Is 20 different Skyline too many?

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evilgloomy
I just don't see the reason behind why people are complaining that there are too many Skyline, Lancer, WRX etc.... and I really would like to know.

Here is my point of view,
1) It takes much less time to adjust the graphic model for a different model
ie: Skyline GTR V-Spec and V-spec II, so why not put every model they can since they already spend the time modeling one of them
2) why not include all variation when they can? so are u expecting just ONE Corvette ZR1 to represent all the C6 corvettes and not the rest of the C6 line up? I rather have all from the regular C6, Z06, convertible, and whatever special edition there are. I wouldn't even mind if they put all 3 series in the game, from 318i to 335i in sedan, coupe and cabrio form.

I would like to see if there are actual some valid reasoning, not bs like they could've put in other cars. Like I said above, development time for these is probably 100 times shorter then completely model a new car.
 
Yes, it is too many.

When they could have done 3 versions of each car, and had 300 cars and 20 tracks, and released it months ago, I'd have been happier.

Releasing 800 cars (or the excessive amount which I can't recall), with multiple variations of the same track becomes overload. Too many choices overly complicates the game.

Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Hence, I skip the Multiple versions of the car. And therefore, PD wasted their time (and money) on multiple iterations of the same car, because I'll never use it.
 
There were 38 skylines in GT 4.

8 would have been more than enough.

I just hope GT 5 is a little more balanced. I can't remember the exact figures but IIRC almost 75% of the cars were Japanese with the rest of the worlds cars making up the last 25%.
 
I don't think you need to have all the Skylines ever made. I would be happy with the following:

Nissan Skyline R32 GT-R
Nissan Skyline R33 GT-R V-Spec
Nissan Skyline R34 GT-R V-Spec II
Nissan Skyline R34 GT-R V-Spec Nurburgring
Nissan GT-R R35

I agree we need all the Evolutions, from Evo I to Evo X, but not all the FQ-300, FQ-320 etc
 
There were 38 skylines in GT 4.

8 would have been more than enough.

I just hope GT 5 is a little more balanced. I can't remember the exact figures but IIRC almost 75% of the cars were Japanese with the rest of the worlds cars making up the last 25%.

Keep in mind that PD is located in Japan. Accessing domestic market materials are a lot easier compare to the rest of the world.
 
Yes, it is too many.

When they could have done 3 versions of each car, and had 300 cars and 20 tracks, and released it months ago, I'd have been happier.

Releasing 800 cars (or the excessive amount which I can't recall), with multiple variations of the same track becomes overload. Too many choices overly complicates the game.

Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Hence, I skip the Multiple versions of the car. And therefore, PD wasted their time (and money) on multiple iterations of the same car, because I'll never use it.

it probably take the graphic artist at max 2 extra days to complete all 10 variation of R34 oppose to 180 days to complete an all new model. leaving them out or not would not seriously hurt development time.

again, just because "YOU" wouldn't use it, doesn't mean no one else in this world would not enjoy those car being in the game.
 
i don't get it either, i do not think versions or models would cause delays in release.

I would love have every single model, including special editions.
I want my 1995 USDM civic SiR in there, even if it has just 120HP.
 
Is this Southie serious??? hahaa, GT5 cars are like women, the more the merrier.
You wouldn't complain that there is too many supermodels would you?
 
Watched the review on Gametrailers.com for GTPSP and I was laughing pretty hard when they said that there were 4 models of the Ford GT or something and the only diffence between one of the model to the other was one had a couple of racing stripes and the other didn't. They counted them seperately!:lol: A livery editor would solve that rediculous problem.
 
Yes, it is too many.

When they could have done 3 versions of each car, and had 300 cars and 20 tracks, and released it months ago, I'd have been happier.

Releasing 800 cars (or the excessive amount which I can't recall), with multiple variations of the same track becomes overload. Too many choices overly complicates the game.

Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Hence, I skip the Multiple versions of the car. And therefore, PD wasted their time (and money) on multiple iterations of the same car, because I'll never use it.

Wow, I'm sorry but I aways thought PD developed this game for millions of people. My bad, I should've known it was made specially for you.

And continuing with the topic at hand:

I really don't think more and more variations are a problem. As the OP said, variations are easy to make. It is a bit misleading when you're talking about car numbers since probably 100 of those 1000 will be variations, but whatever, just consider the game has 900 cars.
 
Yes, it is too many.

When they could have done 3 versions of each car, and had 300 cars and 20 tracks, and released it months ago, I'd have been happier.

Releasing 800 cars (or the excessive amount which I can't recall), with multiple variations of the same track becomes overload. Too many choices overly complicates the game.

Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Hence, I skip the Multiple versions of the car. And therefore, PD wasted their time (and money) on multiple iterations of the same car, because I'll never use it.

^Agreed. This game could have been released months ago (or sooner than that even) if:

A) They had focused on getting GT5 out before GTMobile.
B) They had focused on getting the physics and features right first, then focused on getting 300-500 really good cars (with no more than 4 or 5 Skylines :yuck: ) in the game, with 30 to 40 tracks--rather than deciding to model all the cars and all the tracks prior to release. They could have released the extra cars and tracks via DLC over the next year or two.

People on this forum are always saying "We don't want PD to rush the release date and release a "buggy" game that needs to be patched." PD could have released a fully polished game physics and feature-wise with additional cars and tracks to be downloaded later. The game wouldn't have been "buggy" at all. I never drove every car in GT4 and if GT5 has even more cars, I can guarantee that I--and many others--will never drive all those cars either.

That many cars is just overkill.

Wow, I'm sorry but I aways thought PD develeped this game for millions of people. My bad, I should've known it was made specially for you.

You want a cookie?

There are always going to be cars and tracks that a small minority of people want, but at some point, someone's got to say "Enough is enough, sorry, but we can't include your beloved Daihatsu Copen Active Top (or whatever it's called) this go-around, but we promise we'll add it as DLC later. This is plenty of cars and tracks for now, and we are going to release the game."
 
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Watched the review on Gametrailers.com for GTPSP and I was laughing pretty hard when they said that there were 4 models of the Ford GT or something and the only diffence between one of the model to the other was one had a couple of racing stripes and the other didn't. They counted them seperately!:lol: A livery editor would solve that rediculous problem.

GT is wrong in that. It counts as 4 of the 4500+ color combinations, and just once for the car model.
 
as far as the release date for the game goes, i'm pretty sure its business decision rather then development time.
 
Yes, i think they always put too much of certain cars in GT games, when they could spend the time and money on other cars, like Koenigsegg (please PD:drool:). I know it's good that there's everybodies favourite Skylines in there, but i'm not a big fan of Japanese cars anyway so i dont mind.:dunce:
 
Yes its way too much for any car,I would rather have more tracks. The suttle differences of one car to another is not as important to me.
 
Are we counting the Super GT Skyline / GT-R race cars, or the Mine's R32 and R34 in this discussion?

How about the post-2002 Skylines imported to America as Infiniti G-series models?

Those cars need to stay, I'm sorry.
 
^Agreed. This game could have been released months ago (or sooner than that even) if:

A) They had focused on getting GT5 out before GTMobile.
B) They had focused on getting the physics and features right first, then focused on getting 300-500 really good cars (with no more than 4 or 5 Skylines :yuck: ) in the game, with 30 to 40 tracks--rather than deciding to model all the cars and all the tracks prior to release. They could have released the extra cars and tracks via DLC over the next year or two.

People on this forum are always saying "We don't want PD to rush the release date and release a "buggy" game that needs to be patched." PD could have released a fully polished game physics and feature-wise with additional cars and tracks to be downloaded later. The game wouldn't have been "buggy" at all. I never drove every car in GT4 and if GT5 has even more cars, I can guarantee that I--and many others--will never drive all those cars either.

That many cars is just overkill.



You want a cookie?

There are always going to be cars and tracks that a small minority of people want, but at some point, someone's got to say "enough is enough, this is plenty of cars and tracks, and we are going to release the game."

You have the same flawed logic the guy you quoted has. The game is not made for you. Of course you'll never drive all the cars, I've never done it too. Only like 1% or less of the players are mad enough to drive them all.

Does this means PD is wasting their time and money? No. Why? Let me give you an example. I always wanted a Mitsubish Eclipse 95 model and will probably never be able to buy it in my life. With GT4 I got to see how it feels. Most of the players probably couldn't care less about this car but it matters to me. You too probably have a car you like in the game that most of the players couldn't care less.

When PD goes the extra lenght to deliver such a stunning amount of cars, they are giving different people what they want. One player will never experience all the cars, but the more cars PD put in the game, the bigger the chance a car he likes will be in it. More games get sold, more people get pleased.

And I'll not even get started on how DLCs are a clever way to rip off your money.
 
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Not only are the Japanese better game developers, but they are better salesman also.

GT5 gets to have a 4 digit number of cars on their game's box, the American game doesnt. It is stupid, but smart. I understand why they do it. Maybe you guys should get out of your box.
 
You have the same flawed logic the guy you quoted has. The game is not made for you. Of course you'll never drive all the cars, I've never done it too. Only like 1% or less of the players are mad enough to drive them all.

Thinking Mr. Yamauchi should know when to stop being an overly-eccentric, obsessive-compulsive people-pleaser trying to include every car ever made = flawed logic?

And I'll not even get started on how DLC's are a clever way to rip off your money.

Did I say people should, or would be charged for the DLC? Lots of games have free DLC and add-ons. Just browse around the Playstation Store and see what I mean.
 
using "skyline" was an example. what most people doesn't know is that the skyline is a 50 year old model line and its currently running into its 12 generation

if PD wanted or if Ford given them enough information, they could include over 100 mustangs. just the current gen mustang would have at least V6, V6 covertible, V8, V8 Convertible, Selby GT500 and whatever there are, thats already five different car variation using the same 3D model with minor changes.
 
Thinking Mr. Yamauchi should know when to stop being an overly-eccentric, obsessive-compulsive people-pleaser trying to include every car ever made = flawed logic?

he's not trying to please anyone by including every car, he is trying to create a car encyclopedia.
 
Wow, I'm sorry but I aways thought PD developed this game for millions of people. My bad, I should've known it was made specially for you.

And continuing with the topic at hand:

I really don't think more and more variations are a problem. As the OP said, variations are easy to make. It is a bit misleading when you're talking about car numbers since probably 100 of those 1000 will be variations, but whatever, just consider the game has 900 cars.
They did, and so have many other game developers made many other games, for many other people.

with 800 cars, at an hour each, is 800 hours of play time. Devote 20 hours each week to playing time. That means you've got 40 weeks, of play time. How many other games are released in that time? I've not stats on that, but I'll guarantee its more than 4.

Why would PD knowingly model all these extra cars when many people won't even use all of them?

Since GT4 came out, I've bought one game and had one given to me. Which puts me decidely in the minority when it comes to gaming. My wife has bought two more. Tiger Woods 10, and COD World at War. I played Burnout Paradise City twice through, and thoroughly enjoyed it. I play GT5P perhaps a total of 40 hours. COD 10 hours (maybe) and Tiger Woods Golf another 20. Now, the above stats are purely my own and not very good stats.

PD has to contend with a slew of other game titles coming out over the next few months and it would have served them much better to have released the game months ago, with multiple iterations of various cars, available as paying DLC.

Wasted time on Multiple iterations is still wasted time.

Of those 900 cars, are you going to drive them all? At 3 minutes per car, that's still 45 hours just to sample all the cars. Considering that in 3 minutes the variations in each car would hardly be notable when considering course times. Even so, the driver is more of a time decider than the slight variation in the car making a difference in lap times.

The multiple iterations of excessive cars that PD produces is, in my opinion, wasted time.

In this day and age with extremely shortened attention spans, the majority of buyers will buy the game, beat it, and sell it back to purchase something else. Nothing more than a tick mark in their belt of "Games Beaten in Year 2010."

GTPlanet is a bit of a different demographic as we tend to focus quite intently on the game. As such, it doesn't contribute to my stance that most people won't find a use for every single car.

Post them Online as DLC. Game is released with 3 versions of each car, then as months go new Versions and Manufacturers cars are released as DLC.
 
As you read this, take in mind that I'm not a huge Skyline fan, just a fan of all cars in general.

I'm glad GT4 had plenty of Skylines, and wish even more would make into GT5. It adds life to the game. I have a blast comparing V-Specs to Nurs, GTSs to GT-Rs, R33s to R34s, etc., etc.. Must games only give you the 'creme of the crop' models, and that is plain boring. I mean what is more fun, beating a Golf GTI with a Golf GTI, or beating a Golf GTI with a Golf GL? Besides, what trim level you like, might not be the trim level I like, so it gives us more of a variety.
 
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