Is 20 different Skyline too many?

  • Thread starter crea
  • 101 comments
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-> Hmm, if 20 Skyline/GT-R are bad enough for the people here; here's what:

-> What if that would be the same thing with ALL of the Mustang's, Falcon's, Commodore's, Camaro's, and Corvette's (with ALL special editions, generations, trim level, etc.). :indiff:

What would be nice is if the Mustangs, Corvettes, Camaros & 911s* are represented as well as the Skylines and RX-7s.

All of those cars have had many generations and many different variations. It's the favored status of the Skylines & the RX-7s is what gets me.

Keep in mind that all the generations of the above cars are not hard to find (compared to other rare cars we've seen in Gran Turismo).
 
I don't think you can have too many as long as getting them doesn't detract from some other area that could use work.

Put in 500 skylines if you like, as long as it doesn't mean we get less of something else.
 
Completely agreed. The greater the choice and variation of cars, the better. I'm not even a massive fan of the skyline, but if it takes them no time at all to create the variants, I'm all for it.
 
For me, the number of Skylines it's ok. I don't think it's a lot of work when you have done a GTR34 do a GTR34 V-Spec.

Have from Evo I to Evo X it's very important.
 
I know in GT4 everytime I'd see another veriation of the R34 i'd think, Gee thats in place of that Maloo I wanted, or something similr...

b
 
They did, and so have many other game developers made many other games, for many other people.

with 800 cars, at an hour each, is 800 hours of play time. Devote 20 hours each week to playing time. That means you've got 40 weeks, of play time. How many other games are released in that time? I've not stats on that, but I'll guarantee its more than 4.

Why would PD knowingly model all these extra cars when many people won't even use all of them?

Since GT4 came out, I've bought one game and had one given to me. Which puts me decidely in the minority when it comes to gaming. My wife has bought two more. Tiger Woods 10, and COD World at War. I played Burnout Paradise City twice through, and thoroughly enjoyed it. I play GT5P perhaps a total of 40 hours. COD 10 hours (maybe) and Tiger Woods Golf another 20. Now, the above stats are purely my own and not very good stats.

PD has to contend with a slew of other game titles coming out over the next few months and it would have served them much better to have released the game months ago, with multiple iterations of various cars, available as paying DLC.

Wasted time on Multiple iterations is still wasted time.

Of those 900 cars, are you going to drive them all? At 3 minutes per car, that's still 45 hours just to sample all the cars. Considering that in 3 minutes the variations in each car would hardly be notable when considering course times. Even so, the driver is more of a time decider than the slight variation in the car making a difference in lap times.

The multiple iterations of excessive cars that PD produces is, in my opinion, wasted time.

In this day and age with extremely shortened attention spans, the majority of buyers will buy the game, beat it, and sell it back to purchase something else. Nothing more than a tick mark in their belt of "Games Beaten in Year 2010."

GTPlanet is a bit of a different demographic as we tend to focus quite intently on the game. As such, it doesn't contribute to my stance that most people won't find a use for every single car.

Post them Online as DLC. Game is released with 3 versions of each car, then as months go new Versions and Manufacturers cars are released as DLC.

The problem with what you're telling me is that you're focused too much on your side of the coin. If there's some car in the game you're not gonna race with, then it's wasted time. Makes sense if you don't think about other people.

As you said, I won't be racing all cars in the game. I'll race about the 200 I like the most. You'll probably be also racing 200 you like the most. However, those 200 won't necessarily be the same 200 I'll be racing with. That's the whole point of GT, giving everybody an insane amount of cars so a person can race with the cars he likes the most. If you focus in one person, there's too many cars. If you think about the whole, they are still missing too many cars.
 
I just don't see the reason behind why people are complaining that there are too many Skyline, Lancer, WRX etc.... and I really would like to know.

Here is my point of view,
1) It takes much less time to adjust the graphic model for a different model
ie: Skyline GTR V-Spec and V-spec II, so why not put every model they can since they already spend the time modeling one of them
2) why not include all variation when they can? so are u expecting just ONE Corvette ZR1 to represent all the C6 corvettes and not the rest of the C6 line up? I rather have all from the regular C6, Z06, convertible, and whatever special edition there are. I wouldn't even mind if they put all 3 series in the game, from 318i to 335i in sedan, coupe and cabrio form.

I would like to see if there are actual some valid reasoning, not bs like they could've put in other cars. Like I said above, development time for these is probably 100 times shorter then completely model a new car.
I've never heard this before, this is the very first thread about this ever.
Yes, it is too many.

When they could have done 3 versions of each car, and had 300 cars and 20 tracks, and released it months ago, I'd have been happier.

Releasing 800 cars (or the excessive amount which I can't recall), with multiple variations of the same track becomes overload. Too many choices overly complicates the game.

Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Hence, I skip the Multiple versions of the car. And therefore, PD wasted their time (and money) on multiple iterations of the same car, because I'll never use it.
Fantastic point, can't say I ever even though of it myself, but very true, quite a few variations I'm sure I'll never have time to drive, especially with all these tracks coming in, that I don't even know yet.

The problem with what you're telling me is that you're focused too much on your side of the coin. If there's some car in the game you're not gonna race with, then it's wasted time. Makes sense if you don't think about other people.

As you said, I won't be racing all cars in the game. I'll race about the 200 I like the most. You'll probably be also racing 200 you like the most. However, those 200 won't necessarily be the same 200 I'll be racing with. That's the whole point of GT, giving everybody an insane amount of cars so a person can race with the cars he likes the most. If you focus in one person, there's too many cars. If you think about the whole, they are still missing too many cars.
If they're thinking about "the whole" as you say, then why have we seen so many japanese cars, when the majority of the fan base is U.S., followed closely by EU? Now, are 197 skylines catering to "the whole"? No. No it is not, it's a cheap, easy way to inflate the numbers and make the game sound better, period. Maybe a little bias influence to boot.
 
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yes, i can understand why there are more jdm cars(anyone guessed yet!!) which i dont mind but as i remember there were 48 skylines in gt4 which is far, far too many-gtr r33 r34 r32 ztune midnight purple edition nuburgring edition vspec vspec II and i havnt even mentioned the tuners yet!!!!!!!!!!!!
 
I don't have a problem with too many variants. I do have an issue with trying to figure out which one of the R34 Skylines was the tip-top version. Also, having a block dedicated to a Midnight Pearl Edition or anything with special colours is excessive.
 
Justifying numbers. Figure three laps at a minute each, on each track (20 tracks) per car. That's one hour per car to cover all tracks. 800 cars = 800 hours of play time. Now, in GT3, I spent hours running one car around one track. So by that justification, If I were to spend 4 hours per car on one track, that's 80 hours to fully enjoy one car on every track. If I get 20 hours per week to race, that means I use one car per month. At that rate, it 800 months to enjoy every car on every track.

Isn't this basically what T10 said to justify their lower car count? ie we have less cars but they are the ones you would want to drive anyway?
 
Yes, too many, and not enough of other models. (For instance there will probably be less than 10 BMWs in the game,but about 50 nissans (mostly skylines)
 
20 Skylines out of 1,000 cars wouldn't be a problem for me.

Although Gametrailer's review of GTPSP shows that PD is still really lame and considers a stripe on a car a totally different model. That pisses me off.
 
Yes it is. Why? Because they only do it with japanese cars. Have you seen 20 corvettes or 15 camaros. NO but 50 skylines yeah no problem. It's ridiculous that there are that much cars of a same model in a game. Maybe 1 or 2 by generation would be acceptable. The favoritism toward japanese cars is too big.
 
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have the corvettes or camaros had dramatic changes in suspension, powertrain or engines on the last 40 years?
 
Have the V-Spec R34 and V-Spec II R34 in GT4 any noticeable differences for a regular player, instead of a die-hard tuner?

This is why I believe over 20 Skylines, or in the case of GT4 over 40, it's too much. I don't find any difference between the newer models, thus making them useless to me.

To answer your question, yes, there were Camaros. Perhaps not great differences, but with the same criteria those 50 Skylines appear in GT4, then they should appear too:

2002 SS 35th Anniversary Edition convertible
1998 Camaro Z28
1997 Camaro RS

What about the third generation Camaro? We only got a concept. And the second generation?
 
I use to have these same feelings but I realized that having all these eccentric amount of cars is something in the Character of GT. It's NOT GT without excess.

So instead of cutting back on the number of Japanese brands, they need to increase the number of cars in other brands. I'd love to see 20-30 Mustangs (Roush, Saleen, Steeda and Concepts) as well as 10-20 Corvettes. For Europe I'd love to see more variations on the historic Golf/GTI but they REALLY NEED PORSCHE. Porsche can provide Europe the prestige of an eccentric European Brand with lots of variations.

The biggest reason they should expand rather than cut back is because GT has always had a certain educational effect for young drivers. When I played GT2 at 13-14 I knew little about how awesome the Japanese car culture is (and it IS awesome since every car maker can make a business case for high performance low-volume models in Japan and not the much larger USA or even Europe). Now GT needs to open their arms to other countries car cultures, hopefully we'll see some of this starting with GT5. Given GTPSP's up playing of the Corvette ZR-1 and now GT5's association with the Mercedes SLS AMG, this might be an attempt from Kaz, Polyphony and Sony to say "Hey we care about your cars too.. now give us the f#&!@* licenses to them."

EDIT: I'm glad this point has been brought up already.
 
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have the corvettes or camaros had dramatic changes in suspension, powertrain or engines on the last 40 years?

off the top of my head, and i'm no expert
C1
53 vette had blue flame 6 w 2sp auto
55 vette had 265? V8
56 vette had 327 V8
C2
63 vette had 327 FI V8
65 vette had 327,396 V8
67 vette had327,396,427 4bbl ,427 6bbl, 427 L88 427 ZL1
C3
70 vette had 350 LT1, 396,454 LS5,454 LS6
ect

gen 1
67 camaro SS 350, SS396, Z28 302
69 camaro SS350,SS396, Z/28 302, COPO 427, COPO ZL1
gen 2
70 camaro SS350, SS396, Z/28 LT1
ect,
i'm sure some chevy guy could add quaduple to this and continue it to today

b
 
And how many of those are easily accessible for recording sounds, photographing the interior, exterior and teasing the engine in the dyno? not too many, I guess..
 
But I think the question a lot of people here are ignoring really is "How few is too few?"

Ok, so let's say we have every generation of Skyline GT-R from '89 to now...so we have 4 - an R32, R33, R34, and R35.

But the R35 Spec V model is a major performance increase over the base R35 GT-R, justifying its inclusion as a separate model...so now we have 5.

But we can't leave out the pre-R32 models...so if we had the '73 Skyline 2000 GT-R and '87 GTS-R, both of which are distinct models...now it's 7.

Speaking of rear-wheel drive Skylines, how about the awesome Skyline Coupes badged as Infinitis in North America? That brings the total to 9 (with the G35 and G37 models). Don't forget the R32 GTS-t which has been in every GT game since the original, which makes 10, and the Blitz ER34 drift car, that makes 11.

But what about the Mine's tuner versions of the Skyline GT-R? They're a blast to drive and pretty well-known around the motoring world...that brings it to 13 or 14 totally distinct models of Nissan Skyline/GT-R. And we haven't even brought up Skyline GT-R race cars seen in JGTC, SuperGT, and eventually the new FIA GT1 series.
 
And how many of those are easily accessible for recording sounds, photographing the interior, exterior and teasing the engine in the dyno? not too many, I guess..

If PD managed to do that to a Ford Model T, the Motor Carriage, or a concept vehicle, I don't see that as a viable excuse for them not to have included those cars before, or not to include them in the future. :indiff:
 
I don't have a problem with many variations.. because you can take a lower trim level car, and tune it to beat the higher trim levels which is more fun, because if you just buy the highest trim level and tune it, its less of a challenge.
 
And how many of those are easily accessible for recording sounds, photographing the interior, exterior and teasing the engine in the dyno? not too many, I guess..

all those and more could be found at any of the national chevy shows.

b

tho i wouldnt go, i'm a MOPAR guy!:)
 
-> :boggled:
off the top of my head, and i'm no expert
C1
53 vette had blue flame 6 w 2sp auto
55 vette had 265? V8
56 vette had 327 V8
C2
63 vette had 327 FI V8
65 vette had 327,396 V8
67 vette had327,396,427 4bbl ,427 6bbl, 427 L88 427 ZL1
C3
70 vette had 350 LT1, 396,454 LS5,454 LS6
ect

gen 1
67 camaro SS 350, SS396, Z28 302
69 camaro SS350,SS396, Z/28 302, COPO 427, COPO ZL1
gen 2
70 camaro SS350, SS396, Z/28 LT1
ect,
i'm sure some chevy guy could add quaduple to this and continue it to today

b
^ Do You want me to start? I'm just a measly wish lister. :sly:

From Vehicle Wish List Ver.5.5
Chevrolet Camaro [1G] (RS/SS) {396ci} pace car '67
Chevrolet Camaro [1G] COPO (L72, 427ci} coupe '69
Chevrolet Camaro [1G] COPO 9560 {ZL1, 427ci} coupe '69
Chevrolet Camaro [1G] SS {350ci} coupe '67
Chevrolet Camaro [1G] SS 350 coupe '69
Chevrolet Camaro [1G] Yenko SC {L72, 427ci} coupe '69
Chevrolet Camaro [1G] Z/28 {302ci} coupe '69
Chevrolet Camaro [1G] Z/28 {396ci} coupe '68
Chevrolet Camaro [1G] ZL1 {427ci} coupe '69
Chevrolet Camaro [2G] RS/SS 396 L79 coupe '71
Chevrolet Camaro [2G] Z/28 350 coupe '80
Chevrolet Camaro [3G] IROC-Z {350 TPI, w/ G92 axle} t-top targa fastback coupe '89
Chevrolet Camaro [3G] Iron Duke coupe '82
Chevrolet Camaro [3G] Z28 {L69} fastback coupe '84
Chevrolet Camaro [3G] Z28 {305ci TPI} fastback coupe '85
Chevrolet Camaro [3G] Z28 {LT1} fastback coupe '92
Chevrolet Camaro [3G] Z28 Heritage {350ci} coupe '92
Chevrolet Camaro [4G] California IROC concept coupe '90
Chevrolet Camaro [4G] SS {LT1} fastback coupe '96
Chevrolet Camaro [4G] Z28 fastback coupe '97
Chevrolet Camaro [4G] SS {LT4} 30th Anniversary fastback coupe '97
Chevrolet Camaro [4G] 302 Concept coupe '01
Chevrolet Camaro [4G] Z28 fastback coupe '99
Chevrolet Camaro [4G] RS fastback coupe '01
Chevrolet Camaro [4G] Z28 {315hp} fastback coupe '02
Chevrolet Camaro [4G] SS fastback coupe ‘02
Chevrolet Camaro [4G] SS 35th Anniversary fastback coupe '02
Chevrolet Camaro [4G] Police Package pursuit car '02
Chevrolet Camaro [5G] concept coupe '07
Chevrolet Camaro [5G] LS7 concept coupe '08

Chevrolet Camaro [5G] LT {V6} (RS pkg.) sports car '10
Chevrolet Camaro [5G] SS {LS3} (RS pkg.) sports car '10

Chevrolet Corvette [C1] {235ci.} roadster '54
Chevrolet Corvette [C1] {327ci. FI} roadster '62
Chevrolet Corvette [C1] ACZ 291 {289ci.) roadster '57
Chevrolet Corvette [C1] CERV I prototype '60
Chevrolet Corvette [C1] Corvair concept car '54
Chevrolet Corvette [C1] SR-2 special track car '56
Chevrolet Corvette [C2] XP-755 Mako Shark I concept roadster '61

Chevrolet Corvette [C2] Split Window {L88, 427ci.} fastback coupe '67
Chevrolet Corvette [C3] 305 California {305ci V8, 180hp} targa '80
Chevrolet Corvette [C3] {Cross-Fire injection} targa '82
Chevrolet Corvette [C3] Manta Ray concept targa '68
Chevrolet Corvette [C3] Stingray ZL1 {L72, 427ci.} coupe '69
Chevrolet Corvette [C3] Stingray {L88, 454ci.} coupe ‘70
Chevrolet Corvette [C3] Stingray Pace Car Edition {L83, 350ci.} coupe '78
Chevrolet Corvette [C3] Stingray Collector Edition {L83 350ci. FI} coupe '82
Chevrolet Corvette [C3] XP-830 Mako Shark II concept coupe '68
Chevrolet Corvette [C3] XP-882 concept sports car '70
Chevrolet Corvette [C3] ZR-2 {LS6, 454ci} roadster '71 <
Chevrolet Corvette [C4] CERV III prototype hyper car '90
Chevrolet Corvette [C4] ZR-1 coupe '93
Chevrolet Corvette [C4] Grand Sport coupe '96
Chevrolet Corvette [C5] Pace Car Replica fastback coupe '98
Chevrolet Corvette [C5] Z06 {385hp} fastback coupe '01
Chevrolet Corvette [C5] Z06 {405hp} fastback coupe '04
Chevrolet Corvette [C5] Base (FRC) Z51 coupe '00
Chevrolet Corvette [C6] Grand Sport roadster '10
Chevrolet Corvette [C6] Stingray concept sports car '09
Chevrolet Corvette [C6] Z51 {LS2} fastback coupe '07
Chevrolet Corvette [C6] Z51 CSR (Competition Sport Pkg.) sports car '10
Chevrolet Corvette [C6] ZHZ (Hertz) rental fastback coupe '08
Chevrolet Corvette [C6] Z06 fastback coupe '05
Chevrolet Corvette [C6] Z06 Ron Fellows Edition fastback coupe '07
Chevrolet Corvette [C6] ZR1 fastback coupe '09


Ford Mustang [1Gv1] {260ci} hardtop coupe '64.5
Ford Mustang [1Gv1] GT {289ci} convertible '65
Ford Mustang [1Gv1] GT {289ci Hi-Po} fastback coupe '65
Ford Mustang [1Gv1] GT {390ci} 3-door hatchback '66
Ford Mustang [1Gv1] GT {390ci} fastback coupe '66
Ford Mustang [1Gv1] Shelby GT350 {302ci.} fastback '66
Ford Mustang [1Gv1] Shelby GT350H {302ci.} fastback '66
Ford Mustang [1Gv2] GTA {390ci} fastback coupe '67
Ford Mustang [1Gv2] GT {390ci} fastback coupe '68
Ford Mustang [1Gv2] GT/CS {390ci} coupe '68
Ford Mustang [1Gv2] Shelby GT350 fastback sports car '68
Ford Mustang [1Gv2] Shelby GT500 fastback sports car '68
Ford Mustang [1Gv2] Shelby GT500KR fastback sports car '68
Ford Mustang [1Gv3] Cobra Jet-R special track car '69
Ford Mustang [1Gv3] BOSS 302 fastback coupe '69
Ford Mustang [1Gv3] BOSS 429 fastback coupe '69
Ford Mustang [1Gv3] Mach 1 fastback coupe '70
Ford Mustang [1Gv3] Mach 1 Twister Special fastback coupe '70
Ford Mustang [1Gv3] BOSS 429 Lawman coupe '70
Ford Mustang [1Gv3] Super BOSS Lawman special track car '70
Ford Mustang [1Gv3] Shelby GT500 fastback sports car '70
Ford Mustang [1Gv4] BOSS 351 fastback coupe '71
Ford Mustang [1Gv4] Mach 1 {429ci Cobra Jet-R} fastback coupe '71
Ford Mustang [2G] II Ghia {171ci} coupe '74
Ford Mustang [2G] II Mach 1 {302ci} fastback coupe '75
Ford Mustang [2G] II Stallion {302ci} fastbackback coupe '76
Ford Mustang [2G] II Cobra II '78
Ford Mustang [2G] II King Cobra '78
Ford Mustang [3G/FOXv1] 20th Aniversary GT350 fastback coupe '84
Ford Mustang [3G
/FOXv1] ascMcLaren concept coupe '82
Ford Mustang [3G
/FOXv1] Cobra {5.0L V8} fastback coupe '79
Ford Mustang [3G
/FOXv1] Ghia {2.3L turbo} coupe '80
Ford Mustang [3G
/FOXv1] GT '82
Ford Mustang [3G
/FOXv1] GT 5.0 {H.O. V8} fastback coupe '85
Ford Mustang [3G
/FOXv1] GT Turbo '85
Ford Mustang [3G/FOXv1] SSP Package pursuit car '82
Ford Mustang [3G/FOXv1] SVO fastback coupe '85
Ford Mustang [3G/FOXv1] SVO DOHC prototype fastback coupe '86
Ford Mustang [3G/FOXv1] Turbo GT fastback coupe '85
Ford Mustang [3G/FOXv2] ascMcLaren convertible '88
Ford Mustang [3G/FOXv2] ascMcLaren convertible '90
Ford Mustang [3G/FOXv2] GT {5.0L, 225hp} fastback coupe '87
Ford Mustang [3G/FOXv2] LX 5.0 {V8} fastback coupe '92
Ford Mustang [3G/FOXv2] SVT Cobra fastback coupe '93
Ford Mustang [3G/FOXv2] SVT Cobra R fastback coupe '93
Ford Mustang [4G/SN95v1] Mach III concept convertible '94
Ford Mustang [4G/SN95v1] Cobra coupe '94
Ford Mustang [4G/SN95v1] SVE BOSS 429 prototype sports car '94
Ford Mustang [4G/SN95v1] GTS coupe '95
Ford Mustang [4G/SN95v1] SVT Cobra R sports car '95
Ford Mustang [4G/SN95v1] SVT Cobra R Competition Model track car '95
Ford Mustang [4G/SN95v2] BOSS 351 V10 {Ford Shelby Cobra engine test mule} '04
Ford Mustang [4G/SN95v2] Bullitt coupe '01
Ford Mustang [4G/SN95v2] FR500 concept sports car '00
Ford Mustang [4G/SN95v2] GT 35th Anniversary coupe '99
Ford Mustang [4G/SN95v2] GT BOSS Shinoda sports car '02
Ford Mustang [4G/SN95v2] GT coupe '99
Ford Mustang [4G/SN95v2] GT Premium Convertible D.A.P.'s Last Car '04
Ford Mustang [4G/SN95v2] Mach 1 coupe '03
Ford Mustang [4G/SN95v2] SVT Cobra coupe '99
Ford Mustang [4G/SN95v2] SVT Cobra sports car '03
Ford Mustang [4G/SN95v2] SVT Cobra R sports car '00
Ford Mustang [4G/SN95v2] V6 coupe '04
Ford Mustang [5G/S197v1] Bullitt coupe '08
Ford Mustang [5G/S197v1] GT concept coupe '05
Ford Mustang [5G/S197v1] GT coupe (glass roof option) coupe '08
Ford Mustang [5G/S197v1] GT/CS coupe '07
Ford Mustang [5G/S197v1] GT-R Prototype '05
Ford Mustang [5G/S197v2] AV-X10 'Dearborn Doll' sports car '09
Ford Mustang [5G/S197v2] Cobra Jet special track car '10
Ford Mustang [5G/S197v2] GT (track Pkg.) sport coupe '10
Ford Mustang [5G/S197v2] GT {5.0L 6M/T, 400hp} (Track Pack Pkg.) sports car '11
Ford Mustang [5G/S197v2] Shelby GT500 sports car '10
Ford Mustang [5G/S197v2] V6 (FR3 Handling Pkg.) coupe '10
Ford Mustang [5G/S197v2] V6 {3.7L, 315hp} (FR3 Handling Pkg.) sports car '11
^ Take note these are manufacturer-made cars. Tuner-made or 3rd party cars (such as Shelby, Saleen, Ford Racing, Baldwin Motion, etc.) are not included yet. :scared:
 
I don't have a problem with them. Chances are it only takes a couple minutes to make the new model since it is essentially the same as the others. I actually like it, means more cars for me to collect.
 
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