Lets list and discuss all of Gran Turismo 7's PROBLEMS

  • Thread starter Grimm6Jack
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I would if I could, but I really don't have time; there's too many issues that I personally have at the moment. However, GT7 is still a decent game with a lot of potential in it, especially with the monthly updates. But I do have an awful lot of questions for those at PD...
 
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15 is a Sony problem as they didn't renew the licenses for the codecs used for audio playback. Not a PD problem or GT7 specific problem.
 
In this case, the lack of content of GT7 is still astonishing low even compared to past GT games that are nearly 20 years older.

In what metric? We’ve just concluded that the number of events and event lengths are about the same between GT5 and GT7, except for the endurance races and the FGT championship.

But you still can't automatically remove the endurance races from the equation, they are valid racing events, and if we remove those from GT5, then we also have to remove another extra 9 hours from GT7's own endurance races, and 9 hours is like 1/4th or more of this game's content. While not 1/10th (Still is compared to GT4 anyway), it's still considerably below GT5, and this is after updates.

Of course we can remove them from the equation, I deducted it from both sides of the equation. If I had just deducted the events without deducting the time required to complete those events you’d have a valid point, but I specifically counted the amount of time required for each endurance event and then subtracted that from your total of 300 hours. So if the 300 hours estimate is accurate, and the total time of all endurance races is about 80 hours, that would leave 220 hours to complete the rest of game, right?

If you want you can leave the endurance events in the equation but it makes it harder to estimate an average number of laps per event and it requires a lot more work so I don’t really see the point in doing that.

But sure, don’t take my figures for a fact. Do your own count and let me know what you find.
 
As far as them adding content, alot of the cars either do not have enough rivals or do not have any at all.

Gr.2 has quite a few GT500 cars but only 2 GT1 cars, both of which were pretty outmatched IRL???

Porsche museum has the 911 GT1-98, Mercedes-Benz museum which is where the CLK-LM that GT7 was scanned from has a CLK-GTR GT1 version and Nissan Zama warehouse has the R390 GT1 1998/7 so PD can scan these aswell if they wanted to I imagine seeing as they have decent relationships with all 3 manufactures.


Gr.3 is pretty crowded as it is but the McLaren F1 GTR has no suitable rivals from the same time period 1995-1996 unless you make them yourself like turning the F40 into a F40 Competizone, same with the Skyline Silhouette, there's quite a few cars from that time period that PD could add. Also how do we have the JGTC Skyline, JGTC Supra but the JGTC NSX is missing ??? Hopefully this appears in a update as it was on the first leaked list but was later removed.

Gr.4 is pretty varied except for the Alfa Romeo 155 that also has no rivals from the same time period but that's due to the DTM licensing IIRC.

Even the road cars, the 911 GT1 Strassenversion has no other homologation specials from the same time period to race against. No Nissan R390, McLaren F1 GT or CLK-GTR??? PD can easily scan the R390 and the F1 GT seeing as they were able to scan the 1995 McLaren which is at McLaren HQ and the Skyline Silhouette which is stored at the Nissan Zama warehouse.

Porsche 918, Ferrari LaFerrari but no road going McLaren P1??? Not to mention countless other Hypercars that PD could add from the 2010s-now.

Dodge Viper GTS '02 but no Corvette C5???

Car sounds aswell, GT7 actually got a majority of the car sounds right but alot of them are missing intake noises that are audible IRL. McLaren F1, Porsche Carrera GT It's there but very faint in GT7, Alfa Romeo 155 DTM all have audible intakes IRL but they are muted in GT7 almost like they just got the sounds from the exhaust and that's it. Some cars also sound too soft compared to how they sound IRL while some are very aggressive as they are in real life like the Time attack Camaro they added a few updates ago. With the lead audio producer leaving I hope PD atleast took notes as hopefully the next updates the cars still sound decent.

Not being able to add Turbos to the 993 Porsches is also a pet peeve of mine aswell seeing as there are other N/A cars ingame that can have Turbos added and seeing as we do not have a 993 Turbo.

PD has a habit of sometimes adding cars that do not have any similar rivals from it's time period or none at all, it's a pet peeve of mine.
 
adding some to the list as well :

  • ai cars does not use the tiers you install on them in custom races unless its racing hard
  • ai cars will revert back to normal engine even though you swaped the engine
  • worthless payouts in custom races even if they are longer and harder than the ones in world events
edit :

lack of communication / roadmap
 
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In what metric? We’ve just concluded that the number of events and event lengths are about the same between GT5 and GT7, except for the endurance races and the FGT championship.

In that line you quoted from me, I was talking about a game almost 20 years older, which would be GT4.


But sure, don’t take my figures for a fact. Do your own count and let me know what you find.

It's really hard to compare, you have to take into account the cars that you can use in each event, how many laps and what track. Plus the number of races and all of that.

It's extremely hard to quantify this, but there was a Graph, at launch, where it compared GT7 with other Gran Turismo games, and the time it would take to complete it would be less than even Gran Turismo 1... I would need someone to post this as I can't find it right now.

However, from experience, I finished the game (not the Platinum, just the main game events), which consisted of Licenses, Circuit Experiences, Missions, Café Menus and the World Circuit races, before the 17th/18th of March where the AFK script started to creep into the internet, and I was playing an average of 1-2 hours per day, with the odd 3-4 hour weekend day. And this obviously wasn't 100% driving time, I stopped to go eat or tune cars and test them around some tracks in time trial, etc.
From March 3rd to 17th/18th I had the game finished... It was ridiculous.

And from there I'm given in one update, 8x 1 hour endurance missions, which is all good, but after that? We've been given nothing than events that we can either complete within less than 30 or so minutes (this last update with the new 4 races for example) or just with the click of a button (Extra Menus)... And this is monthly.

I never ever finished a Gran Turismo game this fast, and especially not with GT4 and GT5. I'm not just factoring races here, I'm factoring all possible events, this includes Special Missions, Licenses, race events/championships, and also the difficulty of the events, again, the Vettel challenge on it's own was several hours.


And in that same 1. problem, I mention the quality of the content... GT7's races are hollow. Most of them in the World Circuits are only there for the sake of it. You win them... then what? That's it, all you get is your peanuts payout and nothing more out of it.
With GT5 or any other main title GT game, you would complete a series of 3-5-10 races and be rewarded a car and championship prize money in case of such.

Just look at these 4 races added in the last update. Just added for the sake of being in the game... No championship, no prize car or extra prize money for completin the set, and they aren't even grindable either, just 4 one-time completion races added for a whole month.
 
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As far as them adding content, alot of the cars either do not have enough rivals or do not have any at all.

Gr.2 has quite a few GT500 cars but only 2 GT1 cars, both of which were pretty outmatched IRL???

Porsche museum has the 911 GT1-98, Mercedes-Benz museum which is where the CLK-LM that GT7 was scanned from has a CLK-GTR GT1 version and Nissan Zama warehouse has the R390 GT1 1998/7 so PD can scan these aswell if they wanted to I imagine seeing as they have decent relationships with all 3 manufactures.


Gr.3 is pretty crowded as it is but the McLaren F1 GTR has no suitable rivals from the same time period 1995-1996 unless you make them yourself like turning the F40 into a F40 Competizone, same with the Skyline Silhouette, there's quite a few cars from that time period that PD could add. Also how do we have the JGTC Skyline, JGTC Supra but the JGTC NSX is missing ??? Hopefully this appears in a update as it was on the first leaked list but was later removed.

Gr.4 is pretty varied except for the Alfa Romeo 155 that also has no rivals from the same time period but that's due to the DTM licensing IIRC.

Even the road cars, the 911 GT1 Strassenversion has no other homologation specials from the same time period to race against. No Nissan R390, McLaren F1 GT or CLK-GTR??? PD can easily scan the R390 and the F1 GT seeing as they were able to scan the 1995 McLaren which is at McLaren HQ and the Skyline Silhouette which is stored at the Nissan Zama warehouse.

Porsche 918, Ferrari LaFerrari but no road going McLaren P1??? Not to mention countless other Hypercars that PD could add from the 2010s-now.

Dodge Viper GTS '02 but no Corvette C5???

Car sounds aswell, GT7 actually got a majority of the car sounds right but alot of them are missing intake noises that are audible IRL. McLaren F1, Porsche Carrera GT It's there but very faint in GT7, Alfa Romeo 155 DTM all have audible intakes IRL but they are muted in GT7 almost like they just got the sounds from the exhaust and that's it. Some cars also sound too soft compared to how they sound IRL while some are very aggressive as they are in real life like the Time attack Camaro they added a few updates ago. With the lead audio producer leaving I hope PD atleast took notes as hopefully the next updates the cars still sound decent.

Not being able to add Turbos to the 993 Porsches is also a pet peeve of mine aswell seeing as there are other N/A cars ingame that can have Turbos added and seeing as we do not have a 993 Turbo.

PD has a habit of sometimes adding cars that do not have any similar rivals from it's time period or none at all, it's a pet peeve of mine.
"PD has a habit of sometimes adding cars that do not have any similar rivals from it's time period or none at all, it's a pet peeve of mine."

That's the reason I skipped the MP4/4 this time around. Why bother having a "racing" game without having the appropriate cars in their respective classes to race against.
 
In that line you quoted from me, I was talking about a game almost 20 years older, which would be GT4.

Yes, GT4 had a ton of events. It has approximately double the number of events compared to other games in the series and some of the non-endurance races are quite long, which makes me believe that when you're referring to GT5 as having more content than GT7 you're actually talking about GT4.

It's really hard to compare, you have to take into account the cars that you can use in each event, how many laps and what track. Plus the number of races and all of that.

Then why make the comparison in the first place?

It's extremely hard to quantify this, but there was a Graph, at launch, where it compared GT7 with other Gran Turismo games, and the time it would take to complete it would be less than even Gran Turismo 1... I would need someone to post this as I can't find it right now.

I found one post from 18th of March with "times to complete" each game. Those times appear to come from "howlongtobeat.com", which is based on users reporting how long it took for them to complete games. At the time, it said 46 hours to beat GT7, compared to 332 hours for GT4 and 622 hours for GT5. While that could certainly lead you to believe that GT7 only has 1/10th of the content of those games, you've got to think a little more critically about the statistics. Looking at statistics from just two weeks after the release of the game means that the data comes exclusively from very few people who play exceptionally fast, while the other games in the series have a more diverse set of data.

At present, the rankings on howlongtobeat are as follows: (for completing the whole game)

Gran Turismo: 46 hours
Gran Turismo 6: 103 hours
Gran Turismo 2: 108 hours
Gran Turismo 7: 123 hours
Gran Turismo 3: 163 hours
Gran Turismo Sport: 242 hours
Gran Turismo 4: 300 hours
Gran Turismo 5: 575 hours

As always, take these figures with a grain of salt.

However, from experience, I finished the game (not the Platinum, just the main game events), which consisted of Licenses, Circuit Experiences, Missions, Café Menus and the World Circuit races, before the 17th/18th of March where the AFK script started to creep into the internet, and I was playing an average of 1-2 hours per day, with the odd 3-4 hour weekend day. And this obviously wasn't 100% driving time, I stopped to go eat or tune cars and test them around some tracks in time trial, etc.
From March 3rd to 17th/18th I had the game finished... It was ridiculous.

Sure, progression is fast. I'm not required to collect stars or grind the same events over and over again before the game lets me progress to the next tier of events. Is that really a bad thing?

And from there I'm given in one update, 8x 1 hour endurance missions, which is all good, but after that? We've been given nothing than events that we can either complete within less than 30 or so minutes (this last update with the new 4 races for example) or just with the click of a button (Extra Menus)... And this is monthly.

Sure, more new events would be nice.

I never ever finished a Gran Turismo game this fast, and especially not with GT4 and GT5. I'm not just factoring races here, I'm factoring all possible events, this includes Special Missions, Licenses, race events/championships, and also the difficulty of the events, again, the Vettel challenge on it's own was several hours.

Certainly not with GT4. With GT5 that's mainly due to having to grind the same events over and over again in order to gain enough experience points. It doesn't have more content than GT7, it just adds obstacles to your path through the game.

And in that same 1. problem, I mention the quality of the content... GT7's races are hollow. Most of them in the World Circuits are only there for the sake of it. You win them... then what? That's it, all you get is your peanuts payout and nothing more out of it.
With GT5 or any other main title GT game, you would complete a series of 3-5-10 races and be rewarded a car and championship prize money in case of such.

Well, you could say that for any other event in any other game in the series: "You win them... then what?"
 
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If you want that custom music so badly , Spotify is your friend or your smart phone :P
It's not just about the music playing while I play the game.
It's about the illusion of the music being a part of the game's soundtrack itself, to the point that when a song starts playing, I should see its name in the top right corner of my screen. Plus no ads.
 
I found one post from 18th of March with "times to complete" each game. Those times appear to come from "howlongtobeat.com", which is based on users reporting how long it took for them to complete games. At the time, it said 46 hours to beat GT7, compared to 332 hours for GT4 and 622 hours for GT5. While that could certainly lead you to believe that GT7 only has 1/10th of the content of those games, you've got to think a little more critically about the statistics. Looking at statistics from just two weeks after the release of the game means that the data comes exclusively from very few people who play exceptionally fast, while the other games in the series have a more diverse set of data.

At present, the rankings on howlongtobeat are as follows: (for completing the whole game)

Gran Turismo: 46 hours
Gran Turismo 6: 103 hours
Gran Turismo 2: 108 hours
Gran Turismo 7: 123 hours
Gran Turismo 3: 163 hours
Gran Turismo Sport: 242 hours
Gran Turismo 4: 300 hours
Gran Turismo 5: 575 hours

Yes, those were the numbers (46 for GT7 and 332 for GT4).

And I am thinking critically about the statistics because they have to be based on the people that can do them faster, ergo, the better drivers. If we base it on the average, than those numbers that you posted are equally inflated as well for the other games. In fact, for the average, some of those events are not even possible to complete due to how difficult they are. So we really can't base this on the average player, but on the high-tier players.

Well, you could say that for any other event in any other game in the series: "You win them... then what?"

You missed the part where you were rewarded cars for completing those sets of races (Turbo Races, Sunday Cups, Championships)... You are starting to look like you're reaching for the stars in "defending" (for lack of a better word) the content of GT7. It's outright garbage and gives no incentive to play these monthly races where they don't reward you anything, other than just completing them for the sake of completing them.
How long has it been since we got a set of events that we could get a good reward like winning a car or massive prize money? ... I'll remember you... since the first update with the endurance races... 5 months ago...
 
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Back in May, I made an extensive list of every problem I had with GT7 at that moment, along with plenty of complaints from the wider community. This seems like the right time to bring that list back and address what's changed since then, using bold text to do so. I will also add in new issues that I forgot to initially mention.

  • Chase-the-rabbit races instead of standing starts (still applies)
  • Missing Jimmy Fallon events (these have been added, albeit on different tracks)
  • Missing restricted events from old games (GT League) (still applies)
  • No menu books 40-50 for Gr. 2 and Gr. 1 events and championships (we have gotten new menu books, but only one is for Gr. 1 cars, and none are championships)
  • No use for licenses past National A (still applies)
  • No purpose for Collector Levels (give roulette tickets each level) (still applies)
  • No use for the Cafe post-game (add weekly challenge menus) (we've gotten extra menus, but no weekly content)
  • Only 4 viable grinding events (still applies)
  • Atrocious rewards for custom races and online events (still applies)
  • 5k mission rewards for 30 minute endurances (still applies)
  • Bugged AI for Human Comedy events that makes it harder on Easy (seems to have been fixed)
  • 1 Lap Magic missions make you wait for the timer to go down... every single time (still applies)
  • No silver rewards for... anything (still applies)
  • No Music Rally rewards (still applies)
  • No global leaderboards for missions, licenses and circuit experiences (even The Crew 2 has this) (added in 1.15)
  • No best lap ghosts (seem to have been added in an update)
  • No data logger (still applies)
  • No rental cars for Arcade Mode (still applies, other than offline mode)
  • Sarah telling you to "take a deep breath" every time you fail (still applies, from what I've seen)
  • Cursor hovering over "exit" instead of "retry" when you don't get a best time (still applies)
  • Cursor hovering over "don't refuel" after selecting tyres in a pit stop (still applies)
  • Inability to pause while pitting
  • No indication for when a clean race bonus is lost (still applies)
  • Roulettes have low rewards and are predetermined (still applies)
  • No way to earn roulettes post-game other than daily workouts (somewhat remedied with the extra menus, but not enough)
  • No roulettes for specific types of rewards (car, tuning part, etc.) (added in 1.17)
  • No birthday ticket (added in 1.15)
  • No gifting cars or tuning parts (still applies)
  • Can't buy tuning parts from the settings menu (somewhat remedied in 1.19, but only for tyres, power restrictors and ballast)
  • Many tuning parts are locked behind roulettes (still applies)
  • Tuning parts from roulettes only apply to one car (still applies)
  • Engine swaps only work for one or two cars per engine (still mostly applies, though some swaps are now compatible with 3-5 cars)
  • Lower HP ceiling than Sport for many cars (might be to do with locked upgrades) (still applies, though this is in fact mitigated by S parts and swaps)
  • No power boost from an oil change (still applies)
  • No Racing: Super Soft tyres (these were in Sport) (still applies, though perhaps unnecessary)
  • Many vehicles have no turbo/supercharger options (mostly European cars) (still applies)
  • Anti-lag can only be fitted on cars that come stock with a turbo (still applies)
  • Half of fully upgraded cars sound the same as their stock counterparts (this even varies between versions of the same car) (still applies)
  • Numerous vehicles still have an incorrect stock sound (Honda Beat, Alfa 155, Porsche 917K which was fine at launch, FXX-K) (still applies)
  • Stage 5 weight reduction lowers the weight by the same amount as Stage 3 but it's roulette exclusive? (still applies)
  • Widebodies are permanent (can't the GT Auto workers just kick the fenders back in?) (still applies)
  • Liveries are separated between normal and widebody cars (still applies)
  • Liveries and styles have to be saved before they can be applied, even a simple paint job (still applies)
  • Car paint has to be purchased outside of the livery editor (still applies)
  • Car paint has 3 demo cars to view the paint on instead of your actual vehicle (still applies)
  • No interior customisation (GT6-style custom gauges) (still applies)
  • No grouping decals in the Livery Editor
  • Less bumper/aero customisation options than GT6, no hood options
  • No Forzavista-like mode in the garage that lets you move around your car and enter it (still applies)
  • Invitations... everything about them (replace with discounts or remove entirely) (still applies)
  • Can't sell cars (confirmed to be getting added) (still applies... for now)
  • Very few post-2016 American and European vehicles (still applies, although the datamined list has a few of these)
  • Duplicate vehicles were added in this game (DC2 Integra, EK Civic, E30 M3, 3.0 CSL, 993 Carrera, AMG GT S/R) instead of actually requested vehicles or the "futureproofed" Premium models (not much they can do about it now :lol:)
  • No brand new tracks to the series (PD has the Pikes Peak license but won't add it?) (still applies - honestly shocking how Pikes Peak didn't come in 1.17)
  • Returning original tracks are butchered with altered corners and sections (still applies - please don't do my Grand Valley like this... :nervous:)
  • No Machine Test function for SSRX instead of Circuit Experience/Drift Trial (still applies)
  • How will PD make room for new tracks on the world map? (still a valid question, although Watkins Glen was added with no problem)
  • No specific time of day selection for custom races (in 30-minute increments) (still applies)
  • Too many button presses, bad UI (GT Auto backing out to the main menu) (still mostly applies, although the issue I mentioned was fixed in 1.15)
  • The feeling of FOMO that permeates the entire game (still applies, although hopefully the auction house will remedy this)
  • Music changing every time you change menus (still applies)
  • Literally 70% of the soundtrack is by Daiki Kasho, Masahiro Andoh, Nittoku Inoue or Lenny Ibizarre (still applies - what happened to having a large variety of artists?)
  • No USB Custom Music Import feature (Spotify doesn't count) (still applies)
  • No collision sounds when crashing into other cars (these were in Sport) (I may have been mistaken on this, although they still aren't audible in chase cam)
  • Zero damage model beyond scratches (still applies, although it's out of PD's control)
  • No dirt/oil stains after races, removing the car wash's purpose (still applies for most tracks)
  • Neutered particle effects compared to launch (still applies)
  • Stiff chase cam (0.0 camera sensitivity was removed from Sport) with low sense of speed and no 360 rotation (this was also in the Sport beta but got axed, why?) (still mostly applies, although 360 rotation was added in 1.17)
  • No FOV options for any camera view (still applies)
  • No HUD customisation (still applies)
  • Disabling HUD makes pit stops useless, as you can't do anything
  • No cones option for driving markers (still applies)
  • Physics and FFB issues, understeer replacing the pre-1.13 snap oversteer (seems to have been fixed, from what I can tell)
  • No clutch option for controller users (still applies)
  • Lobbies are a downgrade from Sport (no quick chat, tagging players, host migration or changing settings mid-lobby) (most issues I've mentioned have been addressed in 1.17 or 1.19, apart from host migration)
  • No saving presets for lobbies or custom races (THIS WAS IN SPORT TOO!!!) (addressed in 1.19)
  • No Nurburgring tourist layout in lobbies (still applies)
  • No shuffle mode (still applies)
  • Like Sport, the only daily races for road cars are BOP one-makes (this was different at launch but it was broken) (we've got a few PP and HP-based races since then)
  • No visible DR/SR changes in daily races (still applies - what happened to the green and red indicators?)
  • No online time trials (confirmed to be getting added) (added in 1.15)
  • No seasonal events (still applies)
  • Always online, game is basically unplayable without Internet (still applies)
  • Despite this, it doesn't feel like a live service title with constant updates (still applies - where is the roadmap?)
  • The microtransactions have horrible value for their price... plus the fact they exist in general (still applies, naturally...)

Seems quite a few issues have been addressed since I made that post - but not nearly enough. It seems PD is still taking it easy, while their game's structure is still falling apart at the seams.
Sorry but aside from some legit points, there’s a lot of ridiculous stuff in it.
 
29. Lobbies are worse than they were in GT Sport. It took them 6 months to add the quick chat (lol) and there's still no ability to change settings mid-lobby, you have to create a new lobby to change the track and the lag in these make it almost impossible to race/drive with other people.
Isn't editing all settings including switching tracks now possible?

I wonder if they have "monkeys" testing the UI and game in general...
Hey, I represent that comment! :lol:
 
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Yes, those were the numbers (46 for GT7 and 332 for GT4).

And I am thinking critically about the statistics because they have to be based on the people that can do them faster, ergo, the better drivers. If we base it on the average, than those numbers that you posted are equally inflated as well for the other games. In fact, for the average, some of those events are not even possible to complete due to how difficult they are. So we really can't base this on the average player, but on the high-tier players.
Sure, if you can find a way to compare the high tier players then go ahead and do that. The statistics posted back in March compared the highest tier GT7 players to the average players of every other game in the series, which makes it useless as an indicator of the amount of single player content in these games.
You missed the part where you were rewarded cars for completing those sets of races (Turbo Races, Sunday Cups, Championships)... You are starting to look like you're reaching for the stars in "defending" (for lack of a better word) the content of GT7. It's outright garbage and gives no incentive to play these monthly races where they don't reward you anything, other than just completing them for the sake of completing them.
How long has it been since we got a set of events that we could get a good reward like winning a car or massive prize money? ... I'll remember you... since the first update with the endurance races... 5 months ago...
You win a prize car… then what?

If you don’t like me “defending the content”, then either find something to support your claims about it or abandon the claim or bury your head in the sand and step away from the discussion. It sounds like you’ve been fooled by the misleading statistics posted back in March and taken it as truth and now you’re just parroting the same old claims without reflecting much on it.

I support your desire for more content in the game. I don’t buy the nonsense about how it’s significantly worse than in previous games though, because it really isn’t.
 
Certainly not with GT4. With GT5 that's mainly due to having to grind the same events over and over again in order to gain enough experience points. It doesn't have more content than GT7, it just adds obstacles to your path through the game.
Yeah, the baseline GT5 career without any seasonal events accessible is not better than the GT7 career. If I remember you get to about level 23 and then it's mandatory grinding to unlock the next race. It's pretty brutal. Probably the worst career of any of the mainline GT games.
Well, you could say that for any other event in any other game in the series: "You win them... then what?"
Not quite. Stuff like A-Spec points provided at least some incentive to go back and repeat races with different cars. When there were championships you could win the championship without winning all the races, so you might want to go back and get gold on every race.

Polyphony has been pretty poor about providing incentive or reward for people who choose to repeat races (other than the "incentive" of grinding) but it's not like it's never been there.
 
Yeah, the baseline GT5 career without any seasonal events accessible is not better than the GT7 career. If I remember you get to about level 23 and then it's mandatory grinding to unlock the next race. It's pretty brutal. Probably the worst career of any of the mainline GT games.

Not quite. Stuff like A-Spec points provided at least some incentive to go back and repeat races with different cars. When there were championships you could win the championship without winning all the races, so you might want to go back and get gold on every race.

Polyphony has been pretty poor about providing incentive or reward for people who choose to repeat races (other than the "incentive" of grinding) but it's not like it's never been there.
The championships in GT7 also don't require you to win every race on gold if I remember correctly, and I need to go back and win do some championships again to get gold on them, so there is a reason for me to repeat races. And I also tried races that I already won with different cars because of fun or because I needed to try out which car fits best for that particular race.
 
34. LCD cars can take 1 month or more to reappear again (it used to be over 2 months). Creating an unnecessary FOMO feeling for the players, even more so with how expensive some of these cars can be.
They still take WAY over a month to all re-appear. After a busy holiday summer scheme I started tracing this again.
Starting Aug 25th we have had 31 cars appear in the LCD so far (it’s sept 17th now). That includes the 3 LCD cars from the last update but they didn’t take up any slots this time round (they will next time).

There are still 38 LCD cars that have not showed up yet since Aug 25th. By the time all of these have showed up, I predict we’re around 2 months after Aug 25th, if not more.

So LCD rotation certainly is way longer than 1 month. UCD rotation however coincidentally completed today (also started tracking Aug 25th) so the entire UCD list seems to rotate faster than a month.
 
I mostly play online mode so my opinion is biased towards that aspect of the game.

1. online lobbies still plagued with connection issues
2. when searching for a lobby, it would be nice to see if the race has already started so you don't have to enter a room just to find out the race is already in progress.
3. lobbies still don't have qualifying
4. in the purchase menu they added, maybe an option to change oil
5. sport mode lacks any of the dynamic weather
6. please change daily races to weekly races
7. bop system doesn't work
8. MR cars still have some driveability issues although this has improved since last update
9. outdated gr1/2/3/4 cars
10. broken pp system
 
You win a prize car… then what?

If you don’t like me “defending the content”, then either find something to support your claims about it or abandon the claim or bury your head in the sand and step away from the discussion. It sounds like you’ve been fooled by the misleading statistics posted back in March and taken it as truth and now you’re just parroting the same old claims without reflecting much on it.

I support your desire for more content in the game. I don’t buy the nonsense about how it’s significantly worse than in previous games though, because it really isn’t.

I've already abandoned the GT5 claim.

But it still remains true for GT4, in both quality of content/incentive and quantity. You win a prize car, yeah, as if that's not incentive enough to do a series of races. Come on man... You can even repeat the events to get the car again.
In GT7 you got this last update with the 4 races, 2 of them being ridiculous 10-12 grid cars on a tiny Rallycross track, and what do you get for doing them? Nothing... Peanuts payouts and it's basically impossible to get the Clean Race Bonus (and win) in 2 of those events (the Rallycross). They added 4 races that takes about 25-30 minutes to complete for you to do them in 1 month until the next update, and you don't even win anything for doing them. How is that not an argument for GT7's low quality content? And this wasn't just from the last update, it's been like this since the update with the 8 hour endurance races where they likely pushed themselves to release that content to "shut up" the playerbase's criticism back in March/April.

As for finding the players and compare... I can use myself... GT4's License tests are massively more difficult than GT7's own Licenses and Circuit Experiences COMBINED. You can say the same about the Missions, namely the slipstream challenges and the 1 lap magics. Launch GT7 has more of them but they take less time to complete, like way less, I did most of them on the first try. The only ones that required some more tries were the drift challenges since I suck at it, but even then it wasn't much time to gold them.
Then there's the vast amount of races it has more than GT7, the numerous Rally Races, GT League Races, Endurance Races, One-Make Manufacturer races... And every single series of races, be it championships or not, rewards you with a car, and for all the championships, endurance races, and Rally races, you can repeat them to win cars again and again.
It dwarfs GT7 post-updates, let alone launch GT7. A game from 18 years ago... In both, quality and quantity of content.

All I was asking for GT7 was to basically be a GT4 remake but with the new features (scapes, livery editor, online, etc) and new graphics/physics. Instead, I got a demo-like game for full price that gives me comical amount of content every month.
 
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I've already abandoned the GT5 claim.

But it still remains true for GT4, in both quality of content/incentive and quantity. You win a prize car, yeah, as if that's not incentive enough to do a series of races. Come on man... You can even repeat the events to get the car again.
In GT7 you got this last update with the 4 races, 2 of them being ridiculous 10-12 grid cars on a tiny Rallycross track, and what do you get for doing them? Nothing... Peanuts payouts and it's basically impossible to get the Clean Race Bonus (and win) in 2 of those events (the Rallycross). They added 4 races that takes about 25-30 minutes to complete for you to do them in 1 month until the next update, and you don't even win anything for doing them. How is that not an argument for GT7's low quality content? And this wasn't just from the last update, it's been like this since the update with the 8 hour endurance races where they likely pushed themselves to release that content to "shut up" the playerbase's criticism back in March/April.

As for finding the players and compare... I can use myself... GT4's License tests are massively more difficult than GT7's own Licenses and Circuit Experiences COMBINED. You can say the same about the Missions, namely the slipstream challenges and the 1 lap magics. Launch GT7 has more of them but they take less time to complete, like way less, I did most of them on the first try. The only ones that required some more tries were the drift challenges since I suck at it, but even then it wasn't much time to gold them.
Then there's the vast amount of races it has more than GT7, the numerous Rally Races, GT League Races, Endurance Races, One-Make Manufacturer races... And every single series of races, be it championships or not, rewards you with a car, and for all the championships, endurance races, and Rally races, you can repeat them to win cars again and again.
It dwarfs GT7 post-updates, let alone launch GT7. A game from 18 years ago... In both, quality and quantity of content.

All I was asking for GT7 was to basically be a GT4 remake but with the new features (scapes, livery editor, online, etc) and new graphics/physics. Instead, I got a demo-like game for full price that gives me comical amount of content every month.
Ever came to the idea that not the game changed so much, but you?
I mean if you play this franchise that long now, your skills have developed since then I would guess,and you probably know most of the tracks very well, so it’s no wonder that you complete things like circuit experiences and missions much quicker.

I started very late playing GT, just with GT Sport I got really into it, and I have to say I struggle with a bunch of missions. Same goes for circuit experiences, I just completed half of them on Gold, and that took a lot of work for me, and im pretty convinced that some of these are even harder than in GT Sport (but I didn’t looked it up).
The added races in the update for example are not enough for sure, and they ain’t that interesting for me personally either, but I’m also struggling with them and can’t complete them in 25 mins for sure, especially the Cross-Rally Race.
The Licenses I have the feeling are a bit easier I agree, but still require some good skills and focus.

I would say I’m not that of a bad driver, I mostly get Silver in the online time trials and can complete some challenging stuff on gold, but you seem to have a lot more experience and therefore are a better driver. So maybe GT doesn’t have that much to offer to you anymore unfortunately, because you grew out of it, at least the most part of it like the single player races, circuit experiences and so on.
To be clear, this isn’t about the amount of content in GT7 or that it just lacks races for specific car classes or the use for the I-B & I-A Licenses.
 
I’ll make a simplified list suggestion:

Pretty much everything!

In all seriousness though:
  • Career mode has no structure - not like GT4 and previous releases
  • Roulette ticket system is genuinely a scam
  • Every time a decent credit grind appears, PD find a way to ruin it
  • Custom parts aren’t as impressive as first thought
  • Selling cars not available (I know, I know)
  • Content updates are quite underwhelming - especially with the datamine
  • Online lobbies don’t work properly
  • Collector levels end at 50 - what’s the point?

I‘ve most likely missed some glaring points but these otherwise make my list at least.
 
Ever came to the idea that not the game changed so much, but you?
I mean if you play this franchise that long now, your skills have developed since then I would guess,and you probably know most of the tracks very well, so it’s no wonder that you complete things like circuit experiences and missions much quicker.

I started very late playing GT, just with GT Sport I got really into it, and I have to say I struggle with a bunch of missions. Same goes for circuit experiences, I just completed half of them on Gold, and that took a lot of work for me, and im pretty convinced that some of these are even harder than in GT Sport (but I didn’t looked it up).
The added races in the update for example are not enough for sure, and they ain’t that interesting for me personally either, but I’m also struggling with them and can’t complete them in 25 mins for sure, especially the Cross-Rally Race.
The Licenses I have the feeling are a bit easier I agree, but still require some good skills and focus.

I would say I’m not that of a bad driver, I mostly get Silver in the online time trials and can complete some challenging stuff on gold, but you seem to have a lot more experience and therefore are a better driver. So maybe GT doesn’t have that much to offer to you anymore unfortunately, because you grew out of it, at least the most part of it like the single player races, circuit experiences and so on.
To be clear, this isn’t about the amount of content in GT7 or that it just lacks races for specific car classes or the use for the I-B & I-A Licenses.
Even if it's true that GT7 just doesn't offer content for experienced players, that seems like a problem by itself. This isn't something that's unique to GT, or racing games, or any specific genre. All games have seen this. In the 90's there wasn't that many people spending 20+ hours a week gaming, nor was there many people with decades of experience and knowledge.

The fact that the gap between a new player and an experienced one is larger now than it used to be is just something game designers have to deal with. If they don't, they're bad game designers. It's part of why things like fighting games and RTSes have gotten so complex, because modern expert players have such excellent mechanical skills and high technical knowledge that anything less is trivial.

GT is at a bit of a disadvantage - the physics is always going to be tied to real life so it's hard to shake things up that way. But they should still be able to find ways to make variations on the gameplay that cater to the increased maximum skill level of expert players in 2022.

This essentially ties into the common complaint about the very limited ability to alter the difficulty of the main campaign. The game just doesn't make much of an effort to try and accommodate different skill levels outside of a very limited range. The answer to this is not to tell people that they grew out of the game, the answer is for the developers to make the game cater to everyone including the people who have been playing for 25 years.
 
Great list. A couple of things I noticed…

17. You can discard cars.
29. You can change lobby settings now / for a month or so.

I would add: when you purchase a car, you can’t skip the animation that follows.

You can’t skip the intro movie on first time playing.

With the always online setting, the game knows where I live but puts the odometer to miles… this could be changed automatically by region.

No ‘expert’ option when creating settings on games initial start up - ie - turns off all assists and puts in manual.

Last time I checked - there wasn’t an option to go to the next licence test once you completed one - you have to back out and select the next one.

You can’t exit a championship after you finish a race. You have to load the next race, then exit.

Why is adding a wide body kit under the car maintance option… instead of the car auto area?

Moving between different menus should be an instantanious experience on the ps5 with practically no lag/ load times.

Gt6 (eventually) added a course creator mode… but nothing in gt7.

When entering a Sport event… why can’t you do other events, car tuning etc while waiting for the match making?

You can buy tyres etc now in online lobbies… why can’t you buy everything else, or change car liveries?

No ingame voice chat in online lobbies (with the ability to toggle it on/off)

Just doubling down on your other comments… massive lack of content and the ‘free to play’ model makes the games play experience rubbish for all users over the age of 10 who know how much of a scam it is.
 
Some great points in there mate.
You can buy tyres etc now in online lobbies… why can’t you buy everything else, or change car liveries?
IMHO PD's intention was to provide a quick method of gaining compliance with lobby-race rules - PP and tyre settings; the available options are obvious candidates for this.

No ingame voice chat in online lobbies (with the ability to toggle it on/off)
Sony wants us to use the "Party" feature for this instead.

I'm guessing that the thinking is that "random" peeps' taking offence will be greatly-reduced this way.
 
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