iRacing Paint Schemes Thread

  • Thread starter RACECAR
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Lol! The reason for the size of that paint was because it was done in metallic layers wich bumps up the size quite reasonably. That same paint with no metallic layers would've been arround 300kb.
 
I know it was metallic man, and I didn't complain about it. But it's still only cut out of another picture and if done correct the size doesn't need to be 2MB. And after I started with the fun world of painting and understood what part went where I actually could use my photoshop skills from web design. And what you call a layer of metallic is just what I call textures and if it's carbon, alu look or metallic doesn't matter on size.

The final tga should be saved as a 24 bit tga. I would also strongly recommend turning on RLE compression on the TGA to help cut the size of the texture down.

One layer with textures (metallic) doesn't bring a 1,6MB change to the tga. I refuse to believe that. I worked in photoshop a few times and that's just not the case
 
It's a bit different with iRacing, the "metallic" paints we use here are basically 3 templates on top of the original one wich is what bumps the size. 1 template for the base color, 1 template of cleverly used airbrush, 1 template for shadowing and 1 template for a top layer and that's just to get the metallic effect. The guys who do the metallic paints have gotten really clever with manipulating the system to get the effect they want. Not sure on how big the chrome ones are...
The carbon fiber ones I've done end up with arround 50-60 layers and size ends up arround 600kb, same when using any other aluminum or metal texture.
I know you were not complaining don't worry about that!
 
I wont argue on it Jav, But making a layer filling up the entire 1024x1024 will make it un needed big. I select the parts I want to paint. Move the selection out to where I have my metallic paint and copy that selection and move back to the car photo and paste. It's a lot of areas that dont need paint. I even deleted metallic paint under other marking and when I was done I had a metallic painted car down to 1MB, but I have my tricks to make things small in Photoshop.

Still wont download those files, I actually think base color is better looking on the cars around me as I never studied them. It's nice to see custom paint, but if a car is having metallic or not will not be seen on my screen. Turned off shadows to render the pixels in a pace I wanted. Three screen setup is a bit heavier on the computer than one screen. I can of course go all in with full details, but I want to be able to go around turn 1 at spa (GP) and still see the cars around me. With one screen I had like 120+fps there.. 3 screen on high detail.. wow 30 and the screen tear up like crazy.

So metallic for me look rather ugly, plain colors looks better.

Just hope iRacing wake up and start using DirectX11 and 64bit so I can take advantage of my computer ;)
 
Just hope iRacing wake up and start using DirectX11 and 64bit so I can take advantage of my computer ;)

Oh man I can't wait for that! Hopefully we'll be able to change wheel color and use acual textures!
 
LOL! When you typed wheel I was thinking steering wheel and was thinking: Why do you want to change the color of your steering wheel? I even have that hidden as I found it distracting to have a in game wheel trying to copy my movement. But yeah, we should be able to change the color of the wheels, that would be awesome ;)
 
I wont argue on it Jav, But making a layer filling up the entire 1024x1024 will make it un needed big. I select the parts I want to paint. Move the selection out to where I have my metallic paint and copy that selection and move back to the car photo and paste. It's a lot of areas that dont need paint. I even deleted metallic paint under other marking and when I was done I had a metallic painted car down to 1MB, but I have my tricks to make things small in Photoshop.

Still wont download those files, I actually think base color is better looking on the cars around me as I never studied them. It's nice to see custom paint, but if a car is having metallic or not will not be seen on my screen. Turned off shadows to render the pixels in a pace I wanted. Three screen setup is a bit heavier on the computer than one screen. I can of course go all in with full details, but I want to be able to go around turn 1 at spa (GP) and still see the cars around me. With one screen I had like 120+fps there.. 3 screen on high detail.. wow 30 and the screen tear up like crazy.

So metallic for me look rather ugly, plain colors looks better.

Just hope iRacing wake up and start using DirectX11 and 64bit so I can take advantage of my computer ;)

Do i read it wrong? Do you only have 30FPS one high detail whit using 3 screens?
 
That's on their to do list. But I'm with you. I hope they get it done sooner rather than later. With respect to direct x 11
 
Do i read it wrong? Do you only have 30FPS one high detail whit using 3 screens?

Around corner 1 on SPA GP yes, around more simple graphics track like Watkins Glen I have much higher. But high details isn't on my mind really so I don't mind that much. But if I can take use of my computer by DirectX11 I would be able to get a lot better result. 2GB + 2GB Graphics RAM = 2GB in iRacing.

But 1920x1080 = 2mill pixels to render, 5760x1080 ~ 6mill pixels to render, I also use a bit higher Field of view angle so I see A LOT more of the track and everything placed on it.

But with my settings now looks good enough for me, not racing iRacing for eye candy anyway, but when people do high details paint schemes (this tread about) It would be nice to actually see their work in all the respect it deserves ;)

Sorry for going off topic here I will post my car when I feel its finished..
 
And here they are.. Still tweaking it a bit, but now I want to start on another one so I guess I'm finished ;)

ISR_Riley01.jpg


ISR_Riley02.jpg


ISR_Riley03.jpg


ISR_Riley04.jpg


And sorry about double post!
 
Could anyone suggest any free software that I could use for stuff like this?
 
I think a lot of guys on here use GIMP (Windows and Mac versions available). Google it... :)

Yeah, seen an article about free photo editing sites since posting. GIMP was 2nd with paint.NET 3rd I think :)
 
Gimp user here! Not the best when it comes to creating complex graphics and patterns but it works good enough for the basic stuff I do.
 
Jav
Gimp user here! Not the best when it comes to creating complex graphics and patterns but it works good enough for the basic stuff I do.

Jav,
I have Gimp but I'm having trouble selecting the various sections of the car to paint. Ex: Front, back sides. Quick advice?
Thanks
 
I have resorted to the best editor there is.

MS Paint FTW!!!
 
Just learned that if you hit CTRL+F12 and then CTRL+Z you can move around with WSAD and zoom in/out by clicking.
It looks like you can even edit and save your own cam files!
 
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