HKS racer
(Banned)
- 4,802
Not as difficoult either. I told you, we eventually don't even need a livery editor. Just the templates. PD didn't paint their SuperGT, Nascar car with a livery editor.t's not as easy as you make it sound like
1) I don't need 60fps while editing my skin. 2) You are basically saying Turn 10 are genious LOL 3) Templates, in case they can't manage a decent L.E.Yes, it would, after exporting the skin, not while editing.
GT5 premium cars aren't scaled down while you are racing, it's a false myth. They use low anti-alias filter to keep frame rate somehow consistent. In photomode they use higher filters.With polycount I mean that if the cars aren't modeled clean, you could get issues while painting them. With the huge difference in LOD and general polycount between the cars, it could happen that you can paint one car perfectly fine and another one wouldn't work properly. Or the lower LOD level for in-game ruins some of the textures etc.
They have to start somewhere, and how many complain threads we have now? Seriously?Premium liveries only and oh my gosh 1000000 new threads on GTPlanet alone with people crying about how they cannot paint their Standard Cars.
Then, as I said forget about standards. Let's use default HD size 4096x4096 pixels for all the premium cars. Problem solved.Texture resolution could be difficult in an in-engine livery editor, if the resolution is fixed to the car model. Pixelation and other issues could occur after exporting your finished work.
200 cars. How did they paint their premium race cars then? Maybe they didn't use Photoshop or .dds format. But is it a real problem seriously? I remember ISI releasing their development tools within rFactor. So the only problem is PD don't want to, not that "it is impossibru". Bacuse it's clearly not.You mean the templates they have to create then first, for 1000+ cars?
This has nothing to do with the format you choose, GT files are encripted, there are no GT de-coders out there. Instead I know there's a decoder for FM files. Gmotor sims like rFactor GTR2 can be converted straight from 3dsimed, 3dmax and other 3d programs.Also, I seriously doubt GT5 uses a PC standard DDS format for its textures. One of the reasons why you cannot drive any of the cars from GT5 in PC sims, while I can download tons of cars converted from Forza in GTR² and rFactor.
Employ a couple of moderators. They can check Reports 40 hours a week.Easy does it? You need people to check this stuff
a SYSTEM? A bloody report button, like you have in the forums. There's no MUMBA JUMBA involved here, seriously.you need to develope a system which handles the reports
OMG? We are talking about Developers. You can't tell me they can't do that. LOLand you need to implement the report option inside of the game's UI.