Scaff
Moderator
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- ScaffUK
raymagnu, you'r right about the types of sounds that they're missing - but I don't agree with you on the data restrictions.
With the PS3's data capacity per disk (and HDD) there's no more excuses. We all need to face the music: PD's focused on pretty and not on grunt. That's the way it has always been and although it's getting better, it's like the AI. Never good enough.
They need to hire some audio engineers that know what the hell they're doing and introduce the sound that really makes the "punch" in muscle cars (or any car with sufficient engine)..
Subsonic bass.
That is what you feel in your body and soul when you hear any kind of decent car rev. It's what pierces your body and makes you aware of just how much power an engine has. You get a subwoofer that is capable of hitting those lows and I guarantee you it will sound a hell of a lot more realistic. Neighbors would be pissed but that's half the fun! Granted there's a billion more things to improve in sound like many of the things raymagnu listed but the super low frequencies have been mostly ignored in the GT games. Hell, a lot of the frequencies that are too low or high to hear by the human ear DO influence how we percieve things because we feel it directly. Common 5.1 surround sound systems and sound cards can carry higher than 44100hz sound. They just seriously need to take a look at the audio guys they've got over there because they aren't doing their jobs in terms of implementation.
I've got GTR2 and while overall I feel it is a much more awkward game to race (though I do play it on full simulation, so that's likely why), but they hit all the noises spot on. The creaks of the car as you go down the track and hit bumps, the whine from straight-cut gears in the transmission, everything is accurately represented about as good as you could get for when the game was released. Polyphony Digital and its fanboys have no more excuses. The PS3 is powerful enough. The discs hold enough. They have the fanbase, they have Sony backing them, they have a hell of a lot of employees.
No excuses. Period. They don't make the sounds right because they don't focus on it as much.
The data restrictions can't be used by PD for the full GT5 release, but it is still a valid one as far as Prologue goes, the download comes in at 1.9 gig, with the BR release in at around 6 gig (the difference is made up of videos). So we are still looking at small data files here, and I doubt a great deal of it is sound.
I do however totally agree with you on the issue of compressed sound (I never download music as I certainly don't want to pay for a compressed audio file when I can buy the CD and get it uncompressed), and in regard to 5.1 systems and the advantages of a good sub. I would just add that a lot of the feel of a subwoofer comes not just from the power of the amp (passive or active) but from the construction of the sub and the size of the driver.
Personally I can't wait till I pick my copy of Prologue up (fingers crossed they post it out early) and seem what it sounds, looks and most importantly plays like. A lot of games recently have done very good things with sound and sound placements (Call of Duty 4 being a very good example), so I expect good things in the long run from PD.
Regards
Scaff