In car view + damage

SrRd RacinG

(Banned)
2,948
SrRd-RacinG
In the new trailer we see a hood get busted up pretty badly, but do any of you think that could hinder your sight in the in car view? I'd hope that that type of damage wouldn't affect your sight, but then again, it is the "Real Driving Simulator"......Thoughts?
 
You ask for it to be "properly realistic" and thats what you get, maybe finally people will understand when I talk about making games too realistic that they become more frustrating than fun.
I imagine that in this instance they will just make damaged hoods either only crumple in a way that doesn't obscure vision too much or they just fall off the car instantly rather than getting stuck.
 
Would be cool if you get rain on your helmet visor when the windscreen gets busted during a rainy race or when racing in a convertible :)

I definitely wouldn't mind damage obstructing my view. It's just a part of racing.
 
I think its a very sensible idea, I ocassionally feel a little detatched in Gran Turismo, having damage obscuring your vision you really help with the immersion. I really hope we get this.
 
Would be cool if you get rain on your helmet visor when the windscreen gets busted during a rainy race or when racing in a convertible :)

I definitely wouldn't mind damage obstructing my view. It's just a part of racing.

Or mud on your windshield during tandem rallies. That is of-course if weather is included.
 
I was playing Burnout the other day - and I remember thinking - at least in GTA the bonnet has the courtesy of flying off when it's broken!

C.
 
Well if it's too much for you to handle the damage hood or busted windscreen you can always change the camera angle in the middle of the race.
 
Well if it's too much for you to handle the damage hood or busted windscreen you can always change the camera angle in the middle of the race.

I personally like those fun few seconds where the bonnet covers you wind screen and you hope it falls of. :scared:

Although I would brick it in real life.
 
I remember playing an older Colin McRae game, were the hood could fold back on the windshield, blocking 90% of the view. Granted, it only lasted for a couple of seconds, but it was enough to ruin your race.
 
In the new trailer we see a hood get busted up pretty badly, but do any of you think that could hinder your sight in the in car view? I'd hope that that type of damage wouldn't affect your sight, but then again, it is the "Real Driving Simulator"......Thoughts?
... don't crash then. This isn't a final fantasy where you get hit with a nuclear blast and your character just keeps going like nothing has happened.

You can't wish that a busted bonnet doesn't block your view in the same way that after everyone complained and whined about damage for 5 billion years, they finally got it, and suddenly complains that the car don't look pretty when damaged.
 
... don't crash then. This isn't a final fantasy where you get hit with a nuclear blast and your character just keeps going like nothing has happened.

Really can you go a game without crashing?

I'm not really a crusader for damage, in fact I can take it or leave it, but to deny damage isn't part of motorsport is inane. Professionals crash, its part of racing, we could ignore it to make things more convenient, or we could make it more realistic, your choice.

Why you would act all high and mighty because someone disagrees with you on a (lets be fair) argument which has both big pros and cons, is beyond me.

Put some decent legitimate reasons forward against damage and play the ball, not the man.
 
What's the buttons for 'undo seatbelt' and 'lean out of window'?

What do you all think of having to pit and having the pit crew tape down the bonnet etc.?

This has got me wondering about getting repairs in the pitstop. With open wheel cars like F1, do you think we should be able to replace damaged front wings? Would anything like this be realistic on normal cars? Is it even feasible to replace a spoiler or some such in under a minute?
 
You can't wish that a busted bonnet doesn't block your view in the same way that after everyone complained and whined about damage for 5 billion years, they finally got it, and suddenly complains that the car don't look pretty when damaged.

I am not complaining as I will almost surely use the chase cam. I am just addressing possible future concerns for others. And I surely doubt you will continue to use the first person cam if your windshield or hood is hindering you. Unless, of course, 10th place sounds good to you:yuck:
 
What's the buttons for 'undo seatbelt' and 'lean out of window'?

What do you all think of having to pit and having the pit crew tape down the bonnet etc.?

This has got me wondering about getting repairs in the pitstop. With open wheel cars like F1, do you think we should be able to replace damaged front wings? Would anything like this be realistic on normal cars? Is it even feasible to replace a spoiler or some such in under a minute?

That would be great if we can go to the pits and get minor damage patched up

As for replacing spoilers being realistic, The leading motorsport categories have very easy and quick methods for replacing front spoilers etc, but any serious damage usually means race over
 
I guess its tricky to implement, would the Mechanics appear to fix the car?

I am sure PD will work something out, but it seems a tricky matter.
 
... don't crash then. This isn't a final fantasy where you get hit with a nuclear blast and your character just keeps going like nothing has happened.

You can't wish that a busted bonnet doesn't block your view in the same way that after everyone complained and whined about damage for 5 billion years, they finally got it, and suddenly complains that the car don't look pretty when damaged.


I am not complaining as I will almost surely use the chase cam. I am just addressing possible future concerns for others. And I highly doubt you will continue to use the first person/in car cam if your windshield or hood is hindering you from driving well. Unless, of course, last place is your goal.:grumpy:
 
Some prefer a challenge over a win.

I was waiting for a post like this. It just makes me wonder, are you really going to stand by this? Are you really going to race 'blind'?

Secondly, if damage is just aesthetic with zero performance hindering aspects about it, I, personally, would think it would also not affect your vision. Just a thought. But if it did, that'd be pretty cool.
 
You can't wish that a busted bonnet doesn't block your view in the same way that after everyone complained and whined about damage for 5 billion years, they finally got it, and suddenly complains that the car don't look pretty when damaged.

I am not complaining as I will almost surely use the chase cam. I am just addressing possible future concerns for others. And I surely doubt you will continue to use the first person cam if your windshield or hood is hindering you. Unless, of course, 10th place sounds good to you:yuck:
Personally, if I've been in a crash where the hood is completely blinding me, then chances are the car is totaled anyway. Besides, you should memories tracks to a degree so you can drive based on a fraction of the visuals so you know where you are at least. btw, I was a strong opponent to damage, I don't see the point to it. I also hated the concept of engine failure since you have no control over it. But a damaged hood, you have control over. Now that PD has implemented damage, might as well as makeit as realistic as possible, and there should be the option to turn it off for endurance races, I don't feel like wasting my time.

A challenge is only a challenge IF you win. :)
 
I was waiting for a post like this. It just makes me wonder, are you really going to stand by this? Are you really going to race 'blind'?

Secondly, if damage is just aesthetic with zero performance hindering aspects about it, I, personally, would think it would also not affect your vision. Just a thought. But if it did, that'd be pretty cool.

Why wouldn´t he stand by it?
Not everyone is just in it for a win, some of us do like the challange that certain aspect like this one can give in a race, and for me the closer to real racing it get´s the better.

Also if you really think PD will put in damage without it affecting performance youre kidding yourself, the only question is to what degree it will affect it!
 
Last edited:
Stevisiov
I'm not really a crusader for damage, in fact I can take it or leave it, but to deny damage isn't part of motorsport is inane. Professionals crash, its part of racing, we could ignore it to make things more convenient, or we could make it more realistic, your choice.
...
I am sure PD will work something out, but it seems a tricky matter.

Some prefer a challenge over a win.

Thus endeth this thread. Done, dusted. :cool:

The important thing to note, and to think about, is that each person has their own individual expectation of how realistic (and even what realistic means) a game should be, not only in regards to damage, but also handling, AI, race length, sound, graphics etc. etc. etc. yadda snore.

So essentially, we need choice. Now in most games, that sort of thing is difficult to implement; it becomes cumbersome and difficult to balance unless gross compromises are made that will inevitably alienate a good proportion of gamers.
In racing games, it's so much easier to achieve. Even the earliest of racing simulators have had the ability to scale the difficulty and realism of many facets of the gameplay / racing / simulation (whichever you choose to hide behind.)

What this means is, we can have all the scenarios between being able to crash into the moon at Mach 5 and it doing F-all to the car, all the way up to being on the edge of an adrenaline rush / cardiac arrest for fear of even looking at that slightly-proud curb through your steamed-up visor in the middle of a torrential downpour.

Each to one's own, as they say.

The challenge, then, is how to seamlessly and intuitively integrate the "settings system" into the game so that it suits each player's needs without them having to obsess over checkboxes and sliders (unless they want to, of course!)
 
I was waiting for a post like this. It just makes me wonder, are you really going to stand by this? Are you really going to race 'blind'?

All I can say is that you haven't played Richard Burns Rally much have you? RBR you can have a perfectly healthy car but with a shattered windscreen from a tree branch and suddenly it is tooth and nail whether you will even finish the stage, let alone place first!

But if you want the challenge, it is there. (And if you don't want it, you can switch to a bumper-cam view just like in GT5.)
 
Like those games that have windscreen damage, if it gets shattered you try and whack into a wall again to see if you can knock it out completely so you can see again :P

If damage is done such that your bonnet pops up at the slightest hint of a touch, sure, it'll be annoying and unrealistic. In which case I'd swap to another view if it happens too often. If its just that the bonnet crumples up slightly, maybe obscuring part of the track, then thats fine, I'll keep in 1st person.

It all depends how often it happens. If your view is totally obscured maybe 1 time out of 30, then I'd just take it on the chin and call it race over :P If it happens every 2nd time I hit something, I'll swap to a different view.
 
That would be great if we can go to the pits and get minor damage patched up

As for replacing spoilers being realistic, The leading motorsport categories have very easy and quick methods for replacing front spoilers etc, but any serious damage usually means race over

A lot of LMP cars are designed to be quick repaired... but I think most of that is more for things like gearboxes and engines...

I think Audi said that they could swap an entire drive train on their car in under 15 minutes or something...

15 minutes sounds like a lot of time - but it's not in terms of a 24 hour race.

C.
 
im italian, somebody can explain me in other words this sentence:
It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game

cuz i really don't understand, however what i've understood is that in the first paragraph of sentence seems to be a priority have damage, in the second paragraph seems the opposite??? really doesn't understand the meaning...
 
Back