- 663
- Barcelona
- Metentso
WoW had many things well done, at least at the beginning, until WoTLK, but this is not important now. What I want to talk about is the controls, the feeling you had when handling your character. In WoW the precision was perfect (is). You felt naturally connected to the movements and actions of your avatar, it was intuitive. I think this is one major contributor to the success of WoW. Other MMOs felt laggy, clunky, inconvenient. Not smooth at all.
I feel the same with GT, whether it be with the controller, a wheel, or now VR, you instinctively feel connected to the car, it feels completely natural. It might not be the best simulator regarding features and physics maybe, but the responsiveness from the controls more than make up for it, and for me it brings GT to the simulator spectrum of the racing games, not many lately that's true, but didn't get that feeling of smoothness, precision, control, as I get in GT.
I feel the same with GT, whether it be with the controller, a wheel, or now VR, you instinctively feel connected to the car, it feels completely natural. It might not be the best simulator regarding features and physics maybe, but the responsiveness from the controls more than make up for it, and for me it brings GT to the simulator spectrum of the racing games, not many lately that's true, but didn't get that feeling of smoothness, precision, control, as I get in GT.