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Then at TGS 09, he said they only started on damage in the last 2 months and that what we have seen in the demo is what they have managed to do in 2 months …
He said what was shown at TGS represented two months of work, but he didn't say when that work was completed. There's a subtle, but very important distinction there.What gets me is, they didn't start doing work on damage until a few months ago …
Billy points out they were trying different damage models "a few years ago" to see which one worked best. Perhaps they had three they were trying to pick from. They spent two months working on each of the three. They then decided the model we saw at TGS was the best choice. They then shelved the code until the game was nearing completion and it was time to finish it up to get it ready for the final build, and used TGS to go ahead and show us what they had so far.
In short, yes, it took two months to make it, but that does not mean they only started on it two months ago.
It is possible it was only started two months ago? Well, anything is possible, but the interview(s) Billy mentioned would seem to indicate work was started long ago. It's also possible their test cases each had two weeks of work, and the other six weeks of work came after they decided this was the way to go. Again, these six additional weeks could've been put in piecemeal over the course of several years, or they could've all been done in a row, starting two months ago or two years ago.
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