I feel GT6 will be a disappointment.

I know this, but you don't think they'll have some features that will translate to the final game? Or do you expect them to run us all the way to the release on hype and hoping the new updated engine seals the deal?

No one knows what the demo will feature. All we know is the demo is going to be GT Academy 2013.
 
I know this, but you don't think they'll have some features that will translate to the final game? Or do you expect them to run us all the way to the release on hype and hoping the new updated engine seals the deal?

What kind of features are you expecting? We'll see the new physics, the new rendering engine and silverstone. Maybe one of the new Nissans if we're lucky but that's about it.
 
What kind of features are you expecting? We'll see the new physics, the new rendering engine and silverstone. Maybe one of the new Nissans if we're lucky but that's about it.

Once again day to night transition and if they have fixed the issues it had for a long time, wet track function along with possible weather shifting. A tire model (obviously part of general physics engine), possibly a more user friendly way to set up cars. Obviously we wont get to see how the paint system will be, if there is going to be a livery editor, how many aero and aesthetics parts there will be (wheels). Also we will get a sense if sounds have been improved, if the leader board has changed and maybe get an answer to GT6 having one. I'm not expecting a ton, but I think we will get a few more answers, than the interviews so far have. Furthermore, even if we don't get tons of answers GTA may force PD to give us more answers to keep us hooked, more so than just being overly optimistic fans.
 
I can see the GT fanboys are at it again... How many of you people really care about adaptive tessellation, shadow rendering, and wet road surfaces? It's obvious that PD is struggling to keep up with the technology, and is waaaaaay to overly concerned with having a pretty looking game. I, and many others would rather have better gameplay dynamics, and more robust features.

They announced customization, why have we not seen more of it? Because all they are doing is expanding what you could do on GT5 onto more cars, and saying they're is more customization, plus a couple aero parts and wheels. Livery editor? Common folks, they would have announced that by now if they had intended to put it in, thats a big feature, not a tack on "by the way" type addition, plus we know we still have paint chips, so it's going to be the same collect and use once paint system and you all know it is. No real announcements on how the standard cars are improved, nothing on sounds besides "they're trying, but can't make any promises" so no on that front as well. So besides a updated course editor, and a updated UI, what is new besides adding body roll into the physics engine (which I never even noticed till they said something)? The cars and tracks might as well be DLC, and hell, they probably already made all the cars and tracks already and are just looking for a way to coin more cash out of the die hard PD fanboys.

I know I'm being sadistic, and coming across as a anti PD flamist, but up till GT5, I was a huge GT fan, and I honestly believe PD is going to go the way of SOCOM developer Zipper Interactive if they don't release a solid product.
 
I`m waiting for "human drama" as Kaz announced to be more inside GT6. Then I´ll decide.
I guess the "human drama" K Y is refereing to is the player drama, once he realize there is no livery editor and he need to grind the game like GT5 in order to progresses and unlock some hidden cars and stuff.
 
I can see the GT fanboys are at it again... How many of you people really care about adaptive tessellation, shadow rendering, and wet road surfaces? It's obvious that PD is struggling to keep up with the technology, and is waaaaaay to overly concerned with having a pretty looking game. I, and many others would rather have better gameplay dynamics, and more robust features.

I care about adaptive tesselation in that it should free resources to be used for other things. I care about shadow rendering so that the shadows aren't eyesores. I care about wet road surfaces so that I can tell how wet the road is by looking at it, instead of having to use a gamey gauge.

My real car doesn't need tell me how wet the road is when it starts raining.

I agree with you that they could do with a little less focus on eye candy, but it's hardly something that they can cut at this point. What it seems like they're trying to do is optimise the eye candy they have so that there's room for the gameplay stuff that the game sorely needs.

At least, I hope that's the case. If they optimise the eye candy just so that they can fit more eye candy in, I will throw a screaming tantrum in the corner. :P
 
I can certainly relate to much of what has been said here.

Many of us still haven't fully recovered from the shock and sting of disappointment, as expectations fell woefully short, in the whole GT5 episode.

You know, aside from the points the OP makes, I have to say that the GT section seems much more critical of the upcoming GT title than it did prior to GT5's release. That might just be me, but I do feel like I've stumbled across more (valid) concerns and criticism for GT6 in a few days than I expected. I'm not sure what to think of that.

The difference is GT5 was following GT4, which was the best in the series, thus far.
GT6 is following GT5, arguably the worst in the series, even after the longest wait.

Now it's time to go through it all over again.
My expectations are much more tempered this time.

Statements from Kaz that he doesn't consider online important.

He didn't really say it was not important, but he did indicate that the single player aspect was the real core of the game.

Since this is the area of GT5 that suffered the worst, his statement on this I find very encouraging for GT6, as well as this:

He also indicated in one interview, that the severe imbalance of the PS3 made it extremely difficult and time consuming to develope GT5,
but they were much more adept with the system now.

GT4 was the last release on the PS2, and again was the best thus far.
Perhaps GT6, being the last GT on PS3 will be similar, and PD will go out with a bang.

I hope they pull one out of the bag. I'm not holding my breath though.

Well put.
 
After how massively disappointing I found GT5 to be, I will say I'm nowhere near as excited for this game as I was before GT5 came out. I'm looking forward to GT6, but my enthusiasm is at a minimum. I just want to see what PD learned during the past 3 years. Of course, the true answer to that won't reveal itself until the full game is in our hands. I see people calling it GT5.5 or whatever, but to be fair, I'm going to reserve judgement until the actual game is out.
 
If you're expecting a livery editor, engine swapping, better sounds, better damage modeling and a massively improved AI then yes, you'll likely be extremely disappointed.
 
How many of you people really care about adaptive tessellation, shadow rendering, and wet road surfaces? It's obvious that PD is struggling to keep up with the technology, and is waaaaaay to overly concerned with having a pretty looking game. I, and many others would rather have better gameplay dynamics, and more robust features.

HEY! You want the cars to look like GT5 again? That's why theres adaptive tessellation. You want the shadows to look ugly again? Why do you think PD reworked the shadow rendering? There needs to be wet surfaces, what are you, mad (oh wait, you are). That's what weather is there for. And yes, I care for those.

What excatly are you going on about? :irked:

If you're expecting a livery editor, engine swapping, better sounds, better damage modeling and a massively improved AI then yes, you'll likely be extremely disappointed.

Excatly.
 
Well, to respond to the OP, I was originally rather pessimistic about the potential of GT6 on PS3, but from what I've seen so far, I'm pleasantly surprised and actually really looking forward to it.

For all of GT5's shortcomings, it was still a massive improvement to all GT games before (except for a-spec). If they only iron out 50% of its flaws in GT6, it's going to be a huge amount of fun to play it. (and let's face it - they couldn't possibly fix all of what people ask for)
 
If history is true to form, then much like GT2 & GT4, PD having much more time to develop on the same system, then I going expect a much more polished product, better graphics, more tracks, cars, better physics etc;.

My view of GT6 isn't its a new and separate game from GT5, but is GT5 being finally being completed.

At this early point, Without not a lot of specific information, not ready to jump on PD.
 
If you're expecting a livery editor, engine swapping, better sounds, better damage modeling and a massively improved AI then yes, you'll likely be extremely disappointed.

Supposedly the AI will be better, I wont hold my breath though, if I had done that with GT5 I might not be here today:sly:

Also every one by now that follows the dev of GT6 till it's release should know that the damage model will not be reworked, it is not in the spirit of PD to have a game the ruins the beauty of cars.
 
For me, I have little doubt it will disappoint. Mostly my fault as I know what to expect and I just want/hope for it to be or have more and honestly that is mostly because of Forza. I really feel that working towards encyclopedic levels of cars has really hurt the series and a lot of man hours have been wasted on rebuilding cars through each gen. Maybe it is time to start over, trim down the car count(keep the best of the premium cars) and put more focus on other features and tracks and build up from there. Not going to lie, I want GT to become more like Forza. Some hybrid game that mixes the best of both would be a dream game for me.

Still, I've been a fan since the beginning and will be there day one like millions of others people but I really do feel that the series has fallen behind in the console arena.
 
I really don't expect to get much from the demo. The new track, maybe a few new cars, the new physics and lightning with quicker load times and that is about it. The cars in the demo may or may not have the final sounds attached to them and we may or may not have any other tracks.

Like most who were excited for GT5 I was disappointed with it as I expected some things to carry over from GT4 and was expecting some of the things I had became used to in Forza to be in the game as well but they were not and it really hurt the game play for me and my friends though I still enjoyed playing.

I am not expecting as much from GT6 so less chance of being disappointed but the possibility is still there. I am hoping to be pleasantly surprised this time :)
 
At this point I believe GT6 will be what GT5 should have been. I believe that Kaz, for the most part, has addressed the reasonable criticisms while ignoring the unreasonable nit-picking of the "core GT aficionados" which would invariably lead to a game with little broad appeal.

But, again, I think people are unreasonable with their expectations surrounding "a.i.". We are nowhere near the ability to replicate a grid made up of individual personalities.
 
To be honest I wasn't expecting GT6 to be much more than a Spec 3.0 style update, take the base GT5 game then update / tweak the physics and graphics, add a few new features, throw a bit of content at it and call it done. I was ready to be fairly underwhelmed and had already set my sights pretty low.

What I didn't expect was for PD to come out with a new game engine with better graphics (though maybe not so much on a visual level perhaps but definitely on the technical side as it appears the new engine will allow for better use of the hardware which means more resources for other elements), on top of that there's a new physics engine with newly developed tire / suspension / aerodynamic models. Not just updates to what existed in GT5 though, newly developed physics models which it probably wouldn't be possible to simply apply in an update.

Even knowing what little we do about the full GT6 package for me at least it's exceeding my initial expectations, and from here on out I still try not to expect too much. As I often try to do in times like this, I aimed low and avoided disappointment :).
 
- 20% of total cars were at an acceptable visual quality.
- 20% of total tracks featured some combination of dynamic weather/time. If I recall, only two had both.
- 2% of total cars had an optional Racing Modification.
- Mediocre A.I.
- Extreme lack of Career Mode events.
- Lack of livery editor.

Some of these will likely be addressed (to an extent, see the "elimination" of "Standards") and some won't. Either way, GT5, while not terrible, was a fairly big letdown for me and I've yet to see anything in GT6 that has me off my feet (though there have been positives). I'm confident PD is saving a couple big surprises, but we'll see in due time. Until then, I remain cautiously optimistic.
 
But there are some older PS3 games that literally can host 256 people and usually with very little issue.
Sorry, but I just have to ask: Apart from MAG, what other titles support 256 players on PS3?

I seriously thought MAG was the only game, very interesting.
 
If GT6 has similar events to GT4, and the AI is improved, I don't think I will be disappointed. Yes, I would like some other things, but we may have to wait until another GT comes out on the PS4. If you can pick a difficulty level at the beginning of A-spec, it can tailor to all gamers from beginners to hardcore sim racers. The "hardcore" level would not allow any aids to be applied (except maybe ABS). I think this would may most people happy. The beginner level can have easier AI and allow aids, and the harder levels can increase the aggressiveness and speed of the AI.
 
From what I've seen in the recent videos/gameplays, I don't see anything special at all. Very little looks to be changed from GT5. "New tire/physics model, some new tracks."

Technically speaking you are not qualified to state that as none of us here have any clue to what the final GT6 is going to be.

Those are things that can be corrected in a 3.0 update for GT5.

In a world where a company doesn't need to make money, sure.

How about better A.I. and offline features?

And whatever happened to the A-spec?

And why won't PD including drag racing?

And to add to that, why can't we have an option for multi-class racing?

Or a WRC timed-style racing?

Why can we only do standard racing?

By all means, please tell me how you have already played GT6. You must have since you obviously know that these features and/or improvements aren't in GT6.

Why is online only limited to 16 people?

If you want more then this, this generation of consoles isn't for you. You better lower your expectations or move on.

But if GT6 is only going to have "An updated physics, tire model, suspension model, engine sounds, and some new tracks," then I'm calling it right now, and I hope I'm wrong but, GT6 will be a disappointment.

Considering that what you indicated in this paragraph is substantial, I am not sure if any racing game out there will suite your needs.
 
- 20% of total cars were at an acceptable visual quality.
- 20% of total tracks featured some combination of dynamic weather/time. If I recall, only two had both.
- 2% of total cars had an optional Racing Modification.
- Mediocre A.I.
- Extreme lack of Career Mode events.
- Lack of livery editor.

1) To call the premium models (and I assume that's what you meant with "20%") "acceptable", is completely untrue. In fact the premium models have ridiculous detail that you hardly find in any other game. I would say 20% of the cars were fantastic, and on the other hand some of the standards looked quite bad. I can't give any reliable number on that though. I actually would say that many times I saw a car on track and did not immediately believe it was a standard. And that is the definition of "acceptable" for me.

2) For a long time it was unsure, if there even would be time and weather change in GT5. When it finally was in, and offered spectacular views, of course now people come and say, why not all tracks? Well, same as for cars ... because there's never enough time for everything. Plus, it doesn't make sense on some tracks. E.g. the SSR5/SSR7 tracks are permanent night tracks, so it doesn't make much sense to add time change, because you would have to create a whole scenery first.

3) Again, it needs extra work to create racing modifications for cars. Plus, you might not have been able to create RM's out of many cars, but for many types there is a racing model in GT5. Doesn't make much sense to add an RM for these then is there? E.g. there is a 350Z/Fairlady race car. Don't need racing mods for 10 different 350Z's then, do we? Ford GT Test Car is like an RM, there were race models of all Skylines, etc. So, your count is flawed.

4-6) Your other points I can only agree with. :)
 
I cant take your opinion seriously if you think nothing else will be announced in the next couple of months and count things that haven't been announced as a negative.If you honestly think a new (not updated) physics engine,rendering engine, course creator etc, could be included in a update, you should do some research on game programming.
 
I cant take your opinion seriously if you think nothing else will be announced in the next couple of months and count things that haven't been announced as a negative.If you honestly think a new physics engine,rendering engine, revamped course creator etc, could be included in a update, you should do some research on game programming.

I'm not tech savvy but haven't they already altered physics and rendered shadows via patches?
 
What do expect?! You think they can work wonders on the PS3 dont you. If they could do more they would do more, they used all of the PS3's capabilities, so why are you expecting so much? You said this and it was being released on the PS4, okay ya, I'll let you off there.

My point is, dont expect so much of GT6, it seems like your expecting to be completely revised, and revolutionary, but it can't since it being released on the PS3.

Be a little reasonable people, save your high-ass expectation for when the next GT is on PS4.
 
To be honest I wasn't expecting GT6 to be much more than a Spec 3.0 style update
I'm with Feldynn on this. I didn't think the team could do much more on PS3 than a Spec 3 update, maybe a 3.5, with the flaws polished up. After working on a console for four years, no developer I'm aware of has done anything revolutionary with the game engine they've developed for it.

Kaz is getting serious. It looks to me like the team has taken work done on the PS4 engine and condensed the core of it to work on PS3. And remember, this is a system that has one-sixteenth the memory, and divided memory at that. Tesselation is a PS4 hardware feature, and a version of it is running in GT6.

Unlike the OP, I feel excited over features I thought I'd have to wait for PS4 to see. There is a good deal we don't know yet, as Kaz is taking time to reveal relevant new features since his next gen competitor is being slow to unveil theirs. But what I know is enough. I can hardly wait.
 
3) Again, it needs extra work to create racing modifications for cars. Plus, you might not have been able to create RM's out of many cars, but for many types there is a racing model in GT5. Doesn't make much sense to add an RM for these then is there?

Then why did PD bother making an NSX RM when there are already plenty of NSX race cars? Why did PD bother with an Elise RM when there's already the Elise Motorsport? Why make a Civic RM when there's already the Gathers Civic? I can keep going if you want me to. I don't think it's asking much for a feature to be more consistent.

E.g. there is a 350Z/Fairlady race car. Don't need racing mods for 10 different 350Z's then, do we?

No, we don't. Why even consider this? That's stupid.

Ford GT Test Car is like an RM, there were race models of all Skylines, etc. So, your count is flawed.

No, it isn't. He's talking about racing modifications, not seperate racing models.
 
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