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No you can'tBut if you open throttle gently with camber you could start acceleration earlier.
No you can'tBut if you open throttle gently with camber you could start acceleration earlier.
That can depend on driving style as well. I did this test a few months ago but I still stand by my findings...But if you open throttle gently with camber you could start acceleration earlier.
For 🤬's sake people, can any of us discuss a topic here without insulting others ?, or taking offense to the most minor of words (as far as 'internet' goes) ?, or acting like some all-knowing faux-mod ?
I'm starting to see why this specific sub-forum gets referred to as a 'laughing-stock' of GTP. This was an interesting thread/subject, but it's fallen to a disappointment imho.
But if you open throttle gently with camber you could start acceleration earlier.
Yes you can, if you haven't break traction on your rear tires, or first get it back. Balancing on that traction edge is the thing for camber, you can keep higher cornering speed and start acceleration sooner with camber. How easy that balancing is depends how good other suspension setup is, our test model is not "tuned" car, just car with somehow decent camber values to demonstrate how camber can be quick.No you can't
Make offline test,post your lap time,setup and MoTeC data.Yes you can, if you haven't break traction on your rear tires, or first get it back. Balancing on that traction edge is the thing for camber, you can keep higher cornering speed and start acceleration sooner with camber. How easy that balancing is depends how good other suspension setup is, our test model is not "tuned" car, just car with somehow decent camber values to demonstrate how camber can be quick.
When I'm less drunk I may do some more testing with this one. It does help that I think that the '13 Schulze is one of the better handling stock cars I've tried in the game.
Yes you can, if you haven't break traction on your rear tires, or first get it back. Balancing on that traction edge is the thing for camber, you can keep higher cornering speed and start acceleration sooner with camber. How easy that balancing is depends how good other suspension setup is, our test model is not "tuned" car, just car with somehow decent camber values to demonstrate how camber can be quick.
Would like to do so, maybe later, too much on real life at this moment. Hopefully someone with time will do it.Make offline test,post your lap time,setup and MoTeC data.
Take the Yellowbird, make your damper and ARB adjustments, do the testing, post the results and the tune for everyone to see. Maybe @super_gt or someone else will try it out and see if it helps:tup:. Maybe you have the hidden answer.I think modulating throttle on exit is part of driving skill and a good damper + ARB setup would help a lot
This is a response I see quite often when the tests fail to support someone's postion. "Oh if only you adjusted ABC then it would be different". And yet not once have I ever seen someone actually take the tune and add the adjustments that magically make camber work. So take the Yellowbird, make your damper and ARB adjustments, do the testing, post the results and the tune for everyone to see. Maybe @super_gt or someone else will try it out and see if it helps:tup:. Maybe you have the hidden answer.
Tsukuba Circuit
RUF CTR "Yellow Bird" '87
No AIDS,No ABS,Real grip,no oil change.
Sports hard tires front and rear.
Camber front 0.5 rear 1.7
Toe front -0.01 rear -0.02
Standart brakes set to front 10 rear 10
Everything else Stock
I did 15 laps with this setup
Best lap time: 1:01.016
Camber front 0.0 rear 0.0
Toe front 0.00 rear 0.00
Standart brakes set to front 10 rear 10
Everything else Stock
I did 15 laps with this setup
Best lap time: 1:00.983
This test is made offline with DFGT steering wheel
I don't know about real life or Assetto Corsa , just post a tune that's as fast as you can make it with all the "proper" adjustments. Then if someone wants to, they can take the camber and zero it out and compare the two. We're looking for measurable differences here, not comparisons to other games or real life.I have some replay from early test on the replica when it was under continuous changes, it's on 1.09 though, so it will need someone with newer version GT6 to convert it to Motec format I know about the ARB and damper can transform a car even on the high real life alignment camber, because I specifically tune step by step at Tsukuba, from damper to ARB using real life alignment and spring rate ( stays fixed ). It's a tune based on preset limitation. I make changes like I would IRL, until I found one click ARB change will ruin the balance.
I also run the car at Spa, compared to real life run and Assetto Corsa as reference ( Assetto Corsa data still waiting from AC sub forum, maybe you can help ? ) I already found one visual aspect that AC got it wrong on the Yellowbird, not many would notice it. Hopefully it will be the last
Just to let you know, I don't think camber works as well as I wanted in GT6, PD might have fixed some portion of the calculation, but the window of the sweet spot for camber seems too narrow and varied on different tire grip level - comfort vs sports vs racing tire.
At least, even on CM and 2.5 rear camber, the Yellowbird can still corner at slightly higher speed than in AC
You're welcome 👍Nice job there and thanks.
Same to youHappy new year everyone!
I don't know about real life or Assetto Corsa , just post a tune that's as fast as you can make it with all the "proper" adjustments. Then if someone wants to, they can take the camber and zero it out and compare the two. We're looking for measurable differences here, not comparisons to other games or real life.
For what it's worth, I tested the same replica tune in GT5 at Spa, and it drives horrible, slide machine on CM Unlike in GT6.
But GT5 had the issue of not modelling tyre width, correct? Which is why all the mid- and rear-engined cars which rely on fat rear tyres to balance them are kind of twitchy, because the tyre balance was off.
Thankfully, GT6 corrected that, or at least cars with different tyre widths front and rear now have believable grip characteristics.
I think the tire width bug was from GT6 early days
That's not what I was talking about.
https://www.gtplanet.net/forum/threads/tire-testing-strange-but-interesting-results.160821/
Grip in GT5 was fixed by tyre type, regardless of the width of tyre fitted to the car. It doesn't matter for most cars, and it isn't a big deal on things like a Miura or a BB which have a 10mm stagger at best. It's not correct, but it's probably not going to massively affect performance if you've got 215s instead of 225s.
It really does matter for RUFs and the like that have an extra 40mm of tyres at the back. That's quite a lot of rubber.
This is why you can't switch tunes for a RUF between the two games: any tune for GT5 would have to compensate for the relative grip imbalance on what is already by design a pretty hairy car. A tune in GT6 doesn't have to, it's working with a car that has more grip at the rear by default.
Try before judging.. you'll be surprised.-ve toe on the Yellowbird?
Even with +0.60 (stock), it wants to oversteer on entry... -ve rear toe would make it a nightmare
I dislike using toe when tuning. If I was setting the car up properly, I'd remove the toe and use LSD decel and dampers to improve the balance.
I've had a bit of a fumble around trying some testing myself.
Although I'm not overly satisfied with my progress.
One or two uncharacteristic fast laps throughout the session makes me question my results.
I was considering testing using some sort of average lap time.
Perhaps get comfortable with the car, then run 10 laps.
Knock out say the 2 fastest and the 2 slowest and then average the remainder.
I was thinking that may be a truer representation of the performance of the car.
Are there any flaws to this approach that I haven't considered?
Cheers. 👍That approach is probably going to be less consistent than simply taking the absolute fastest laps you can get.
Generally, it's going to take less laps for your fastest lap to converge on your "true" fastest lap, than it is for your lap average to converge on your "true" lap average.
Those uncharacteristically fast laps are what you should be looking for. Keep an eye on your sector times and your ghost, and you'll start to get a feel for when you've still got more time to find if you managed to string together a "perfect" lap. (Perfect for you anyway, but you can only do as well as your own skill will allow.)
Run as pair, camber & toe, those pairs are all "true neutral", if used not as pair you'll have toe in or out depending your values.I tried it with 0 rear toe... and was 0.8s slower than stock with no other changes.
Run as pair, camber & toe, those pairs are all "true neutral", if used not as pair you'll have toe in or out depending your values.
Good pairs for CTR is front camber 1.0 with -0.02 toe and rear camber 2.6 with -0.03 toe.
Balancing on that traction edge is the thing for camber, you can keep higher cornering speed and start acceleration sooner with camber.
Are you talking about GT6 or real life?
If you're talking about GT6, how do you know that?
This comment comes out from game playing, beating up my own ghost on several times when driving out from corner with full gas, where i know camberless would just push (slide/slip/lose control) out and cambered just stays on rails.When you make a statement like this (which is simply not true) I start to wonder if you have actually driven the car or, if like some others, you're simply trying to transfer real life theory in to the game... which as I have said before, is madness.