Originally it wasn't about comparison, it was simply a response to someone saying they didn't know of any games that generated income primarily from DLC to show them there are big games that do.Comparing GTS to LoL makes no sense... I'm pretty sure that the development cost of a game like GT is much much much higher than a game like that. The entire PD could be at risk if they developed a F2P GT, unless they developed an half-assed/basic game.
About the topic: Oh boy, a lot of people will be mad when they find out that there may not be a "normal" GT after GTS... They just gave lots of their fans to Forza.
My mistake, I wasn't actually aware that TF2 wasn't F2P from the start but DOTA2 still stands right? So my mistake doesn't actually change the outcome. Instead you are desperate to find fault and overblow it because this thread is a sore point, with me being right after you guys attacked me when I said Kaz was saying exactly what he has repeated in this video. How many pages did you guys attack me over the GT7 argument again?Yes you have:
It hasn't "been surviving since 2007 just selling hats," because it wasn't free to play until four years after it launched and was already extremely popular as a retail title. It's certainly something that Sony could probably try with GT Sport if they handle it a bit less ham-fisted than they have tried in the past, but it's not the same thing as DOTA or LoL.
It isn't an example of a free to play game that "made money out of the gate". "Right out of the gate" in TF2's case either means the original launch date in 2007, where they made money on it because it still cost money to buy; or 2011 where they made money on it because when they made it free to play it already had a huge playerbase to expand from with microtransactions.
Right now Forza 6 Apex has no wheel support on PC, and while there was the usual Forza-Horizon-3-on-PC-with-motion-platform-and-wheel demo at E3, there are no guarantees that they will release with wheel support in the final game.
FH3 will need to actually have wheel support on the PC before it could really take over for most of us...
Right now Forza 6 Apex has no wheel support on PC, and while there was the usual Forza-Horizon-3-on-PC-with-motion-platform-and-wheel demo at E3, there are no guarantees that they will release with wheel support in the final game.
@7HO You probably better off referencing Forza 6 Apex though and see how its popular, considering its also a F2P game with much more genre relevancy.
Also Steam has large gaming enviroment enough to cover almost all of anything PC gaming.
Will be interesting to see how the credit system works in this game, afaik there has been no info on that.
Also, honestly, what is stopping them adding offline content via free DLC every month? Then keeping cars/tracks as paid DLC?
Wouldn't that maintain interest and keep the GT7 crew happy? I think the ideas of traditional GT and this new 'Driveclub' style game-as-a-service model aren't as incompatible as people may think...
That would certainly be why I repeatedly did not say you were wrong about DOTA2, yes.but DOTA2 still stands right?
Or, maybe, just maybe, I take issue with things you say that I think are incorrect and will comment on them as such.Instead you are desperate to find fault and overblow it because this thread is a sore point, with me being right after you guys attacked me when I said Kaz was saying exactly what he has repeated in this video.
Will be interesting to see how the credit system works in this game, afaik there has been no info on that.
Also, honestly, what is stopping them adding offline content via free DLC every month? Then keeping cars/tracks as paid DLC?
Wouldn't that maintain interest and keep the GT7 crew happy? I think the ideas of traditional GT and this new 'Driveclub' style game-as-a-service model aren't as incompatible as people may think...
Racing isn't exactly unpopular, Gran Turismo sales have been massive in the past. I don't doubt if they wanted to go down that path they could also be successful but I do agree with you, I also think we will see another game come out in the future. I was just pointing out that there are games that survive off just DLC and they are very successful as Johnny said he didn't know of any.
I saw "rumors" on that, but do you have an actual link to the confirmed supported wheels?Actually Forza Horizon 3 will have wheel support on PC but it will not be "universal" wheel support. They will announce compatible wheels at a later date.
Well they have not confirmed Apex wheel support, there were just a few tweets stating their desire. I know they want to deliver wheel support, and want it to be broader than just Xbox One supported wheels, but until there's a firm release date....To be fair, Apex is still in open beta and Turn 10 have explicitly said that they will put wheel support into it. If Apex gets wheel support, I think FH3 having it is a fair assumption until we hear otherwise.
Certainly they intend to have it, and if it won't be there you'll in all likelihood hear about it before release. We knew about Apex not having wheel support before it was released, and that was a free beta tech demo.
Considering how many times you have taken issue with me and this is the first verified time you have been correct and considering this very thread proves I was right about something you guys took issue with I don't think I'm spinning anything and i think perhaps it might be time for you to reconsider taking issue with everything I say.Or, maybe, just maybe, I take issue with things you say that I think are incorrect and will comment on them as such.
Though, of course, you are perfectly free to spin you claiming someone correcting you on something that you repeatedly insisted was true even after you were told otherwise as all being part of the secret cabal this forum has in place to get you down.
To be fair, racing games, even GT, are not in the same universe as the type of games you mentioned when it comes to popularity. The best selling GT game, GT3, sold 14.9m copies on a console which sold 155m units.
The last GT game, GT6, sold less than 5m copies on a console which sold 84m units.
So considering this next title won't have the mass market appeal of the older GTs (their huge car and track lists, and massive offline career modes were a big selling point to casuals), how many copies do you expect GTS to sell on a system that has somewhere over 40m units sold?
Well, Forza is now on PC, so I will get my car collecting fix from that.
GT Sport will be a neat game, but looks like it won't be able to consider it my favourite franchise anymore.
That is such a complicated question you have asked because GTS is so different. I think over the life of the game if PDI released GT7 as fans anticipated it would have sold better than GT6 but they didn't. To be honest I have no idea what to expect from GTS sales and I really wouldn't be surprised if it only sold between 1-2 million. I think with the hype it has been getting recently it could sell very well though and I really have no idea how well this type of game will sell. I'd like it to be the biggest thing ever but I have no idea.To be fair, racing games, even GT, are not in the same universe as the type of games you mentioned when it comes to popularity. The best selling GT game, GT3, sold 14.9m copies on a console which sold 155m units.
The last GT game, GT6, sold less than 5m copies on a console which sold 84m units.
So considering this next title won't have the mass market appeal of the older GTs (their huge car and track lists, and massive offline career modes were a big selling point to casuals), how many copies do you expect GTS to sell on a system that has somewhere over 40m units sold?
*For reference, around 27m people play LoL per day. Racing games are in no way comparable to that kind of popularity. Especially racing sims.
This is something I strongly agree with and above when I mentioned those E3 impressions it seemed to me that there are casuals out there who agree with this.All these are very good points, but I'm starting to question both the notion of what appeals to casuals (car and track number, massive offline career - I mean, do we actually know that? Could that be more of a GTP-created idea...?) and also the concept of casuals itself.
I'm pretty 'casual' (only joined GTP after the initial GTS trailer dropped) and the grind and all the bloody cars and endless options, menu screens that were piling up on previous GT's did not appeal to me at all. What I did care about was the visuals, and the handling - if it can get the 'feel' of driving a car right...
If PD seem to be concentrating on that rather than masses of content, then I'm all for it, and to assume that other 'casuals' would hate that approach, by default, seems unwise.
Thanks for the heads up:tup: I'll still be asking for sources where appropriate and still responding if the fancy hits me.No I have worked out that you go out of your way with certain members, I'm not the only person who has expressed an issue with you am I?
I've decided to put you on ignore and I'm just letting you know so you understand why I am not responding to your harassment in future.
But yes I care about things like the tire model and aerodynamics. These are critical in driving realistically because tires are the most important component on a car and aerodynamics is also key to the dynamics of a vehicle. From watching that video I do not feel like Kaz is saying they have made GTS gamey and sacrificed realism in these areas. The way I interpret his statements is that sims which claim to be real but are too hard to drive are not realistic, what I see him claiming is that GTS is more realistic than those and I'm looking forward to test such claims.
Clearly this is a big gamble for PDI, it isn't what people typically use a console for and clearly this is less of a game than past GT's which might initially seem like an bad move by many people. It is a decisive move toward being considered more sim and less simcade and who knows, after this is released it might completely shake the simcade perception and be widely accepted by hardcore sim racers as a real sim, again this might seem like a mistake to the majority. But I think if a Sim is realistic and accessible it can be big. We will all see soon enough if the gamble pays off and I really can't predict if it will because there are so many unknowns, so many decisions PDI would have had to make during the build that could potentially turn people off.
All these are very good points, but I'm starting to question both the notion of what appeals to casuals (car and track number, massive offline career - I mean, do we actually know that? Could that be more of a GTP-created idea...?) and also the concept of casuals itself.
I'm pretty 'casual' (only joined GTP after the initial GTS trailer dropped) and the grind and all the bloody cars and endless options, menu screens that were piling up on previous GT's did not appeal to me at all. What I did care about was the visuals, and the handling - if it can get the 'feel' of driving a car right...
If PD seem to be concentrating on that rather than masses of content, then I'm all for it, and to assume that other 'casuals' would hate that approach, by default, seems unwise.
I tend to agree, although I see the smaller car list as more a hindrance than a help.It's not an odd choice to want to spearhead the console movement to e-sports but I do find it odd that they chose to do so while ignoring the traditional aspects of prior GT games. If you think about it, making an offline career in GTSport would be easier than ever because the cars are already balanced and you can race within defined classes. It would be a smaller, tighter career most likely but it would be a bone to throw to those that want that type of game mechanic. Creating a career mode has to be one of the easiest aspects of game design I would think and especially so given the much smaller car list.
I saw "rumors" on that, but do you have an actual link to the confirmed supported wheels?
Are we talking just the G920, Thrustmaster TMX/TX and CSWv2+Xbox rim, or more?
I think we are agreeing more than disagreeing. What I am really getting at is the result is realistic, the driving experience and i think you agree with that. But I also believe you can't get at that result with a tyre model or an aero model that is unrealistic. My argument for years has been that I don't care if physics are simplified if the result is a realistic driving experience and that case would be preferable to a physics model that tries to be exact but the result is a less realistic driving experience. The fact is I have no idea what is going on behind the scenes in the sim and all I care about is that the dynamics are right and when I change tyre pressures or suspension settings or wing that the result is realistic. Because in real life it might be easy to drive at the speed limit but finding and driving at the limit is a different matter and balancing the car as the weight transitions, driving the car as if it were an extension of your body as if you are one with it and not even thinking about that dance you do on the pedals as you manage weight transfer and maximise the grip you have, these things are practised skills. Then there is tyre management. Again with GT3, in real life those guys can run an hour stint on a set but I've seen them say if they abuse the tyres they can destroy a set in just a few laps. These are the reasons it is important to model these things accurately. And that is what I am hearing Kaz say, I think they are trying to build the most realistic sim they can.If I am not responding to a statement you made it is because I agree with it or have nothing else to add.
But see, I seriously doubt many people are looking for a game that is 100% accurate in those regards. If the tire model and aero is spot on or maybe even a degree or two off, who is going to notice? The very small percentage of internet users and/or PC sim players? It's why I originally said that it is best for a racing game to offer perceived realism if it has any hopes of high sales. Look at PCars for example... all we know is that the moved 1 million units across three platforms. That's nowhere near GT6's 5+ million.
Agree 100%! GTS is a huge gamble, but I think it's a smart one. People know of Gran Turismo. People know of online gameplay. What people may not be aware of is the FIA and it's rule set. Sure, the awareness may be higher in in Europe for example, but here in the US, auto racing is small potatoes when compared to the NFL and NBA. If, and I mean if, this whole system that has been put in place with GTS online works well, I know that I may spend more time racing against others then I ever have. I am genuinely excited.
As far as turning people off goes, I believe the majority of people won't be affected by the decisions of PDI and GTS this time around. It's the first Gran Turismo on the PS4. First GT with a livery editor and as I just read this morning, the first GT with interior photo shooting.
I think a big part of the problem though is they have never had something that is realistic. For example, it is fairly common knowledge that generally sims have a 2 physics models for each car, one for when you are going slow and another for when you are going fast but how many games get the slow physics right? You know so you can actually have some fun hooning around, drifting, doing realistic donuts and burnouts and things like that?A large part of the mass market are not interested in "realistic" driving at all. You will see many messages online saying something of the sort, they want to have "fun" driving, with action and excitement plastered in front of them and see games like GT and Forza as dull, boring, whatever. Burnout, arcade titles like that is what they want. That is where a lot of racing game sales go and of course this demographic has never been interested in any GT, for that reason.
I also love Windows 8.Polyphony just did a Windows 8
TF2 was in the Orange Box bundle that whole time, which complicates it further. Just sayin...You mean the game that was sold at retail for four years of its life before switching over to a free to play model made money when it was first released?
Well they have not confirmed Apex wheel support, there were just a few tweets stating their desire.
I know they want to deliver wheel support, and want it to be broader than just Xbox One supported wheels, but until there's a firm release date....
I tend to agree, although I see the smaller car list as more a hindrance than a help.
For example, it is fairly common knowledge that generally sims have a 2 physics models for each car, one for when you are going slow and another for when you are going fast but how many games get the slow physics right?
TF2 was in the Orange Box bundle that whole time, which complicates it further. Just sayin...