I just saw the vid of GTHD with the Ferrari. It sounds downright aweful, PD should be ashamed, and Ferrari should be as well, a Ferrari engine sound is trademark stuff, no other car maker can reproduce those sounds. PGR has always done Ferrari justice, and of course FM1 was also good, but TDU was a bit bland but nowhere near as crappy as GTHD. I can't believe it.
Funny also while browsing Turn10s FM2 site( these guys actually have a forum that they read for the fans) I found this neat little section http://forzamotorsport.net/devcorner/dyno/. Its a page that has about 7 different stories of cars that Turn10 DYNO runs to get teh sound correct and audio clips from them. Most contain 4 audio clips with kinda of a test to see if you can pick out wich clip is which car. Very nice stuff, as I have seen others diacuss PD doing this very thing to get its sound right. Enjoy the one with the blue Corvette, it has soundbytes from other muscle cars and shows us just what a real life muscle car sounds like, how any of these will translate into the game I do'nt know, but at least they are taking the right steps.
This link takes you directly to teh second page of Turn10s first Dyno run, it didn't work out as teh BMW was having problems but explains very well why and how the sound i recorded on the dyno, very deep indeed. http://forzamotorsport.net/devcorner/dyno/dyno01-2.htm
Funny also while browsing Turn10s FM2 site( these guys actually have a forum that they read for the fans) I found this neat little section http://forzamotorsport.net/devcorner/dyno/. Its a page that has about 7 different stories of cars that Turn10 DYNO runs to get teh sound correct and audio clips from them. Most contain 4 audio clips with kinda of a test to see if you can pick out wich clip is which car. Very nice stuff, as I have seen others diacuss PD doing this very thing to get its sound right. Enjoy the one with the blue Corvette, it has soundbytes from other muscle cars and shows us just what a real life muscle car sounds like, how any of these will translate into the game I do'nt know, but at least they are taking the right steps.
This link takes you directly to teh second page of Turn10s first Dyno run, it didn't work out as teh BMW was having problems but explains very well why and how the sound i recorded on the dyno, very deep indeed. http://forzamotorsport.net/devcorner/dyno/dyno01-2.htm