- 28,314
- Brooklyn, NY
- KR_Viper
- I Renown I
stuff like the GT vs the Viper.. the opponent manages to stick and take bends at 100+ Mph's its ridiculous
I'm all too familar with this as well. Have you tried the CCX vs. Zonda F?
stuff like the GT vs the Viper.. the opponent manages to stick and take bends at 100+ Mph's its ridiculous
Yes, there is supposed to be a delay, but I hear it's hardly a nuisance.I have the auto-clutch off, but when I'm in a race and shift without using the clutch it just shifts?
I'm all too familar with this as well. Have you tried the CCX vs. Zonda F?
Hi guys,
Im playing NFS with a G25 set up but I cant get the wheel settings quite right, 900 degrees is just too silly without setting everything else up. If any of you guys have some settings any chance you let me know to see if I can get it playable as I like the concept of the game but so far Im not playing it due to poor controls.
Edit:
These are the settings im currently at:
0%
0%
0%
0%
100%
0%
0%
0%
100%
10
520
off
Normal
In other Shift-thread, https://www.gtplanet.net/forum/showthread.php?t=114104&page=101 , contains quite much discussion and suggestions to G25 wheel settings.
Amar's settings are very nice, and I compared his settings to mine, and they felt very same. I finally kept my own settings, but it's just because my own agressive driving-style. Amar's settings were more smooth and stable, and my settings more to 'throw' your car to apex.
ps. I can see there is 100% 'speed steering sens' in your settings...? that makes your wheel to react awful way to your inputs. Set it up to 0%, and youre saved.
Can't say, I try not to crash
Oh and the damage seems glitchy, in the first races it's there and incredible good, but in later races all you get is some odd scratches. :confused
Yup ^^ I see a huge patch coming, but afterall this is EA ... *,*
Yeah, Published by EA, but I wonder how much of the game they actually developed. Perhaps they just rushed Slightly Mad Studios the release slightly early....
I remember that old NFS games tended to release in November, this would have made time for the improvements, but i'm sure a patch will be out shortly (I guess the sales will depend on it)
EA will do anything for sales!
Including fix problems with their game!? The madness!
Overall though, have to say I'm really impressed with shift so far. Well, except the Porsche Cayman, that just wont stay in a stright line!
Yup ^^ I see a huge patch coming, but afterall this is EA ... *,*
What are you settings?
The Cayman is my favourite RWD so far, that's funny. I'll post setup later, it also doesn't bounce much anymore.Including fix problems with their game!? The madness!
Overall though, have to say I'm really impressed with shift so far. Well, except the Porsche Cayman, that just wont stay in a stright line!
Having worked with EA, one of my favourite stories (apart from the NASCAR series being known within as "just another left" ), was the release of a patch for one of their cricket games. The patch contained a registry entry labelled "files for crappy patch".
The worst thing about that? I'm not joking
Patching is always at the behest of the developer. If they budget for it, it helps. However, if it's a big patch it can come out of a budget for the next iteration, or there is no budget left. There are some major bugs though, the Z06 which doesn't move off the line?
Patching isn't easy on consoles, unlike PC which doesn't have to go through any MS/Sony QA processes. You'll find most of the time that the devs want to patch, but the money men make the choices.
Like this, but I changed my Brake sensitivity to 12% like in Amar's settings.
Doesn't the contract between developer and publisher normally include 2 to 3 patches after a game is released?
The Z06 issue. If that's the Donington Park one, then I've had no problem with that bug at all so far and yet other people have.
The Cayman is my favourite RWD so far, that's funny. I'll post setup later, it also doesn't bounce much anymore.