- 1,252
- Gottcha
I think both are important when it comes to game audio. A realistic tire sound with crappy engine sound will ruin a game more than a crappy tire sound with genuine engine sound but it'll still ruin the overall sound quality of the game. Another one would be car crashes. Remember GT3 when the crashes sounded like someone from PD just took 2 metal blocks and slapped them together and recorded the sound?I guess I'm a lot more picky than most people when it comes to the little details but, to me, the little details are what seperate a good game from a great game.
This is the reason why I'm not going to make any final judgement on engine sounds until I hear/see some high quality audio/video of the gameplay without all the stupid music drowning out the game audio. Volume is very important in determining this, in my opinion. A real life F430 is loud at WOT so in order to judge how accurate the F430 in GT5 sounds compared to it's real life counterpart, the volume would have to be turned up to match that of it's real life counterpart at WOT.
Forza 2 has pretty accurate engine sounds compared to any other console racing games but only when I turned the volume up. When I play at night with the volume turned down, the engine sounds are just weak and doesn't sound very realistic. Best engine sound so far in Forza 2, in my opinion, is that of the Porsche Carrera GT. 👍
Yes I agree Forza 2 has some great sounds overall, as well as the NFS series. Yes GT is improving, but as you said, until I can turn up the volume and hear it first hand, I'm not completely convinced.