Interviews of Kazunori Yamauchi: See post 1. Translations, revelations & discussion.

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Indeed. All it says is day races and night races (well... we've had CSR5, SSR5, SSR11 twice and Rome Night as "and night races" before) and the "return" of races in the rain (and we've had SSR5W and Tsukuba Wet before).

It's far from a confirmation of diurnal cycles and changeable weather. So far that it almost makes one wonder why they bothered reporting on it...


Again, there's a clear distinction between the 20 places from around the world and the 70 version of tracks, which once again seems to imply that the places have nothing to do with the tracks - either 20 real world tracks or 20 real world photomode locations, with 70 tracks (or, in the case of the former, 70 other tracks).
 
'20 locations around the world' could mean 20 real-life tracks and city tracks. 👍

The '70 variations of circuits' would include the above circuits and their variations plus all the 'original' made-up PD circuits.
 
The french text also says the embargo has just been lifted, so they couldnt have given this info earlier... And that the information is 'first hand'.
 
'20 locations around the world' could mean 20 real-life tracks and city tracks. 👍

The '70 variations of circuits' would include the above circuits and their variations plus all the 'original' made-up PD circuits.

I still maintain that the original information release on the official site said, in the original Japanese, "More than 20 courses" and "More than 60 layouts" - where "course" refers to a track that already exists and "layout" refers to a track which has had to be laid out by the PD team. The distinction simply didn't make sense any other way.

But only time will tell.
 
I still maintain that the original information release on the official site said, in the original Japanese, "More than 20 courses" and "More than 60 layouts" - where "course" refers to a track that already exists and "layout" refers to a track which has had to be laid out by the PD team. The distinction simply didn't make sense any other way.

But only time will tell.

Yep, I agree, although I thought it was 70 tracks?
 
Wasn't there a wet track in the old GTs? Or maybe I am just thinking of the night time special route course(s).
 
I mentioned them both 8 posts ago. Can I have a pre-emptive cookie?
 
I mentioned them both 8 posts ago. Can I have a pre-emptive cookie?


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Just for you Famine... enjoy! :sly:
 
what do they mean about damage in tires? Will we actually see damage tires or deformation on tires ?

I would have an educated guess that they mean wearing of tyres, such as a tyre will lose grip/performace after a certain length of time. Now the time will vary depending on your driving style, very similar to Nascar or Formula 1.

Tyre wear is pretty much a guaranteed attribute of GT.
 
That's what I was just about to post. We have raced at night and we have raced on wet tracks. We still need proper confirmation.

Well, JVN clearly state day/night cycle. For the rain they say "sous la pluie" what really means run while raining not just on a wet track.
 
Indeed. All it says is day races and night races (well... we've had CSR5, SSR5, SSR11 twice and Rome Night as "and night races" before) and the "return" of races in the rain (and we've had SSR5W and Tsukuba Wet before).

It's far from a confirmation of diurnal cycles and changeable weather. So far that it almost makes one wonder why they bothered reporting on it...


Again, there's a clear distinction between the 20 places from around the world and the 70 version of tracks, which once again seems to imply that the places have nothing to do with the tracks - either 20 real world tracks or 20 real world photomode locations, with 70 tracks (or, in the case of the former, 70 other tracks).


I agree maybe each circuit might have day/night/rain..who knows

look at this :http://www.gamezine.co.uk/news/games/g/gran-turismo-5/weather-not-guarenteed-for-gran-turismo-5-$1330663.htm
 
Thanks for the link aaron. I'm quite skeptical though. So many websites post second-hand news. Wrong information can be posted on one site, and it then gets propagated onto many others, which makes it seem like confirmation. All the gamezine news is, is their opinion of what other journalists' interviews might add up to.
 
Well, JVN clearly state day/night cycle. For the rain they say "sous la pluie" what really means run while raining not just on a wet track.

Yes, but don't forget that they are translating from Japanese to French.
 
Yes, but don't forget that they are translating from Japanese to French.

This is true, there are maybe some translation losses. We should ask a Japanese GTP members if He could translate directly and try to figure out if it's "under rain" or wet track. And the same for the day/night cycle.
 
I've debated adding the day/night to the confirmation list because day and night is nothing new in GT. There are races at night and races during the day. Racing in the rain, however, is something new, and that's good.
 
My Fiancées translation:

Gameblog - Translated by Annalise Pierce
We promised you some information about Gran Turismo 5 that we obtained first hand when we met with Kazunori Yamauchi, the father of Gran Turismo. The embargo has now officially lifted, so we can finally tell you about them. And as you will see, there are many items that hitherto, have never been released...

European Release Date: near March 2010 / announcement imminent
Race day...and night
Finally being able to race in the rain
Tire wear: refined loss of traction
A garage of 950 vehicles
20 locations around the world
70 variations of circuits
New vehicle physics
Damage by deformation of each part of the car...depending on the speed and direction of impact
Upload your replays on YouTube
GT TV Exports Enhanced + videos from the PS3 to the PSP
From the day of launch : The ability to upload hundreds of vehicles obtained in GT on PSP...to your garage in Gran Turismo 5


See you soon for our interview with Kazunori Yamauchi

Confirmation on weather, day/night racing and another interview is coming?!?

Link
 
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Yes, but don't forget that they are translating from Japanese to French.

I don't know why we all didn't learn before... just translating from Japanese to English we got nothing but confusion... why are we all expecting more from a double translation :D

I know it's not really an apples to apples comparison, but I think it's kind of funny that 24 hour le mans on dreamcast had weather changing durnig a race as well as day turning into night.
 
I don't know why we all didn't learn before... just translating from Japanese to English we got nothing but confusion... why are we all expecting more from a double translation :D

It's not as bad as all that! :sly:

The translator translated Kaz's Japanese answers into French [likewise, he translated the French questions into Japanese] - and then my Fiancée translated the French into English for us.

Unless they are lying - and why would they do that, they are a respected French Journalism site - this is all 100% for real; the genuine article.
 
We still don't know if the weather and time of day is dynamic, or just night and/or rain special stages, as we've always had.

I'm not overly bothered, but I hope we at least get a few different weather/light types on each track, even if it's not completely dynamic. And I really hope that it'll be applied to all/any races, rather than special, single player modes. Let us hope.
 
It's not as bad as all that! :sly:

The translator translated Kaz's Japanese answers into French [likewise, he translated the French questions into Japanese] - and then my Fiancée translated the French into English for us.

Unless they are lying - and why would they do that, they are a respected French Journalism site - this is all 100% for real; the genuine article.


You mus have missed the previous japanese translations... we had multiple people translating, all who had no reason to lie at all and we ended up with... a whole lot of confusion.
 
Dynamic weather isn't as likely as day/night transitions, as very few modern games have it. And how many factors do you want included in rain?
  • Rain across the whole track at once, or in areas?
  • Places where rain doesn't reach the ground at first, such as under trees?
  • Drying affected by shade and sunlight, as well as temperature?
This is pretty complex stuff to code, about as much as basic damage. However, if anyone can pull it off, PD can.
 
You mus have missed the previous japanese translations... we had multiple people translating, all who had no reason to lie at all and we ended up with... a whole lot of confusion.

I can translate most anything from Japanese - and if I get stuck - I can always ask my friend in Japan for help.

That is 2 different interviews now that have confirmed rain and day/night racing - who cares what IGN says!?!

This particular interview was conducted in French and my Fiancée speaks nearly fluent French. They translated the questions from French into Japanese and then back into French for the answers - it's no different from the way English Journalists interview Japanese people - from English into Japanese and then vice-versa.

That interview says racing in the rain and day/night races are in Gran Turismo 5 and until they admit to lying about it, it is the truth.

Dynamic weather isn't as likely as day/night transitions, as very few modern games have it. And how many factors do you want included in rain?
  • Rain across the whole track at once, or in areas?
  • Places where rain doesn't reach the ground at first, such as under trees?
  • Drying affected by shade and sunlight, as well as temperature?
This is pretty complex stuff to code, about as much as basic damage. However, if anyone can pull it off, PD can.

I beg to differ.

Day/night transitions require far more processing capabilities than simply placing rain on a given course. The lighting and shaders have to be coded to move constantly - to represent the actual lighting conditions and shadows of the track depending on the time of day and the angle of the Sun.

This is evident in the coding required [for example] to replace one semi-sunset texture with a closer to evening texture - after about one minute of game time [with hundreds of other textures waiting to be applied to everything on the screen every 20 seconds or so, to change day into night] - while racing - while 10-16 cars are on the track, each one doing something completely different - while physics are being calculated for every car - while damage is being calculated as to which cars have it and where and how their current status reflects how much damage has occurred, etc.

And for rain effects?

Well for static rain effects, all you would need to do is code the given track with a wet texture [depending on the amount of rain, puddles could be added] and then apply a "rain screen" [MGS2 did this during the opening chapter on the Tanker] that is one-half the depth of field for the view screen [what you see raining is only half of the view distance presented].

That way, you have a semi-3D view of the pouring rain and you have the wet track textures - a whole lot easier in terms of number crunching than day/night transitions.

For real-time weather transitions, that gets a lot more processor heavy - but not nearly as much as day/night transitions. The shadows are re-adjusted based on the given light source as the clouds move in and then the aforementioned wet track textures are gradually loaded in - and the "rain screen" is applied; either gradually or quickly, depending on what type of storm it is.

It would be far easier to create rain in GT5 than it would be to create day/night transitions - let alone both of these features.

If Polyphony Digital has found a way to include both of these features and still maintain the graphical fidelity [that we have been drooling over] that makes GT5 so beautiful - I will be elated and stupendously impressed. :sly:
 
Sure there are very few games that handle the rain properly. The F1 game on PS3 does it quite nicely I think.
And of course GP4 is still the best around concerning the rain effect, the racing line can even be drying as car go by. The PS3 is certainly able to do at least as well considering GP4 is now 7 years old...
 
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Sure there is very few games that handle the rain properly. The F1 game on PS3 does it quite nicely I think.
And of course GP4 is still the best around concerning the rain effect, the racing line can even be drying as car go by. The PS3 is certainly able to do at least as well considering GP4 is 7 years old now...

F1 certainly does rain well, it looks very realistic aswell, i also have to give a mention to the AI who are also very competitive.
 
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