Is GT Sport Actually GT7? Kaz Himself Responds (Video)

Yeah, I understand that. Thankfully, I'm not one of those people who are wondering... I'm happy to embrace change.

Me too, that's why I'm jumping ship on the Guran Tsurismo Maru. With so many clearly superior alternatives, for both your casual and your hardcore simracer side, it's definitely the time to embrace change! :lol:
 
People are reacting to what we know about the game and Kaz's own words. We don't know what the future holds but we can talk about what we do know and some people, particularly those that have no interest in online racing, don't find it very appealing. I suspect that for them, more content via DLC isn't the answer, they are wondering where the Gran Turismo game they've come to know and love over nearly two decades, has disappeared to.
I gotta say I'm much more of a time trial, offline player, though with the new online setup I might find this new direction in the series to be what I prefer. I'm a casual gamer with a more hardcore mentality for racing games. I'm not even close to being a hardcore racing. But again, this iteration might change my style.

I bet not releasing a beta will end up biting them in the ass. This venture into professional online racing is too significant to not cover every base possible. The consequences are immeasurable, but I wanted to say it.
 
Why do I get the feeling that some people here are making assumptions about the future of Gran Turismo? Yes, Kaz has said that the series will change it's heading, but than again it doesn't mean that the past will be forgotten about. This is the first game for PD on the PS4, so it will take the team a while to add in new content. Heck, we've had no solid info in regards to DLC so I won't jump to conclusions. I'm pretty sure than Kaz has no intention of ruining the franchise, he wants to fix it up. Just because it isn't perfect in all areas in no way suggests that PD are going backwards. They are not going backwards, they are going forward, putting their failures behind them and provide a base for the next GT games. Hopefully we see even more incredible stuff -I feel as though PD are on the verge of something amazing.

I think the appropriate phrase would be "Taking a step back to move forward" or something like that.
I'd say part of the issue is that rebooting the series or whatever you want to call an E-Sports essentially online only title doesn't necessarily suggest that anything besides technical issues are really going to be fixed up, per se. For sure, GT Sport will be a prettier game that probably (because of the VR requirement and stripped hardware taxing) will run better and hopefully sound better. But will it interest the people who didn't have much issue with the technical shortcomings of the PS3 generation games but had more of an issue with the game design problems of the PS3 generation games? The greater technical base is there for PD to build off of, but is there any basis to assume a requisite improvement in the actual game is forthcoming when they get GT Sport out of the way?


Most of my issues with GT5 were borne out of how it alternated between very thoughtfully crafted (as befitted a game with its development time and money) and so lazy it looks like no one ever playtested it at all. GT6 came out three years laters and did almost nothing to fix any of those problems (and a lot of the problems that were "fixed" were done so simply because PD completely removed whatever it was that caused problems), and even took a while to get back to GT5's level. GT Sport is coming out three years after that and is doing nothing to fix most of those problems, because it's so cut down in comparison that the problems no longer exist. When GT Whatever comes out after people move on from GT Sport, how will we know if any of those problems won't just come back?
 
From my vantage point, SRF was the only way my two teenage sons would even try Gran Turismo on the PS3. Even with it on, they struggled mightily.

I have had over the years many family members come and drive various racing games on my PS3 and 360 (all real world drivers) and no one could pull off a clean section.

If you don't like SRF, what do you propose? Serious question.
That's interesting. You have probably heard about a sim that gets reported as too hard all the time called iRacing. I've given pretty much every kid around here a go and they almost always select the hardest cars on one of the hardest tracks, usually the V8SC at Bathurst and within a short time of me talking them through a lap they can run clean laps easily. I'm not kidding, the kids that play my rig enjoy the difficult cars more than the easy ones, they like the V8SC and the Lotus 49 and all it takes is to teach them not to over drive but to start of slow, be gentle with the pedals and slowly build up their pace, within half an hour they are usually running reasonable times considering they are kids who have never driven a sim before. And do you think I can easily get them off the sim? No way!
 
So it seems GT's new direction is taking away the career mode and replace it with license tests/missions, take away the ability to buy parts/tune the performance of cars, replacing photo travel with scapes, no more offline endurance races, no more freedom to use over powered or under powered cars in races, no more course maker, and certainly no more GT perks that makes GT unique and different, all in favor of heavily focused FIA centric online gaming competition. Perhaps all along, this was Kaz's main goal?

This is good news for those that wanted GT to be serious in racing and execution, but probably not so much for those that enjoyed GT for what it offered in the offline portion of the game.

Sure, we'll probably get more content over the years in terms of tracks and cars, but the vision for GT has clearly changed here. The traditional GT we know is in question no matter how enthusiastic of a person you are.

Our best hope is that GT Sport is only the foundation, but to take away something as huge as the career mode and tune shop itself is a pretty big take away from a design standpoint that can easily be implemented into the game as an addition to GT Sport's current structure, as well as the strict ruling of grouping the entire roster of cars in the game into 4 classes. I can only see the main GT coming back if the entire GT Sport game becomes an online mode in an actual GT game and GT Sport's campaign mode goes back to traditional license tests.

Anyone hoping we can someone get back to the traditional GT through DLC, I don't thank you realize the scope of what we're missing here. Regardless, you'll have to wait awhile whether it'll be DLC or a new GT game.
 
...the vision for GT has clearly changed here. The traditional GT we know is in question no matter how enthusiastic of a person you are.

Our best hope is that GT Sport is only the foundation, but to take away something as huge as the career mode and tune shop itself is a pretty big take away from a design standpoint that can easily be implemented into the game as an addition to GT Sport's current structure, as well as the strict ruling of grouping the entire roster of cars in the game into 4 classes.

Yeah it definitely has changed, but I think for the better, but it's amazing how different people's expectations of GT games are. Kinda interesting. I certainly think a lot of GT's problems in the past have been trying to cater to too many of these wildly differing opinions.

So by streamlining the design, there will inevitably be casualties among the faithful. But it might be worth you at least giving it a go first, perhaps? Even if it's just the GT Academy demo that will eventually show up.

Also, as a side note - I'm pretty sure I heard Kaz say that the 4th class, the road cars, will be split up into multiple classes.
Can anyone verify this?
 
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My primary theory was that they attempted with a spin-off but eventually got really satisfied with the results but people already knew about the "Sport" in the title and went like "ah well".
Our best hope is that GT Sport is only the foundation, but to take away something as huge as the career mode and tune shop itself is a pretty big take away from a design standpoint
True but also not entirely correct.
My guess is that there's an abysmal difference between "GT" and "GTS" purpose.
While one is set to "simulate" a career in motorsports, the latter is centered around the idea of community, online and stuff.
Even the fact that the offline mode is so unimportant, to the point of being put on the same level of the old "license tests" seems coherent to the idea of a multiplayer online game. No, i don't think this is the future of Gran Turismo. Honestly, it wouldn't surprise me if this was a one-time only thing just like Tourist Trophy.
 
I personally think it was about time they threw away the modification / tuning aspect of the series. But only to replace it with something more satisfactory. I'm willing to give them time to do it, whether GTS appeals to me or not, whether I buy it or not. If the next game has improved tuning, it should be worth the wait (especially if the sound ends up where PD want it).
 
So it seems GT's new direction is taking away the career mode and replace it with license tests/missions, take away the ability to buy parts/tune the performance of cars, replacing photo travel with scapes, no more offline endurance races, no more freedom to use over powered or under powered cars in races, no more course maker, and certainly no more GT perks that makes GT unique and different, all in favor of heavily focused FIA centric online gaming competition. Perhaps all along, this was Kaz's main goal?

This is good news for those that wanted GT to be serious in racing and execution, but probably not so much for those that enjoyed GT for what it offered in the offline portion of the game.

Sure, we'll probably get more content over the years in terms of tracks and cars, but the vision for GT has clearly changed here. The traditional GT we know is in question no matter how enthusiastic of a person you are.

Our best hope is that GT Sport is only the foundation, but to take away something as huge as the career mode and tune shop itself is a pretty big take away from a design standpoint that can easily be implemented into the game as an addition to GT Sport's current structure, as well as the strict ruling of grouping the entire roster of cars in the game into 4 classes. I can only see the main GT coming back if the entire GT Sport game becomes an online mode in an actual GT game and GT Sport's campaign mode goes back to traditional license tests.

Anyone hoping we can someone get back to the traditional GT through DLC, I don't thank you realize the scope of what we're missing here. Regardless, you'll have to wait awhile whether it'll be DLC or a new GT game.
Well said.

Quite depressing really.

And I say that as somebody into competitive online racing. For me, what makes Forza Motorsport and Gran Turismo special is the wealth of content and all the different ways to play. I enjoy car collecting, earning money to buy new cars and then upgrading them to fit in certain categories or just for kicks. There are other racing games that do the 'simulation' and general motorsport aspects better, but these are almost always smaller in scope, made by smaller teams with smaller budgets. GT/FM were fantastic because they still had sim-type driving models and racing, but also that AAA presentation and HUGE amount of cars that no others did.

I do like the competitive online aspects of GT/FM, but I would not want to sacrifice everything else about them just to improve this part of the game.
 
Yeah it definitely has changed, but I think for the better, but it's amazing how different people's expectations of GT games are. Kinda interesting. I certainly think a lot of GT's problems in the past have been trying to cater to too many of these wildly differing opinions.

So by streamlining the design, there will inevitably be casualties among the faithful. But it might be worth you at least giving it a go first, perhaps? Even if it's just the GT Academy demo that will eventually show up.

Also, as a side note - I'm pretty sure I heard Kaz say that the 4th class, the road cars, will be split up into multiple classes.
Can anyone verify this?
I thought this may have been mentioned too, but can't find anything at this stage.

The only thing I can offer is this image showing a Mazda Roadster '15 and a N200 version.
Oddly, we call this the Gr. 4 model, so I'm not sure this helps the matter either. :lol:

Screenshot%2031_zpsrlbb4td5.png
 
It looks like Polyphony competitors Turn 10 Studios's decision to branch out to PC has put them in a fairly good position to catch GT shipjumpers who will be missing their car-collecting fix on PS4 for the foreseeable future.

This change of direction made me glad I held off on buying a PS4 for racing games until after GT7 was announced.
 
I personally think it was about time they threw away the modification / tuning aspect of the series. But only to replace it with something more satisfactory. I'm willing to give them time to do it, whether GTS appeals to me or not, whether I buy it or not. If the next game has improved tuning, it should be worth the wait (especially if the sound ends up where PD want it).

Why not this game though? It seems to always be the way with PD, "We'll improve it in the next game, or an update if you're lucky".
 
Why do I get the feeling that some people here are making assumptions about the future of Gran Turismo? Yes, Kaz has said that the series will change it's heading, but than again it doesn't mean that the past will be forgotten about. This is the first game for PD on the PS4, so it will take the team a while to add in new content. Heck, we've had no solid info in regards to DLC so I won't jump to conclusions. I'm pretty sure than Kaz has no intention of ruining the franchise, he wants to fix it up. Just because it isn't perfect in all areas in no way suggests that PD are going backwards. They are not going backwards, they are going forward, putting their failures behind them and provide a base for the next GT games. Hopefully we see even more incredible stuff -I feel as though PD are on the verge of something amazing.

I think the appropriate phrase would be "Taking a step back to move forward" or something like that.

People are making assumptions because after years of broken promises, excuses, and mediocrity in things PD USED to be good at, they, and myself, are fed up. What reason besides Kaz's word (which should ALWAYS be taken with a grain of salt) should those who have been disappointed with the PS3 GT games be confident in PD all of a sudden? Just because they're working with a new console?

Kaz said the PS3 was difficult to work with. While I have no doubt that this is true since other developers had problems with it as well, not all of the issues can be pinned on the PS3. The sloppy career modes of GT5 and GT6 cannot be blamed on the PS3. The baffaling design choices of GT5 and GT6 cannot be blamed on the PS3.

Now instead of fixing these problems, Kaz is throwing the baby out with the bathwater and trying to start the series again from scratch. This is not a PS4 launch title; it's been 3 years since the PS4 came out. It does not take more than 3 years to design a well-made single player and have competent design choices.

I'm absolutely convinced that the heavy single player of the old GT games isn't what Kaz cares about anymore. And I'm not basing this off of my gut or anything. I'm looking at the evidence of the past and now. Why else would GT5 have such shallow and asinine single player design? Why else would GT6 barely do better than GT6 in this regard? Why else would GT Sport be stripped of even more single player content than those games?

I know this will probably never happen, but I wish Kaz would just come out and say already that the foundation of the previous GT games isn't what he wants anymore and that GT Sport is a rebirth of Gran Turismo as a whole. At least it would be consistent with how his games are coming out.

Would I still be unhappy? Yes. Would I still not buy GT Sport? Yes. But at least I can rest knowing that Kaz was clear and upfront about what he wants to do, instead of giving us vague details like he always does. However, again, I'm not expecting him to do this. And I'm done with the same old, "It'll get better. Just wait and see." excuse.
 
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Also, as a side note - I'm pretty sure I heard Kaz say that the 4th class, the road cars, will be split up into multiple classes.
Can anyone verify this?
I don't have the link handy but IIRC that's what I read too. N200, N300, N400 etc.
 
I don't think it's been absolutely stated but we've seen the N200 Miata (confusingly though that looks exactly like the Gr.4 version) and common sense suggests a Mito isn't going to be able to compete with a Vette.
 
Exclusion of used cars in GT6 and pre-defined path of your career progress were pretty good indicators that they would be working on something new in the future. Unfortunately, it has now been confirmed.

GTS will probably bring some curiosities, but nothing that will keep the series where it was before. I really hope I'm wrong though.
 
If I worked at PD, it would be quite worrying for me to come to this forum right now. Because there is an alarming number of people holding premium membership (indicating they are very big sim racing enthusiasts and/or GT fans) who really seem to not be too impressed with what we know of GTS, and the direction the series is headed in.

You would of course always expect some people to be skeptical, and some to be flat out not interested, in any new game. But, considering this is the #1 GT fan site, the sheer number of users, particularly forum regulars and premium members, who don't seem interested in GTS, is rather significant.

I still remember the buzz around this place in the lead-up to GT6. It was overwhelmingly positive. Even those who were skeptical, still seemed cautiously optimistic. There were loads of wish lists and endless threads of speculation about what each new feature would be like. Since we've learned exactly what GTS actually is, the feeling is rather flat. Personally, that doesn't bother me, as we're spoiled for choice this gen for good racing titles, but it should bother PD.
 
I still remember the buzz around this place in the lead-up to GT6.

Heck, I remember the buzz leading up to the launch of GTS just last month. Everyone was positive the days before London and even as details came out during the day from the press conference everyone was still buzzing, things like livery editor being confirmed, some cool looking cars like the Alfa Gr.3. Then we got to the live event with the disappointing visuals and more details of what the game would be lacking and the buzz quickly fizzled.
 
If I worked at PD, it would be quite worrying for me to come to this forum right now. Because there is an alarming number of people holding premium membership (indicating they are very big sim racing enthusiasts and/or GT fans) who really seem to not be too impressed with what we know of GTS, and the direction the series is headed in.

You would of course always expect some people to be skeptical, and some to be flat out not interested, in any new game. But, considering this is the #1 GT fan site, the sheer number of users, particularly forum regulars and premium members, who don't seem interested in GTS, is rather significant.

I still remember the buzz around this place in the lead-up to GT6. It was overwhelmingly positive. Even those who were skeptical, still seemed cautiously optimistic. There were loads of wish lists and endless threads of speculation about what each new feature would be like. Since we've learned exactly what GTS actually is, the feeling is rather flat. Personally, that doesn't bother me, as we're spoiled for choice this gen for good racing titles, but it should bother PD.

You need to know that of all GTP members here, how many are actively posting in GTS forums ? How many daily members/guest visited the site that reads GTS forum ? I see less than 1000 users or a bit more most of the time daily ( as I typed this, around 900 total, 210+ members and 540+ guest, the rest are robots ). A lot less than 1% of potential GTS sales :) In terms of numbers, we are very small compared to the sales number.

How many are casuals and hardcore players among those who actively posting or read GTS forums ? Less than 50 regular active members represent the vocal voices ?

Look at me for example, I'm the only garage owner in GT6 that drive exclusively without aids, and do realistic replica setup on cars ... and this is GTP :( Most of the GT players are more on casual side, look at Exeter GT tuning garage as example, it's way more popular and received lots more visits on the thread ( 1,345,229 views ), although I may be second to Exeter with 478,778 views ( still less than half of Exeter ) :) 99.99% GT6 players drive with brake assist ( ABS 1 ), and most casual may struggle with it doing TT and seasonal races ( look at seasonal thread of players doing races and TT, looking for tunes or struggling golding them - the La Sarthe 700PP TT for example )

Reading GTS threads, all the old names from GT5/6 days often pops up, mostly the same old members who have been vocal in the last 5 years, does PD really listened to us ? I often wonder if PD intentionally ignored some of our criticism, input and suggestion, do they just do what they think benefits them in terms of sales ? or GTS is part of Kaz vision that he sets years ago, and he won't budge to minority voices ?
 
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Well I for one am looking forward to trying this game.
From almost all accounts it has better graphics, better physics, better sounds, some serious online play with dedicated servers, and some long awaited features.

No doubt it has a dramatically smaller car roster, less tracks, and single player seems lacking.
And those wanting/hoping for that have every right to feel disappointed from what we know so far.
But if that's your thing and you purchase the game blindly, more fool you.

I'm happy to wait until I play it before making a decision on whether PD have made the right call or not.
 
But if that's your thing and you purchase the game blindly, more fool you.

Very true, it's one thing to be disappointed by the direction and not buying it, it's another to be disappointed, buy it anyway, and then continue to be disappointed. I certainly have no intention of buying it as it stands because it doesn't seem to be a game suited to my tastes.
 
Very true, it's one thing to be disappointed by the direction and not buying it, it's another to be disappointed, buy it anyway, and then continue to be disappointed. I certainly have no intention of buying it as it stands because it doesn't seem to be a game suited to my tastes.
It's not what I had hoped for either TBH.
I like to sink my teeth into the single player 'Career', and have the seemingly endless and somewhat frustrating choice of which car to purchase next, hoping I made the right decision.

But this game isn't void of positives.
And sure, being a PS4 game most of what I said earlier is basically expected.
But that doesn't detract from the fact the game has advanced in important areas.
And an improved GT, even knowing what I know, sounds like something worth checking out to me.
So I'll be buying it.
 
Why not this game though? It seems to always be the way with PD, "We'll improve it in the next game, or an update if you're lucky".
The FIA vision kicked in and they just ran out of time of implementing the parts upgrade option? It must be time consuming task to include the auto shop in the code and PDI has been developing GTS only for about three years now. The whole GTS concept will be more solid with tuning only option.
Of course, I too will miss the "gotta catch and tune'em all" spirit in GTS but Kaz has recently said they've researched the first GT and what made it so succesfull among the players. Therefore I would not be too worried where the series is heading.
I also believe the GT Auto shop is not actually ditched and we'll see The Return of the Oil Change in the future. Keep the faith GT'ists!
 
Why not this game though? It seems to always be the way with PD, "We'll improve it in the next game, or an update if you're lucky".
Why not this game? I suppose we don't know for sure that it's not, but I guess that's up to PD's "srs bznz" online racing vision or the potentially conflicting "fun for all ages" aspect...

There's still hope for an overhauled Arcade mode for SP thrills, though. And if Shuffle racing returns, despite the lack of an eclectic pool of chariots, I'll be all over it (that said, GT5P was also fun online, but they need to address the "fastest car" issue). EDIT: ballast as the shuffle parameter?

Regardless, skipping a game perhaps gives them time to overhaul the tuning / modification aspects directly and not worry about an intermediate step. Much as with some of the other stuff they clearly tried on PS3 and failed with, such as the sound revamp, which it's evident won't be in GTS either. They're both linked, of course.
 
The FIA vision kicked in and they just ran out of time of implementing the parts upgrade option? It must be time consuming task to include the auto shop in the code and PDI has been developing GTS only for about three years now. The whole GTS concept will be more solid with tuning only option.
Of course, I too will miss the "gotta catch and tune'em all" spirit in GTS but Kaz has recently said they've researched the first GT and what made it so succesfull among the players. Therefore I would not be too worried where the series is heading.
I also believe the GT Auto shop is not actually ditched and we'll see The Return of the Oil Change in the future. Keep the faith GT'ists!
:lol:

I've been thinking of the good ol' magic oil BHP boost too.
Somehow I doubt it.
But hey, who knows? :)
 
Of course, I too will miss the "gotta catch and tune'em all" spirit in GTS but Kaz has recently said they've researched the first GT and what made it so succesfull among the players. Therefore I would not be too worried where the series is heading.
IMO GTSport is simply continuing Kaz's vision to move GT from console driving game into the realm of e-sports as the first truly large effort into that field with a racing platform. He want's to pioneer the entry of a AAA console game into e-sports. Yes, iRacing has been doing it and doing it well for several years but with numbers that are fly on an elephant's behind compared to the potential player volume PD can bring to the table.

The GT1 reference is more of a general thing in my mind. "We pioneered the big console racing game, now we're pioneering the big console racing e-sports game". I commend him for this. It's a huge risk on his part and I don't expect it to pan out in large numbers like prior GT games did but I could be wrong.
 
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A lot of people refuse to cooperate with sim physics. Even with the driving/braking line, braking sensibly when the car is on the red doesn't compute to many the way we think it should. It's always lock the tires and into the gravel. Over compensating is a common theme. The lack of sensory inputs is top blame, but after a while I would think common sense should register.

What I placed in bold is my exact point with SRF. What I attempt to do is look through the point of view of my non-gamer friends and family members who tried FM and GT for the first time. The common complaint was that it didn't feel right (even on my wheel) and I whole heartedly believe that sensory inputs were to blame. Adding a breaking assist may not be enough to retain people long enough.

As far as your common sense statement goes, I somewhat disagree with it because no amount of common sense is going to matter if said common sense is telling them to put the game down if they are frustrated. Everyone posting here is a gamer of some degree and a fan of racing games. When you are not, most will not be interested in learning about the genre if they haven't already.

You need to know that of all GTP members here, how many are actively posting in GTS forums ? How many daily members/guest visited the site that reads GTS forum ? I see less than 1000 users or a bit more most of the time daily ( as I typed this, around 900 total, 210+ members and 540+ guest, the rest are robots ). A lot less than 1% of potential GTS sales :) In terms of numbers, we are very small compared to the sales number.

Look at me for example, I'm the only garage owner in GT6 that drive exclusively without aids, and do realistic replica setup on cars ... and this is GTP :( Most of the GT players are more on casual side, look at Exeter GT tuning garage as example, it's way more popular and received lots more visits on the thread ( 1,345,229 views ), although I may be second to Exeter with 478,778 views ( still less than half of Exeter ) :) 99.99% GT6 players drive with brake assist ( ABS 1 ), and most casual may struggle with it doing TT and seasonal races ( look at seasonal thread of players doing races and TT, looking for tunes or struggling golding them - the La Sarthe 700PP TT for example )

Besides this great forum representing a small portion of potential users a bigger key to examine is the small percentage of people who (around 5% if my memory serves me) buy racing games.

Why aren't the 95% (or so) not out there buying racing games?
  • Will more realistic physics solve this?
  • Will more realistic assists change minds?
  • Will accurate models in the driving sway folks?
I believe the answer is a resounding NO. Why? It hasn't worked yet and I have no indication that being more realistic will in future. In fact, more realistic racing physics (outside of crashes) may hurt the genre even more. IE - Flight Sims.

But maybe, just maybe, having a game that focus on teaching you how to drive with online centered play is the answer.
 
IMO GTSport is simply continuing Kaz's vision to move GT from console driving game into the realm of e-sports as the first truly large effort into that field with a racing platform. He want's to pioneer the entry of a AAA console game into e-sports. Yes, iRacing has been doing it and doing it well for several years but with numbers that are fly on an elephant's behind compared to the potential player volume PD can bring to the table.

The GT1 reference is more of a general thing in my mind. "We pioneered the big console racing game, now we're pioneering the big console racing e-sports game". I commend him for this. It's a huge risk on his part and I don't expect it to pan out in large numbers like prior GT games did but I could be wrong.
GTS: a miss or hit. That's right for sure. But the company developed Motor Toon Gran Prix.https://en.m.wikipedia.org/wiki/Motor_Toon_Grand_Prix
They haven't forgotten the(ir) gamers, have they!? :(
 
It must be time consuming task to include the auto shop in the code and PDI has been developing GTS only for about three years now.

Sorry, but I don't buy that. Car upgrading has been in every Gran Turismo game up until now. PD is now developing on a console that is supposedly easier to work with than the PS3, and now all of a sudden they aren't capable of doing something they've been doing for over the couse of 18 years? Doesn't make sense to me.
If this is the best they can do in just 3 years, then it's going to be GT5 all over again in terms of wait time before we get what we really want, which is not good.

But I don't think this is the case. Sorry for seeing the glass half-empty here, but as I said in my previous post, I can only conclude that Kaz doesn't want the things in GT that we normally expect anymore.
 

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