If GT5 is supposed to be a REAL driving simulator.....then why??

  • Thread starter URBsmkr
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If GT5 is supposed to be a real driving simulator, then why have they ALWAYS left out the most realistic parts of driving a car, like skid marks,damage, reverse lights(no matter how insignificant, it helps with the realism of the game) damage, car horn, the ability for SOME cars to do donuts etc. etc. And why does the ferraris engine on GTHD sound just like the Infiniti and most of the other cars in the game?


note: That some of the people on this sight act like crackheads, and feal that I have disrespected their drug or their dealer!Get over yourselves, we are talking about Friggin' video games here!
 
If GT5 is supposed to be a real driving simulator, then why have they ALWAYS left out the most realistic parts of driving a car, like skid marks,damage, reverse lights(no matter how insignificant, it helps with the realism of the game) damage, car horn, the ability for SOME cars to do donuts etc. etc. And why does the ferraris engine on GTHD sound just like the Infiniti and most of the other cars in the game?

Ignoring the last part - I can't comment on it - hardware and licensing.

Some manufacturers were unwilling to allow their shiny cars to be damaged. Once this hurdle was overcome it was simply a matter of hardware limitations - the PS2 simply wasn't smart enough to cope with real-time tyre marks and certainly not smart enough to deal with damage. A typical GT crash occurs at well over 100mph and would result in near complete obliteration of the vehicle (as opposed to a bump in the bonnet/hood that you tend to see in other racing games). The PS2 just can't cope with that. The PS3 might.

Incidentally, if skidmarks and damage are two of the most realistic parts of driving your car, I suggest you slow down and stop driving into things.


note: That some of the people on this sight act like crackheads, and feal that I have disrespected their drug or their dealer!Get over yourselves, we are talking about Friggin' video games here!

Quite - so why do you feel the need to so readily descend into coarse language?

Novel analogy about drugs coming from someone whose username is implicit of drug taking.
 
The PS3 might.

I have no reason to believe it couldn't. I mean, look at Burnout 5 - you'll be able to literally tear the car in half.

Now, consider that, and remember this (Burnout) is going to happen at the beginning of the PS3's lifecycle. GT5 will have a lot more development time, and while I doubt they could make cars split in two, they could implement a pretty good damage system. I'm sure GT6 could have a very accurate damage system.
 
Duċk;2602949
I have no reason to believe it couldn't. I mean, look at Burnout 5 - you'll be able to literally tear the car in half.

Now, consider that, and remember this (Burnout) is going to happen at the beginning of the PS3's lifecycle. GT5 will have a lot more development time, and while I doubt they could make cars split in two, they could implement a pretty good damage system. I'm sure GT6 could have a very accurate damage system.

Unlike Sony/PD, I don't want to be big on promises and short on delivery. So I'll stick with "might". :D
 
note: That some of the people on this sight act like crackheads, and feal that I have disrespected their drug or their dealer!Get over yourselves, we are talking about Friggin' video games here!

I would recommend you to be less aggressive in your posts as people will ignore the point you are making and pick holes in your post and generally be aggressive back. I am not necessarily saying your opinion is wrong however if you carry like you currently are you will probably find yourself being banned. Just chill out
 
note: That some of the people on this sight act like crackheads, and feal that I have disrespected their drug or their dealer!Get over yourselves, we are talking about Friggin' video games here!

So far by viewing your post history, All you have done is complain about GT4 or ask why PD isn't living up to your expectations. Those are all questions and things that we just can't help you with. Maybe a letter to PD would ease your concerns.

As for our little GT world...we mostly come here expecting to learn something that we didn't know before. The game is what it is and with the help of other users we will make the most of what PD has given us. We have a higher expectation of our members then other places you might have been. That only makes what you find here more reliable then anywhere else on the entire internet. So...if you like GT please join and tell us what you do know about our game or find one of the many threads that you can voice your opinion of what you would like to see in GT5.

If that’s not your cup of tea then hit the rumble strip or opinion forums where the fur can fly.
 
Hey, I'm not trying to be negative or easily resort to foul lanquage. But I'm tired of people trying to bite my head off when I display some constructive criticism of a GT game. I have bought every GT game that has come out and will probably buy GT5. So I definitely feel that I have the right to criticize the developers and the game.
 
-> But you don't have to be pissed off about it, as what I saw in your previous posts, you are! Just a friendly reminder, please just use caution before your post. (:
 
Hey, I'm not trying to be negative or easily resort to foul lanquage.
Judging by your posts to-date you actually seem to resort to foul language quite easily indeed.


But I'm tired of people trying to bite my head off when I display some constructive criticism of a GT game. I have bought every GT game that has come out and will probably buy GT5. So I definitely feel that I have the right to criticize the developers and the game.
The main problem here is that mixed in with any valid point you make is plenty of un-constructive criticism. GT Planet has had plenty of discussions on the faults and flaws of the various GT games (I've been actively involved in quite a few of them), yet you seem to want only sycophantic replies to your opinions. Its quite simple really, if you post something that people disagree with, they will say so. You expect to be able to put across your own thought, well so are them.

As for people biting your head off, well that I feel has a lot more to do with the attitude you have brought along, I strongly suggest a look at this thread...

https://www.gtplanet.net/forum/showthread.php?t=69564

..for an idea of exactly how happy members here are to discuss constructive criticism of driving/racing games and sims, before implying we are a bunch of GT fanboys who are unwilling to discuss the flaws in the series.


Regards

Scaff
 
UHH....sorry dude but it does'nt!! GTHD does'nt even display reverse lighting, and thats what I'm talking about. They leave out things like virtual engine sounds, reverse lighting,vehicle damage, skid marks, the abilility for some cars to do donuts, and ad a bogus gas meter in which you never run out of gas but can only drive at a certain speed and fire shoots from nearly all the exaust pipes(wtf is that about anyway, the last time I checked luxury cars don't spit fire from their exaust pipes) But they're the REAL driving simulator, and while reverse lights may seem insignificant, you must admit that it would ad 10-15% to the realism of the game. But heh....what do I know? GT5 could drop and be the sweetest racing game ever......wait a minute thats what I thought about GT3 when the PS2 came out!! Keep ya fingers crossed homey!!
 
Tbh I'm less concerned with reverse lights as I am with the driving dynamics and the customisation options GT5 will offer. As for cars backfiring, I believe that any pterol car can backfire unless it has an anti-backfre system or something like that, even a luxury car. How many times have you seen luxury cars roaring round a race track at redline then coming off quickly for a downshift and corner?
 
UHH....sorry dude but it does'nt!! GTHD does'nt even display reverse lighting, and thats what I'm talking about. They leave out things like virtual engine sounds, reverse lighting,vehicle damage, skid marks, the abilility for some cars to do donuts, and ad a bogus gas meter in which you never run out of gas but can only drive at a certain speed and fire shoots from nearly all the exaust pipes(wtf is that about anyway, the last time I checked luxury cars don't spit fire from their exaust pipes) But they're the REAL driving simulator, and while reverse lights may seem insignificant, you must admit that it would ad 10-15% to the realism of the game. But heh....what do I know? GT5 could drop and be the sweetest racing game ever......wait a minute thats what I thought about GT3 when the PS2 came out!! Keep ya fingers crossed homey!!

Again we have a couple of descent points, I would agree that PD could make a much better job of the sounds in the game (many would argue that the have maximised the graphics at the expense of sound - the PS2 can only do so much after all) and the low speed physics certainly are lacking.

However a claim that adding reversing lights would add 10-15% more realism to the series, sorry but that's just bizzare. Enthusia has hazard warning lights that come on during pause and while its worthy of note, it does not add anything in terms of realism.

As for flame-spitting exhausts, most cars do not do this in stock form, most require modification to do so, get yourself to a track day or two and you will see plenty of mildly modified cars exhibiting this and race prepared cars will quite happily belch foot long flames.

The area I would rather PD worked on first is the physics, that would represent the single biggest step-up in realism for the series, damage would be great after that (but only if we are talking real damage here). Many of the areas you have mentioned, such as reversing lights, skid marks and perfect engine sounds, are nice to have, but lets be honest in terms of actual driving realism they mean little, being mainly cosmetic features.

I honestly believe that you are judging 'realism' here in terms of visual and aural quality, rather than the standard most of us use, which is that of the accuracy of the physics engine.

Regards

Scaff
 
UHH....sorry dude but it does'nt!! GTHD does'nt even display reverse lighting, and thats what I'm talking about. They leave out things like virtual engine sounds, reverse lighting,vehicle damage, skid marks, the abilility for some cars to do donuts, and ad a bogus gas meter in which you never run out of gas but can only drive at a certain speed and fire shoots from nearly all the exaust pipes(wtf is that about anyway, the last time I checked luxury cars don't spit fire from their exaust pipes) But they're the REAL driving simulator, and while reverse lights may seem insignificant, you must admit that it would ad 10-15% to the realism of the game. But heh....what do I know? GT5 could drop and be the sweetest racing game ever......wait a minute thats what I thought about GT3 when the PS2 came out!! Keep ya fingers crossed homey!!

If you are looking to do donuts and reverse, then I think that you have the wrong game. I mean, these manouvers are unlikely to help you get to the finish line first.

However your other points, and even these (to a degree) are perfectly valid. I might spend so little time reversing that I can never remember which botton to press, and this leads to me fumbling the pad to back away from the barrier. However, as most of the vehicles in the game are pedestrian in nature, and would require reversing lights to be used on the public roads, these lights should be included. 10-15% is an exageration, maybe 30 seconds per 1000 races, but still they have a use.

Fire spitting from the exhaust is perfectly reasonable for performance tuned cars driven hard as others have noted, but have you seen it happen with lesser powered (untuned) vehicles driven smoothly? No? Perfectly realistic.

Better engine sounds, tyre marks and rolling to a stop when you run out of fuel would all help the game, but it is still perfectly good without them.

Damage is a biggie. It would add lots to the game, but would take a lot to code. Imagine writing the code to visibly deform the car, and whatever it hit, spread debris accross the road for others to avoid, and then calculate the performance degredation due to the damage. Loads of work, but boy would it be nice.

Finally, in normal driving you should never find yourself doing donuts, but with the new drift mode in GTHD and GT5 you never know. It's all down to physics. I know I'd never notice if it was included, but there are other things I would notice - cars pitching and rolling when going into a corner too fast, and wheelstanding from the line when drag racing a 1000hp monster. Taking this further, flipping and rolling. You can do crazy 300mph wheelstands, but the car never actually flips over. you can clip the banking and put the car onto two wheels, but not roll. I'd say these need fixing long before they add the ability to **** around irresponsibly in a carpark.
 
Incidentally, if skidmarks and damage are two of the most realistic parts of driving your car, I suggest you slow down and stop driving into things.
I honestly believe that you are judging 'realism' here in terms of visual and aural quality, rather than the standard most of us use, which is that of the accuracy of the physics engine.

Regards

Scaff
QFT.
 
"Fire spitting from the exhaust is perfectly reasonable for performance tuned cars driven hard as others have noted, but have you seen it happen with lesser powered (untuned) vehicles driven smoothly? No? Perfectly realistic."

I think that a few of URRBsmkr's points are valid (except from the reverse lights one). Its not perfectly realistic, Almost EVERY standard car on the road, even when thrashed hard, will NOT blow flames out of the exhaust.

There are may reasons for this ie tuning, modifications and a big one is Mufflers! car's have mufflers, which have baffle plates installed. These lower exhaust noise as well as stopping flames etc. No "luxury" car would pop flames in real life driven hard or soft.

Anyway, i think an incar view is more important than reverse lights, since i never drive behind the car anyway.
 
In GT4 do all the cars blow flames out of the exhaust when left stock? I can't recall seeing it except in cars with racing exhausts
 
In GT4 do all the cars blow flames out of the exhaust when left stock? I can't recall seeing it except in cars with racing exhausts

No not all standard road cars, but some do.
 
I think that a few of URRBsmkr's points are valid (except from the reverse lights one). Its not perfectly realistic, Almost EVERY standard car on the road, even when thrashed hard, will NOT blow flames out of the exhaust.

There are may reasons for this ie tuning, modifications and a big one is Mufflers! car's have mufflers, which have baffle plates installed. These lower exhaust noise as well as stopping flames etc. No "luxury" car would pop flames in real life driven hard or soft.

I don't believe that anyone disagrees with these points, very few 'stock' cars in GT4 will allow this to occur and that's the main point of disagreement with URRBsmkr on this particular subject. He said rather clearly...

fire shoots from nearly all the exaust pipes(wtf is that about anyway, the last time I checked luxury cars don't spit fire from their exaust pipes)

..which to me implies that the majority of cars in GT4 do this, which quite simply is not correct, the majority of stock cars in GT4 do not do this, regardless of the manner in which they are driven.

Regards

Scaff
 
I don't believe that anyone disagrees with these points, very few 'stock' cars in GT4 will allow this to occur and that's the main point of disagreement with URRBsmkr on this particular subject.

The first time I read this as "I don't believe it - that people actually disagree with these points...", and had to re-read the entire thread to figure out what had happened.

What seems to have happened is that Capo Cod has misunderstood what I wrote, as well as failing to quote it in the normal way. What I was trying to say was that although it is perfectly normal in racing situations, has the original poster seen it happen with normal cars? I haven't, and the fact that I haven't is perfectly normal.

Just thought I would clarify that - and point out how easy it is to mis-read something in an internet forum.

Now for something new to the topic. If GT5 is supposed to be a REAL driving simulator.....then why can you bounce off invisible walls? If I was to drive too close to the edge of the grand canyon IRL, then I'd expect to fall off the edge, not bounce off some invisible wall. Fixing that would add far more realism to the game than reverse lights on a racetrack IMHO.
 
The first time I read this as "I don't believe it - that people actually disagree with these points...", and had to re-read the entire thread to figure out what had happened.

What seems to have happened is that Capo Cod has misunderstood what I wrote, as well as failing to quote it in the normal way. What I was trying to say was that although it is perfectly normal in racing situations, has the original poster seen it happen with normal cars? I haven't, and the fact that I haven't is perfectly normal.

Just thought I would clarify that - and point out how easy it is to mis-read something in an internet forum.

Now for something new to the topic. If GT5 is supposed to be a REAL driving simulator.....then why can you bounce off invisible walls? If I was to drive too close to the edge of the grand canyon IRL, then I'd expect to fall off the edge, not bounce off some invisible wall. Fixing that would add far more realism to the game than reverse lights on a racetrack IMHO.

I agree. :)👍 I wonder why people want reverse lights, maybe they actually use the reverse button alot or something. It didn't bother me when I was doing a Time Trial and attempting to breakout a wall, noticing that the little white lights are for show. It would be nice to add them, but it is not a necessity. Other things like skidmarks and donuts would be nice, but you can play GT3 to do donuts. I'm sure PD would never get the sounds right for the cars, but it isn't too much of a problem. This is a much bigger problem on games like NFS. So what that a Plymouth 'Cuda sounds like a vacuum cleaner? You can still change the sound of the car by simply buying an exhaust system. Even Need For Speed is more realistic than GT4 in some cases. (Falling of a canyon, remapping a turbo and ECU, etc.)
 
It's like this.....umm...how can I say this, I really love GT games, but when I bought my Ps3 I knew that with my love for cars, I would not be satisfied with with the GTHD demo(because at launch you just want games that you can play all the way through, and access all of its features). so I bought NFSC, and have'nt looked back since. It has: GT4 graphics to the third power, cop chases, 90% of the performance upgrades that GT4 has, a movie like plot(which I really respect since I'm a film student)up to 12 cars can participate in a race,70% percent acurate vehicle damage, a racing crew where you can hire and fire your crew members, dope rims that you can color and alter their size, seems like a million different colors you can change you ride to, real engine sounds(the 1979 camaro ss upgrade sounds like a tractor trailer with dual exhaust), any sweet ride you can name( who need s those 2 cylinder cars that GT has just to say the game has over 350 cars). Basically I became pissed off at the fact that I have bought basically the same GT game with slightly upgraded graphics for the past 12-13 YEARS!!! Even so....I'm going to give PD one more chance to blow me away w/ GT5. If not....it's been nice knowing you guys but it's NFS for the duration of the PS3s life for me, and with the PS3s graphic potential,I'm sure I won't be disappointed! Hopefully PD is listening!!



P.S Sorry for the lengthy reply but it's March Madness am I'm drunk as hell GO MICHIGAN STATE!!!!!!!Back 2 the Party Brethren. PEACE!!!
 



Incidentally, if skidmarks and damage are two of the most realistic parts of driving your car, I suggest you slow down and stop driving into things.




That is quite possibly the funniest thing i have ever read in my life:lol:
 
Oh and by the way, the NFS franchise is one of the least most realistic racing games to date. When people want a sim, they aren't looking for "dope rims" as you put it. We want what the GT franchise has been improving on every title, more settings to adjust, better graphics, better physics...etc. etc. Can you adjust camber in NFS, no. You can't do anything but put huge wings on your car and "dope rims". I do enjoy the running from cops and all and i do own all of the NFS titles, but when i want real racing i goto GT.
 
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