT, I started with slow FWD cars, once you control them, you move to more powerful cars and RWD cars, for me braking stability was my biggest issue when I first got the wheel, also @teth75, don't I remember you on PSN, we used to do some non-ABS races back in the summer last year.
 
With my DFGT, I started with slow FWD cars, once you control them, you move to more powerful cars and RWD cars, for me braking stability was my biggest issue when I first got the wheel, also @teth75, don't I remember you on PSN, we used to do some non-ABS races back in the summer last year.

HaHa tis me yes Mate didn't know you were on here too! Always tell friends how you repeatedly beat me lol, Said you were bloody quick lad! now look at ya :cheers:
 
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