I feel GT6 will be a disappointment.

I guess that makes me ask, how could a racing game be "revolutionary" these days? And I mean revolutionary, not "revolutionary" as in the way they over-use it on game boxes.

It's a racing game with cars in it and tracks to drive them on. Graphics will improve with hardware, volume of content will increase and diminish and increase and diminish and increase. There's very little that hasn't at least been attempted dozens of times in previous racing games. There will never be a "revolution".

I've been giving this a lot of serious thought lately, and i'm honestly at a lost for what you can do differently. The genre is getting stale.


It has nothing to do with the hardware and everything to do with Polyphony is just incompetent.
 
Those features aren't "revolutionary".

I'd say giving the player the ability to set up races and championships with the option to select what the AI drives in them (in essence, giving the player the ability to create their own racing classification system) would be pretty damn close to revolutionary.
 
Agreed. I thought others said they weren't going to have high expectations for GT6 (which is actually good thing because it feels better to be surprised instead). But yet, they set themselves up for disappointment anyway and are getting into a big over small information that was shown so far...

Also. These big changes people are looking for in GT6, will not happen PS3 but should on PS4.

Wow, what a 180 coming from you. Just a few weeks ago you were demanding that everyone get all ga ga fanboy hyped up for this game. You've called it the best racing simulation a number of times.

But then I remembered you're also a troll and who knows what the hell you're actually going for. That or you're just crazy bipolar.
 
Wow, what a 180 coming from you. Just a few weeks ago you were demanding that everyone get all ga ga fanboy hyped up for this game. You've called it the best racing simulation a number of times.

But then I remembered you're also a troll and who knows what the hell you're actually going for. That or you're just crazy bipolar.

What exactly are you going on about?... :rolleyes: Looks like somebody needs a chill pill. :sly:

Crazy in general.

lol
 
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I'd say giving the player the ability to set up races and championships with the option to select what the AI drives in them (in essence, giving the player the ability to create their own racing classification system) would be pretty damn close to revolutionary.
Amen.
 
So there is still a lot to be revealed. GamesCom is in August, where we learned a good deal about GT5. Since you likely don't care, this is for the rest of us.

And when nothing comes at GamesCom? when it's more "placeholder" sounds and little else revealed, then what? "oh just wait, it's coming i promise" yeah we heard that with GT5.
 
It will be a disappointment if you expect it to be GT7. If you expect it to be what GT5 should have been, I think you will be impressed.
 
It will be a disappointment if you expect it to be GT7. If you expect it to be what GT5 should have been, I think you will be impressed.

What GT5 should have been honestly doesn't compare. GT5 wasn't going to have GT6 level physics, the apparent amount of customization, or the ability to create a track from GPS data.

Sometimes I wonder what people expect.

Didn't we already have an epic whining thread?

The premise of that thread is silly. I wouldn't think people would take it seriously.
 
Go and read the new article (GT6 pushes the PS3 as far as it can go) in which Kazunori san talks about the technology and what PD have achieved despite system limitations - do that and then come back and discuss with the benefit of some knowledge.


Pretty much how I felt too. Contrary to the serial grumpy gits here, I enjoyed GT5 but did not really expect too much difference from GT6 due to the console. I was pleasantly surprised by what I've seen and read about what GT6 will bring though.


I'm glad that got mentioned, as the OP doesn't appear to understand how this works.

I wish I had the time to point out more - but to be truthful, that's only be time wasted on the likes of the OP - that one is not going to understand.

Yeah they are struggling. They're trying to cram as much graphically demanding rendering as they can, in a console that isn't made for it. So yeah, that's struggling. Look at PC gaming; the ones that made the technology, PD is way behind, instead of forcing it to work, and spending heaps on time on it, they could IDK, improve AI, improve sound, add a livery editor, model more premium cars, have more robust online features, ETC, **** fans actually want and care about, not they're own agenda and making a automotive photo taking simulator.
 
I don't get it. If "an updated physics, tire model, suspension model, engine sounds, and some new tracks", and I'll add, "some new cars, improved graphics, improved AI and improved online" are not enough to call the new game GT6, what is then?
GT6 may not deliver everything it's promising the way people expect. But it's a big improvement over GT5.
About the track creator. It's actually a track generator. It was advertised as one. It's not as good as creating a track for yourself, I agree, but you should have not expected to do so before, as you shouldn't expect it now.

It will be a disappointment if you expect it to be GT7. If you expect it to be what GT5 should have been, I think you will be impressed.

This.
 
Yeah they are struggling. They're trying to cram as much graphically demanding rendering as they can, in a console that isn't made for it. So yeah, that's struggling. Look at PC gaming; the ones that made the technology, PD is way behind, instead of forcing it to work, and spending heaps on time on it, they could IDK, improve AI, improve sound, add a livery editor, model more premium cars, have more robust online features, ETC, **** fans actually want and care about, not they're own agenda and making a automotive photo taking simulator.
Can we please have a +1 feature in this forum one day?
 
Yeah they are struggling. They're trying to cram as much graphically demanding rendering as they can, in a console that isn't made for it. So yeah, that's struggling. Look at PC gaming; the ones that made the technology, PD is way behind, instead of forcing it to work, and spending heaps on time on it, they could IDK, improve AI, improve sound, add a livery editor, model more premium cars, have more robust online features, ETC, **** fans actually want and care about, not they're own agenda and making a automotive photo taking simulator.
Oh, you mean struggling in that context - I thought you meant they weren't capable.

From my reading of the situation, they are more determined to achieve despite the limitations. So yes, it is their own agenda in that respect; it shouldn't be a newsflash though, but they've always done things that way.

The amount of time is due to the PS3 cell infrastructure, which can create some wonderous things, but it has been compared to a rubic's cube in programming terms; it takes time to solve - so I don't think it was wasted.

And only some fans are getting hung up on certain things - please do not pretend to speak for everyone regarding that. Sure, I'd like a more competetive AI but the model is an ever evolving one. We've seen rubber-band AI come and go, so maybe this simplified one will be gone by GT7 or maybe even GT6. Until we get the game, no one will know. I am happy to wait until then rather than assume.

And when nothing comes at GamesCom? when it's more "placeholder" sounds and little else revealed, then what? "oh just wait, it's coming i promise" yeah we heard that with GT5.
I'm sure something will come at Gamescon, you're being a bit unrealistic if you think PD will not use that opportunity. If it's sounds you're on about. I think Kazunori san has said all he's going to on that score: it maybe ready for GT6 but it might be GT7.
 
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Personally I am not to concerned about AI, I enjoy racing with real people much more than any AI so they can leave that as it is and it won't bother me at all. The sounds do need improved and it would be nice to have a livery editor. Of the two I would opt for better sounds.

The things that I would like to see more than any of these things is better tuning options, more options for online play, leaderboards, online events and possibly even tournaments, more upgrade options, race mods, engine swaps and such. These things to me would make the game more fun rather than just making it look and sound better.

As for the offline career mode I think they could just place some proper restrictions on tires and PP and enable tire wear, fuel usage and possibly damage on those events and make them much more challenging even with the existing AI. Add to that a bonus for using a weaker car and the single player mode could be a lot more entertaining as well.

Of course some people would complain about damage being on or that they can't run the FGT or some super car on racing softs in races where the AI are using 50hp city cars on comfort tires. ;)
 
It will be a disappointment if you expect it to be GT7. If you expect it to be what GT5 should have been, I think you will be impressed.

This, is exactly what I'm thinking. No reason to expect more than we can get 👍.
 
I'd say giving the player the ability to set up races and championships with the option to select what the AI drives in them (in essence, giving the player the ability to create their own racing classification system) would be pretty damn close to revolutionary.

Well to each his own. If you were to ask me what I would consider revolutionary in terms of racing games I would say just about everything that you experience in a real race. Things such like ambiance where crowds react to whatever happens at a specific time, massive pit stops, team managing, a complex and unpredictatable a.i system, a crew chief or manager that constantly feeds you info about whatever changes that are happening real time (some games do this to an extent), more in depth and comprehensive tuning and setup system etc.
 
Well to each his own. If you were to ask me what I would consider revolutionary in terms of racing games I would say just about everything that you experience in a real race. Things such like ambiance where crowds react to whatever happens at a specific time, massive pit stops, team managing, a complex and unpredictatable a.i system, a crew chief or manager that constantly feeds you info about whatever changes that are happening real time (some games do this to an extent), more in depth and comprehensive tuning and setup system etc.

That's exactly what I would want in a racing game especially team management. You could make a game mode for creating your own team and managing it like buying the cars, the facility's, the crew, and the drivers. If there is a racing game like this please tell me!!!!
 
24 hours of le mans
It is a punishment for picking an overpowered car. Pick another and you'll be fine.

No Multi-Class and poor AI kill it no matter what car you're in. Le Mans 24 Hour on dreamcast and PS2 portrayed that race 100x better even without multi-class.
 
Well to each his own. If you were to ask me what I would consider revolutionary in terms of racing games I would say just about everything that you experience in a real race. Things such like ambiance where crowds react to whatever happens at a specific time, massive pit stops, team managing, a complex and unpredictatable a.i system, a crew chief or manager that constantly feeds you info about whatever changes that are happening real time (some games do this to an extent), more in depth and comprehensive tuning and setup system etc.

I see..... You would want more features that you can complain about if they are not implemented properly :sly:

I posted about "novelty" features ruining the Forza series because it takes away the focus on the racing aspect of the game, adding "novelty" features is one of the main reasons games like this start to slide. My opinion of course but forza has proved this with it's last 2 games in the series.

That's what would happen to the GT series if they listened to everybody's ideas.

A lot of the focus this time should go on what PD have already stated they are improving, that is the loading times and the online portion of the game. Obviously there were issues with GT5 that need to be addressed for GT6 but PD seem to have listened to the community and have stated that things will be improved.

Fingers crossed :scared:
 
technically speaking you are not qualified to state that as none of us here have any clue to what the final gt6 is going to be.



In a world where a company doesn't need to make money, sure.













By all means, please tell me how you have already played gt6. You must have since you obviously know that these features and/or improvements aren't in gt6.



If you want more then this, this generation of consoles isn't for you. You better lower your expectations or move on.



Considering that what you indicated in this paragraph is substantial, i am not sure if any racing game out there will suite your needs.

+1
 
Fancy saying this comment I feel GT6 will be a disappointment how can anyone say that and it has not come out.
 
It will be a disappointment if you expect it to be GT7. If you expect it to be what GT5 should have been, I think you will be impressed.
I don't get that. Why would you be impressed by the sixth entry in a franchise because it essentially is what the fifth part should have been? Gran Turismo 5 was more like GT4.5 and now GT6 is more like 5.0 - how's that impressive? :confused:

But I do agree that it all depends on one's expectations. What did I expect GT5 to be? Basically, I wanted it to be GT3 on the next generation of consoles, with improved technology. I would've wanted GT6 to be what GT4 was to GT3. Neither will do what I expected prior to the release of GT5, will it?
 
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