- 1,874
- United States
But then I can remember watching a video of Thiim doing so driving of the Blancain GT3 cars in ACC and he stated that the cars driving characteristics actually matched the Aston he was driving at the time basically perfectly.That was already confirmed as realistic by the famous Buddy of Nicki Thiim, GT3
I do know that ACC devs do have contacts and input from actual drivers in the series and teams and they also have teams and car manufacturers giving the input and actual telemetry data which they are using to input and set the games physics.
I also realize that iRacing is trying to improve and add more features but they are so slow in doing it and getting new features functional. AI has been coming for going on 2 years and in those last two years they have managed to only get it functional for a few cars on a few tracks.
Day night transition the same and dynamic weather how many years has that been on the table?
This quote actually is a prime example of a lot of what I am talking about, working on the UI for 5 years, Other studios are doing complete games with more details and features in 2 years and it takes iRacing 5 years to develop their new UI!Or just look at the new UI and compare what S397 released after working for 5 years on it...
Just in 2020 ACC has released 3 different DLC packages that included 5 new laser scanned official tracks, a complete GT4 class with 11 cars all official series team liveries and drivers, 2 gt add gt3 cars, 60 new liveries, new Pirelli tire model, new BOP specs for the cars and an improved AI all of this is just within the last year.
All of that new content at normal price on Steam is a combined total cost of $43.99 at regular not a sale price.
How much would 5 tracks and 12 cars cost on iRacing?
Also day after tomorrow a British DLC pack will be available adding 3 new tracks, 40 new liveries and a complete dedicated championship season for British GT within the game’s Championship mode. Estimated cost for this dlc pack will be $14.99.
Basically what my point is here that just in the last 13 months look at the amount of additional content and improvement that has been added to ACC and all 4 dlc packs including the one coming out this week at a cost of less than $60.00.
So many people want to give iRacing a pass on how slow they are at developing, adding to and improving their content while at the same time having the very highest cost of any other racing sim game on the market.
My complaint and fault is that iRacing charges a Dom Perignon price for their service while in so many ways as compared to the competiton delivers the equivalent of mad dog 20/20 product.
When I signed up for their service several years ago many of the things that have still yet to become reality was made to saound as if it would be a live active fully functioning feature within months on the outside and that time turns into years still waiting.
I joined mainly because they had a couple of circuits that I had real life time on and those circuits were really not available elsewhere. Now I am stuck if I drop the service I lose the access to the content I paid for totally but yet they still are so far behind other titles in many areas they are not really that attractive to play.
I will agree and always have that nobody approaches the level of online functionality of iRacing. That and the actual number of circuits basically found in no other game are the only areas I can say they are tops in.
Otherwise there are other titles that are much better, further along in their development and is better at offering new content and updated features at a much lower cost point.