Lets list and discuss all of Gran Turismo 7's PROBLEMS

  • Thread starter Grimm6Jack
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You do, because they're not races in the sense that everyone knows of real motor racing. I thought it was pretty obvious what I meant when I said they're not races, I even said what they were instead.
What are they instead of races when they actually are races?
 
A problem for me with GT7 is that it is still lacking an in-car view where the wheel has been removed. Such a camera option is pretty much essential for people using a rig. Jumping from AC and ACC for example back to the GT view really drives that omission home.
The closeness of the dash, in those games, makes removal of the steering wheel beneficial for even me, a controller user. In-car adjustability is an option many have called for.
 
The fact that this game is released in a clearly unfinished, beta like state is the source of many of Gran Turismo 7's problems in my estimation.

At launch, the physics for RWD cars was atrocious. They were completely unwieldy and hazardous to drive. Yet, all the target times for licence tests, missions, and Café events are set up with that atrocious physics in mind. Now that update 1.20 finally gave us physics somewhat resembling reality, those target times and races are now a complete joke. The demonstration videos for licence tests are seemingly driven on a version earlier than what we got at launch, making them completely useless as well. What would someone who started playing GT7 today think of the game if they didn't have that knowledge? It is impossible to curate a fair, challenging, and rewarding learning experience if the game changes so much every month. As such, Gran Turismo 7 simply cannot give that sense of satisfaction of clearing challenges that earlier titles have been excellent at providing, because most of them were made without the mentality of "whatever, we can fix this later", and therefore was released in a much more refined, presentable state.

Because the game was released in such a broken mess, monthly updates are hastily put together to fix the enormous amounts of issues in the game, from minor to major. The problem is that every update seems to bring in new bugs, such as putting road tyres on dirt driving missions, exaggerated tyre wear, brake caliper colour bugs, and so on. According to Nenkai, most of the updates for the game are compiled ONE DAY before release, which leads me to believe that the updates are hastily put together with a lack of play testing, much like the game itself. In addition to this, most of the problems the community takes serious issues with, such as the lack of stability in online lobbies, the lack of competitive and safe driving AI, the ability to sell cars, low paying events, and low number of events, have yet to be acknowledged since late March. It paints PD as an incompetent, or simply callous developer that is incapable or does not care about giving customers a satisfactory, well refined product. There is simply no passion in the game or pride in the studio. We are essentially PD's product testers, and we pay for that privilege. It's simply an awful look for a first party developer that has made some of PlayStation's best selling titles.

Because the game is continually changing, tuning our cars also becomes a largely pointless endeavor when PP calculations and physics changes seemingly every month, effectively breaking our tunes and forcing us to redo all the work. Any lap time we set is also made irrelevant when the next patch arrives. It renders a lot of the game a moot point. Also, while on the topic of tuning, why is it that I can put a 1037HP LS7 into a Silvia Q's, but I can't increase its tyre width to cope with the extra power? No three spoke aftermarket wheels? Carbon fibre can't be used in conjunction with other paints? I lose the car's original decals if I want to give my car an authentic looking licence plate? Why?

All of Gran Turismo 7's game modes are essentially time attack challenges, which makes the game as a whole a very stale experience. Music Rally tasks players to cover a set distance within the song's time limit. Licence tests task the player to reach the goal within a time limit. Campaign "races" task the player to reach the finish line within the time limit set by the lead AI car. Only missions offer some variety in game modes, ranging from drag races, drift trails, knocking down cones, reaching a certain top speed, or even covering the greatest possible distance on limited fuel. However, these missions are not only extremely short, but also reward players in pitiful amounts and only upon first clearing the missions, giving players no incentives to revisit them, or even clear them once. It's also baffling how the developers put in all the work to make these varied game modes function, yet do not give us any ability to make our own events using these modes. Who wouldn't want to be able to set up a drag race in a lobby to race with their friends or simply test their machinery in a custom race?

The "races" are an utter farce. As mentioned earlier, "races" against the AI in GT7 are barely disguised time attack challenges, albeit with moving obstacles that hog the racing line, ignore flag rules, and will be more than happy to punt players who dare take their racing line. Not only do we lack proper grid starts with competitors close to each other, we also lack any form of qualifying, ensuring that no matter the event, we will always start dead last, some 30–45 seconds behind the lead car. Coupled with the complete ineptitude and lack of pace from the AI opponents, this massive handicap only serves to incentivise players into viewing the AI cars less as opponents and more moving obstacles to quickly pass (or shove aside) to finish the race in time. I find this ironic as GT Sport and GT7 are supposed to endorse good racing etiquette and safe driving, yet the gameplay is encouraging the exact opposite of such. If we had competent, safe AI that start the race in close proximity with us, then the race becomes more than a time attack affair and more of a race.

Not only that, but as PP calculations and physics constantly change between updates, the AI opponents are not updated accordingly. What we end up with then, are AI cars that are clearly running above the PP limits of the events in which they serve as opponents. Take for example V. Gallo's 2017 NSX at WTC600 Tokyo East Outer Loop, which can hit 316km/h on the home straight without slipstream while having Sport Soft tyres equipped, running lap times under 2:14. At the time of writing, a factory fresh NSX '17 has 580.01 PP, can reach about 313km/h before needing to brake for Turn 1, and installing Sport Soft tyres immediately pushes it to 614.52 PP. The AI is clearly cheating by entering cars that should not be allowed in the events they populate, but they also cheat by driving under completely different physics that seemingly ignores rain. The end result is a largely superficial farce that can barely be considered a race.

Many complain about the low number of events in World Circuits, which is definitely a problem GT7 suffers badly from. Me personally, I stopped bothering with these curated events once I finished the original 42 Menu Books, simply because I find races in GT7 more of a chore than anything remotely enjoyable.

The Daily Workout Ticket is an abhorrent system. That the game's best tuning parts, and engine swaps, are locked behind this system is a travesty.

The in–game economy for Gran Turismo 7 is a travesty. To borrow a quote from a friend of mine, "GT7 feels like a second job". A game, something used as escapism and fun, feels like a job.

That basic units of measurements, like distance, speed, and mass, can't be changed in the options since 2017 is a travesty.

Online lobbies are still laggy and riddled with bugs.

The prices for microtransactions within the game is a travesty.

I massively dislike the Used Car Dealer and Legendary Car Dealers. Back in GT Sport, every car in the game (with a few exceptions) can be bought in any of their factory colours at their factory price at any time. In GT7, not only are we now massively inconvenienced by having to wait for cars to become available at these dealers to buy, we also can't choose the colours to buy them in. The UCD in particular had cars of the same colour rotate in and out for several months before 1.20 finally changed them. All this inconvenience for what exactly? These supposedly second hand cars are all in excellent conditions with no damage or modifications. There's no charm, soul, or story in them whatsoever. The only differences between a car bought from the Brand Central and the Car Dealers are the artificial mileage numbers and the massive inconvenience. All this just to save a few grand? No thanks.

The fact that certain cars are valued by Hagerty is such a distasteful farce. Yes, a McLaren F1 Road Car did sell for 19 million USD in the real world. But I don't make a million USD an hour in real life like I do in the game. What is the purpose behind making me put in twenty hours of labour just to buy a McLaren F1 then? Is it 42.2 times more useful or beneficial than a Gr.3 car if it costs 42.2 times the price? What is the point of a 1973 BMW 3.0 CSL with only 205HP that costs 203,000 Credits in the game if I can have similar performance from a Toyota GR86 that costs only 33,500 Credits? By reflecting real world prices for cars in the game, players are actively being deincentivised to buy or drive these classic cars, which I think goes against the whole point of a racing game, especially one that claims to celebrate car culture and aims to include a wide variety of cars. In the real world, these cars cost so much because there is history and exclusivity in these cars. Anyone can buy any number of McLaren F1s or 3.0 CSLs in this game if they have the money. These cars are just data in a game, of which any number of copies can be made. In the real world, the rich buy these cars as an investment with hopes that they will appreciate in value because of their rarity, condition, and history. We cannot even sell cars in GT7. Hence, there is no reason whatsoever that we, the players of GT7, should have to pay real world prices for these cars, because they are fundamentally different products that serve completely different purposes. In a game, a fantasy setting, I want to be able to experience driving these cars at the limit. I want to try tuning them. However, the prohibitive cost of these cars, along with how certain modifications cannot be undone, actively discourages me from doing that. That is to say, this game is set up in such a way that it makes me not want to play. And that is something I view as a complete lack of understanding of how a game should be structured by the game developers. They have seemingly forgotten at some point that they are making a game, despite what the tagline of "The Real Driving Simulator" claims.

While GT7 has a satisfactory number of tracks, I find that the track list is sorely lacking in variety, with the vast majority of them being wide, smoothly paved tracks that serve high–downforce racing cars well, such as Kyoto, Suzuka, Maggiore, Trial Mountain, and Sainte-Croix. They all blend together and have very little identity or "soul" to them as a result, with the only clear standouts being Mt. Panorama, Tsukuba, and Willow Springs. Gran Turismo to me has always been a franchise that emphasises the sheer variety and eccentricities of cars across different makes and eras, yet there are hardly any tracks that really emphaises the joys of driving a small, lightweight Kei car, or bring out the differences in them, just as one example. I feel that we have enough tracks to hold sanctioned Gr.3 and Gr.4 races on, and thus can afford to have a few off kilter tracks to cater to the other 80% of cars in the game. The recently added Rallycross layout of Catalunya I feel is a great step in that direction. Other tracks in the series' past, such as El Capitan, Motor Sports Land, Citta di Aria, and Grindelwald are also prime examples that can expand on the variety of the track list and give otherwise useless cars a place in which they can shine and come to life.

I hate that Gran Turismo 7's API has shifted to a closed API from Gran Turismo Sport's open API. Back in GT Sport, searching for decals and liveries was quick and easy thanks to fan–made search engines that far exceeded the capabilities of what was officially provided in the game and the game's website. It was also possible to view detailed Driver Rating and Sportsmanship Rating histories for players if you searched their PSN names, which can give us an idea of how skilled they are and how cleanly they race. Is someone a dirty driver who pushes competitors out of the way often, only to repair their ratings before an FIA race? Are they someone who deliberately loses races to lower their rating so as to match with lower rated players to score easy race wins? All that and more is easily verifiable in GT Sport thanks to its open API, but with 7, none of that is possible. The search engine for decals and liveries provided by the game only allows for one word and one search term at a time. Somehow, performing the same search on the game's website can yield completely different results. It's a convoluted, inefficient, and frustrating system to use. The fans have demonstrated that they can do better than PD, and it's just such a slap across the face that we are denied the ability to make our own lives easier. If a car exists in GT Sport, I will make my liveries in GT Sport and import them to GT7 after just because there is so much more variety and accessibility in GTS than GT7.

The biggest problem with GT7 however, has to be Polyphony Digital. They have all this reach. All this influence. All the pro racing drivers at their disposal, both real life and virtual, that they can consult. They have the backing of Sony, being a first party developer. They have nearly 30 years of experience in developing games. They have swathes of passionate fans that have been trying to reach out to them, offering advice, suggestions, complaints, for the past six months since launch. The only thing they don't have is an excuse for this sorry mess of a game. It is their choice that they do not want to listen. It is their choice to not want to communicate with us and dissuade some of the discontent among players. It is evident to me that they have zero interest in making GT7 an enjoyable game to play or to do right by their fans. GT7 was delayed once prior and it was still such a buggy and unfinished mess at launch. What does all of this say about PD, its staff, and its director? To me, they are simply washed up, stuck up sticks in the mud who refuse to evolve or listen, which wouldn't be that much of a problem if they were competent at making functional games with functional features. But they clearly aren't competent.
I think the fact it got such fantastic review's when it was clearly an unfinished game annoyed alot of people. I still think it might be worth getting in another 12 months or so but I'm afraid they may have burned too many fingers to make GT8 a hit. I stayed clear when I found out it wasn't PS5 exclusive and I'm waiting for the ACC update to get my driving fix.
It's a shame because I've bought all the GT games except for GT6 and GT7 so that tells you what direction the series is going for me. If GT8 is PS5 only and has full psvr compatibility Kaz can once again take my money.
 
You know one problem that has been irritating me? The Prize cars. Well, let me be more specific, the lack of older 0 mileage prize cars. Once you finish the Menu Books, do the licenses, and mission races there is no other means of acquiring older cars with 0 mileage. PD adds new books but they reward engine tickets or worse yet the extra books that give you no incentive to do anything. I think every pre-2001 model in the game should have at least one way to acquire it with 0 mileage for those like me that hate the computer generated mileage.

Edit: Also, why in the world can we not choose the colour of the prize car? I don't want a Boss 429 in maroon. It's ugly and would rather it be in a different colour. We could change prize car colour in GT6 if I recall? Yet another 'feature' removed...
 
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great list. i agree to most of this list. especially the engine swaps and special parts. why they make them if we can't get them? it's utter nonsense.

extreme tuning shop but what do we get? just some nos and new parts that costs more than the car itself. lol

the rolling start also doesn't make sense.

useless music rally, useless license, useless collector points, useless extreme tuning shop

scammy roulette

too many restrictions on events. how come we can't use professionally tuned cars on regular race. there should be 600PP, 700PP, 800PP, and unrestricted events on all tracks. so many event variations that could be made but they only make a little and with pitiful payment. where is the gr1 prototype race on le mans? lol.

they should add the musics from older game. at least the menu musics.


anyway, i still play this game everyday. i just want this game to be better.
 
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So, as many of you know, GT7 has not been well received by quite a large part of the community, with the game initially getting review bombed to be among the worst PS5 games of all time, and was at one point in the bottom 5 games of all time.

And, for all of us who play the game, it's not really hard to understand why. However, I initially thought that GT7 had only a few "big" problems to fix, and nothing more than that.
But, after looking at the features offered in past games, of the same franchise and developer, and also, looking at the times we live in (we are in 2022), the game has actually a rather gigantic list of problems, some of which I haven't seen being mentioned in this whole forum (maybe I missed it).
All of these problems range from the actual game structure and design, how unpolished it is to even basic quality of life features. The game also has a lot of good things, some of them even enough to make some types of players stick around, but those don't need to be talked about, as they are fine the way they are. This is just about focusing on the negatives.

I decided to make this thread for us all to not just list the problems, but also discuss them, and if they are easily fixable/added/removed or, in the case of some of you, if any listed problem, is not a problem at all, and if so, I would like a really good justification for that.

Without further delay, I'll list all the problems I've found with this game (and oh boy are there a lot of them, even after 6 months of updates) and I'll list them in no particular order, I'll just number them.


PROBLEMS:


1. Massive lack of single player campaign content compared to past main titles. For reference, even after 6 months of updates, it has about 1/10th of the content of GT4, a game from almost 20 years ago. Even GT Sport, an online game focused game and the game used as a Prologue for this, manages to have over twice the single-player content. The café should be a single mode of the game, to collect cars, and not the real campaign mode. It's atrocious in design for it to be, no championships for each car type, no notable endurance races, nothing and some prizes instead of being big monetary rewards or cars, are roulettes that can give you potentially 2.000 credits, ridiculous. Past GTs, GT4 in particular, had the almost perfect formula for this, why change something that doesn't need to fixed?

2. License tests, aside from a very small amount of events, which is only up until National A License, are worthless.

3. In certain game events, like the License tests and Missions for example, you get rewarded a Bronze prize and a Gold prize, yet you don't get rewarded for a Silver prize. In past games of the franchise, we had these prizes. We might as well not even have the Silver time requirement at all really since they are pointless, no incentive for them at all.

4. The implemented Collector Level can go up to a maximum of 50, yet it's absolutely useless after level 20.

5. Worst economy/grind out of all Gran Turismo titles and it probably ranks very high even amongst other games as well. It takes almost 300 hours of just grinding the single best event in the game to collect all cars in the game, which is the "objective" the game provides you, and there are only 4 events, which are single races, that give the "best amount of credits" in a "reasonable time period", as otherwise, all other forms of grinding make this a thousands of hours long grind.

6. Why can't we change cars in the Tuning shop/GT Auto? Why do we have to get out of these places, go to the Garage, select another car, and then go back to the same place for us to do what we need with the car?

7. In the 1 Lap Magic missions, why do we have to wait for the timer to go down every single time? How hard can it be to just make a smaller countdown of 3-2-1 with the other cars already en route in the track with the time adjustments for the event? Have they not learned from GT4 Mission 34?

8. Music Rally serves absolutely no purpose.

9. In GT Sport, we had an incentive to go to a race and win it with an underperforming car to receive a higher payout for our efforts in doing so. No such thing exists in GT7.

10. Almost all races in this game have you starting last and in a single row with the leader usually between 10 to sometimes even 40 seconds ahead of you. Making this more of a Mission than an actual race.

11. No qualifying in any single player race. It doesn't exist at all when we had past games of the franchise with this, a rather famous and very important part of racing. Calling it a disappointment for not being in the game is putting it quite lightly.

12. The game provides you with 3 difficulty settings for the single player campaign. Yet it doesn't provide you with any benefits for choosing the harder difficulty settings, basically not giving you any insentive at all to choose the harder setting.

13. The widebody kits from GT Auto are permanent and can't be removed, ever. You are stuck with it and basically have to buy another car if you want one of the same model with and another without it.

14. GT-Auto offers you the option to wash your car, yet your car is always clean after a race. Basically, why do we even have this in the game if we can't get the car dirty?

15. No USB custom import music like we had in the PS3 era with GT5 and instead we have to rely on another application like Spotify.

16. Overcomplicated UI. Why in the bloody hell do we have to move from track menu to track menu to find a racing event? Why can't we have 2 menus, one with the racing events laid out like the past Gran Turismos (eg. Clubman Cup, Sunday Cup, etc) and another menu for the World Circuit tracks for us to do time trialing and custom races?

17. All past Gran Turismo games, even GT Sport which was purely online focused, allowed you to sell cars. I could understand not being able to sell cars if we were not allowed to have duplicates and we have to collect them all, but we can have them in the form of the event prizes and the daily workout ticket. Plus, most people don't even care about half the cars or even more than that, and yet have to be stuck with said car, not even being capable of discarding it at all unless it has duplicates.

18. Past Gran Turismos allowed the player to be able to redo certain events and they could win the prize car every time said championship/race event was completed and won by the player, making the grind much less boring. In Gran Turismo 4, the cars that we could win in Events from the game were non-purchasable, and thus we knew we could gain them instead of wasting credits purchasing them without the knowledge that we could win them for "free".

19. Liveries and styles have to be saved before they can be applied, even a goddamn simple paint job. ... Really?

20. The car paint job preview has 4 demo cars instead of your actual car in use. Again... Really?

21. The game has implemented an "Invitation" feature to buy certain valuable post-2001 cars in the game but you can only win it via RNG through the daily workout ticket which has very low odds of giving one to you. So, it's not enough that the cars themselves are already expensive, but we also have to rely on RNG to get an invitation to buy them, and we have a time limit to buy them after getting said invitation. Extremely bad implementation of such a feature.

22. The game has implemented "Engine Swaps", where you can engine swap engines from one car to another. However, you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. Even if you play every single day, it can take you a decade to be lucky enough to get the 40+ or so engine swaps available in the game, and it gets worse because PD keeps on adding more of them each update but the odds remain the same.

23. The game has implemented "Special Car Parts", parts that give an extra boost over the already normal car tuning parts. However you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. To get all 200+ unique parts, it can take over a century. No, this is not an exageration, it really is how long it would take with the odds given.

24. The normal tuning parts awarded in the daily workout ticket are specific to a single car.

25. The daily workout ticket has a set prize as soon as you are rewarded the ticket, it can't even be changed by exiting the game and re-opening, thus predetermined. Yet it is presented to you as a roulette with a 5 prizes. Basically making you waste time and I would go as far as trying to deceive you by making you think you can win 1 of those 5 prizes when in reality the 4 other prizes are there just for the roullete animation. PD somehow found it necessary to animate some of the roulletes lighting effects and animation via updates... Baffling...

26. We don't have a data logger (telemtry data basically) like we had in GT5.

27. We don't have a menu for test driving our cars acceleration, drag racing times, top speed, like we had in almost all GT titles prior.

28. The game has Drag Racing implemented in some of the Mission menus, yet we can't create these races ourselves in single player, and even worse, we can't make them Online.

29. Lobbies are worse than they were in GT Sport. It took them 6 months to add the quick chat (lol) and there's still no ability to change settings mid-lobby, you have to create a new lobby to change the track and the lag in these make it almost impossible to race/drive with other people.

30. Very few daily DR/SR rated races in Sport Mode and almost all of the time it's always the same category of cars (Gr.4/Gr.3). There's only 3 of them and you have to wait almost every time several minutes to do another one. And all of them are BoP because Tuning (Performance Points) is broken.

31. Performance Points/Tuning are/is glitchable, in the way that a car can have very low PP but perform as if it was much better (example of the Tomahawk X glicth).

32. Massive lack of brand new tracks or even existing tracks from past GTs.

33. You can't save your own ghost and reload it later. ... lol

34. LCD cars can take 1 month or more to reappear again (it used to be over 2 months). Creating an unnecessary FOMO feeling for the players, even more so with how expensive some of these cars can be.

35. Unpolished search function in your garage options. Doesn't even provide you with a way to search a car by just typing part of its name. Again, more unnecessary clicking.

36. The game requires to be always-online even to play the single-player content. Without an internet connection, the game is basically unplayable garbage.

37. Microtransactions exist on a game we paid 80€ (70$ for our american friends) for. And to make them worse, their value is borderline criminal.

38. The Gran Turismo 7 AI is... see it for yourself: PS: The Lamborghini Veneno is the player, other cars are AI.





EDIT: Added listed problems:

39. We can't pause or see race information during a pit stop in custom races.

40. We can't save during a race to play it later. A feature that was present in GT5.

41. In previous Gran Turismos, we could jump races during championships, effectively making the championship last less time while also winning it and get the final prize money. In GT7 we have to finish all of the races, even after you have secured the championship by the 3rd or 4th race, it doesn't allow you to jump races at all.

42. No information of the weather before the race.

43. Weather is still only available in some tracks.

44. The Nordschleife tourist layout, One of the most crowded track in GT Sport lobbies is only available in Time trial in single player mode. I again, can't understand the reason for this.

45. In the Lobbies, you can't sort them by how full they are. This is important because most of the time people want to go into the lobbies that already have a good amount of people in them.

46. Collections (photos, replays, liveries, etc) have a smaller limit than in GT Sport. In GT7 you have a limit of 2000 for all of them combined, where in GT Sport you had 1000 for every distinct thing. Again, why go backwards on this?

Force feedback lacks detail, it used to be excellent before 1.15, but now it is worse than GT Sport.

Connectivity/jittering in lobbies is still inferior to GT Sport
 
What are they instead of races when they actually are races?
I understand the point to be that the "races" are much more like time trials with extra obstacles. A big part of the excitement of racing is racecraft and strategy, being able to adapt to a changing situation and create good outcomes through your own decision making.

Chase the rabbit races are almost the opposite - it's more or less just a speed check and any "racecraft" is more like anti-racecraft where you're incentivised to be extremely aggressive and drive in a manner that would be very dangerous in real life because of the massive speed differentials.

There's a certain group of people who are still mastering car control for who these races are a good challenge. They aren't ready to step up to the level of racecraft and strategy, so giving them an environment where they can just work on getting faster and more consistent is fine (although there's still the trouble of teaching them bad racing techniques).

But this is a very long running series, there's a lot of people who have been playing this for decades and the "gameplay" in "are you fast enough to catch this car that had a head start" is pretty minimal. You are or you aren't, and if you aren't your options are to increase your mechanical skill. GT rewards mechanical skill just fine, but there's bugger all in the way of strategic and clever play.
I think the fact it got such fantastic review's when it was clearly an unfinished game annoyed alot of people. I still think it might be worth getting in another 12 months or so but I'm afraid they may have burned too many fingers to make GT8 a hit.
Nah.

We thought that with GT5, and it was sort of true but the odd timing of the release of GT6 made it unclear what the actual cause of the decline in sales way.
We thought that with GT6 and it wasn't true, GTS sold fine.
We thought that with GTS and it wasn't true, GT7 sold fine.

Gran Turismo as a brand is big enough that it would take something truly catastrophic to significantly affect their sales. Like Battlefront 2 or Cyberpunk 2077 catastrophic, and even then they might be fine. It helps that their games are 4+ years apart, so most people have forgotten the drama of the last one by the time the next one comes around.

Gran Turismo at this point is a brand like Need for Speed, you can pump out games pretty much forever and the quality is of little importance because the sales will probably be decent on name recognition and marketing alone.
 
You know one problem that has been irritating me? The Prize cars. Well, let me be more specific, the lack of older 0 mileage prize cars. Once you finish the Menu Books, do the licenses, and mission races there is no other means of acquiring older cars with 0 mileage. PD adds new books but they reward engine tickets or worse yet the extra books that give you no incentive to do anything. I think every pre-2001 model in the game should have at least one way to acquire it with 0 mileage for those like me that hate the computer generated mileage.
In agreement 100% about this. Would be fantastic.
 
I understand the point to be that the "races" are much more like time trials with extra obstacles. A big part of the excitement of racing is racecraft and strategy, being able to adapt to a changing situation and create good outcomes through your own decision making.

Chase the rabbit races are almost the opposite - it's more or less just a speed check and any "racecraft" is more like anti-racecraft where you're incentivised to be extremely aggressive and drive in a manner that would be very dangerous in real life because of the massive speed differentials.

There's a certain group of people who are still mastering car control for who these races are a good challenge. They aren't ready to step up to the level of racecraft and strategy, so giving them an environment where they can just work on getting faster and more consistent is fine (although there's still the trouble of teaching them bad racing techniques).

But this is a very long running series, there's a lot of people who have been playing this for decades and the "gameplay" in "are you fast enough to catch this car that had a head start" is pretty minimal. You are or you aren't, and if you aren't your options are to increase your mechanical skill. GT rewards mechanical skill just fine, but there's bugger all in the way of strategic and clever play.

Nah.

We thought that with GT5, and it was sort of true but the odd timing of the release of GT6 made it unclear what the actual cause of the decline in sales way.
We thought that with GT6 and it wasn't true, GTS sold fine.
We thought that with GTS and it wasn't true, GT7 sold fine.

Gran Turismo as a brand is big enough that it would take something truly catastrophic to significantly affect their sales. Like Battlefront 2 or Cyberpunk 2077 catastrophic, and even then they might be fine. It helps that their games are 4+ years apart, so most people have forgotten the drama of the last one by the time the next one comes around.

Gran Turismo at this point is a brand like Need for Speed, you can pump out games pretty much forever and the quality is of little importance because the sales will probably be decent on name recognition and marketing alone.
After so many mediocre and lazy titles it's a miracle Gran Turismo as a franchise is still alive. I'm convinced the only reason for that is the massive casual fanbase that picks up the game, plays it for a few hours and then never touches it again. GT is just riding the wave of popularity from the fact it was a revolutionary series back in the 90s and still ahead of the competition in the early 2000s with the actually innovative games that made it big name series it still is today.

The actual "Gran Turismo Community" is ridiculously small, GT Sport had like a 5-6% active player count back in 2018 when it was the focus of Polyphony's attention and if you look at Gran Turismo forums or subreddits you'll see how barren they are for a series that topped sales charts and sold hundreds of thousands of copies in just singular countries during it's launch week.
 
I'm convinced the only reason for that is the massive casual fanbase that picks up the game, plays it for a few hours and then never touches it again. GT is just riding the wave of popularity from the fact it was a revolutionary series back in the 90s and still ahead of the competition in the early 2000s with the actually innovative games that made it big name series it still is today.
Pretty much, and the same is true of many franchises in all kinds of media. Gran Turismo specifically though has the benefit of having no direct competition. If you own a Playstation and you want a serious driving/racing game with real cars, you have one choice - Gran Turismo. It's the brand everyone knows and defaults to, with literally nothing else on offer. Sure there is GRID, but that doesn't have the big lineup of cars.

Sure, there are plenty of people out there with multiple systems who can play Forza or PC sims instead but they're probably still buying GT in large numbers.
 
Remember when a lot of racing game youtubers were uploading videos of GT7 back in March?

Don't see a lot of them now.

If they keep churning out "fReE" updates every month until the end of the year I just can't see the number of players increasing.

But hey I don't know.
 
I admire the attempt from the OP, a nice roundup of many of the complaints since release. There's a huge amount to improve upon for PD but aside from walking back the most heinous update a few months ago after a huge backlash I'm not sure what can be done. It's been done to death all the complaints and suggestions to improve the games events and content and nothing is really forthcoming.

PD are way deep foraging their own path to care or understand. The MTX skullduggery, the elitist brands associated with it now, GT vision cars and so on. it's really a pastiche driving game condiment to a Playstation console at this point. The soul that brought it into being has long gone and now feels like a car magazine you flick through at the dentist. A vocal group of hardcore fans want this adrenalin soaked racing game full of innovation and modern touches while PD are in a bubble clipping their bonsai tree. As long as people buy a ticket and take a look, that's good enough.
 
Biggest issue is all of the complaints and problems are the same as they were at launch, have been known since launch, and haven't been fixed on iota. We're over half a year now since Kaz apologized for how crappy the state of the game was at launch, and nothing from that writeup has been addressed. The economy issues have actually gotten worse since then.

PD either isn't willing or able to put in the fixes needed. I think this far past release we have a good idea of the kind of live support the game will be getting, and it's an absolute trickle of the kind of content that does nothing to address the problems the playerbases (competitive online, casual online, singleplayer focused) have. I just checked in after a 3 or 4 month hiatus and it's really jarring that the exact same posts are being made before and after the recent update; hopes that we get more than 3 cars and some scapes, anger/disappointment that that's all we get, and then the diehards angry on PD's behalf at the people who are disappointed.

Much of my opinion of this game at launch was based on its potential if nurtured properly through post-release content, and that clearly isn't happening. My opinion has soured a lot as a result.
 
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Biggest issue is all of the complaints and problems are the same as they were at launch, have been known since launch, and haven't been fixed on iota. We're over half a year now since Kaz apologized for how crappy the state of the game was at launch, and nothing from that writeup has been addressed. The economy issues have actually gotten worse since then.
They added about 48 million credits that you can only win once in the Circuit Experience, alongside 8 missions that would give you 1.2 million each, again, only once, and reverted the payouts to be what they were before they nerfed them in 1.07.
And some people argued that it solved... It solved nothing... That was a bone that PD threw at us for that one time to shut up the backlash.

This was in April... We're in September right now and they haven't improved on barely anything for the single player campaign.
 
They added about 48 million credits that you can only win once in the Circuit Experience, alongside 8 missions that would give you 1.2 million each, again, only once, and reverted the payouts to be what they were before they nerfed them in 1.07.
And some people argued that it solved... It solved nothing... That was a bone that PD threw at us for that one time to shut up the backlash.

This was in April... We're in September right now and they haven't improved on barely anything for the single player campaign.
It was obvious that Kaz’s appollogy was absolute bs and time has only proven this to be true.

Hopefully the people that were defending him at the time can see more clearly now.

I’m not sure how to multi-quote from my phone but I agree with another previous comment: most comments in response to this update have been negative ones and there are a lot less people attempting to defend PD now.

If PD still aren’t listening to their customers feedback in this way - maybe another review bomb is in order.

I still maintain that the biggest issues with the game (single player content and the economy) can fixed within a month…. All the bones of a great game all ready exist, PD just need to give a damn.

Other things - like online stability issues - I cannot comment on but surely the team should be putting more focus on fixing these issues and fixing it fast… 6-7 months since launch and these issues not being sorted is just embarrassing for PD at this point.
 
You know one problem that has been irritating me? The Prize cars. Well, let me be more specific, the lack of older 0 mileage prize cars. Once you finish the Menu Books, do the licenses, and mission races there is no other means of acquiring older cars with 0 mileage. PD adds new books but they reward engine tickets or worse yet the extra books that give you no incentive to do anything. I think every pre-2001 model in the game should have at least one way to acquire it with 0 mileage for those like me that hate the computer generated mileage.

Edit: Also, why in the world can we not choose the colour of the prize car? I don't want a Boss 429 in maroon. It's ugly and would rather it be in a different colour. We could change prize car colour in GT6 if I recall? Yet another 'feature' removed...
why don't you just go to the paint shop and paint it to the color you want.
 
It was obvious that Kaz’s appollogy was absolute bs and time has only proven this to be true.

Hopefully the people that were defending him at the time can see more clearly now.

I’m not sure how to multi-quote from my phone but I agree with another previous comment: most comments in response to this update have been negative ones and there are a lot less people attempting to defend PD now.

If PD still aren’t listening to their customers feedback in this way - maybe another review bomb is in order.

I still maintain that the biggest issues with the game (single player content and the economy) can fixed within a month…. All the bones of a great game all ready exist, PD just need to give a damn.

Other things - like online stability issues - I cannot comment on but surely the team should be putting more focus on fixing these issues and fixing it fast… 6-7 months since launch and these issues not being sorted is just embarrassing for PD at this point.
the economy isn't that bad, how much are you expecting anyway, the current economy isn't that terrible you can make at least 1.7-1.8 million a hour.
 
And it will probably stay that way because it hasn't changed even after 6 months. Just imagine, grinding on the same track, over and over for 4 or more years. Very fun idea.
I have given up what little I hope I had for this game. Every month is just more and more disappointment.

This is GT7. It ain't gonna change. Yamauchi isn't going to listen to the fanbase. He will just keep adding events to Tokyo and ignoring all of the problems this dumpster fire has. Conman mother******.
 
I have given up what little I hope I had for this game. Every month is just more and more disappointment.

This is GT7. It ain't gonna change. Yamauchi isn't going to listen to the fanbase. He will just keep adding events to Tokyo and ignoring all of the problems this dumpster fire has. Conman mother******.
It is very sad for me to see the former popular racing icon in such a poor state. High quality car models, probably the best on the game market, but the rest does not work at all and it falls apart further and further.
 
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It was obvious that Kaz’s appollogy was absolute bs and time has only proven this to be true.

Hopefully the people that were defending him at the time can see more clearly now.

I’m not sure how to multi-quote from my phone but I agree with another previous comment: most comments in response to this update have been negative ones and there are a lot less people attempting to defend PD now.

If PD still aren’t listening to their customers feedback in this way - maybe another review bomb is in order.

I still maintain that the biggest issues with the game (single player content and the economy) can fixed within a month…. All the bones of a great game all ready exist, PD just need to give a damn.

Other things - like online stability issues - I cannot comment on but surely the team should be putting more focus on fixing these issues and fixing it fast… 6-7 months since launch and these issues not being sorted is just embarrassing for PD at this point.
If nothing changes I could see a lot of players dropping by the end of the year.
 
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I play mostly 2 games. F1 2022 and GT7

I love F1 2022, online and offline

I hate GT7 online. My main focus is test driving cars offline... and it's depressing. I absolutely want the Mclaren F1 and the Porsche 911 Strassenversion.

It will cost me 28 millions to get those 2 cars....

Not to mention I would like to get the F40 and all the VGT, and the remaining supercars..

Even more depressing.

I used to do this on GT1, GT2, GT3, GT4, GT5 and GT6 and it's the first time, I have only 2 event that would actually pay me good...

I would need to do this for a year, on the same track and conditions over and over and over and over (and over)

Take F1 2022, I can do 10 seasons offline, have access to all the cars in the game and can focus on my driving

Can't do this on GT7, I have no time to attack the online mode and work on my driving skills because it's a full job.

Playing a game has become a job with PD. And even if I use the microtransaction, the amounts they request are just stupid

Remembering FM4, where I bought all DLC doubling the cost of the game.

And this....

Depressing
 
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feels like a car magazine you flick through at the dentist
I honestly have never read a most accurate and on-point description of any game ever.

For me, it is very difficult to describe how can I love and hate so much something at the same time, yet here I am, quietly browsing through this month's magazine issue and then putting it down until next month in the hopes that we get a shiny new face-lifted edition, just to find the same again and again... Liking Gran Turismo is so hard nowadays but you still cannot help it... It is Gran Turismo in the end. That's the only way I can explain it.
 
If nothing changes I could see a lot of players dropping by the end of the year.
I'm about ready to drop it already. I was hesitant to install the update to be honest as it seems like more of the same. The cars this time kind of suck and there's no new track. A couple of races that pay pennies again and more extra books that still give me no incentive to play. Still no car selling and custom races still pay worse than the default races... 7 months in we are and the game is just as boring as ever.
 
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